Difference between revisions of "Electric smelter"

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{{infobox main|production|
+
{{Infobox main|production
|name = Electric smelter
+
| name = Electric smelter
|image = Slag_refinery.png|Electric_smelter
+
| image = Electric smelter.png
|imagesize = 192px
+
| imagesize = 192px
|description = Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power.
+
| description = Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power.
|type = Building
+
| type = Building
|type2 = Production
+
| type2 = Production
|placeable = true
+
| placeable = true
|path cost = 50
+
| path cost = 50
|passability = pass through only
+
| blockswind = false
|cover = 0.5
+
| passability = pass through only
|minifiable = true
+
| cover = 0.5
|size = 3 ˣ 1
+
| minifiable = true
|mass base = 20
+
| size = 3 ˣ 1
|flammability = 1
+
| mass base = 20
|hp = 180
+
| flammability = 1
|sell price multiplier = 0.7
+
| hp = 180
|power = -700
+
| sell price multiplier = 0.7
|glowradius = 6
+
| power = -700
|glowcolor = (217, 112, 33)
+
| glowradius = 6
|heatpersecond = 9
+
| glowcolor = (217, 112, 33)
|terrain affordance = heavy
+
| heatpersecond = 9
|research = Electricity
+
| terrain affordance = heavy
|thingCategories = BuildingsProduction
+
| research = Electricity
|skill 1 = Construction
+
| thingCategories = BuildingsProduction
|skill 1 level = 4
+
| skill 1 = Construction
|work to make = 3500
+
| skill 1 level = 4
|resource 1 = Steel
+
| work to make = 3500
|resource 1 amount = 170
+
| resource 1 = Steel
|resource 2 = Component
+
| resource 1 amount = 170
|resource 2 amount = 2
+
| resource 2 = Component
 +
| resource 2 amount = 2
 
}}
 
}}
The '''Electric smelter''' is used to extracts [[steel]] from [[steel slag chunk]]s and metal [[weapons]] and [[armor]]. Colonists assigned to [[Skills#Crafting|crafting]] will make use of it.
+
The '''electric smelter''' is a [[production]] building used to extract [[steel]] from [[steel slag chunk]]s and metal [[weapons]] and [[armor]]. Colonists assigned to [[work#Crafting|crafting]] will make use of it.
  
 
== Acquisition ==
 
== Acquisition ==
It is built with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after the research [[Research#Electricty|Electricity]] has been completed.
+
{{Acquisition}}
  
== Summmary==
+
== Summary ==
Electric smelters are placed on the ground and require 700 W of [[power]]. Powered electric smelters can convert [[steel slag chunk]]s, metal weapons, and metallic armor pieces into usable metal. Steel slag chunks are melted into {{Icon Small|steel||15}} [[steel]] after {{ticks|400}} of work. Weapons and armor can be smelted to return 25% of their crafting cost, excluding both [[component]]s, after {{ticks|1600}} of work. The smelter can also destroy weapons and apparel, even if nonmetallic. [[Smelting Speed]] is not affected by skills, but can be increased by [[manipulation]] and [[Global Work Speed]].
+
=== Power consumption ===
 +
Electric smelters are placed on the ground and require 700 W of [[power]]. The smelter has gizmos for designating toggle power and reconnecting the power supply between circuits just like many other electric appliances, to aid in managing its high power needs.
  
While powered, smelters output light in a 6 tile radius; the nearest {{P|Light Radius}} tiles are above 50% light level and considered "lit", negating the work speed penalty from darkness.
+
=== Light and heat ===
 +
While powered, smelters output light in a 6 tile radius; the nearest {{P|Light Radius}} tiles are above 30% light level and considered "lit", negating the work speed penalty from darkness. Smelters also produce {{P|Heat Per Second}} heat per second while in ''process of smelting'' things (which is about half of the output of one [[heater]]). No heat is produced when idle, even if powered on.
  
Smelters also produce heat while in ''process of smelting'' things (amount comparable to output of one [[heater]]). No heat is produced when idle, even if powered on.
+
=== Bills ===
 +
Powered electric smelters can convert [[steel slag chunk]]s, metal weapons, and metallic armor pieces into usable metal. All bills are affected by [[Smelting Speed|smelting speed]] which is not affected by any skill but can be increased by [[manipulation]] and [[Global Work Speed|global work speed]].
  
== Analysis ==  
+
==== Smelt metal from slag ====
[[File:Graph1.png|thumb|right|This graph shows dependence item sell price multiplier($) from item hit points. ]]
+
{{Quote|"Use heat and strong electromagnets to extract useful metal from slag chunks."|Smelt metal from slag description}}
Smelting will convert the same items to the same materials, regardless of [[quality]], damage, [[biocoding]], or [[Apparel#Tainted_Apparel|tainting]]. This is useful for steel slag chunks, tainted clothes, and biocoded weapons, which are all outright unsellable. Meanwhile, damage will quickly reduce the value of an item. When making smelting bill(s), take these factors into account.
+
[[Steel slag chunk]]s can be melted into {{Icon Small|steel}} 15 [[steel]] after {{Ticks|400}} of work (modified by the [[Smelting Speed|smelting speed]] of the crafter).
  
Destroying items is rarely worth it. The destroy bill can help get rid of unsmeltable items like cloth apparel and stone [[club]]s. However, most of them can be sold for silver, which brings a little profit (as opposed to none at all). You can also create a [[caravan]] and drop items on the world map.
+
==== Smelt weapon ====
 +
{{Quote|"Use heat and strong electromagnets to break down weapons into useful resources."|Smelt weapon description}}
 +
Metallic weapons can be smelted to return 25% of the materials used to craft them, excluding any [[component]]s or [[advanced component]]s, after {{Ticks|1600}} of work (modified by the [[Smelting Speed|smelting speed]] of the crafter). Smelting will produce the same amount of materials, regardless of [[quality]], hit points or [[biocoding]].  
  
===Sell vs Smelt===
+
==== Smelt apparel ====
For items that you can both sell and smelt, the table below describes the sale value (excluding sell/buy penalties and pawn trade skill) of the items at each quality, alongside the value of the raw resources that can be attained by smelting. Items made of different kinds of [[stuff]] do not have data. In parenthesis are the hit point percentages at which the item's value is equal to that of the raw resources. Above this percentage it is better to sell the item, where as below the percentage it is better to sell the raw resources. Note that this only considers selling each, so the cost to buy the same raw resources is not included.
+
{{Quote|"Use heat and strong electromagnets to break down metallic apparel like armor into useful resources."|Smelt apparel description}}
 +
Metallic apparel can be smelted to return 25% of the materials used to craft them, excluding any [[component]]s, [[advanced component]]s, or [[chemfuel]], after {{Ticks|1600}} of work (modified by the [[Smelting Speed|smelting speed]] of the crafter). Smelting will produce the same amount of materials, regardless of [[quality]], hit points or [[Apparel#Tainted apparel|tainting]].  
  
In general, very damaged items (under 60% health remaining, the value of an item drops rapidly after 60 percent) are better to smelt, as the sale price is reduced while the amount of resources recovered are unaffected. Note that items with 90% or more health remaining retain full value.
+
==== Destroy weapon ====
 +
{{Quote|"Use heat to destroy unwanted weapons. This process is faster than smelting, and works on non-smeltable items, but yields no resources."|Destroy weapon description}}
 +
Weapons can be destroyed after {{Ticks|400}} of work (modified by the [[Smelting Speed|smelting speed]] of the crafter). This works for smeltable and non-smeltable weapons alike, however no materials are returned. A similar bill is also available for the [[electric crematorium]] and [[campfire]].
  
 +
==== Destroy apparel ====
 +
{{Quote|"Use heat to destroy unwanted apparels. This process is faster than smelting, and works on non-smeltable items, but yields no resources."|Destroy apparel description}}
 +
Weapons can be destroyed after {{Ticks|400}} of work (modified by the [[Smelting Speed|smelting speed]] of the crafter). This works for smeltable and non-smeltable apparel alike, however no materials are returned. A similar bill is also available for the [[electric crematorium]] and [[campfire]].
 +
 +
== Analysis ==
 +
=== Non-smeltable and unsellable items ===
 +
Destroying apparel and weapons with the electric smelter is rarely worth it. For starters smeltable items can be smelted into useful materials and unless serious [[wealth management]] is enforced, sellable items can be sold for profit.
 +
 +
Which pretty much only leaves non-smeltable [[Apparel#Tainted apparel|tainted apparel]] that needs to be destroyed. Burning them at an [[electric crematorium]] or even a [[campfire]] is much faster, however. Additionally there are two methods to get rid of unwanted items, that might require even less work:
 +
 +
# Creating a [[caravan]] and dropping items on the world map.
 +
# Letting them [[deteriorate]] outside, unroofed or – even faster – in water.
 +
 +
=== Smeltable but unsellable items ===
 +
The ''smelt metal from slag'', ''smelt apparel'' and ''smelt weapon'' are undoubtedly useful for turning [[steel slag chunk]]s, smeltable [[Apparel#Tainted apparel|tainted apparel]] and smeltable [[biocoded]] weapons respectively, into useful materials, since they are all outright unsellable.
 +
 +
=== Smeltable and sellable items ===
 +
[[File:Graph1.png|thumb|This graph shows dependence item sell price multiplier($) from item hit points.]]
 +
For items that can both be sold and smelted, the table below describes the sales value (excluding the pawns [[Trade Price Improvement]] but including the [[Sell Price Multiplier]] of the item) of the items at each quality, alongside the sales value of the raw resources that can be attained by smelting. Items that can be made of different kinds of [[stuff]] do not have data. In parenthesis are the hit point percentages at which the item's sales value is equal to that of the raw resources. ''Never'' means the sales value of the item is never as high as the sales value of the raw resources. '''Above this percentage it is better to sell the item, where as below the percentage it is better to sell the raw resources.''' Note that this only considers selling each, so if you would otherwise have to buy the resources you would get from smelting, it would be better to smelt the items more often than not.
 +
 +
In general, very damaged items are better to smelt (under 60% health remaining, the value of an item drops rapidly after 60 percent), as the sale price is reduced while the amount of resources recovered are unaffected. Note that items with 90% or more health remaining retain full value.
 +
 +
==== Weapons ====
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{| {{STDT|sortable c_06 text-center}}
 
