Difference between revisions of "Tuque"

From RimWorld Wiki
Jump to navigation Jump to search
(automatic values and Template:Temperature)
Line 39: Line 39:
 
{{Apparel Material Table}}
 
{{Apparel Material Table}}
  
==Version History==
+
== Version history ==
 
*[[Version/0.8.657|0.8.657]] - Added
 
*[[Version/0.8.657|0.8.657]] - Added
 +
 
[[Category:Clothing]]
 
[[Category:Clothing]]
 
{{nav|clothing|wide}}
 
{{nav|clothing|wide}}

Revision as of 00:29, 20 April 2022

Tuque

Tuque

"A soft, thick cap. Great for keeping warm in winter."

Base Stats

Type
GearClothing
Mass
0.07 kg
HP
80

Apparel

Insulation Factor - Cold
0.5×
Insulation Factor - Heat
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Required Research
Complex clothing
Work To Make
1,200 ticks (20 secs)
Stuff Tags
Fabric
Resources to make
Stuff 20
Technical
thingCategories
Headgear
defaultOutfitTags
Worker, Soldier
tags
IndustrialBasic


Tuques are woolly caps worn in colder climates to protect the upper head and ears from the bitter cold and wind chill from the likes of ice sheets and tundras. Unlike cowboy hats and bowler hats, tuques don't provide a Social Impact bonus.

Acquisition

As a complicated garment, tuques require Complex Clothing to be researched and can only be made at tailor benches. A tuque requires 20 of any fabric, and 1,200 ticks (20 secs) of work to create. Leathers cannot be used to create tuques.

Tuques can also be purchased or stripped from Outlanders and Pirates.

Analysis

Tuques, like parkas, significantly improve minimum comfortable temperature, meaning they're designed for colder biomes, especially the more extreme ones which can drop below -30 °C (-22 °F) in Winter (sea ice, ice sheets, tundras, boreal Forests). Unfortunately, they are limited to cloth and wools, so cannot make use of the best warmth textile, guinea pig fur with a value of 38 °C (68.4 °F), or any other "fur" for that matter. The warmest valid choices, starting with megasloth wool 34 °C (61.2 °F), can be compared on the table, below.

Compared to cowboy hats and bowler hats, tuques don't offer any heat insulation or social impact bonus, but provide identical armor (which varies only with material) and much better cold insulation. Even a common cloth tuque of normal quality would provide 5.2 °C (9.4 °F) better cold protection than an elite guinea pig fur cowboy hat or bowler. If you expect your colonists to experience both hot and cold extremes, having both types of hats on hand would be wise.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Alpaca wool Tuque 7.2% 0% 22% 80 -15 °C (-27 °F) +0 °C (0 °F) 80 Silver
    Bison wool Tuque 7.2% 0% 22% 80 -13 °C (-23.4 °F) +0 °C (0 °F) 58 Silver
    Cloth Tuque 7.2% 0% 3.6% 80 -9 °C (-16.2 °F) +0 °C (0 °F) 34 Silver
    Devilstrand Tuque 28% 7.2% 60% 104 -10 °C (-18 °F) +0 °C (0 °F) 114 Silver
    Hyperweave Tuque 40% 10.8% 57.6% 192 -13 °C (-23.4 °F) +0 °C (0 °F) 184 Silver
    Megasloth wool Tuque 16% 0% 22% 80 -17 °C (-30.6 °F) +0 °C (0 °F) 58 Silver
    Muffalo wool Tuque 7.2% 0% 22% 80 -14 °C (-25.2 °F) +0 °C (0 °F) 58 Silver
    Sheep wool Tuque 7.2% 0% 22% 80 -13 °C (-23.4 °F) +0 °C (0 °F) 58 Silver
    Synthread Tuque 18.8% 5.2% 18% 104 -11 °C (-19.8 °F) +0 °C (0 °F) 84 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version history