Difference between revisions of "Face mask"
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− | + | The [[gas mask]] offers {{Good|80%}} Toxic Environmental Resistance, which equates to {{Good|x2.5}} less toxins than the face mask. But as the face mask does not block helmets, it is much better for casual use. A face mask alone is ''usually'' enough to protect against rot stink, toxic fallout, and outdoors tox gas. For heavy-duty purposes, such as in an extended toxic fallout or when using [[tox grenades]], the gas mask may be preferred. In terms of armor, the gas mask itself offers virtually 0 physical protection, even at legendary quality. | |
The [[Genes#Partial antitoxic lungs|Partial Antitoxic Lungs]] [[gene]] offers the same {{+|50%}} Toxic Environmental Resistance at the cost of {{--|1}}[[File:Metabolism.png|20px|Metabolism]] [[metabolic efficiency]]. Both gene and face mask can be combined for 100% protection. [[Genes#Total antitoxic lungs|Total Antitoxic Lungs]] gene offers full immunity to toxic gas, at the cost of {{--|3}}[[File:Metabolism.png|20px|Metabolism]] metabolic efficiency. Both genes allow you to have toxic protection whilst wearing power armor helmets. Overall, the metabolic cost for these genes are small, but the real challenge is finding or [[gene extractor|extracting]] a [[genepack]] with either gene. | The [[Genes#Partial antitoxic lungs|Partial Antitoxic Lungs]] [[gene]] offers the same {{+|50%}} Toxic Environmental Resistance at the cost of {{--|1}}[[File:Metabolism.png|20px|Metabolism]] [[metabolic efficiency]]. Both gene and face mask can be combined for 100% protection. [[Genes#Total antitoxic lungs|Total Antitoxic Lungs]] gene offers full immunity to toxic gas, at the cost of {{--|3}}[[File:Metabolism.png|20px|Metabolism]] metabolic efficiency. Both genes allow you to have toxic protection whilst wearing power armor helmets. Overall, the metabolic cost for these genes are small, but the real challenge is finding or [[gene extractor|extracting]] a [[genepack]] with either gene. |
Revision as of 05:08, 16 March 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Face mask
A piece of fabric which covers the wearer's mouth and nose with several layers of textile. It is remarkably effective in reducing the effects of environmental toxins.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.02×
- Insulation Factor - Heat
- 0.02×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Coverage
- Jaw
- Layer
- Headgear
Creation
- Required Research
- Complex clothing
- Work To Make
- 800 ticks (13.33 secs)
- Stuff Tags
- Fabric
The face mask is a piece of apparel added by the Biotech DLC.
Acquisition
Face masks can be crafted at a Hand tailor bench or Electric tailor bench once the Complex clothing research project has been completed. They require 10 Stuff (Fabric) and 800 ticks (13.33 secs) of work.
Summary
Face masks increase Toxic Environment Resistance by +50%, halving the severity gain from tox gas, toxic fallout, rot stink, and pollution. It does not protect from diseases, which are not contagious between pawns in RimWorld, nor does it prevent toxic buildup from attacks such as the cobra's bite. Quality does not impact this resistance.
Does not count as clothing for nudity. Wearable by both children and adults.
Analysis
Face masks are relatively niche, but are very cheap to craft. As they only cover the jaw, they can be worn with a simple helmet or flak helmet. Unless full face headgear, like a gas mask or marine helmet is desired, there is little reason not to include face masks as a part of a default outfit.
Due to the AP of most threats a colony faces, face masks offer essentially no protection from attacks unless made from high end materials, namely devilstrand and hyperweave. Even then, the face mask only covers the jaw, a small non-vital body part that can be replaced by a denture if destroyed. Usually, these high-end materials are better used for dusters and other protective apparel. Even when you have a surplus, face masks contribute towards wealth, increasing the size of raids. Therefore, the cheapest materials should be used.
Other than its use against toxic fallout or pollution, toxic resistance is useful for fighting manhunter packs and waster pirates. Scaria will cause manhunter corpses to instantly rot, which can infect colonists with lung rot, even during the battle. Meanwhile, wasters have a tendency to use tox gas weaponry against your colonists.
Comparisons
The gas mask offers 80% Toxic Environmental Resistance, which equates to ×2.5 less toxins than the face mask. But as the face mask does not block helmets, it is much better for casual use. A face mask alone is usually enough to protect against rot stink, toxic fallout, and outdoors tox gas. For heavy-duty purposes, such as in an extended toxic fallout or when using tox grenades, the gas mask may be preferred. In terms of armor, the gas mask itself offers virtually 0 physical protection, even at legendary quality.
The Partial Antitoxic Lungs gene offers the same +50% Toxic Environmental Resistance at the cost of −1 metabolic efficiency. Both gene and face mask can be combined for 100% protection. Total Antitoxic Lungs gene offers full immunity to toxic gas, at the cost of −3 metabolic efficiency. Both genes allow you to have toxic protection whilst wearing power armor helmets. Overall, the metabolic cost for these genes are small, but the real challenge is finding or extracting a genepack with either gene.
In the late game, you'll have access detoxifier kidneys or detoxifier lungs. These are expensive, and generally less important to install than other bionic parts. But, once you can afford them, 2 detoxifier lungs can offer full resistance against any environmental effect, whilst allowing pawns to wear power armor helmets. Other than cost, there is no downside to either implant.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Alpaca wool Face mask | 7.2% | 0% | 22% | 40 | -0.6 °C (-1.1 °F) | +0.32 °C (0.6 °F) | 41 |
Bison wool Face mask | 7.2% | 0% | 22% | 40 | -0.52 °C (-0.9 °F) | +0.24 °C (0.4 °F) | 30 |
Cloth Face mask | 7.2% | 0% | 3.6% | 40 | -0.36 °C (-0.6 °F) | +0.36 °C (0.6 °F) | 18 |
Devilstrand Face mask | 28% | 7.2% | 60% | 52 | -0.4 °C (-0.7 °F) | +0.48 °C (0.9 °F) | 58 |
Hyperweave Face mask | 40% | 10.8% | 57.6% | 96 | -0.52 °C (-0.9 °F) | +0.52 °C (0.9 °F) | 93 |
Megasloth wool Face mask | 16% | 0% | 22% | 40 | -0.68 °C (-1.2 °F) | +0.24 °C (0.4 °F) | 30 |
Muffalo wool Face mask | 7.2% | 0% | 22% | 40 | -0.56 °C (-1 °F) | +0.24 °C (0.4 °F) | 30 |
Sheep wool Face mask | 7.2% | 0% | 22% | 40 | -0.52 °C (-0.9 °F) | +0.2 °C (0.4 °F) | 30 |
Synthread Face mask | 18.8% | 5.2% | 18% | 52 | -0.44 °C (-0.8 °F) | +0.44 °C (0.8 °F) | 43 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- Biotech DLC Release - Added.