{| {{STDT|sortable c_06 text-center}}
! Name !! Material Return !! Material Value !! Awful Sale Value !! Poor Sale Value !! Normal Sale Value !! Good Sale Value !! Excellent Sale Value !! Masterwork Sale Value !! Legendary Sale Value
+
! Name !! Material !! Material Return<br/>(on average) !! Material Value !! Awful Sale Value !! Poor Sale Value !! Normal Sale Value !! Good Sale Value !! Excellent Sale Value !! Masterwork Sale Value !! Legendary Sale Value
|-
+
{{#ask: [[Type2::Weapons]] [[Resource 1::Stuff]] [[Stuff Tags::Metallic]]
![[Steel slag chunk]]
+
| format = template
|style="text-align:left;" |{{Icon Small|steel||15}}
+
| template = Hit Point Market Value Inverse/relative/quality table/material
| {{#expr: {{Market Value Calculator|steel}} * 15}} {{Icon Small|silver}}
+
| link = none
| 0 {{Icon Small|silver}}
+
| named args = true
| 0 {{Icon Small|silver}}
+
| ?Name = 1
| 0 {{Icon Small|silver}}
+
| ?Resource 1 = R1
| 0 {{Icon Small|silver}}
+
| ?Resource 2 = R2
| 0 {{Icon Small|silver}}
+
| ?Resource 3 = R3
| 0 {{Icon Small|silver}}
+
| ?Resource 4 = R4
| 0 {{Icon Small|silver}}
+
| ?Resource 5 = R5
|-
+
| ?Resource 6 = R6
![[Gladius]]
+
| ?Resource 1 Amount = R1a
|style="text-align:left;" |{{Icon Small|stuff||12}} ''(125*)''
+
| ?Resource 2 Amount = R2a
| ? {{Icon Small|silver}}
+
| ?Resource 3 Amount = R3a
| ? {{Icon Small|silver}}
+
| ?Resource 4 Amount = R4a
| ? {{Icon Small|silver}}
+
| ?Resource 5 Amount = R5a
| ? {{Icon Small|silver}}
+
| ?Resource 6 Amount = R6a
| ? {{Icon Small|silver}}
+
| ?Type2 = Type2
| ? {{Icon Small|silver}}
+
| ?Has Quality = HasQuality
| ? {{Icon Small|silver}}
+
| sort = From DLC, Name
| ? {{Icon Small|silver}}
+
}}{{#ask: [[Type2::Weapons]] [[Resource 1::!Stuff]] [[Resource 1::!Wood]] [[Resource 1::!Cloth]]
|-
+
| format = template
![[Longsword]]
+
| template = Hit Point Market Value Inverse/relative/quality table
|style="text-align:left;" |{{Icon Small|stuff||25}} ''(250*)''
+
| link = none
| ? {{Icon Small|silver}}
+
| named args = true
| ? {{Icon Small|silver}}
+
| ?Name = 1
| ? {{Icon Small|silver}}
+
| ?Resource 1 = R1
| ? {{Icon Small|silver}}
+
| ?Resource 2 = R2
| ? {{Icon Small|silver}}
+
| ?Resource 3 = R3
| ? {{Icon Small|silver}}
+
| ?Resource 4 = R4
| ? {{Icon Small|silver}}
+
| ?Resource 5 = R5
| ? {{Icon Small|silver}}
+
| ?Resource 6 = R6
|-
+
| ?Resource 1 Amount = R1a
![[Knife]]
+
| ?Resource 2 Amount = R2a
|style="text-align:left;" |{{Icon Small|stuff||7}} ''(75*)''
+
| ?Resource 3 Amount = R3a
| ? {{Icon Small|silver}}
+
| ?Resource 4 Amount = R4a
| ? {{Icon Small|silver}}
+
| ?Resource 5 Amount = R5a
| ? {{Icon Small|silver}}
+
| ?Resource 6 Amount = R6a
| ? {{Icon Small|silver}}
+
| ?Type2 = Type2
| ? {{Icon Small|silver}}
+
| ?Has Quality = HasQuality
| ? {{Icon Small|silver}}
+
| sort = From DLC, Name
| ? {{Icon Small|silver}}
+
}}
| ? {{Icon Small|silver}}
+
|}
|-
+
</li></div>
![[Ikwa]]
+
 
|style="text-align:left;" |{{Icon Small|stuff||13}} ''(125*)''
+
==== Apparel ====
| ? {{Icon Small|silver}}
+
<div><li style="display: inline-table;">
| ? {{Icon Small|silver}}
+
{| {{STDT|sortable c_06 text-center}}
| ? {{Icon Small|silver}}
+
! Name !! Material !! Material Return<br/>(on average) !! Material Value !! Awful Sale Value !! Poor Sale Value !! Normal Sale Value !! Good Sale Value !! Excellent Sale Value !! Masterwork Sale Value !! Legendary Sale Value
| ? {{Icon Small|silver}}
+
{{#ask: [[Type::Gear]] [[Resource 1::Stuff]] [[Stuff Tags::Metallic]]
| ? {{Icon Small|silver}}
+
| format = template
| ? {{Icon Small|silver}}
+
| template = Hit Point Market Value Inverse/relative/quality table/material
| ? {{Icon Small|silver}}
+
| link = none
| ? {{Icon Small|silver}}
+
| named args = true
|-
+
| ?Name = 1
![[Spear]]
+
| ?Resource 1 = R1
|style="text-align:left;" |{{Icon Small|stuff||19}} ''(188*)''
+
| ?Resource 2 = R2
| ? {{Icon Small|silver}}
+
| ?Resource 3 = R3
| ? {{Icon Small|silver}}
+
| ?Resource 4 = R4
| ? {{Icon Small|silver}}
+
| ?Resource 5 = R5
| ? {{Icon Small|silver}}
+
| ?Resource 6 = R6
| ? {{Icon Small|silver}}
+
| ?Resource 1 Amount = R1a
| ? {{Icon Small|silver}}
+
| ?Resource 2 Amount = R2a
| ? {{Icon Small|silver}}
+
| ?Resource 3 Amount = R3a
| ? {{Icon Small|silver}}
+
| ?Resource 4 Amount = R4a
|-
+
| ?Resource 5 Amount = R5a
![[Mace]]
+
| ?Resource 6 Amount = R6a
|style="text-align:left;" |{{Icon Small|stuff||13}} ''(125*)''
+
| ?Type2 = Type2
| ? {{Icon Small|silver}}
+
| ?Has Quality = HasQuality
| ? {{Icon Small|silver}}
+
| sort = From DLC, Name
| ? {{Icon Small|silver}}
+
}}{{#ask: [[Type::Gear]] [[Resource 1::!Stuff]] [[Name::!Low-shield pack]]
| ? {{Icon Small|silver}}
+
| format = template
| ? {{Icon Small|silver}}
+
| template = Hit Point Market Value Inverse/relative/quality table
| ? {{Icon Small|silver}}
+
| link = none
| ? {{Icon Small|silver}}
+
| named args = true
| ? {{Icon Small|silver}}
+
| ?Name = 1
|-
+
| ?Resource 1 = R1
![[Club]]
+
| ?Resource 2 = R2
|style="text-align:left;" |{{Icon Small|stuff||10}} ''(100*)''
+
| ?Resource 3 = R3
| ? {{Icon Small|silver}}
+
| ?Resource 4 = R4
| -
+
| ?Resource 5 = R5
| -
+
| ?Resource 6 = R6
| ? {{Icon Small|silver}}
+
| ?Resource 1 Amount = R1a
| -
+
| ?Resource 2 Amount = R2a
| -
+
| ?Resource 3 Amount = R3a
| -
+
| ?Resource 4 Amount = R4a
| -
+
| ?Resource 5 Amount = R5a
|-
+
| ?Resource 6 Amount = R6a
![[Axe]]
+
| ?Type2 = Type2
|style="text-align:left;" |{{Icon Small|stuff||13}} ''(125*)''
+
| ?Has Quality = HasQuality
| ? {{Icon Small|silver}}
+
| sort = From DLC, Name
| ? {{Icon Small|silver}}
+
}}
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
|-
 
![[Warhammer]]
 
|style="text-align:left;" |{{Icon Small|stuff||37}} ''(375*)''
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
|-
 
![[Autopistol]]
 
|style="text-align:left;" |{{Icon Small|steel||7}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 7}}|Autopistol|0.2}}
 
|-
 
![[Revolver]]
 
|style="text-align:left;" |{{Icon Small|steel||7}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 7}}|Revolver|0.2}}
 
|-
 
![[Pump shotgun]]
 
|style="text-align:left;" |{{Icon Small|steel||15}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15}}|Pump shotgun|0.2}}
 
|-
 
![[Machine pistol]]
 
|style="text-align:left;" |{{Icon Small|steel||11}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 11}}|Machine pistol|0.2}}
 
|-
 
![[Bolt-action rifle]]
 
|style="text-align:left;" |{{Icon Small|steel||15}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15}}|Bolt-action rifle|0.2}}
 
|-
 
![[Assault rifle]]
 
|style="text-align:left;" |{{Icon Small|steel||15}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15}}|Assault rifle|0.2}}
 
|-
 
![[Sniper rifle]]
 
|style="text-align:left;" |{{Icon Small|steel||15}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15}}|Sniper rifle|0.2}}
 
|-
 
![[LMG]]
 
|style="text-align:left;" |{{Icon Small|steel||19}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|LMG|0.2}}
 
|-
 
![[Heavy SMG]]
 
|style="text-align:left;" |{{Icon Small|steel||19}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|Heavy SMG|0.2}}
 
|-
 
![[EMP grenades]]
 
|style="text-align:left;" |{{Icon Small|steel||10}}
 
| {{#expr: {{Market Value Calculator|steel}} * 10}} {{Icon Small|silver}}
 
| -
 
| -
 
| {{Hit Point Market Value Inverse/relative|{{#expr: {{Market Value Calculator|steel}} * 10}}|EMP grenades|normal|0.2}}
 
| -
 
| -
 
| -
 
| -
 
|-
 
![[Chain shotgun]]
 
|style="text-align:left;" |{{Icon Small|steel||18}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 18}}|Chain shotgun|0.2}}
 
|-
 
![[Minigun]]
 
|style="text-align:left;" |{{Icon Small|steel||40}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 40}}|Minigun|0.2}}
 
|-
 
![[Incendiary launcher]]
 
|style="text-align:left;" |{{Icon Small|steel||19}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|Incendiary launcher|0.2}}
 
|-
 
![[EMP launcher]]
 
|style="text-align:left;" |{{Icon Small|steel||19}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|EMP launcher|0.2}}
 
|-
 
![[Smoke launcher]]
 
|style="text-align:left;" |{{Icon Small|steel||19}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|Smoke launcher|0.2}}
 
|-
 
![[Charge rifle]]
 
|style="text-align:left;" |{{Icon Small|plasteel||13}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 13}}|Charge rifle|0.2}}
 
|-
 
![[Charge lance]]
 
|style="text-align:left;" |{{Icon Small|plasteel||15}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 15}}|Charge lance|0.2}}
 
|-
 
![[Shield belt]]
 
|style="text-align:left;" |{{Icon Small|steel||12}} + {{Icon Small|plasteel||5}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 12 + {{Market Value Calculator|plasteel}} * 5}}|Revolver}}
 
|-
 
![[Simple helmet]]
 
|style="text-align:left;" |{{Icon Small|stuff||10}} ''(100*)''
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
|-
 
