Difference between revisions of "Tribal headdress"

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{{infobox main
+
{{Infobox main
 
| name = Tribal headdress
 
| name = Tribal headdress
 +
|image = Tribal headdress.png
 
| description = Elegant traditional garb, often with religious significance. Improves social impact.
 
| description = Elegant traditional garb, often with religious significance. Improves social impact.
 
| type = Gear
 
| type = Gear
 
| type2 = Clothing
 
| type2 = Clothing
 +
| tech level = Neolithic
 
| hp = 100
 
| hp = 100
 
| deterioration = 2.5
 
| deterioration = 2.5
 
| flammability = 1
 
| flammability = 1
 +
| production facility 1 = Crafting spot
 +
| production facility 2 = Hand tailor bench
 +
| production facility 3 = Electric tailor bench
 
| work to make = 6000
 
| work to make = 6000
| resources to make = {{icon|cloth|50}}
+
| work speed stat = General Labor Speed
| market value = 35.1
+
| resource 1 = Stuff
 +
| resource 1 amount = 50
 +
| stuff tags = Fabric
 +
| skill 1 = Crafting
 +
| skill 1 level = 4
 +
| market value = 35.1
 
| armorbluntfactor = 0.20
 
| armorbluntfactor = 0.20
| armorsharpfactor = 0.20
+
| armorsharpfactor = 0.20
 
| armorheatfactor = 0.20  
 
| armorheatfactor = 0.20  
 
| insulationcoldfactor = 0.1
 
| insulationcoldfactor = 0.1
 
| insulationheatfactor = 0.15
 
| insulationheatfactor = 0.15
 
| mass base = .11
 
| mass base = .11
| marketvalue = 70
+
| lifestage = Child, Adult
| coverage = Head, left Ear, Right Ear
+
| coverage = Head, Left Ear, Right Ear
| layer = Overhead
+
| layer = Headgear
 +
| has quality = true
 +
| countsAsClothingForNudity = false
 +
| thingCategories = Headgear
 +
| defaultOutfitTags = Worker
 +
| tradeTags = BasicClothing
 
}}
 
}}
 +
The '''tribal headdress''' is a tribal [[clothing]] item that covers the head. It provides a +15% increase to [[Social Impact]], minimal armor for the head and ears, and modest insulation.
  
==Summary==
+
== Acquisition ==
====Overview & Obtaining====
+
For [[New Tribe]]s, {{Acquisition}} [[Scenario_system#New Tribe vs New Arrivals|New Arrivals]] can never craft tribal headdresses. [[Leathers]] can't be used to craft tribal headdresses.
The '''tribal headdress''' is a tribal clothing item that when worn improves the social chat impact of the colonist, much like the [[cowboy hat]] and the [[bowler hat]].  
 
  
Tribal chiefs and traders are always seen wearing a tribal headdress.  They can be purchased from traders, crafted (by tribal factions), or stripped from tribal raiders.
+
They can also be [[Trade|purchased]] from [[Tribal]] traders, or obtained from the following [[raider]] kinds:
 +
{| class="wikitable sortable"
 +
|-
 +
! Raider Kind !! Chance !! Average Quality !! Health
 +
|-
 +
| [[Tribes#Trader|Trader]] || 100% || Normal || 50-180%
 +
|-
 +
| [[Tribes#Archer chief|Archer chief]] || 100% || Normal || 100%
 +
|-
 +
| [[Tribes#Berserker chief|Berserker chief]] || 100% || Normal || 100%
 +
|}
  
====Crafting====
+
== Summary ==
Tribal headdresses can only be made by tribal factions.
+
{{See also|Social Impact}}
They can be made at a crafting spot, hand tailoring bench, or electric tailoring bench with minimum skill level 4.
+
{{Apparel Social Impact Note|15}}
They require 50 of any [[fabric]] and 100 units of work.
 
[[Leathers]] can't be used to craft tribal headdresses.
 
