Difference between revisions of "Tribal headdress"

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m (rewrite to make comparison "headdress-centric", rather than bowler)
 
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{{infobox main
+
{{Infobox main
 
| name = Tribal headdress
 
| name = Tribal headdress
|image = Tribal headdress.png|Tribal headdress
+
|image = Tribal headdress.png
 
| description = Elegant traditional garb, often with religious significance. Improves social impact.
 
| description = Elegant traditional garb, often with religious significance. Improves social impact.
 
| type = Gear
 
| type = Gear
 
| type2 = Clothing
 
| type2 = Clothing
 +
| tech level = Neolithic
 
| hp = 100
 
| hp = 100
 
| deterioration = 2.5
 
| deterioration = 2.5
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| production facility 3 = Electric tailor bench
 
| production facility 3 = Electric tailor bench
 
| work to make = 6000
 
| work to make = 6000
 +
| work speed stat = General Labor Speed
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 50
 
| resource 1 amount = 50
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| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 4
 
| skill 1 level = 4
| market value = 35.1
+
| market value = 35.1
 
| armorbluntfactor = 0.20
 
| armorbluntfactor = 0.20
| armorsharpfactor = 0.20
+
| armorsharpfactor = 0.20
 
| armorheatfactor = 0.20  
 
| armorheatfactor = 0.20  
 
| insulationcoldfactor = 0.1
 
| insulationcoldfactor = 0.1
 
| insulationheatfactor = 0.15
 
| insulationheatfactor = 0.15
 
| mass base = .11
 
| mass base = .11
 +
| lifestage = Child, Adult
 
| coverage = Head, Left Ear, Right Ear
 
| coverage = Head, Left Ear, Right Ear
 
| layer = Headgear
 
| layer = Headgear
 +
| has quality = true
 +
| countsAsClothingForNudity = false
 
| thingCategories = Headgear
 
| thingCategories = Headgear
 
| defaultOutfitTags = Worker
 
| defaultOutfitTags = Worker
 +
| tradeTags = BasicClothing
 
}}
 
}}
 
The '''tribal headdress''' is a tribal [[clothing]] item that covers the head. It provides a +15% increase to [[Social Impact]], minimal armor for the head and ears, and modest insulation.
 
The '''tribal headdress''' is a tribal [[clothing]] item that covers the head. It provides a +15% increase to [[Social Impact]], minimal armor for the head and ears, and modest insulation.
  
==Acquisition==
+
== Acquisition ==
Tribal headdresses can be crafted at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] of {{P|Skill 1 Level}}. [[Leathers]] can't be used to craft tribal headdresses. Tribal headdresses can only be made by tribal factions.
+
For [[New Tribe]]s, {{Acquisition}} [[Scenario_system#New Tribe vs New Arrivals|New Arrivals]] can never craft tribal headdresses. [[Leathers]] can't be used to craft tribal headdresses.
  
 
They can also be [[Trade|purchased]] from [[Tribal]] traders, or obtained from the following [[raider]] kinds:
 
They can also be [[Trade|purchased]] from [[Tribal]] traders, or obtained from the following [[raider]] kinds:
Line 47: Line 53:
  
 
== Summary ==
 
== Summary ==
Tribal headdresses' main function is to offer a +15 increase to [[Social Impact]], as they offer both poor armor and insulation.  Tribal headdresses are a poor substitute for proper winter or summer headgear, but are a weak best option without complex clothing researched.
 
* '''Note:''' Social impact predominately affects the [[Social|Opinion]] bonuses and maluses pawn interactions can create, the success chance of [[Titles#Speeches|Speeches]]{{RoyaltyIcon}} and some [[ritual]]s{{IdeologyIcon}}. It does '''NOT''' affect [[trade]] prices as that is instead dependent on [[Trade Price Improvement]], nor does it affect [[prisoner]] recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on [[Negotiation Ability]].
 