![[Flak helmet]]
 
|style="text-align:left;" |{{Icon Small|stuff||10}} ''(100*)'' + {{Icon Small|plasteel||2}}
 
| ? + {{#expr: {{Market Value Calculator|plasteel}} * 2}} {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
|-
 
![[Recon helmet]]
 
|style="text-align:left;" |{{Icon Small|plasteel||8}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 8}}|Recon helmet}}
 
|-
 
![[Marine helmet]]
 
|style="text-align:left;" |{{Icon Small|plasteel||10}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 10}}|Marine helmet}}
 
|-
 
![[Cataphract helmet]]
 
|style="text-align:left;" |{{Icon Small|plasteel||13}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 13}}|Cataphract helmet}}
 
|-
 
![[Prestige recon helmet]]
 
|style="text-align:left;" |{{Icon Small|plasteel||10}} + {{Icon Small|uranium||3}} + {{Icon Small|gold||1}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 10 + {{Market Value Calculator|uranium}} * 3 + {{Market Value Calculator|gold}} * 1}}|Prestige recon helmet}}
 
|-
 
![[Prestige marine helmet]]
 
|style="text-align:left;" |{{Icon Small|plasteel||13}} + {{Icon Small|uranium||5}} + {{Icon Small|gold||2}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 13 + {{Market Value Calculator|uranium}} * 5 + {{Market Value Calculator|gold}} * 2}}|Prestige marine helmet}}
 
|-
 
![[Prestige cataphract helmet]]
 
|style="text-align:left;" |{{Icon Small|plasteel||19}} + {{Icon Small|uranium||12}} + {{Icon Small|gold||2}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 19 + {{Market Value Calculator|uranium}} * 12 + {{Market Value Calculator|gold}} * 2}}|Prestige cataphract helmet}}
 
|-
 
![[Plate armor]]
 
|style="text-align:left;" |{{Icon Small|stuff||43}} ''(425*)''
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
|-
 
![[Flak vest]]
 
|style="text-align:left;" |{{Icon Small|steel||15}} + {{Icon Small|cloth||8}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15 + {{Market Value Calculator|cloth}} * 8}}|Flak vest}}
 
|-
 
![[Flak pants]]
 
|style="text-align:left;" |{{Icon Small|steel||15}} + {{Icon Small|cloth||7}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15 + {{Market Value Calculator|cloth}} * 7}}|Flak pants}}
 
|-
 
![[Flak jacket]]
 
|style="text-align:left;" |{{Icon Small|steel||17}} + {{Icon Small|cloth||13}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 17 + {{Market Value Calculator|cloth}} * 13}}|Flak jacket}}
 
|-
 
![[Recon armor]]
 
|style="text-align:left;" |{{Icon Small|plasteel||20}} + {{Icon Small|uranium||3}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 20 + {{Market Value Calculator|uranium}} * 3}}|Recon armor}}
 
|-
 
![[Marine armor]]
 
|style="text-align:left;" |{{Icon Small|plasteel||25}} + {{Icon Small|uranium||5}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 25 + {{Market Value Calculator|uranium}} * 5}}|Marine armor}}
 
|-
 
![[Cataphract armor]]
 
|style="text-align:left;" |{{Icon Small|plasteel||37}} + {{Icon Small|uranium||13}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 37 + {{Market Value Calculator|uranium}} * 13}}|Cataphract armor}}
 
|-
 
![[Prestige recon armor]]
 
|style="text-align:left;" |{{Icon Small|plasteel||25}} + {{Icon Small|uranium||3}} + {{Icon Small|gold||3}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 25 + {{Market Value Calculator|uranium}} * 3 + {{Market Value Calculator|gold}} * 3}}|Prestige recon armor}}
 
|-
 
![[Prestige marine armor]]
 
|style="text-align:left;" |{{Icon Small|plasteel||30}} + {{Icon Small|uranium||5}} + {{Icon Small|gold||3}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 39 + {{Market Value Calculator|uranium}} * 5 + {{Market Value Calculator|gold}} * 3}}|Prestige marine armor}}
 
|-
 
![[Prestige cataphract armor]]
 
|style="text-align:left;" |{{Icon Small|plasteel||48}} + {{Icon Small|uranium||12}} + {{Icon Small|gold||4}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 48 + {{Market Value Calculator|uranium}} * 12 + {{Market Value Calculator|gold}} * 4}}|Prestige cataphract armor}}
 
|-
 
![[Locust armor]]
 
|style="text-align:left;" |{{Icon Small|plasteel||30}} + {{Icon Small|uranium||3}} + {{Icon Small|chemfuel||25}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 30 + {{Market Value Calculator|uranium}} * 3 + {{Market Value Calculator|chemfuel}} * 25}}|Locust armor}}
 
|-
 
![[Grenadier armor]]
 
|style="text-align:left;" |{{Icon Small|plasteel||25}} + {{Icon Small|uranium||5}} + {{Icon Small|steel||19}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 25 + {{Market Value Calculator|uranium}} * 5 + {{Market Value Calculator|steel}} * 19}}|Grenadier armor}}
 
|-
 
![[Phoenix armor]]
 
|style="text-align:left;" |{{Icon Small|plasteel||38}} + {{Icon Small|uranium||12}} + {{Icon Small|steel||18}} + {{Icon Small|chemfuel||10}}
 
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 38 + {{Market Value Calculator|uranium}} * 12 + {{Market Value Calculator|steel}} * 18 + {{Market Value Calculator|chemfuel}} * 10}}|Phoenix armor}}
 
|-
 
![[Visage mask]]
 
|style="text-align:left;" |{{Icon Small|stuff||4}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
| ? {{Icon Small|silver}}
 
 
|}
 
|}
<sup>&#42; return for small materials (gold, silver, uranium) <br>
+
</li></div>
<div>
 
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.4.460|0.4.460]] -  Added as '''Slag Refinery'''
 
* [[Version/0.4.460|0.4.460]] -  Added as '''Slag Refinery'''
* [[Version/1.3.3087|1.3.3087]] - Pawns no longer smelt [[relic]]s{{IdeologyIcon}}, to avoid accidental mishaps.
+
* [[Version/1.3.3087|1.3.3087]] - Pawns no longer smelt [[relic]]s {{IdeologyIcon}}, to avoid accidental mishaps.
 +
* [[Version/1.4.3523|1.4.3523]] - Smelted armor no longer returns chemfuel.
 +
* [[Version/1.4.3641|1.4.3641]] - Fix: Apparel that can be made of any non-smeltable stuff does not show up on the smelting bill UI. (Eg plate armor)
  
{{nav|production|wide}}
+
{{Nav|production|wide}}
 
[[Category:Production]] [[Category:Resource Production]]
 
[[Category:Production]] [[Category:Resource Production]]

Latest revision as of 20:22, 16 January 2024

Electric smelter

Electric smelter

Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power.

Base Stats

Type
BuildingProduction
Market Value
400 Silver [Note]
Mass
20 kg
HP
180
Flammability
100%
Path Cost
50 (21%)

Building

Size
3 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Blocks Wind
False
Terrain Affordance
Heavy
Power
-700 W
Light Radius
3.44
Heat Per Second
9

Creation

Required Research
Electricity
Skill Required
Construction 4
Work To Make
3,500 ticks (58.33 secs)
Resources to make
Steel 170 + Component 2
Deconstruct yield
Steel 85 + Component 1
Destroy yield
Steel 42 - 43 + Component 0 - 1
Technical
thingCategories
BuildingsProduction


The electric smelter is a production building used to extract steel from steel slag chunks and metal weapons and armor. Colonists assigned to crafting will make use of it.

Acquisition[edit]

Electric smelters can be constructed once the electricity research project has been completed. Each requires Steel 170 Steel, Component 2 Components, 3,500 ticks (58.33 secs) of work modified by the construction speed of the builder, and a construction skill of 4.

Summary[edit]

Power consumption[edit]

Electric smelters are placed on the ground and require 700 W of power. The smelter has gizmos for designating toggle power and reconnecting the power supply between circuits just like many other electric appliances, to aid in managing its high power needs.

Light and heat[edit]

While powered, smelters output light in a 6 tile radius; the nearest 3.442 tiles are above 30% light level and considered "lit", negating the work speed penalty from darkness. Smelters also produce 9 heat per second while in process of smelting things (which is about half of the output of one heater). No heat is produced when idle, even if powered on.

Bills[edit]

Powered electric smelters can convert steel slag chunks, metal weapons, and metallic armor pieces into usable metal. All bills are affected by smelting speed which is not affected by any skill but can be increased by manipulation and global work speed.

Smelt metal from slag[edit]

"Use heat and strong electromagnets to extract useful metal from slag chunks."