  
====Conclusion & Comparison====
+
When worn by a [[slave]],{{IdeologyIcon}} a tribal headdress increases the rate that [[suppression]] is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets.
Tribal headdresses are strictly worse than [[bowler hat]]s.  Bowler hats require significantly less work (30 vs. 100) and significantly fewer materials (20 vs 50) to craft, while offering better insulation from heat (40% vs. 15%) and identical bonuses to social impact.
+
 
{{Clothing material table}}
+
== Analysis ==
{{nav|clothing|wide}}
+
Tribal headdresses can be used to increase [[Social Impact]] in the very early game, before you have access to a [[hand tailor bench]]. [[Veil]]s cost less material, they take less work to make, they protect just as much against bullets, insulate better against temperature, and they cover the entire face, whilst the tribal headdress only covers the head and ears. Social Impact increases [[opinion]] impact (positive and negative), and boosts the qualify of certain [[ritual]]s{{IdeologyIcon}}. When used for rituals, only 1 person needs a headdress, and it can be taken off as soon as the ritual is over.
 +
 
 +
Once you have researched [[Research#Complex clothing|Complex clothing]], there is even less purpose for this item. The [[hood]] offers the same protection, somewhat better heat insulation, costs the same amount of material and work to make, and offers +20% Social Impact instead of +15%.
 +
 
 +
Ideally, you should not be using a tribal headdress for combat, but if you have no other materials, then it offers ''some'' sort of protection. It is better to swap to some sort of helmet when engaging in battle. A steel [[simple helmet]] beats a [[hyperweave]] headdress, the best material of headdress, of the same quality. If you have spare hyperweave leftover, it's likely better to use it on the more protective veil instead.
 +
 
 +
Thus, the tribal headdress has a very small niche: when you have access to fabric AND when you need a Social Impact boost, but before you have access to Complex Clothing. You may also want to use a tribal headdress if you obtain a particularly great / high quality one for protection in the early game.
 +
 
 +
{{Apparel Stats Table}}
 +
 
 +
== Version history ==
 +
* [[Version/0.18.1722|0.18.1722]] - Added.
 +
 
 +
{{Nav|clothing|wide}}
 
[[Category:Clothing]]
 
[[Category:Clothing]]

Revision as of 04:59, 24 June 2024

Tribal headdress

Tribal headdress

Elegant traditional garb, often with religious significance. Improves social impact.

Base Stats

Type
GearClothing
Tech Level
Neolithic
Mass
.11 kg
HP
100
Deterioration Rate
2.5
Flammability
100%

Apparel

Insulation Factor - Cold
0.1×
Insulation Factor - Heat
0.15×
Armor Factor - Sharp
0.20
Armor Factor - Blunt
0.20
Armor Factor - Heat
0.20
Clothing For Nudity
False
Lifestage
Child, Adult
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Crafting spot / Hand tailor bench / Electric tailor bench
Skill Required
Crafting 4
Work To Make
6,000 ticks (1.67 mins)
Work Speed Stat
General Labor Speed
Stuff Tags
Fabric
Resources to make
Stuff 50
Technical
Has Quality
True
thingCategories
Headgear
defaultOutfitTags
Worker
tradeTags
BasicClothing


The tribal headdress is a tribal clothing item that covers the head. It provides a +15% increase to Social Impact, minimal armor for the head and ears, and modest insulation.

Acquisition

For New Tribes, Tribal headdresses can be crafted at a crafting spot, hand tailor bench, or electric tailor bench, each requiring Stuff 50 Stuff (Fabric), 6,000 ticks (1.67 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a crafting skill of 4. New Arrivals can never craft tribal headdresses. Leathers can't be used to craft tribal headdresses.

They can also be purchased from Tribal traders, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Trader 100% Normal 50-180%
Archer chief 100% Normal 100%
Berserker chief 100% Normal 100%

Summary

A tribal headdress offers a +15% increase to Social Impact. Note: Social impact predominantly affects the Opinion bonuses and maluses pawn interactions can create, the success chance of SpeechesContent added by the Royalty DLC and some rituals.Content added by the Ideology DLC It does NOT affect trade prices, as that is instead dependent on Trade Price Improvement. Nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.

When worn by a slave,Content added by the Ideology DLC a tribal headdress increases the rate that suppression is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets.

