Difference between revisions of "Slate blocks"

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{{Define|Stone Blocks
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{{Rewrite|reason =Format standard- proper intro paragraph, summary/analysis into their own sections. Analysis needs comparison to both other stone and other materials for common use cases}}
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{{Infobox main|stony
 +
| name = Slate blocks
 +
| image = Slate blocks C.png
 
| description = Blocks of solid slate. A dull-looking rock that chips easily.
 
| description = Blocks of solid slate. A dull-looking rock that chips easily.
| category = Stony
+
<!-- Base Stats -->
| color = (70,70,70)
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| type = Material
 +
| type2 = Stone
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| stuff category = Stony
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| marketvalue = 0.9
 +
| beauty = -12
 +
| mass base = 0.9
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| stack limit = 75
 +
| path cost = 14
 +
| rotatable = false
 +
| terrain affordance = Heavy
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 1.1
 +
| beauty offset = 0
 +
| work to make factor = 1.3
 +
| work to build factor = 6
 +
| work to build offset = 140
 +
| max hit points factor = 1.3
 +
| flammability factor = 0
 +
| melee blunt damage factor = 1.0
 +
| melee sharp damage factor = 0.6
 +
| melee cooldown factor = 1.3
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| door opening speed factor = 0.45
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| rest effectiveness factor = 0.9
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<!-- Creation -->
 +
| production facility 1 = Stonecutter's table
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| work to make = 1600
 +
| resource 1 = Stone chunk
 +
| resource 1 amount = 1
 +
| product amount = 20
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<!-- Technical -->
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| defName = BlocksSlate
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| stuff adjective = slate
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<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
 
| appearance = Bricks
 
| appearance = Bricks
| def name = BlocksSlate
+
| color = (70,70,70)
 
| default color = (70,70,70)
 
| default color = (70,70,70)
 
| draw gui overlay = true
 
| draw gui overlay = true
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| label = slate blocks
 
| label = slate blocks
 
| parent name = StoneBlocksBase
 
| parent name = StoneBlocksBase
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
 
| sound drop = Stone_Drop
 
| sound drop = Stone_Drop
 
| sound impact stuff = BulletImpactGround
 
| sound impact stuff = BulletImpactGround
 
| sound interact = Stone_Drop
 
| sound interact = Stone_Drop
| stack limit = 75
 
| stuff adjective = slate
 
| thing class = ThingWithComps
 
 
| sound melee hit blunt = MeleeHit_Stone
 
| sound melee hit blunt = MeleeHit_Stone
 
| sound melee hit sharp = MeleeHit_Stone
 
| sound melee hit sharp = MeleeHit_Stone
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| thing class = ThingWithComps
 
| use hit points = false
 
| use hit points = false
| beauty base = -12
 
| beauty factor = 1.1
 
| beauty offset = 0
 
| rest effectiveness factor = 0.9
 
| door opening speed factor = 0.45
 
| flammability factor = 0
 
| market value base = 0.9
 
| market value factor = 0.40
 
| max hit points factor = 1.3
 
| melee blunt damage factor = 1.0
 
| melee cooldown factor = 1.3
 
| melee sharp damage factor = 0.6
 
| work to make factor = 1.3
 
| work to build factor = 6
 
| work to build offset = 3
 
| mass = 0.9
 
 
| volume = 1
 
| volume = 1
 
}}
 
}}
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{{Info|The only advantage of slate blocks is that they are the least heavy. If for some reason you need to carry [[stone blocks]] or chunks in a caravan in bulk, slate might be the best choice.}}
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 +
== Acquisition ==
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Slate blocks are cut from [[slate chunk]]s at a [[{{P|Production Facility 1}}]]. It takes {{Ticks|{{P|Work To Make}}}} of work to cut a single chunk into {{P|Product Amount}} blocks.
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 +
== Usage ==
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Slate blocks can be used to craft and build the following things:
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{{Ingredient List}}
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 +
== Analysis ==
 +
{{Stonecutting maximization}}
  
