Difference between revisions of "Face mask"
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== Summary == | == Summary == | ||
− | Face masks increase Toxic Environment Resistance by {{+|50%}}, halving the severity gain from [[toxic fallout]], [[rot stink]], and [[pollution]]. It does not protect from [[disease]]s, which are not contagious between pawns in RimWorld. | + | Face masks increase [[Toxic Environment Resistance]] by {{+|50%}}, halving the severity gain from [[toxic fallout]], [[rot stink]], and [[pollution]]. It does not protect from [[disease]]s, which are not contagious between pawns in RimWorld. |
Does not count as clothing for nudity. Wearable by both children and adults. | Does not count as clothing for nudity. Wearable by both children and adults. |
Revision as of 12:03, 2 December 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Face mask
A piece of fabric which covers the wearer's mouth and nose with several layers of textile. It is remarkably effective in reducing the effects of environmental toxins.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.02×
- Insulation Factor - Heat
- 0.02×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Coverage
- Jaw
- Layer
- Headgear
Creation
- Required Research
- Complex clothing
- Work To Make
- 800 ticks (13.33 secs)
- Stuff Tags
- Fabric
The face mask is a piece of apparel added by the Biotech DLC.
Acquisition
Face masks can be crafted at a Hand tailor bench once the Complex clothing research project has been completed. They require 10 Stuff (Fabric), 800 ticks (13.33 secs) of work, and a [[]] skill of .
Summary
Face masks increase Toxic Environment Resistance by +50%, halving the severity gain from toxic fallout, rot stink, and pollution. It does not protect from diseases, which are not contagious between pawns in RimWorld.
Does not count as clothing for nudity. Wearable by both children and adults.
Analysis
Toxic resistance is useful when fighting (and cleaning up after) manhunter packs - scaria makes animal corpses instantly rot, which can infect colonists with lung rot during the battle. It will also double the time colonists can stay in toxic fallout or pollution before contacting adverse effects. Face masks are relatively niche, but are very cheap to craft.
Face masks only cover the jaw, so can be worn with a simple helmet or flak helmet. The jaw is usually something that does not need to be protected due to the availability of a denture.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Alpaca wool Face mask | 7.2% | 0% | 22% | 40 | -0.6 °C (-1.1 °F) | +0.32 °C (0.6 °F) | 41 |
Bison wool Face mask | 7.2% | 0% | 22% | 40 | -0.52 °C (-0.9 °F) | +0.24 °C (0.4 °F) | 30 |
Cloth Face mask | 7.2% | 0% | 3.6% | 40 | -0.36 °C (-0.6 °F) | +0.36 °C (0.6 °F) | 18 |
Devilstrand Face mask | 28% | 7.2% | 60% | 52 | -0.4 °C (-0.7 °F) | +0.48 °C (0.9 °F) | 58 |
Hyperweave Face mask | 40% | 10.8% | 57.6% | 96 | -0.52 °C (-0.9 °F) | +0.52 °C (0.9 °F) | 93 |
Megasloth wool Face mask | 16% | 0% | 22% | 40 | -0.68 °C (-1.2 °F) | +0.24 °C (0.4 °F) | 30 |
Muffalo wool Face mask | 7.2% | 0% | 22% | 40 | -0.56 °C (-1 °F) | +0.24 °C (0.4 °F) | 30 |
Sheep wool Face mask | 7.2% | 0% | 22% | 40 | -0.52 °C (-0.9 °F) | +0.2 °C (0.4 °F) | 30 |
Synthread Face mask | 18.8% | 5.2% | 18% | 52 | -0.44 °C (-0.8 °F) | +0.44 °C (0.8 °F) | 43 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- Biotech DLC Release - Added.