Analysis

Tribal headdresses can be used to increase Social Impact in the very early game, before you have access to a hand tailor bench. Veils cost less material, they take less work to make, they protect just as much against bullets, insulate better against temperature, and they cover the entire face, whilst the tribal headdress only covers the head and ears. Social Impact increases opinion impact (positive and negative), and boosts the qualify of certain ritualsContent added by the Ideology DLC. When used for rituals, only 1 person needs a headdress, and it can be taken off as soon as the ritual is over.

Once you have researched Complex clothing, there is even less purpose for this item. The hood offers the same protection, somewhat better heat insulation, costs the same amount of material and work to make, and offers +20% Social Impact instead of +15%.

Ideally, you should not be using a tribal headdress for combat, but if you have no other materials, then it offers some sort of protection. It is better to swap to some sort of helmet when engaging in battle. A steel simple helmet beats a hyperweave headdress, the best material of headdress, of the same quality. If you have spare hyperweave leftover, it's likely better to use it on the more protective veil instead.

Thus, the tribal headdress has a very small niche: when you have access to fabric AND when you need a Social Impact boost, but before you have access to Complex Clothing. You may also want to use a tribal headdress if you obtain a particularly great / high quality one for protection in the early game.

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Tribal headdress Tribal headdress Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Awful Alpaca wool Alpaca wool 4.32% 0% 13.2% 100 -2.4 °C (-4.3 °F) +1.92 °C (3.5 °F) 106 Silver
    Awful Bison wool Bison wool 4.32% 0% 13.2% 100 -2.08 °C (-3.7 °F) +1.44 °C (2.6 °F) 78 Silver
    Awful Cloth Cloth 4.32% 0% 2.16% 100 -1.44 °C (-2.6 °F) +2.16 °C (3.9 °F) 48 Silver
    Awful Devilstrand Devilstrand 16.8% 4.32% 36% 130 -1.6 °C (-2.9 °F) +2.88 °C (5.2 °F) 148 Silver
    Awful Hyperweave Hyperweave 24% 6.48% 34.56% 240 -2.08 °C (-3.7 °F) +3.12 °C (5.6 °F) 235 Silver
    Awful Megasloth wool Megasloth wool 9.6% 0% 13.2% 100 -2.72 °C (-4.9 °F) +1.44 °C (2.6 °F) 78 Silver
    Awful Muffalo wool Muffalo wool 4.32% 0% 13.2% 100 -2.24 °C (-4 °F) +1.44 °C (2.6 °F) 78 Silver
    Awful Sheep wool Sheep wool 4.32% 0% 13.2% 100 -2.08 °C (-3.7 °F) +1.2 °C (2.2 °F) 78 Silver
    Awful Synthread Synthread 11.28% 3.12% 10.8% 130 -1.76 °C (-3.2 °F) +2.64 °C (4.8 °F) 111 Silver
    Poor Alpaca wool Alpaca wool 5.76% 0% 17.6% 100 -2.7 °C (-4.9 °F) +2.16 °C (3.9 °F) 159 Silver