{{Info|The only advantage of slate blocks is that they are the least heavy. If for some reason you need to carry stone chunks or blocks in a caravan in bulk, slate might be the best choice.}}
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== Gallery ==
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<gallery>
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Slate blocks A.png|Stack of 1 slate blocks
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Slate blocks B.png|Stack of multiple slate blocks
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Slate blocks C.png|Full stack of slate blocks
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</gallery>
  
 +
== Version history ==
 +
* [[Version/0.7.581|0.7.581]] - Added, previously there was only generic "stone".
 +
* Beta 19/1.0 - Slowed constructing buildings with all stone types by 20%
  
[[Category:Stone Blocks]]
+
{{Nav|materials|wide}}
 +
[[Category:Material]] [[Category:Stone]] [[Category:Stone Blocks]]

Latest revision as of 00:37, 29 September 2024

Slate blocks

Slate blocks

Blocks of solid slate. A dull-looking rock that chips easily.

Base Stats

Type
MaterialStone
Stuff Categories
Stony
Market Value
0.9 Silver
Stack Limit
75
Mass
0.9 kg
Beauty
-12
Rotatable
False
Path Cost
14 (48%)

Building

Terrain Affordance
Heavy

Stat Modifiers

Beauty Factor
×1.1
Beauty Offset
+0
Work To Make Factor
×1.3
Work To Build Factor
×6
Work To Build Offset
+140 ticks (2.33 secs)
Max Hit Points
×1.3
Flammability
×0
Melee Blunt Damage
×1.0
Melee Sharp Damage
×0.6
Melee Cooldown
×1.3
Door Opening Speed
×0.45
Rest Effectiveness
×0.9

Creation

Crafted At
Stonecutter's table
Work To Make
1,600 ticks (26.67 secs)
Resources to make
Stone chunk 1
Product Amount
Slate blocks 20
Technical
defName
BlocksSlate
Color
(70,70,70)
Stuff Adjective
slate


The only advantage of slate blocks is that they are the least heavy. If for some reason you need to carry stone blocks or chunks in a caravan in bulk, slate might be the best choice.

Acquisition[edit]

Slate blocks are cut from slate chunks at a Stonecutter's table. It takes 1,600 ticks (26.67 secs) of work to cut a single chunk into 20 blocks.

Usage[edit]

Slate blocks can be used to craft and build the following things:

  • Product Ingredients Type [ExpandCollapse]
    Grand sculpture Grand sculpture Stuff 400 (Metallic/Woody/Stony, 4000 for SMVs) Art
    Large sculpture Large sculpture Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Art
    Small sculpture Small sculpture Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Art
    Animal sleeping box Animal sleeping box Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Furniture
    Bed Bed Stuff 45 (Metallic/Woody/Stony, 450 for SMVs) Building - Furniture
    Bookcase Bookcase Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Furniture
    Double bed Double bed Stuff 85 (Metallic/Woody/Stony, 850 for SMVs) Building - Furniture
    Dresser Dresser Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Furniture
    End table End table Stuff 30 (Metallic/Woody/Stony, 300 for SMVs) Building - Furniture
    Plant pot Plant pot Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Furniture
    Royal bed Royal bed Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) + Gold 50 Building - Furniture
    Shelf Shelf Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Furniture
    Small bookcase Small bookcase Stuff 10 (Metallic/Woody/Stony, 100 for SMVs) Building - Furniture
    Small shelf Small shelf Stuff 10 (Metallic/Woody/Stony, 100 for SMVs) Building - Furniture
    Stool Stool Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Furniture
    Table (1x2) Table (1x2) Stuff 28 (Metallic/Woody/Stony, 280 for SMVs) Building - Furniture
    Table (2x2) Table (2x2) Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Furniture
    Table (2x4) Table (2x4) Stuff 95 (Metallic/Woody/Stony, 950 for SMVs) Building - Furniture
    Table (3x3) Table (3x3) Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Building - Furniture
    Grand stele Grand stele Stuff 250 (Stony) Building - Misc
    Large stele Large stele Stuff 125 (Stony) Building - Misc
    Pen marker Pen marker Stuff 30 (Metallic/Woody/Stony, 300 for SMVs) Building - Misc
    Sarcophagus Sarcophagus Stuff 60 (Woody/Metallic/Stony, 600 for SMVs) Building - Misc
    Urn Urn Stuff 20 (Metallic/Stony, 200 for SMVs) Building - Misc
    Electric crematorium Electric crematorium Stuff 150 (Stony) + Steel 20 + Component 2 Building - Production
    Simple research bench Simple research bench Stuff 75 (Metallic/Woody/Stony, 750 for SMVs) + Steel 25 Building - Production
    Billiards table Billiards table Stuff 80 (Metallic/Woody/Stony, 800 for SMVs) + Cloth 80 + Wood 30 Building - Recreation
    Chess table Chess table Stuff 70 (Metallic/Woody/Stony, 700 for SMVs) Building - Recreation
    Game-of-Ur board Game-of-Ur board Stuff 35 (Metallic/Woody/Stony, 350 for SMVs) Building - Recreation
    Hoopstone ring Hoopstone ring Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Recreation
    Horseshoes pin Horseshoes pin Stuff 10 (Metallic/Woody/Stony, 100 for SMVs) Building - Recreation
    Poker table Poker table Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) + Cloth 50 + Wood 25 Building - Recreation
    Barricade Barricade Stuff 5 (Metallic/Woody/Stony, 50 for SMVs) Building - Security
    Spike trap Spike trap Stuff 45 (Metallic/Woody/Stony, 450 for SMVs) Building - Security
    Autodoor Autodoor Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) + Steel 40 + Component 2 Building - Structure
    Column Column Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Structure
    Door Door Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Structure
    Fence Fence Stuff 1 (Metallic/Woody/Stony, 10 for SMVs) Building - Structure
    Fence gate Fence gate Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Structure
    Ornate door Ornate door Stuff 75 (Metallic/Woody/Stony, 750 for SMVs) + Gold 50 Building - Structure
    Wall Wall Stuff 5 (Metallic/Woody/Stony, 50 for SMVs) Building - Structure
    Club Club Stuff 40 (Metallic/Woody/Stony, 400 for SMVs) Equipment - Weapons
    Flagstone Flagstone Stuff 4 (Stony) Floor
    Stone tile Stone tile Stuff 4 (Stony) Floor
    Baby decoration Baby decoration Content added by the Biotech DLC Stuff 60 (Woody/Stony/Metallic, 600 for SMVs) Building - Furniture
    Blackboard Blackboard Content added by the Biotech DLC Stuff 15 (Woody/Stony) Building - Furniture
    Crib Crib Content added by the Biotech DLC Stuff 25 (Woody/Stony/Metallic, 250 for SMVs) Building - Furniture
    School desk School desk Content added by the Biotech DLC Stuff 30 (Woody/Stony/Metallic, 300 for SMVs) Building - Furniture
    Toy box Toy box Content added by the Biotech DLC Stuff 80 (Woody/Stony/Metallic, 800 for SMVs) Building - Furniture
    Terror sculpture Terror sculpture Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Art
    Morbid slab (broad) Morbid slab (broad) Content added by the Ideology DLC Stuff 150 (Stony) Building - Floor
    Morbid slab (medium) Morbid slab (medium) Content added by the Ideology DLC Stuff 100 (Stony) Building - Floor
    Bonsai pot Bonsai pot Content added by the Ideology DLC Stuff 24 (Metallic/Woody/Stony, 240 for SMVs) Building - Furniture
    Darklight brazier Darklight brazier Content added by the Royalty DLCContent added by the Ideology DLC Stuff 50 (Metallic/Stony, 500 for SMVs) Building - Furniture
    Slab bed Slab bed Content added by the Ideology DLC Stuff 30 (Metallic/Woody/Stony, 300 for SMVs) Building - Furniture
    Slab double bed Slab double bed Content added by the Ideology DLC Stuff 85 (Metallic/Woody/Stony, 850 for SMVs) Building - Furniture
    Grand altar Grand altar Content added by the Ideology DLC Stuff 300 (Metallic/Woody/Stony, 3000 for SMVs) Building - Ideology (Buildings)
    Large altar Large altar Content added by the Ideology DLC Stuff 200 (Metallic/Woody/Stony, 2000 for SMVs) Building - Ideology (Buildings)
    Lectern Lectern Content added by the Ideology DLC Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Ideology (Buildings)
    Medium altar Medium altar Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Building - Ideology (Buildings)
    Pew Pew Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Building - Ideology (Buildings)
    Reliquary Reliquary Content added by the Ideology DLC Stuff 300 (Metallic/Stony, 3000 for SMVs) + Gold 75 Building - Ideology (Buildings)
    Small altar Small altar Content added by the Ideology DLC Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Ideology (Buildings)
    Morbid stone tile Morbid stone tile Content added by the Ideology DLC Stuff 20 (Stony) Floor
    Spikecore stone tile Spikecore stone tile Content added by the Ideology DLC Stuff 20 (Stony) Floor
    Totemic stone tile Totemic stone tile Content added by the Ideology DLC Stuff 20 (Stony) Floor
    Brazier Brazier Content added by the Royalty DLC Stuff 50 (Metallic/Stony, 500 for SMVs) Building - Furniture
    Grand meditation throne Grand meditation throne Content added by the Royalty DLC Stuff 300 (Metallic/Stony, 3000 for SMVs) + Gold 75 Building - Furniture
    Meditation throne Meditation throne Content added by the Royalty DLC Stuff 125 (Metallic/Woody/Stony, 1250 for SMVs) Building - Furniture
    Large nature shrine Large nature shrine Content added by the Royalty DLC Stuff 300 (Metallic/Woody/Stony, 3000 for SMVs) Building - Misc
    Small nature shrine Small nature shrine Content added by the Royalty DLC Stuff 150 (Metallic/Woody/Stony, 1500 for SMVs) Building - Misc
    Fine stone tile Fine stone tile Content added by the Royalty DLC Stuff 20 (Stony) Floor
  • Analysis[edit]

