Difference between revisions of "Prestige marine helmet"
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− | {{ | + | {{Royalty}} |
− | |name = Prestige marine helmet | + | {{Rewrite|reason=Format standardization - summary/analysis split}} |
− | |image = PrestigeMarineHelmet.png | + | {{Infobox main |
− | |description = A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.< | + | | name = Prestige marine helmet |
− | |type = Gear | + | | image = PrestigeMarineHelmet.png |
− | |type2 = Armor | + | | description = A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.<br/>Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. |
− | |hp = 160 | + | | type = Gear |
− | |work to make = 42000 | + | | type2 = Armor |
− | | | + | | tech level = Spacer |
− | |marketvalue | + | | hp = 160 |
− | |armorblunt | + | | production facility 1 = Fabrication bench |
− | |armorsharp | + | | research = Marine armor |
− | |armorheat | + | | work to make = 42000 |
− | |insulationcold = 4 | + | | work speed stat = General Labor Speed |
− | |insulationheat = 2 | + | | resource 1 = Plasteel |
− | |coverage = | + | | resource 1 amount = 50 |
− | |mass base = 2.7 | + | | resource 2 = Advanced component |
+ | | resource 2 amount = 1 | ||
+ | | resource 3 = Gold | ||
+ | | resource 3 amount = 50 | ||
+ | | skill 1 = Crafting | ||
+ | | skill 1 level = 7 | ||
+ | | marketvalue = 850 | ||
+ | | armorblunt = 45 | ||
+ | | armorsharp = 106 | ||
+ | | armorheat = 54 | ||
+ | | insulationcold = 4 | ||
+ | | insulationheat = 2 | ||
+ | | lifestage = Adult | ||
+ | | coverage = Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | ||
+ | | layer = Headgear | ||
+ | | mass base = 2.7 | ||
+ | | has quality = true | ||
+ | | thingCategories = ArmorHeadgear | ||
+ | | tradeTags = HiTechArmor | ||
+ | | tags = PrestigeCombatGear | ||
+ | | defaultOutfitTags = Soldier | ||
+ | | thingSetMakerTags = RewardStandardHighFreq | ||
}} | }} | ||
− | A ''' | + | A '''prestige marine helmet''' is a full-head power [[armor]] helmet introduced by the [[Royalty DLC]] that forms a full set along with the [[Prestige marine armor]]. It combines the defensive ability of the [[Marine helmet]] with additional the psychic boosts and noble-pleasing of [[Eltex]] apparel. |
− | == Acquisition == | + | == Acquisition == |
− | + | {{Acquisition}} | |
+ | |||
+ | == Summary == | ||
+ | {{Apparel Suppression Note|-0.10}} | ||
== Analysis == | == Analysis == | ||
− | The prestige marine helmet improves a pawns [[Psychic Sensitivity]] by 5%, and improves the [[Psycasts# | + | The prestige marine helmet improves a pawns [[Psychic Sensitivity]] by 5%, and improves the pawn's base [[Psycasts#Neural_Heat_Recover_Rate|neural heat recovery rate]] by 0.033 heat per second, though this will be modified by their psylink level. This primarily improves a pawns psychic power, but note that it also makes them more susceptible to psycasts themselves, as well as [[Events#Psychic Drone|psychic drone]]s. This increase is inferior to the [[eltex helmet]] that the prestige marine helmet replaces, but in exchange it is significantly more protective. |
+ | |||
+ | Protection-wise, the prestige marine helmet is exactly as defensive as the regular marine helmet. Marine helmets are the middle tier of the three power armored helmets, the other two being the [[recon helmet]] and the [[cataphract helmet]]. As expected, they're also the middle tier in expense and protection as well. While they have the same full head coverage, the marine helmet is roughly equivalent to a Recon Helmet of one [[quality]] level above (e.g. a Normal Marine Helmet ~= Good Recon Helmet), or a cataphract helmet one quality levels below. | ||
+ | |||
+ | Like the Recon helmet, the marine helmet is almost totally superior to the non-power armored helmets like the [[Simple helmet|simple]] and [[flak helmet]]. It offers superior coverage, covering the face as well as the head, has significantly higher armor ratings for the same quality, and requires 10 less plasteel to construct, however it does require a relatively rare [[advanced component]] instead of two of the more common [[component]]s. | ||
+ | |||
+ | Prestige marine helmets also appease the headwear requirements of all [[Titles|nobles]]. | ||
+ | |||
+ | {{Apparel Stats Table}} | ||
+ | |||
+ | {{Psychic Sensitivity Quality Table|0.05|0.033|noQuality=1}} | ||
− | + | == Styles == | |
+ | {{Stub|section=1|reason=Confirm and expand spawning mechanics}} | ||
+ | There is a 50% chance for prestige marine helmets to generate as samurai helmets, including crafted examples. Samurai helmets are statistically identical but have a different name and texture. | ||