    Poor Bison wool Bison wool 5.76% 0% 17.6% 100 -2.34 °C (-4.2 °F) +1.62 °C (2.9 °F) 117 Silver
    Poor Cloth Cloth 5.76% 0% 2.88% 100 -1.62 °C (-2.9 °F) +2.43 °C (4.4 °F) 72 Silver
    Poor Devilstrand Devilstrand 22.4% 5.76% 48% 130 -1.8 °C (-3.2 °F) +3.24 °C (5.8 °F) 220 Silver
    Poor Hyperweave Hyperweave 32% 8.64% 46.08% 240 -2.34 °C (-4.2 °F) +3.51 °C (6.3 °F) 355 Silver
    Poor Megasloth wool Megasloth wool 12.8% 0% 17.6% 100 -3.06 °C (-5.5 °F) +1.62 °C (2.9 °F) 117 Silver
    Poor Muffalo wool Muffalo wool 5.76% 0% 17.6% 100 -2.52 °C (-4.5 °F) +1.62 °C (2.9 °F) 117 Silver
    Poor Sheep wool Sheep wool 5.76% 0% 17.6% 100 -2.34 °C (-4.2 °F) +1.35 °C (2.4 °F) 117 Silver
    Poor Synthread Synthread 15.04% 4.16% 14.4% 130 -1.98 °C (-3.6 °F) +2.97 °C (5.3 °F) 166 Silver
    Normal Alpaca wool Alpaca wool 7.2% 0% 22% 100 -3 °C (-5.4 °F) +2.4 °C (4.3 °F) 210 Silver
    Normal Bison wool Bison wool 7.2% 0% 22% 100 -2.6 °C (-4.7 °F) +1.8 °C (3.2 °F) 157 Silver
    Normal Cloth Cloth 7.2% 0% 3.6% 100 -1.8 °C (-3.2 °F) +2.7 °C (4.9 °F) 97 Silver
    Normal Devilstrand Devilstrand 28% 7.2% 60% 130 -2 °C (-3.6 °F) +3.6 °C (6.5 °F) 295 Silver
    Normal Hyperweave Hyperweave 40% 10.8% 57.6% 240 -2.6 °C (-4.7 °F) +3.9 °C (7 °F) 470 Silver
    Normal Megasloth wool Megasloth wool 16% 0% 22% 100 -3.4 °C (-6.1 °F) +1.8 °C (3.2 °F) 157 Silver
    Normal Muffalo wool Muffalo wool 7.2% 0% 22% 100 -2.8 °C (-5 °F) +1.8 °C (3.2 °F) 157 Silver
    Normal Sheep wool Sheep wool 7.2% 0% 22% 100 -2.6 °C (-4.7 °F) +1.5 °C (2.7 °F) 157 Silver
    Normal Synthread Synthread 18.8% 5.2% 18% 130 -2.2 °C (-4 °F) +3.3 °C (5.9 °F) 220 Silver
    Good Alpaca wool Alpaca wool 8.28% 0% 25.3% 100 -3.3 °C (-5.9 °F) +2.64 °C (4.8 °F) 265 Silver
    Good Bison wool Bison wool 8.28% 0% 25.3% 100 -2.86 °C (-5.1 °F) +1.98 °C (3.6 °F) 196 Silver
    Good Cloth Cloth 8.28% 0% 4.14% 100 -1.98 °C (-3.6 °F) +2.97 °C (5.3 °F) 121 Silver
    Good Devilstrand Devilstrand 32.2% 8.28% 69% 130 -2.2 °C (-4 °F) +3.96 °C (7.1 °F) 370 Silver
    Good Hyperweave Hyperweave 46% 12.42% 66.24% 240 -2.86 °C (-5.1 °F) +4.29 °C (7.7 °F) 590 Silver
    Good Megasloth wool Megasloth wool 18.4% 0% 25.3% 100 -3.74 °C (-6.7 °F) +1.98 °C (3.6 °F) 196 Silver
    Good Muffalo wool Muffalo wool 8.28% 0% 25.3% 100 -3.08 °C (-5.5 °F) +1.98 °C (3.6 °F) 196 Silver
    Good Sheep wool Sheep wool 8.28% 0% 25.3% 100 -2.86 °C (-5.1 °F) +1.65 °C (3 °F) 196 Silver
    Good Synthread Synthread 21.62% 5.98% 20.7% 130 -2.42 °C (-4.4 °F) +3.63 °C (6.5 °F) 275 Silver
    Excellent Alpaca wool Alpaca wool 9.36% 0% 28.6% 100 -3.6 °C (-6.5 °F) +2.88 °C (5.2 °F) 315 Silver
    Excellent Bison wool Bison wool 9.36% 0% 28.6% 100 -3.12 °C (-5.6 °F) +2.16 °C (3.9 °F) 235 Silver