— Smelt metal from slag description

Steel slag chunks can be melted into Steel 15 steel after 400 ticks (6.67 secs) of work (modified by the smelting speed of the crafter).

Smelt weapon[edit]

"Use heat and strong electromagnets to break down weapons into useful resources."

— Smelt weapon description

Metallic weapons can be smelted to return 25% of the materials used to craft them, excluding any components or advanced components, after 1,600 ticks (26.67 secs) of work (modified by the smelting speed of the crafter). Smelting will produce the same amount of materials, regardless of quality, hit points or biocoding.

Smelt apparel[edit]

"Use heat and strong electromagnets to break down metallic apparel like armor into useful resources."

— Smelt apparel description

Metallic apparel can be smelted to return 25% of the materials used to craft them, excluding any components, advanced components, or chemfuel, after 1,600 ticks (26.67 secs) of work (modified by the smelting speed of the crafter). Smelting will produce the same amount of materials, regardless of quality, hit points or tainting.

Destroy weapon[edit]

"Use heat to destroy unwanted weapons. This process is faster than smelting, and works on non-smeltable items, but yields no resources."

— Destroy weapon description

Weapons can be destroyed after 400 ticks (6.67 secs) of work (modified by the smelting speed of the crafter). This works for smeltable and non-smeltable weapons alike, however no materials are returned. A similar bill is also available for the electric crematorium and campfire.

Destroy apparel[edit]

"Use heat to destroy unwanted apparels. This process is faster than smelting, and works on non-smeltable items, but yields no resources."

— Destroy apparel description

Weapons can be destroyed after 400 ticks (6.67 secs) of work (modified by the smelting speed of the crafter). This works for smeltable and non-smeltable apparel alike, however no materials are returned. A similar bill is also available for the electric crematorium and campfire.

Analysis[edit]

Non-smeltable and unsellable items[edit]

Destroying apparel and weapons with the electric smelter is rarely worth it. For starters smeltable items can be smelted into useful materials and unless serious wealth management is enforced, sellable items can be sold for profit.

Which pretty much only leaves non-smeltable tainted apparel that needs to be destroyed. Burning them at an electric crematorium or even a campfire is much faster, however. Additionally there are two methods to get rid of unwanted items, that might require even less work:

  1. Creating a caravan and dropping items on the world map.
  2. Letting them deteriorate outside, unroofed or – even faster – in water.

Smeltable but unsellable items[edit]

The smelt metal from slag, smelt apparel and smelt weapon are undoubtedly useful for turning steel slag chunks, smeltable tainted apparel and smeltable biocoded weapons respectively, into useful materials, since they are all outright unsellable.

Smeltable and sellable items[edit]

This graph shows dependence item sell price multiplier($) from item hit points.

For items that can both be sold and smelted, the table below describes the sales value (excluding the pawns Trade Price Improvement but including the Sell Price Multiplier of the item) of the items at each quality, alongside the sales value of the raw resources that can be attained by smelting. Items that can be made of different kinds of stuff do not have data. In parenthesis are the hit point percentages at which the item's sales value is equal to that of the raw resources. Never means the sales value of the item is never as high as the sales value of the raw resources. Above this percentage it is better to sell the item, where as below the percentage it is better to sell the raw resources. Note that this only considers selling each, so if you would otherwise have to buy the resources you would get from smelting, it would be better to smelt the items more often than not.

In general, very damaged items are better to smelt (under 60% health remaining, the value of an item drops rapidly after 60 percent), as the sale price is reduced while the amount of resources recovered are unaffected. Note that items with 90% or more health remaining retain full value.

Weapons[edit]