 
{{See also|Social Impact}}
 
{{See also|Social Impact}}
 +
{{Apparel Social Impact Note|15}}
  
==Analysis==
+
{{Apparel Suppression Note|-0.10}}
{{Stub|section=1|reason=Analysis re Royalty & Ideology Hats, and overall value proposition}}
 
Tribal headdresses are worse than [[bowler hat]]s by almost every measure.  While identical in social impact (both +15%), headdresses require significantly more work (100 vs. 30) and significantly more materials (50 vs. 20) to craft, while offering worse insulation from heat (15% vs. 40%).
 
  
Versus a [[cowboy hat]] they excel only in social impact, falling even further behind in both heat and cold insulation.  
+
== Analysis ==
 +
Tribal headdresses can be used to increase [[Social Impact]] in the very early game, before you have access to a [[hand tailor bench]]. [[Veil]]s cost less material, they take less work to make, they protect just as much against bullets, insulate better against temperature, and they cover the entire face, whilst the tribal headdress only covers the head and ears. Social Impact increases [[opinion]] impact (positive and negative), and boosts the qualify of certain [[ritual]]s{{IdeologyIcon}}. When used for rituals, only 1 person needs a headdress, and it can be taken off as soon as the ritual is over.
  
All "hat" type apparel give equally dismal armor protection, and, lacking proper helmets of some sort, [[war mask]]s should be used for that function, or at worst a [[veil]].
+
Once you have researched [[Research#Complex clothing|Complex clothing]], there is even less purpose for this item. The [[hood]] offers the same protection, somewhat better heat insulation, costs the same amount of material and work to make, and offers +20% Social Impact instead of +15%.
  
{{Apparel Material Table}}
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Ideally, you should not be using a tribal headdress for combat, but if you have no other materials, then it offers ''some'' sort of protection. It is better to swap to some sort of helmet when engaging in battle. A steel [[simple helmet]] beats a [[hyperweave]] headdress, the best material of headdress, of the same quality. If you have spare hyperweave leftover, it's likely better to use it on the more protective veil instead.
 +
 
 +
Thus, the tribal headdress has a very small niche: when you have access to fabric AND when you need a Social Impact boost, but before you have access to Complex Clothing. You may also want to use a tribal headdress if you obtain a particularly great / high quality one for protection in the early game.
 +
 
 +
{{Apparel Stats Table}}
  
 
== Version history ==
 
== Version history ==
* [[Version/0.18.1722|0.18.1722]] - Added.  
+
* [[Version/0.18.1722|0.18.1722]] - Added.
{{nav|clothing|wide}}
+
 
 +
{{Nav|clothing|wide}}
 
[[Category:Clothing]]
 
[[Category:Clothing]]

Latest revision as of 05:18, 9 November 2024

Tribal headdress

Tribal headdress

Elegant traditional garb, often with religious significance. Improves social impact.

Base Stats

Type
GearClothing
Tech Level
Neolithic
Mass
.11 kg
HP
100
Deterioration Rate
2.5
Flammability
100%

Apparel

Insulation Factor - Cold
0.1×
Insulation Factor - Heat
0.15×
Armor Factor - Sharp
0.20
Armor Factor - Blunt
0.20
Armor Factor - Heat
0.20
Clothing For Nudity
False
Coverage
Head, Left Ear, Right Ear
Layer
Headgear
Lifestage
Child, Adult

Creation

Crafted At
Crafting spot / Hand tailor bench / Electric tailor bench
Skill Required
Crafting 4
Work To Make
6,000 ticks (1.67 mins)
Work Speed Stat
General Labor Speed
Stuff Tags
Fabric
Resources to make
Stuff 50
Technical


The tribal headdress is a tribal clothing item that covers the head. It provides a +15% increase to Social Impact, minimal armor for the head and ears, and modest insulation.