    Excellent Cloth Cloth 9.36% 0% 4.68% 100 -2.16 °C (-3.9 °F) +3.24 °C (5.8 °F) 145 Silver
    Excellent Devilstrand Devilstrand 36.4% 9.36% 78% 130 -2.4 °C (-4.3 °F) +4.32 °C (7.8 °F) 445 Silver
    Excellent Hyperweave Hyperweave 52% 14.04% 74.88% 240 -3.12 °C (-5.6 °F) +4.68 °C (8.4 °F) 705 Silver
    Excellent Megasloth wool Megasloth wool 20.8% 0% 28.6% 100 -4.08 °C (-7.3 °F) +2.16 °C (3.9 °F) 235 Silver
    Excellent Muffalo wool Muffalo wool 9.36% 0% 28.6% 100 -3.36 °C (-6 °F) +2.16 °C (3.9 °F) 235 Silver
    Excellent Sheep wool Sheep wool 9.36% 0% 28.6% 100 -3.12 °C (-5.6 °F) +1.8 °C (3.2 °F) 235 Silver
    Excellent Synthread Synthread 24.44% 6.76% 23.4% 130 -2.64 °C (-4.8 °F) +3.96 °C (7.1 °F) 330 Silver
    Masterwork Alpaca wool Alpaca wool 10.44% 0% 31.9% 100 -4.5 °C (-8.1 °F) +3.6 °C (6.5 °F) 530 Silver
    Masterwork Bison wool Bison wool 10.44% 0% 31.9% 100 -3.9 °C (-7 °F) +2.7 °C (4.9 °F) 390 Silver
    Masterwork Cloth Cloth 10.44% 0% 5.22% 100 -2.7 °C (-4.9 °F) +4.05 °C (7.3 °F) 240 Silver
    Masterwork Devilstrand Devilstrand 40.6% 10.44% 87% 130 -3 °C (-5.4 °F) +5.4 °C (9.7 °F) 740 Silver
    Masterwork Hyperweave Hyperweave 58% 15.66% 83.52% 240 -3.9 °C (-7 °F) +5.85 °C (10.5 °F) 1180 Silver
    Masterwork Megasloth wool Megasloth wool 23.2% 0% 31.9% 100 -5.1 °C (-9.2 °F) +2.7 °C (4.9 °F) 390 Silver
    Masterwork Muffalo wool Muffalo wool 10.44% 0% 31.9% 100 -4.2 °C (-7.6 °F) +2.7 °C (4.9 °F) 390 Silver
    Masterwork Sheep wool Sheep wool 10.44% 0% 31.9% 100 -3.9 °C (-7 °F) +2.25 °C (4.1 °F) 390 Silver
    Masterwork Synthread Synthread 27.26% 7.54% 26.1% 130 -3.3 °C (-5.9 °F) +4.95 °C (8.9 °F) 555 Silver
    Legendary Alpaca wool Alpaca wool 12.96% 0% 39.6% 100 -5.4 °C (-9.7 °F) +4.32 °C (7.8 °F) 1060 Silver
    Legendary Bison wool Bison wool 12.96% 0% 39.6% 100 -4.68 °C (-8.4 °F) +3.24 °C (5.8 °F) 785 Silver
    Legendary Cloth Cloth 12.96% 0% 6.48% 100 -3.24 °C (-5.8 °F) +4.86 °C (8.7 °F) 485 Silver
    Legendary Devilstrand Devilstrand 50.4% 12.96% 108% 130 -3.6 °C (-6.5 °F) +6.48 °C (11.7 °F) 1485 Silver
    Legendary Hyperweave Hyperweave 72% 19.44% 103.68% 240 -4.68 °C (-8.4 °F) +7.02 °C (12.6 °F) 2360 Silver
    Legendary Megasloth wool Megasloth wool 28.8% 0% 39.6% 100 -6.12 °C (-11 °F) +3.24 °C (5.8 °F) 785 Silver
    Legendary Muffalo wool Muffalo wool 12.96% 0% 39.6% 100 -5.04 °C (-9.1 °F) +3.24 °C (5.8 °F) 785 Silver
    Legendary Sheep wool Sheep wool 12.96% 0% 39.6% 100 -4.68 °C (-8.4 °F) +2.7 °C (4.9 °F) 785 Silver
    Legendary Synthread Synthread 33.84% 9.36% 32.4% 130 -3.96 °C (-7.1 °F) +5.94 °C (10.7 °F) 1110 Silver

    For the full effects of qualities, see Quality.

  • Version history