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Revision as of 11:43, 23 December 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Mechlord suit
A power-assisted armor suit packed with mechanitor-assistance gear. The mechlord suit dramatically amplifies a mechanitor's bandwidth, but is somewhat less protective than dedicated heavy armor.
Base Stats
Apparel
- Insulation - Cold
- 32 °C (57.6 °F)
- Insulation - Heat
- 9 °C (16.2 °F)
- Armor - Sharp
- 92%
- Armor - Blunt
- 40%
- Armor - Heat
- 46%
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
- Layer
- Middle, Outer
Creation
- Required Research
- Ultra mechtech
- Skill Required
- Crafting 7
- Work To Make
- 60,000 ticks (16.67 mins)
- thingCategories
- ApparelArmor
- defaultOutfitTags
- Soldier
- tags
- Mechlord, RoyalTier7
- tradeTags
- HiTechArmor
The mechlord suit is a piece of armor added by the Biotech DLC. It provides modest armor and a significant increase in bandwidth.
Acquisition
Mechlord suits can be crafted at a Fabrication bench once the Ultra mechtech research project has been completed. They require 120 Plasteel, 8 Advanced components, 2 Nano structuring chips, 1 Powerfocus chip, 60,000 ticks (16.67 mins) of work, and a Crafting skill of 7.
Summary
Mechlord suits have the same defensive stats as recon armor, including the lack of movement penalty. Equip delay: 11
It increases of mechanitors that wear it bandwidth by +12 while decreasing any wearer's Shooting Accuracy by −5 and Melee Hit Chance by −0.5
The Mechlord suit and its associated helmet meet the apparel requirements of nobility.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
The mechlord suit is for dedicated mechanitors only, as evidenced by its comparatively low armor and stat debuffs. In most cases the additional mechanoids that you can field with 12 additional bandwidth more than make up for the loss of any one colonist on combat, but when mechanoid creation is restricted it may be better to take other armor.
if wearing the armor, consider keeping your pawn out of harms way.
Stats table
For the full effects of qualities, see Quality.
Version history
- Biotech DLC Release - Added.