  • Name Material Material Return
    (on average)
    Material Value Awful Sale Value Poor Sale Value Normal Sale Value Good Sale Value Excellent Sale Value Masterwork Sale Value Legendary Sale Value
    Breach axe Gold Gold Gold 125 1250 Silver 502 Silver (never)  752 Silver (never)  1003 Silver (never)  1103 Silver (never)  1203 Silver (never)  1403 Silver (83.5%) 1603 Silver (76.8%)
    Breach axe Plasteel Plasteel Plasteel 12.5 112.5 Silver 49 Silver (never)  73 Silver (never)  98 Silver (never)  122 Silver (85.3%) 147 Silver (75.9%) 245 Silver (59.0%) 490 Silver (53.2%)
    Breach axe Silver Silver Silver 125 125 Silver 52 Silver (never)  78 Silver (never)  104 Silver (never)  129 Silver (88.1%) 155 Silver (78.4%) 259 Silver (59.6%) 518 Silver (53.5%)
    Breach axe Steel Steel Steel 12.5 23.8 Silver 11.4 Silver (never)  17 Silver (never)  22.6 Silver (never)  28.2 Silver (80.5%) 34 Silver (71.9%) 56 Silver (58.1%) 113 Silver (52.8%)
    Breach axe Uranium Uranium Uranium 12.5 75 Silver 33.4 Silver (never)  50 Silver (never)  67 Silver (never)  84 Silver (83.6%) 100 Silver (75.0%) 167 Silver (58.7%) 334 Silver (53.1%)
    Club Gold Gold Gold 100 1000 Silver 801 Silver (never) 
    Club Plasteel Plasteel Plasteel 10 90 Silver 74 Silver (never) 
    Club Silver Silver Silver 100 100 Silver 81 Silver (never) 
    Club Steel Steel Steel 10 19 Silver 16 Silver (never) 
    Club Uranium Uranium Uranium 10 60 Silver 50 Silver (never) 
    Gladius Gold Gold Gold 125 1250 Silver 504 Silver (never)  756 Silver (never)  1008 Silver (never)  1108 Silver (never)  1208 Silver (never)  1408 Silver (83.3%) 1608 Silver (76.6%)
    Gladius Plasteel Plasteel Plasteel 12.5 112.5 Silver 54 Silver (never)  82 Silver (never)  109 Silver (never)  136 Silver (79.6%) 163 Silver (71.4%) 272 Silver (57.8%) 545 Silver (52.7%)
    Gladius Silver Silver Silver 125 125 Silver 54 Silver (never)  81 Silver (never)  109 Silver (never)  136 Silver (85.1%) 163 Silver (76.0%) 272 Silver (59.0%) 543 Silver (53.3%)
    Gladius Steel Steel Steel 12.5 23.8 Silver 13.8 Silver (never)  20.8 Silver (never)  27.6 Silver (81.6%) 34.6 Silver (71.2%) 41 Silver (64.8%) 69 Silver (56.1%) 138 Silver (51.8%)
    Gladius Uranium Uranium Uranium 12.5 75 Silver 38.2 Silver (never)  57 Silver (never)  76 Silver (89.2%) 96 Silver (76.9%) 115 Silver (69.1%) 191 Silver (57.3%) 382 Silver (52.4%)
    Ikwa Gold Gold Gold 125 1250 Silver 502 Silver (never)  752 Silver (never)  1003 Silver (never)  1103 Silver (never)  1203 Silver (never)  1403 Silver (83.5%) 1603 Silver (76.8%)
    Ikwa Plasteel Plasteel Plasteel 12.5 112.5 Silver 49 Silver (never)  73 Silver (never)  98 Silver (never)  122 Silver (85.3%) 147 Silver (75.9%) 245 Silver (59.0%) 490 Silver (53.2%)
    Ikwa Silver Silver Silver 125 125 Silver 52 Silver (never)  78 Silver (never)  104 Silver (never)  129 Silver (88.1%) 155 Silver (78.4%) 259 Silver (59.6%) 518 Silver (53.5%)
    Ikwa Steel Steel Steel 12.5 23.8 Silver 11.4 Silver (never)  17 Silver (never)  22.6 Silver (never)  28.2 Silver (80.5%) 34 Silver (71.9%) 56 Silver (58.1%) 113 Silver (52.8%)
    Ikwa Uranium Uranium Uranium 12.5 75 Silver 33.4 Silver (never)  50 Silver (never)  67 Silver (never)  84 Silver (83.6%) 100 Silver (75.0%) 167 Silver (58.7%) 334 Silver (53.1%)
    Knife Gold Gold Gold 75 750 Silver 301 Silver (never)  451 Silver (never)  601 Silver (never)  701 Silver (never)  801 Silver (86.2%) 1001 Silver (75.0%) 1201 Silver (67.5%)
    Knife Plasteel Plasteel Plasteel 7.5 67.5 Silver 28.4 Silver (never)  43 Silver (never)  57 Silver (never)  71 Silver (87.0%) 85 Silver (77.6%) 142 Silver (59.4%) 284 Silver (53.4%)
    Knife Silver Silver Silver 75 75 Silver 30.6 Silver (never)  46 Silver (never)  61 Silver (never)  77 Silver (88.4%) 92 Silver (78.9%) 153 Silver (59.8%) 306 Silver (53.6%)
    Knife Steel Steel Steel 7.5 14.3 Silver 6.4 Silver (never)  9.6 Silver (never)  12.8 Silver (never)  15.8 Silver (84.1%) 19 Silver (75.0%) 31.8 Silver (58.7%) 63 Silver (53.2%)
    Knife Uranium Uranium Uranium 7.5 45 Silver 19.2 Silver (never)  28.8 Silver (never)  38.4 Silver (never)  48 Silver (86.3%) 58 Silver (76.6%) 96 Silver (59.2%) 192 Silver (53.4%)
    Longsword Gold Gold Gold 250 2500 Silver 1006 Silver (never)  1509 Silver (never)  2012 Silver (never)  2112 Silver (never)  2212 Silver (never)  2412 Silver (never)  2612 Silver (87.4%)
    Longsword Plasteel Plasteel Plasteel 25 225 Silver 104 Silver (never)  156 Silver (never)  209 Silver (never)  261 Silver (81.7%) 313 Silver (73.1%) 521 Silver (58.3%) 809 Silver (54.5%)
    Longsword Silver Silver Silver 250 250 Silver 106 Silver (never)  160 Silver (never)  213 Silver (never)  266 Silver (86.4%) 319 Silver (77.0%) 532 Silver (59.2%) 813 Silver (55.2%)
    Longsword Steel Steel Steel 25 47.5 Silver 25.4 Silver (never)  38.2 Silver (never)  51 Silver (85.9%) 64 Silver (74.5%) 76 Silver (67.5%) 127 Silver (56.9%) 255 Silver (52.2%)
    Longsword Uranium Uranium Uranium 25 150 Silver 72 Silver (never)  108 Silver (never)  145 Silver (never)  181 Silver (79.7%) 217 Silver (71.5%) 362 Silver (57.9%) 723 Silver (52.7%)
    Mace Gold Gold Gold 125 1250 Silver 502 Silver (never)  753 Silver (never)  1004 Silver (never)  1104 Silver (never)  1204 Silver (never)  1404 Silver (83.4%) 1604 Silver (76.8%)
    Mace Plasteel Plasteel Plasteel 12.5 112.5 Silver 50 Silver (never)  75 Silver (never)  99 Silver (never)  124 Silver (84.4%) 149 Silver (75.3%) 249 Silver (58.8%) 497 Silver (53.2%)
    Mace Silver Silver Silver 125 125 Silver 52 Silver (never)  78 Silver (never)  104 Silver (never)  130 Silver (87.7%) 156 Silver (78.1%) 261 Silver (59.5%) 522 Silver (53.5%)
    Mace Steel Steel Steel 12.5 23.8 Silver 11.6 Silver (never)  17.4 Silver (never)  23.4 Silver (never)  29.2 Silver (78.8%) 35 Silver (70.7%) 58 Silver (57.7%) 117 Silver (52.6%)
    Mace Uranium Uranium Uranium 12.5 75 Silver 34.2 Silver (never)  51 Silver (never)  68 Silver (never)  85 Silver (82.9%) 102 Silver (74.1%) 170 Silver (58.5%) 341 Silver (53.0%)
    Spear Gold Gold Gold 187.5 1875 Silver 754 Silver (never)  1131 Silver (never)  1508 Silver (never)  1608 Silver (never)  1708 Silver (never)  1908 Silver (89.0%) 2108 Silver (83.4%)
    Spear Plasteel Plasteel Plasteel 18.75 168.8 Silver 77 Silver (never)  115 Silver (never)  154 Silver (never)  192 Silver (82.7%) 231 Silver (73.8%) 385 Silver (58.5%) 754 Silver (53.1%)
    Spear Silver Silver Silver 187.5 187.5 Silver 79 Silver (never)  119 Silver (never)  159 Silver (never)  198 Silver (86.8%) 238 Silver (77.3%) 397 Silver (59.3%) 759 Silver (53.7%)
    Spear Steel Steel Steel 18.75 35.6 Silver 18.6 Silver (never)  27.8 Silver (never)  37.2 Silver (87.5%) 46 Silver (76.5%) 56 Silver (68.2%) 93 Silver (57.1%) 186 Silver (52.3%)
    Spear Uranium Uranium Uranium 18.75 112.5 Silver 53 Silver (never)  80 Silver (never)  106 Silver (never)  133 Silver (80.8%) 160 Silver (72.2%) 266 Silver (58.1%) 532 Silver (52.8%)
    Axe Content added by the Royalty DLC Gold Gold Gold 125 1250 Silver 502 Silver (never)  753 Silver (never)  1005 Silver (never)  1105 Silver (never)  1205 Silver (never)  1405 Silver (83.4%) 1605 Silver (76.7%)
    Axe Content added by the Royalty DLC Plasteel Plasteel Plasteel 12.5 112.5 Silver 51 Silver (never)  76 Silver (never)  101 Silver (never)  126 Silver (83.6%) 152 Silver (74.4%) 253 Silver (58.6%) 505 Silver (53.1%)
    Axe Content added by the Royalty DLC Silver Silver Silver 125 125 Silver 53 Silver (never)  79 Silver (never)  105 Silver (never)  131 Silver (87.3%) 158 Silver (77.5%) 263 Silver (59.4%) 525 Silver (53.5%)
    Axe Content added by the Royalty DLC Steel Steel Steel 12.5 23.8 Silver 12 Silver (never)  18 Silver (never)  24 Silver (89.4%) 30 Silver (77.5%) 36 Silver (69.6%) 60 Silver (57.4%) 120 Silver (52.4%)
    Axe Content added by the Royalty DLC Uranium Uranium Uranium 12.5 75 Silver 34.8 Silver (never)  52 Silver (never)  70 Silver (never)  87 Silver (81.7%) 104 Silver (73.3%) 174 Silver (58.3%) 348 Silver (52.9%)
    Warhammer Content added by the Royalty DLC Gold Gold Gold 375 3750 Silver 1506 Silver (never)  2259 Silver (never)  3012 Silver (never)  3112 Silver (never)  3212 Silver (never)  3412 Silver (never)  3612 Silver (never) 
    Warhammer Content added by the Royalty DLC Plasteel Plasteel Plasteel 37.5 337.5 Silver 149 Silver (never)  224 Silver (never)  299 Silver (never)  373 Silver (84.3%) 448 Silver (75.2%) 699 Silver (59.6%) 899 Silver (56.9%)
    Warhammer Content added by the Royalty DLC Silver Silver Silver 375 375 Silver 156 Silver (never)  235 Silver (never)  313 Silver (never)  391 Silver (87.5%) 469 Silver (78.0%) 713 Silver (61.6%) 913 Silver (57.8%)
    Warhammer Content added by the Royalty DLC Steel Steel Steel 37.5 71.3 Silver 35 Silver (never)  52 Silver (never)  70 Silver (never)  87 Silver (79.1%) 105 Silver (70.7%) 175 Silver (57.7%) 350 Silver (52.6%)
    Warhammer Content added by the Royalty DLC Uranium Uranium Uranium 37.5 225 Silver 102 Silver (never)  153 Silver (never)  205 Silver (never)  256 Silver (82.7%) 307 Silver (74.0%) 512 Silver (58.5%) 805 Silver (54.5%)
    Assault rifle Steel 15 28.5 Silver 48 Silver (65.6%) 72 Silver (57.4%) 96 Silver (54.9%) 120 Silver (53.4%) 144 Silver (52.4%) 240 Silver (50.5%) 480 Silver (29.7%)
    Autopistol Steel 7.5 14.3 Silver 14 Silver (never)  20.8 Silver (71.1%) 27.8 Silver (60.8%) 34.8 Silver (57.7%) 42 Silver (56.0%) 69 Silver (52.7%) 139 Silver (50.1%)
    Bolt-action rifle Steel 15 28.5 Silver 25.6 Silver (never)  38.2 Silver (74.8%) 51 Silver (63.5%) 64 Silver (58.6%) 76 Silver (56.9%) 127 Silver (53.1%) 255 Silver (50.3%)
    Chain shotgun Steel 17.5 33.3 Silver 40 Silver (79.9%) 61 Silver (62.7%) 81 Silver (57.8%) 101 Silver (55.7%) 121 Silver (54.4%) 202 Silver (51.6%) 405 Silver (41.0%)
    Charge lance Plasteel 15 135 Silver 135 Silver (90.0%) 203 Silver (69.9%) 271 Silver (60.0%) 339 Silver (57.5%) 406 Silver (55.8%) 671 Silver (52.5%) 871 Silver (51.4%)
    Charge rifle Plasteel 12.5 112.5 Silver 101 Silver (never)  151 Silver (74.7%) 202 Silver (63.4%) 252 Silver (58.7%) 303 Silver (56.8%) 505 Silver (53.1%) 802 Silver (51.0%)
    EMP grenades Steel 5 9.5 Silver 63 Silver (51.3%)
    EMP launcher Steel 18.75 35.6 Silver 50 Silver (72.8%) 76 Silver (59.2%) 101 Silver (56.3%) 126 Silver (54.6%) 151 Silver (53.4%) 252 Silver (51.0%) 505 Silver (35.3%)
    Frag grenades Steel 5 9.5 Silver 53 Silver (52.0%)
    Heavy SMG Steel 18.75 35.6 Silver 35.6 Silver (never)  53 Silver (70.3%) 71 Silver (60.1%) 89 Silver (57.5%) 106 Silver (55.9%) 177 Silver (52.5%) 355 Silver (50.0%)
    Incendiary launcher Steel 18.75 35.6 Silver 34 Silver (never)  51 Silver (71.9%) 68 Silver (61.4%) 85 Silver (58.0%) 102 Silver (56.2%) 170 Silver (52.7%) 340 Silver (50.1%)
    LMG Steel 18.75 35.6 Silver 42 Silver (80.9%) 64 Silver (63.4%) 85 Silver (58.0%) 106 Silver (55.9%) 127 Silver (54.5%) 212 Silver (51.7%) 425 Silver (41.9%)
    Machine pistol Steel 11.25 21.4 Silver 22 Silver (88.3%) 33 Silver (68.9%) 44 Silver (59.6%) 55 Silver (57.2%) 66 Silver (55.6%) 110 Silver (52.4%) 220 Silver (48.6%)
    Minigun Steel 40 76 Silver 116 Silver (69.3%) 174 Silver (58.4%) 232 Silver (55.7%) 290 Silver (54.1%) 348 Silver (53.0%) 580 Silver (50.8%) 832 Silver (45.7%)
    Pump shotgun Steel 15 28.5 Silver 25.6 Silver (never)  38.2 Silver (74.8%) 51 Silver (63.5%) 64 Silver (58.6%) 76 Silver (56.9%) 127 Silver (53.1%) 255 Silver (50.3%)
    Revolver Steel 7.5 14.3 Silver 13.6 Silver (never)  20.2 Silver (72.3%) 27 Silver (61.7%) 33.8 Silver (58.0%) 40 Silver (56.4%) 67 Silver (52.8%) 135 Silver (50.1%)
    Smoke launcher Steel 18.75 35.6 Silver 76 Silver (59.2%)
    Sniper rifle Steel 15 28.5 Silver 53 Silver (62.3%) 79 Silver (56.5%) 106 Silver (54.2%) 132 Silver (52.9%) 159 Silver (52.0%) 265 Silver (50.2%) 530 Silver (26.9%)
    Hellcat rifle Content added by the Anomaly DLC Steel 15 + Bioferrite 5 32.3 Silver 48 Silver (70.3%) 72 Silver (58.7%) 96 Silver (55.9%) 120 Silver (54.2%) 144 Silver (53.1%) 240 Silver (50.9%) 480 Silver (33.6%)
    Incinerator Content added by the Anomaly DLC Steel 18.75 + Bioferrite 7.5 41.3 Silver 106 Silver (57.2%)
    Nerve spiker Content added by the Anomaly DLC Bioferrite 10 7.5 Silver 6.2 Silver (never)  9.4 Silver (77.9%) 12.4 Silver (66.3%) 15.6 Silver (59.5%) 18.6 Silver (57.6%) 31 Silver (53.5%) 62 Silver (50.5%)
    Tox grenades Content added by the Biotech DLC Steel 5 9.5 Silver 63 Silver (51.3%)
    Toxbomb launcher Content added by the Biotech DLC Steel 18.75 35.6 Silver 38 Silver (86.3%) 57 Silver (67.5%) 76 Silver (59.2%) 95 Silver (56.9%) 114 Silver (55.3%) 190 Silver (52.2%) 380 Silver (46.9%)
  • Apparel[edit]