    Production strategy

    This section is transcluded from Stonecutting maximization.

    Stonecutting speed is controlled by the cutting pawn's General Labor Speed stat which is determined by a pawn's stats and capacities rather than any skill. Thus, maximization is based on improving that stat and removing process inefficiencies rather than grinding for experience.

    General Labor Speed[edit]

    General labor speed is affected by manipulation, sight and global work speed.

    • Sight decreases general labor speed if below 100%, but offers no benefit above 100%.
    • Manipulation can be improved with bionic or archotech arms, or with drugs that improve Manipulation or Consciousness such as Go-juice or Wake-up.
    • Global work speed can be improved by certain traits, such as Industrious or Neurotic, a Leader's Work DriveContent added by the Ideology DLC, and the drug Wake-up, which stacks with the drug's manipulation improvement.
    • General Labor Speed can also be directly increased by +50% Production specialistsContent added by the Ideology DLC, and those affected by their Production Command.
      • The ability stacks with the role, but a specialist cannot self-buff.

    Like other workbenches, using a stonecutter while outdoors, having no light, or under extreme temperature will negatively affect production speed. Care should be taken to avoid these conditions. Pawns with damaged vision / manipulation, or with traits such as Lazy should avoid stonecutting unless they are otherwise unoccupied.

    While being a production specialist will lock out a pawn out of many other work types and the quality increase is useless for stonecutting, a stonecutter may want to become a specialist regardless. You can have as many specialists of a type as you wish, and the role can always be removed if the pawn is required for another role or once a sufficient stockpile of blocks has been made. Note that there is a −15 <Role> lost if you decide to switch or remove the specialist role later. If a temporary role switch is still untenable, consider placing the stonecutter table in range of your regular production specialist's workstations to benefit from their aura.

    Process efficiency[edit]

    Positioning the cutting table next to the chunk stockpile is ideal.

    Placing an armchair or other chair will not improve production rates, but will ensure that the pawn remains comfortable and happy while cutting, however it will slow pawns as they path over it.

    It's worth mentioning, with the Ideology DLC installed, slavesContent added by the Ideology DLC are ideal as stone cutters as the task doesn't raise any of the pawns skills. The -15% work speed from slaves is offset by a lack of need for recreation. Adding a circadian half-cyclerContent added by the Royalty DLC further increases efficiency by removing the need for sleep at the cost of -15% consciousness.

    Gallery[edit]

    Version history[edit]

    • 0.7.581 - Added, previously there was only generic "stone".
    • Beta 19/1.0 - Slowed constructing buildings with all stone types by 20%