Acquisition[edit]

For New Tribes, Tribal headdresses can be crafted at a crafting spot, hand tailor bench, or electric tailor bench, each requiring Stuff 50 Stuff (Fabric), 6,000 ticks (1.67 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a crafting skill of 4. New Arrivals can never craft tribal headdresses. Leathers can't be used to craft tribal headdresses.

They can also be purchased from Tribal traders, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Trader 100% Normal 50-180%
Archer chief 100% Normal 100%
Berserker chief 100% Normal 100%

Summary[edit]

A tribal headdress offers a +15% increase to Social Impact. Note: Social impact predominantly affects the Opinion bonuses and maluses pawn interactions can create, the success chance of SpeechesContent added by the Royalty DLC and some rituals.Content added by the Ideology DLC It does NOT affect trade prices, as that is instead dependent on Trade Price Improvement. Nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.

A tribal headdress has a slave suppression offset of −10%. When worn by a slave,Content added by the Ideology DLC this acts as an offset to the rate at which the slave loses suppression.Content added by the Ideology DLC Note that by default, slaves lose between −5% and −20% suppression per day depending on their current level of suppression. This loss rate stacks additively with all sources of slave suppression offset, with a minimum of 0% loss per day.

Analysis[edit]

Tribal headdresses can be used to increase Social Impact in the very early game, before you have access to a hand tailor bench. Veils cost less material, they take less work to make, they protect just as much against bullets, insulate better against temperature, and they cover the entire face, whilst the tribal headdress only covers the head and ears. Social Impact increases opinion impact (positive and negative), and boosts the qualify of certain ritualsContent added by the Ideology DLC. When used for rituals, only 1 person needs a headdress, and it can be taken off as soon as the ritual is over.

Once you have researched Complex clothing, there is even less purpose for this item. The hood offers the same protection, somewhat better heat insulation, costs the same amount of material and work to make, and offers +20% Social Impact instead of +15%.

Ideally, you should not be using a tribal headdress for combat, but if you have no other materials, then it offers some sort of protection. It is better to swap to some sort of helmet when engaging in battle. A steel simple helmet beats a hyperweave headdress, the best material of headdress, of the same quality. If you have spare hyperweave leftover, it's likely better to use it on the more protective veil instead.

Thus, the tribal headdress has a very small niche: when you have access to fabric AND when you need a Social Impact boost, but before you have access to Complex Clothing. You may also want to use a tribal headdress if you obtain a particularly great / high quality one for protection in the early game.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Tribal headdress Tribal headdress Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Alpaca wool Alpaca wool 7.2% 0% 22% 100 -3 °C (-5.4 °F) +2.4 °C (4.3 °F) 210 Silver
    Normal Bison wool Bison wool 7.2% 0% 22% 100 -2.6 °C (-4.7 °F) +1.8 °C (3.2 °F) 157 Silver
    Normal Cloth Cloth 7.2% 0% 3.6% 100 -1.8 °C (-3.2 °F) +2.7 °C (4.9 °F) 97 Silver
    Normal Devilstrand Devilstrand 28% 7.2% 60% 130 -2 °C (-3.6 °F) +3.6 °C (6.5 °F) 295 Silver
    Normal Hyperweave Hyperweave 40% 10.8% 57.6% 240 -2.6 °C (-4.7 °F) +3.9 °C (7 °F) 470 Silver
    Normal Megasloth wool Megasloth wool 16% 0% 22% 100 -3.4 °C (-6.1 °F) +1.8 °C (3.2 °F) 157 Silver
    Normal Muffalo wool Muffalo wool 7.2% 0% 22% 100 -2.8 °C (-5 °F) +1.8 °C (3.2 °F) 157 Silver
    Normal Sheep wool Sheep wool 7.2% 0% 22% 100 -2.6 °C (-4.7 °F) +1.5 °C (2.7 °F) 157 Silver
    Normal Synthread Synthread 18.8% 5.2% 18% 130 -2.2 °C (-4 °F) +3.3 °C (5.9 °F) 220 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]