  • Name Material Material Return
    (on average)
    Material Value Awful Sale Value Poor Sale Value Normal Sale Value Good Sale Value Excellent Sale Value Masterwork Sale Value Legendary Sale Value
    Flak helmet Gold Gold Gold 100 + Plasteel 2.5 1022.5 Silver 2090 Silver (59.7%) 3135 Silver (55.7%) 4180 Silver (53.6%) 4680 Silver (53.0%) 5180 Silver (52.4%) 6180 Silver (51.6%) 7180 Silver (51.1%)
    Flak helmet Plasteel Plasteel Plasteel 10 + Plasteel 2.5 112.5 Silver 290 Silver (57.2%) 435 Silver (54.0%) 575 Silver (52.4%) 720 Silver (51.4%) 865 Silver (50.8%) 1445 Silver (38.9%) 2885 Silver (19.5%)
    Flak helmet Silver Silver Silver 100 + Plasteel 2.5 122.5 Silver 290 Silver (58.1%) 435 Silver (54.5%) 585 Silver (52.7%) 730 Silver (51.7%) 875 Silver (51.0%) 1455 Silver (42.1%) 2915 Silver (21.0%)
    Flak helmet Steel Steel Steel 10 + Plasteel 2.5 41.5 Silver 129 Silver (55.5%) 194 Silver (52.8%) 260 Silver (51.5%) 325 Silver (50.7%) 390 Silver (50.2%) 645 Silver (32.2%) 1295 Silver (16.0%)
    Flak helmet Uranium Uranium Uranium 10 + Plasteel 2.5 82.5 Silver 225 Silver (56.7%) 335 Silver (53.7%) 450 Silver (52.1%) 560 Silver (51.2%) 675 Silver (50.6%) 1120 Silver (36.8%) 2245 Silver (18.4%)
    Plate armor Gold Gold Gold 425 4250 Silver 8560 Silver (59.9%) 12840 Silver (55.8%) 17125 Silver (53.7%) 17625 Silver (53.5%) 18125 Silver (53.4%) 19125 Silver (53.1%) 20125 Silver (52.8%)
    Plate armor Plasteel Plasteel Plasteel 42.5 382.5 Silver 915 Silver (58.0%) 1375 Silver (54.5%) 1830 Silver (52.7%) 2290 Silver (51.7%) 2745 Silver (51.0%) 3830 Silver (49.9%) 4830 Silver (39.6%)
    Plate armor Silver Silver Silver 425 425 Silver 920 Silver (59.0%) 1380 Silver (55.2%) 1835 Silver (53.3%) 2295 Silver (52.1%) 2755 Silver (51.4%) 3835 Silver (50.3%) 4835 Silver (44.0%)
    Plate armor Steel Steel Steel 42.5 80.8 Silver 230 Silver (56.3%) 345 Silver (53.4%) 460 Silver (51.9%) 575 Silver (51.0%) 690 Silver (50.4%) 1150 Silver (35.1%) 2300 Silver (17.6%)
    Plate armor Uranium Uranium Uranium 42.5 255 Silver 640 Silver (57.5%) 960 Silver (54.1%) 1280 Silver (52.5%) 1600 Silver (51.5%) 1920 Silver (50.8%) 3200 Silver (39.8%) 4280 Silver (29.8%)
    Simple helmet Gold Gold Gold 100 1000 Silver 2005 Silver (60.0%) 3010 Silver (55.8%) 4010 Silver (53.7%) 4510 Silver (53.0%) 5010 Silver (52.5%) 6010 Silver (51.7%) 7010 Silver (51.1%)
    Simple helmet Plasteel Plasteel Plasteel 10 90 Silver 193 Silver (59.2%) 290 Silver (55.3%) 385 Silver (53.3%) 480 Silver (52.2%) 580 Silver (51.4%) 965 Silver (46.6%) 1925 Silver (23.4%)
    Simple helmet Silver Silver Silver 100 100 Silver 205 Silver (59.7%) 310 Silver (55.6%) 410 Silver (53.6%) 515 Silver (52.4%) 615 Silver (51.6%) 1030 Silver (48.5%) 2055 Silver (24.3%)
    Simple helmet Steel Steel Steel 10 19 Silver 44 Silver (58.3%) 66 Silver (54.7%) 88 Silver (52.9%) 109 Silver (51.9%) 131 Silver (51.1%) 220 Silver (43.2%) 435 Silver (21.8%)
    Simple helmet Uranium Uranium Uranium 10 60 Silver 131 Silver (59.0%) 196 Silver (55.2%) 260 Silver (53.3%) 325 Silver (52.1%) 395 Silver (51.3%) 655 Silver (45.8%) 1310 Silver (22.9%)
    Kid helmet Content added by the Biotech DLC Gold Gold Gold 50 500 Silver 1005 Silver (59.9%) 1505 Silver (55.8%) 2005 Silver (53.7%) 2505 Silver (52.5%) 3005 Silver (51.7%) 4005 Silver (50.6%) 5005 Silver (50.0%)
    Kid helmet Content added by the Biotech DLC Plasteel Plasteel Plasteel 5 45 Silver 98 Silver (59.0%) 147 Silver (55.2%) 196 Silver (53.2%) 245 Silver (52.1%) 295 Silver (51.3%) 490 Silver (45.9%) 980 Silver (23.0%)
    Kid helmet Content added by the Biotech DLC Silver Silver Silver 50 50 Silver 104 Silver (59.5%) 155 Silver (55.6%) 205 Silver (53.6%) 260 Silver (52.3%) 310 Silver (51.5%) 520 Silver (48.1%) 1035 Silver (24.2%)
    Kid helmet Content added by the Biotech DLC Steel Steel Steel 5 9.5 Silver 23 Silver (57.8%) 34 Silver (54.5%) 45 Silver (52.8%) 57 Silver (51.7%) 68 Silver (51.0%) 113 Silver (42.0%) 225 Silver (21.1%)
    Kid helmet Content added by the Biotech DLC Uranium Uranium Uranium 5 30 Silver 67 Silver (58.7%) 100 Silver (55.0%) 134 Silver (53.1%) 167 Silver (52.0%) 200 Silver (51.3%) 335 Silver (44.8%) 670 Silver (22.4%)
    Slave collar Content added by the Ideology DLC Gold Gold Gold 62.5 625 Silver 1255 Silver (60.0%) 1880 Silver (55.8%) 2505 Silver (53.7%) 3005 Silver (52.7%) 3505 Silver (52.0%) 4505 Silver (51.0%) 5505 Silver (50.3%)
    Slave collar Content added by the Ideology DLC Plasteel Plasteel Plasteel 6.25 56.3 Silver 120 Silver (59.2%) 179 Silver (55.4%) 240 Silver (53.4%) 300 Silver (52.2%) 360 Silver (51.4%) 600 Silver (46.9%) 1195 Silver (23.5%)
    Slave collar Content added by the Ideology DLC Silver Silver Silver 62.5 62.5 Silver 128 Silver (59.7%) 192 Silver (55.6%) 255 Silver (53.6%) 320 Silver (52.4%) 385 Silver (51.6%) 640 Silver (48.8%) 1280 Silver (24.4%)
    Slave collar Content added by the Ideology DLC Steel Steel Steel 6.25 11.9 Silver 27 Silver (58.5%) 41 Silver (54.7%) 54 Silver (53.0%) 68 Silver (51.9%) 81 Silver (51.2%) 135 Silver (44.0%) 270 Silver (22.0%)
    Slave collar Content added by the Ideology DLC Uranium Uranium Uranium 6.25 37.5 Silver 81 Silver (59.1%) 122 Silver (55.2%) 162 Silver (53.3%) 205 Silver (52.1%) 245 Silver (51.3%) 405 Silver (46.3%) 810 Silver (23.1%)
    Slicecap Content added by the Ideology DLC Gold Gold Gold 37.5 375 Silver 755 Silver (59.9%) 1130 Silver (55.8%) 1505 Silver (53.7%) 1885 Silver (52.5%) 2260 Silver (51.6%) 3505 Silver (50.2%) 4505 Silver (41.6%)
    Slicecap Content added by the Ideology DLC Plasteel Plasteel Plasteel 3.75 33.8 Silver 75 Silver (58.8%) 113 Silver (55.0%) 151 Silver (53.1%) 189 Silver (52.0%) 225 Silver (51.3%) 375 Silver (45.0%) 755 Silver (22.4%)
    Slicecap Content added by the Ideology DLC Silver Silver Silver 37.5 37.5 Silver 79 Silver (59.4%) 118 Silver (55.4%) 157 Silver (53.5%) 197 Silver (52.3%) 235 Silver (51.5%) 395 Silver (47.5%) 785 Silver (23.9%)
    Slicecap Content added by the Ideology DLC Steel Steel Steel 3.75 7.1 Silver 18 Silver (57.4%) 27 Silver (54.1%) 36 Silver (52.4%) 45 Silver (51.5%) 54 Silver (50.8%) 89 Silver (40.0%) 179 Silver (19.9%)
    Slicecap Content added by the Ideology DLC Uranium Uranium Uranium 3.75 22.5 Silver 52 Silver (58.3%) 78 Silver (54.7%) 104 Silver (52.9%) 130 Silver (51.8%) 156 Silver (51.1%) 260 Silver (43.3%) 520 Silver (21.6%)
    Torture crown Content added by the Ideology DLC Gold Gold Gold 62.5 625 Silver 1250 Silver (60.0%) 1880 Silver (55.8%) 2505 Silver (53.7%) 3005 Silver (52.7%) 3505 Silver (52.0%) 4505 Silver (51.0%) 5505 Silver (50.3%)
    Torture crown Content added by the Ideology DLC Plasteel Plasteel Plasteel 6.25 56.3 Silver 117 Silver (59.5%) 176 Silver (55.5%) 235 Silver (53.5%) 295 Silver (52.3%) 350 Silver (51.5%) 585 Silver (48.1%) 1170 Silver (24.0%)
