Difference between revisions of "Tuque"
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Revision as of 00:29, 20 April 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Analysis lacking effects of losing Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition. |
Tuque
"A soft, thick cap. Great for keeping warm in winter."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.5×
- Insulation Factor - Heat
- 0×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Required Research
- Complex clothing
- Work To Make
- 1,200 ticks (20 secs)
- Stuff Tags
- Fabric
- thingCategories
- Headgear
- defaultOutfitTags
- Worker, Soldier
- tags
- IndustrialBasic
Tuques are woolly caps worn in colder climates to protect the upper head and ears from the bitter cold and wind chill from the likes of ice sheets and tundras. Unlike cowboy hats and bowler hats, tuques don't provide a Social Impact bonus.
Acquisition
As a complicated garment, tuques require Complex Clothing to be researched and can only be made at tailor benches. A tuque requires 20 of any fabric, and 1,200 ticks (20 secs) of work to create. Leathers cannot be used to create tuques.
Tuques can also be purchased or stripped from Outlanders and Pirates.
Analysis
Tuques, like parkas, significantly improve minimum comfortable temperature, meaning they're designed for colder biomes, especially the more extreme ones which can drop below -30 °C (-22 °F) in Winter (sea ice, ice sheets, tundras, boreal Forests). Unfortunately, they are limited to cloth and wools, so cannot make use of the best warmth textile, guinea pig fur with a value of 38 °C (68.4 °F), or any other "fur" for that matter. The warmest valid choices, starting with megasloth wool 34 °C (61.2 °F), can be compared on the table, below.
Compared to cowboy hats and bowler hats, tuques don't offer any heat insulation or social impact bonus, but provide identical armor (which varies only with material) and much better cold insulation. Even a common cloth tuque of normal quality would provide 5.2 °C (9.4 °F) better cold protection than an elite guinea pig fur cowboy hat or bowler. If you expect your colonists to experience both hot and cold extremes, having both types of hats on hand would be wise.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Alpaca wool Tuque | 7.2% | 0% | 22% | 80 | -15 °C (-27 °F) | +0 °C (0 °F) | 80 |
Bison wool Tuque | 7.2% | 0% | 22% | 80 | -13 °C (-23.4 °F) | +0 °C (0 °F) | 58 |
Cloth Tuque | 7.2% | 0% | 3.6% | 80 | -9 °C (-16.2 °F) | +0 °C (0 °F) | 34 |
Devilstrand Tuque | 28% | 7.2% | 60% | 104 | -10 °C (-18 °F) | +0 °C (0 °F) | 114 |
Hyperweave Tuque | 40% | 10.8% | 57.6% | 192 | -13 °C (-23.4 °F) | +0 °C (0 °F) | 184 |
Megasloth wool Tuque | 16% | 0% | 22% | 80 | -17 °C (-30.6 °F) | +0 °C (0 °F) | 58 |
Muffalo wool Tuque | 7.2% | 0% | 22% | 80 | -14 °C (-25.2 °F) | +0 °C (0 °F) | 58 |
Sheep wool Tuque | 7.2% | 0% | 22% | 80 | -13 °C (-23.4 °F) | +0 °C (0 °F) | 58 |
Synthread Tuque | 18.8% | 5.2% | 18% | 104 | -11 °C (-19.8 °F) | +0 °C (0 °F) | 84 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- 0.8.657 - Added