    Torture crown Content added by the Ideology DLC Silver Silver Silver 62.5 62.5 Silver 127 Silver (59.8%) 191 Silver (55.7%) 255 Silver (53.6%) 320 Silver (52.4%) 380 Silver (51.6%) 635 Silver (49.2%) 1270 Silver (24.6%)
    Torture crown Content added by the Ideology DLC Steel Steel Steel 6.25 11.9 Silver 26 Silver (58.9%) 39 Silver (55.1%) 52 Silver (53.2%) 65 Silver (52.1%) 78 Silver (51.3%) 130 Silver (45.7%) 260 Silver (22.8%)
    Torture crown Content added by the Ideology DLC Uranium Uranium Uranium 6.25 37.5 Silver 79 Silver (59.4%) 119 Silver (55.4%) 158 Silver (53.4%) 198 Silver (52.2%) 235 Silver (51.5%) 395 Silver (47.5%) 790 Silver (23.7%)
    Visage mask Content added by the Ideology DLC Gold Gold Gold 37.5 375 Silver 755 Silver (59.9%) 1130 Silver (55.8%) 1505 Silver (53.7%) 1885 Silver (52.5%) 2260 Silver (51.6%) 3505 Silver (50.2%) 4505 Silver (41.6%)
    Visage mask Content added by the Ideology DLC Plasteel Plasteel Plasteel 3.75 33.8 Silver 75 Silver (58.8%) 113 Silver (55.0%) 151 Silver (53.1%) 189 Silver (52.0%) 225 Silver (51.3%) 375 Silver (45.0%) 755 Silver (22.4%)
    Visage mask Content added by the Ideology DLC Silver Silver Silver 37.5 37.5 Silver 79 Silver (59.4%) 118 Silver (55.4%) 157 Silver (53.5%) 197 Silver (52.3%) 235 Silver (51.5%) 395 Silver (47.5%) 785 Silver (23.9%)
    Visage mask Content added by the Ideology DLC Steel Steel Steel 3.75 7.1 Silver 18 Silver (57.4%) 27 Silver (54.1%) 36 Silver (52.4%) 45 Silver (51.5%) 54 Silver (50.8%) 89 Silver (40.0%) 179 Silver (19.9%)
    Visage mask Content added by the Ideology DLC Uranium Uranium Uranium 3.75 22.5 Silver 52 Silver (58.3%) 78 Silver (54.7%) 104 Silver (52.9%) 130 Silver (51.8%) 156 Silver (51.1%) 260 Silver (43.3%) 520 Silver (21.6%)
    Coronet Content added by the Royalty DLC Gold Gold Gold 125 1250 Silver 2515 Silver (59.9%) 3770 Silver (55.8%) 5025 Silver (53.7%) 5525 Silver (53.2%) 6025 Silver (52.7%) 7025 Silver (51.9%) 8025 Silver (51.4%)
    Coronet Content added by the Royalty DLC Plasteel Plasteel Plasteel 12.5 112.5 Silver 255 Silver (58.5%) 385 Silver (54.8%) 515 Silver (53.0%) 640 Silver (51.9%) 770 Silver (51.2%) 1285 Silver (43.8%) 2565 Silver (21.9%)
    Coronet Content added by the Royalty DLC Silver Silver Silver 125 125 Silver 265 Silver (59.3%) 395 Silver (55.4%) 530 Silver (53.4%) 660 Silver (52.2%) 795 Silver (51.4%) 1320 Silver (47.3%) 2645 Silver (23.6%)
    Coronet Content added by the Royalty DLC Steel Steel Steel 12.5 23.8 Silver 62 Silver (57.1%) 93 Silver (53.9%) 124 Silver (52.3%) 155 Silver (51.3%) 186 Silver (50.7%) 310 Silver (38.3%) 620 Silver (19.2%)
    Coronet Content added by the Royalty DLC Uranium Uranium Uranium 12.5 75 Silver 177 Silver (58.1%) 265 Silver (54.6%) 355 Silver (52.8%) 445 Silver (51.7%) 530 Silver (51.0%) 885 Silver (42.4%) 1775 Silver (21.1%)
    Crown Content added by the Royalty DLC Gold Gold Gold 187.5 1875 Silver 3770 Silver (59.9%) 5655 Silver (55.8%) 7540 Silver (53.7%) 8040 Silver (53.3%) 8540 Silver (53.0%) 9540 Silver (52.4%) 10540 Silver (51.9%)
    Crown Content added by the Royalty DLC Plasteel Plasteel Plasteel 18.75 168.8 Silver 385 Silver (58.5%) 575 Silver (54.8%) 770 Silver (53.0%) 960 Silver (51.9%) 1155 Silver (51.2%) 1925 Silver (43.8%) 3770 Silver (22.4%)
    Crown Content added by the Royalty DLC Silver Silver Silver 187.5 187.5 Silver 395 Silver (59.4%) 595 Silver (55.4%) 795 Silver (53.4%) 990 Silver (52.2%) 1190 Silver (51.4%) 1985 Silver (47.2%) 3795 Silver (24.7%)
    Crown Content added by the Royalty DLC Steel Steel Steel 18.75 35.6 Silver 93 Silver (57.1%) 139 Silver (53.9%) 186 Silver (52.3%) 230 Silver (51.4%) 280 Silver (50.7%) 465 Silver (38.3%) 930 Silver (19.2%)
    Crown Content added by the Royalty DLC Uranium Uranium Uranium 18.75 112.5 Silver 265 Silver (58.1%) 400 Silver (54.5%) 530 Silver (52.8%) 665 Silver (51.7%) 800 Silver (51.0%) 1330 Silver (42.3%) 2660 Silver (21.1%)
    Stellic crown Content added by the Royalty DLC Gold Gold Gold 212.5 2125 Silver 4250 Silver (60.0%) 6375 Silver (55.8%) 8500 Silver (53.8%) 9000 Silver (53.4%) 9500 Silver (53.1%) 10500 Silver (52.6%) 11500 Silver (52.1%)
    Stellic crown Content added by the Royalty DLC Plasteel Plasteel Plasteel 21.25 191.3 Silver 380 Silver (60.2%) 575 Silver (55.8%) 765 Silver (53.8%) 955 Silver (52.5%) 1145 Silver (51.7%) 1910 Silver (50.0%) 3765 Silver (25.4%)
    Stellic crown Content added by the Royalty DLC Silver Silver Silver 212.5 212.5 Silver 425 Silver (60.0%) 635 Silver (55.9%) 850 Silver (53.8%) 1060 Silver (52.5%) 1275 Silver (51.7%) 2125 Silver (50.0%) 3850 Silver (27.6%)
    Stellic crown Content added by the Royalty DLC Steel Steel Steel 21.25 40.4 Silver 81 Silver (60.0%) 121 Silver (55.8%) 162 Silver (53.7%) 200 Silver (52.5%) 240 Silver (51.7%) 405 Silver (49.8%) 805 Silver (25.1%)
    Stellic crown Content added by the Royalty DLC Uranium Uranium Uranium 21.25 127.5 Silver 255 Silver (60.0%) 380 Silver (55.9%) 510 Silver (53.8%) 635 Silver (52.5%) 765 Silver (51.7%) 1275 Silver (50.0%) 2550 Silver (25.0%)
    Firefoam pop pack Steel 5 9.5 Silver 72 Silver (50.8%) 107 Silver (44.4%) 143 Silver (33.2%) 179 Silver (26.5%) 215 Silver (22.1%) 355 Silver (13.4%) 715 Silver (6.6.%)
    Flak jacket Steel 17.5 + Cloth 12.5 52 Silver 145 Silver (56.5%) 215 Silver (53.5%) 290 Silver (52.0%) 360 Silver (51.1%) 435 Silver (50.5%) 725 Silver (35.9%) 1450 Silver (17.9%)
    Flak pants Steel 15 + Cloth 7.5 39.8 Silver 113 Silver (56.3%) 169 Silver (53.4%) 225 Silver (51.9%) 280 Silver (51.0%) 335 Silver (50.5%) 560 Silver (35.5%) 1125 Silver (17.7%)
    Flak vest Steel 15 + Cloth 7.5 39.8 Silver 113 Silver (56.3%) 169 Silver (53.4%) 225 Silver (51.9%) 280 Silver (51.0%) 335 Silver (50.5%) 560 Silver (35.5%) 1125 Silver (17.7%)
    Marine armor Plasteel 25 + Uranium 5 255 Silver 1015 Silver (53.8%) 1525 Silver (51.7%) 2035 Silver (50.6%) 2535 Silver (50.0%) 3035 Silver (42.0%) 4035 Silver (31.6%) 5035 Silver (25.3%)
    Marine helmet Plasteel 10 90 Silver 315 Silver (54.6%) 475 Silver (52.2%) 635 Silver (51.0%) 795 Silver (50.3%) 950 Silver (47.4%) 1585 Silver (28.4%) 3175 Silver (14.2%)
    Recon armor Plasteel 20 + Uranium 2.5 195 Silver 770 Silver (53.8%) 1155 Silver (51.7%) 1540 Silver (50.7%) 1925 Silver (50.0%) 2310 Silver (42.2%) 3540 Silver (27.5%) 4540 Silver (21.5%)
    Recon helmet Plasteel 7.5 67.5 Silver 260 Silver (54.0%) 395 Silver (51.8%) 525 Silver (50.7%) 655 Silver (50.1%) 785 Silver (43.0%) 1310 Silver (25.8%) 2625 Silver (12.9%)
    Shield belt Steel 12.5 + Plasteel 5 68.8 Silver 195 Silver (56.3%) 290 Silver (53.4%) 390 Silver (51.9%) 485 Silver (51.0%) 585 Silver (50.4%) 975 Silver (35.3%) 1950 Silver (17.6%)
    Smokepop pack Steel 5 9.5 Silver 83 Silver (50.4%) 125 Silver (38.0%) 166 Silver (28.6%) 205 Silver (23.2%) 250 Silver (19.0%) 415 Silver (11.4%) 830 Silver (5.7.%)
    Biomutation lance Content added by the Anomaly DLC Shard 0.25 + Bioferrite 12.5 + Twisted meat 5 111.9 Silver 850 Silver (50.8%)
    Deadlife pack Content added by the Anomaly DLC Bioferrite 7.5 + Shard 0.25 105.6 Silver 445 Silver (53.4%)
    Disruptor flare pack Content added by the Anomaly DLC Component Expression error: Unexpected round operator. + Bioferrite 7.5 5.6 Silver 80 Silver (35.2%)
    Ritual mask Content added by the Anomaly DLC Bioferrite 6.25 4.7 Silver 23 Silver (52.6%) 35 Silver (50.8%) 46 Silver (50.0%) 58 Silver (40.4%) 69 Silver (34.0%) 115 Silver (20.4%) 230 Silver (10.2%)
    Shard insanity lance Content added by the Anomaly DLC Shard 0.25 + Bioferrite 18.75 114.1 Silver 265 Silver (58.3%) 395 Silver (54.7%) 530 Silver (52.9%) 660 Silver (51.8%) 795 Silver (51.1%) 1325 Silver (43.0%) 2650 Silver (21.5%)
    Shard shock lance Content added by the Anomaly DLC Shard 0.25 + Bioferrite 15 111.3 Silver 255 Silver (58.4%) 380 Silver (54.8%) 510 Silver (53.0%) 635 Silver (51.9%) 765 Silver (51.1%) 1275 Silver (43.6%) 2550 Silver (21.8%)
    Turret pack Content added by the Anomaly DLC Steel 17.5 33.3 Silver 118 Silver (54.5%) 176 Silver (52.2%) 235 Silver (51.0%) 295 Silver (50.3%) 350 Silver (47.5%) 585 Silver (28.4%) 1175 Silver (14.1%)
    Airwire headset Content added by the Biotech DLC Steel 12.5 23.8 Silver 115 Silver (52.7%) 173 Silver (50.9%) 230 Silver (50.1%) 285 Silver (41.7%) 345 Silver (34.4%) 575 Silver (20.7%) 1150 Silver (10.3%)
    Array headset Content added by the Biotech DLC Steel 12.5 23.8 Silver 180 Silver (50.8%) 270 Silver (44.0%) 360 Silver (33.0%) 450 Silver (26.4%) 540 Silver (22.0%) 900 Silver (13.2%) 1800 Silver (6.6.%)
    Bandwidth pack Content added by the Biotech DLC Steel 12.5 23.8 Silver 680 Silver (17.5%) 1020 Silver (11.6%) 1360 Silver (8.7.%) 1700 Silver (7.0.%) 2040 Silver (5.8.%) 3360 Silver (3.5.%) 4360 Silver (2.7.%)
    Control pack Content added by the Biotech DLC Steel 25 47.5 Silver 198 Silver (53.5%) 295 Silver (51.5%) 395 Silver (50.5%) 495 Silver (48.0%) 590 Silver (40.3%) 985 Silver (24.1%) 1975 Silver (12.0%)
    Gas mask Content added by the Biotech DLC Steel 5 9.5 Silver 53 Silver (52.0%) 80 Silver (50.5%) 106 Silver (44.8%) 133 Silver (35.7%) 159 Silver (29.9%) 265 Silver (17.9%) 530 Silver (9.0.%)
    Integrator headset Content added by the Biotech DLC Plasteel 12.5 112.5 Silver 1215 Silver (46.3%) 1825 Silver (30.8%) 2435 Silver (23.1%) 2935 Silver (19.2%) 3435 Silver (16.4%) 4435 Silver (12.7%) 5435 Silver (10.3%)
    Mechcommander helmet Content added by the Biotech DLC Plasteel 15 135 Silver 645 Silver (52.7%) 965 Silver (51.0%) 1290 Silver (50.1%) 1610 Silver (41.9%) 1935 Silver (34.9%) 3225 Silver (20.9%) 4290 Silver (15.7%)
    Mechlord helmet Content added by the Biotech DLC Plasteel 30 270 Silver 2665 Silver (50.0%) 4000 Silver (33.8%) 5335 Silver (25.3%) 5835 Silver (23.1%) 6335 Silver (21.3%) 7335 Silver (18.4%) 8335 Silver (16.2%)
    Mechlord suit Content added by the Biotech DLC Plasteel 30 270 Silver 3445 Silver (39.2%) 5170 Silver (26.1%) 6895 Silver (19.6%) 7395 Silver (18.3%) 7895 Silver (17.1%) 8895 Silver (15.2%) 9895 Silver (13.6%)
    Tox pack Content added by the Biotech DLC Steel 2.5 4.8 Silver 66 Silver (36.0%) 99 Silver (24.0%) 132 Silver (18.0%) 165 Silver (14.4%) 198 Silver (12.0%) 330 Silver (7.2.%) 660 Silver (3.6.%)
    Cataphract armor Content added by the Royalty DLC Plasteel 37.5 + Uranium 12.5 412.5 Silver 1560 Silver (54.1%) 2340 Silver (51.9%) 3120 Silver (50.8%) 3620 Silver (50.3%) 4120 Silver (50.0%) 5120 Silver (40.3%) 6120 Silver (33.7%)
    Cataphract helmet Content added by the Royalty DLC Plasteel 12.5 112.5 Silver 370 Silver (55.1%) 560 Silver (52.5%) 745 Silver (51.3%) 930 Silver (50.5%) 1115 Silver (50.0%) 1860 Silver (30.2%) 3725 Silver (15.1%)
    Grenadier armor Content added by the Royalty DLC Plasteel 25 + Uranium 5 + Steel 18.75 290.6 Silver 1150 Silver (53.8%) 1730 Silver (51.7%) 2305 Silver (50.7%) 2805 Silver (50.1%) 3305 Silver (44.0%) 4305 Silver (33.8%) 5305 Silver (27.4%)
    Gunlink Content added by the Royalty DLC Plasteel 2.5 22.5 Silver 345 Silver (32.6%)
    Jump pack Content added by the Royalty DLC Plasteel 7.5 67.5 Silver 320 Silver (52.8%) 485 Silver (51.0%) 645 Silver (50.1%) 805 Silver (41.9%) 965 Silver (35.0%) 1610 Silver (21.0%) 3225 Silver (10.5%)
    Locust armor Content added by the Royalty DLC Plasteel 30 + Uranium 2.5 285 Silver 1115 Silver (53.9%) 1670 Silver (51.8%) 2230 Silver (50.7%) 2730 Silver (50.1%) 3230 Silver (44.1%) 4230 Silver (33.7%) 5230 Silver (27.2%)
    Phoenix armor Content added by the Royalty DLC Plasteel 37.5 + Uranium 12.5 + Steel 18.75 448.1 Silver 1740 Silver (53.9%) 2610 Silver (51.8%) 3480 Silver (50.7%) 3980 Silver (50.3%) 4480 Silver (50.0%) 5480 Silver (40.9%) 6480 Silver (34.6%)
    Prestige cataphract armor Content added by the Royalty DLC Plasteel 47.5 + Uranium 12.5 + Gold 4.5 547.5 Silver 1965 Silver (54.5%) 2945 Silver (52.1%) 3930 Silver (51.0%) 4430 Silver (50.6%) 4930 Silver (50.3%) 5930 Silver (46.2%) 6930 Silver (39.5%)
    Prestige cataphract helmet Content added by the Royalty DLC Plasteel 18.75 + Gold 2.25 191.3 Silver 575 Silver (55.8%) 865 Silver (53.0%) 1155 Silver (51.6%) 1445 Silver (50.8%) 1730 Silver (50.3%) 2885 Silver (33.1%) 4155 Silver (23.0%)
    Prestige marine armor Content added by the Royalty DLC Plasteel 30 + Uranium 5 + Gold 2.5 325 Silver 1265 Silver (53.9%) 1895 Silver (51.8%) 2530 Silver (50.7%) 3030 Silver (50.2%) 3530 Silver (46.0%) 4530 Silver (35.9%) 5530 Silver (29.4%)
    Prestige marine helmet Content added by the Royalty DLC Plasteel 12.5 + Gold 1.25 125 Silver 425 Silver (54.9%) 635 Silver (52.4%) 850 Silver (51.2%) 1060 Silver (50.4%) 1275 Silver (49.0%) 2125 Silver (29.4%) 3850 Silver (16.2%)
    Prestige recon armor Content added by the Royalty DLC Plasteel 25 + Uranium 2.5 + Gold 2.25 262.5 Silver 985 Silver (54.2%) 1480 Silver (51.9%) 1975 Silver (50.8%) 2470 Silver (50.2%) 2960 Silver (44.3%) 3975 Silver (33.0%) 4975 Silver (26.4%)
    Prestige recon helmet Content added by the Royalty DLC Plasteel 10 + Gold 1 100 Silver 355 Silver (54.5%) 535 Silver (52.2%) 715 Silver (51.0%) 895 Silver (50.3%) 1070 Silver (46.7%) 1785 Silver (28.0%) 3575 Silver (14.0%)
  • Version history[edit]

    • 0.4.460 - Added as Slag Refinery
    • 1.3.3087 - Pawns no longer smelt relics Content added by the Ideology DLC, to avoid accidental mishaps.
    • 1.4.3523 - Smelted armor no longer returns chemfuel.
    • 1.4.3641 - Fix: Apparel that can be made of any non-smeltable stuff does not show up on the smelting bill UI. (Eg plate armor)