− | + | <gallery> | |
+ | PrestigeMarineHelmet.png|Prestige marine helmet | ||
+ | Samurai helmet.png|Samurai helmet | ||
+ | </gallery> | ||
− | |||
== Version history == | == Version history == | ||
− | *1.1.2647 | + | * [[Version/1.1.2647|1.1.2647]] - Added |
+ | * [[Version/1.2.2753|1.2.2753]] - Icons of spacer armor now display as off-white instead of dark gray. | ||
+ | * [[Version/1.3.3066|1.3.3066]] - Samurai Helmet variant added. | ||
+ | * Possibly 1.5 - Samurai helmets can now generate when crafted, instead of only when generating in trade or as loot. | ||
== See Also == | == See Also == | ||
− | *[[Marine helmet]] - the base model. Identical protection, but not acceptable to nobles and offers no improvement to psychic abilities. | + | * [[Marine helmet]] - the base model. Identical protection, but not acceptable to nobles and offers no improvement to psychic abilities. |
− | {{ | + | {{Nav|clothing|wide}} |
[[Category:Armor]] | [[Category:Armor]] | ||
− |
Latest revision as of 05:18, 9 November 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is suggested to be rewritten. Reason: Format standardization - summary/analysis split. You can help the RimWorld Wiki by improving it. |
Prestige marine helmet
A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.
Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
Base Stats
Apparel
- Insulation - Cold
- 4 °C (7.2 °F)
- Insulation - Heat
- 2 °C (3.6 °F)
- Armor - Sharp
- 106%
- Armor - Blunt
- 45%
- Armor - Heat
- 54%
- Lifestage
- Adult
- Coverage
- Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
- Layer
- Headgear
Creation
- Required Research
- Marine armor
- Skill Required
- Crafting 7
- Work To Make
- 42,000 ticks (11.67 mins)
- Work Speed Stat
- General Labor Speed
- Has Quality
- True
- thingCategories
- ArmorHeadgear
- thingSetMakerTags
- RewardStandardHighFreq
- defaultOutfitTags
- Soldier
- tags
- PrestigeCombatGear
- tradeTags
- HiTechArmor
A prestige marine helmet is a full-head power armor helmet introduced by the Royalty DLC that forms a full set along with the Prestige marine armor. It combines the defensive ability of the Marine helmet with additional the psychic boosts and noble-pleasing of Eltex apparel.
Acquisition[edit]
Prestige marine helmets can be crafted at a fabrication bench once the marine armor research project has been completed. Each requires 50 Plasteel, 1 Advanced component, 50 Gold, 42,000 ticks (11.67 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 7.
Summary[edit]
A prestige marine helmet has a slave suppression offset of −10%. When worn by a slave, this acts as an offset to the rate at which the slave loses suppression. Note that by default, slaves lose between −5% and −20% suppression per day depending on their current level of suppression. This loss rate stacks additively with all sources of slave suppression offset, with a minimum of 0% loss per day.
Analysis[edit]
The prestige marine helmet improves a pawns Psychic Sensitivity by 5%, and improves the pawn's base neural heat recovery rate by 0.033 heat per second, though this will be modified by their psylink level. This primarily improves a pawns psychic power, but note that it also makes them more susceptible to psycasts themselves, as well as psychic drones. This increase is inferior to the eltex helmet that the prestige marine helmet replaces, but in exchange it is significantly more protective.
Protection-wise, the prestige marine helmet is exactly as defensive as the regular marine helmet. Marine helmets are the middle tier of the three power armored helmets, the other two being the recon helmet and the cataphract helmet. As expected, they're also the middle tier in expense and protection as well. While they have the same full head coverage, the marine helmet is roughly equivalent to a Recon Helmet of one quality level above (e.g. a Normal Marine Helmet ~= Good Recon Helmet), or a cataphract helmet one quality levels below.
Like the Recon helmet, the marine helmet is almost totally superior to the non-power armored helmets like the simple and flak helmet. It offers superior coverage, covering the face as well as the head, has significantly higher armor ratings for the same quality, and requires 10 less plasteel to construct, however it does require a relatively rare advanced component instead of two of the more common components.
Prestige marine helmets also appease the headwear requirements of all nobles.
Stats table
For the full effects of qualities, see Quality.
Stat | Increase |
---|---|
Psychic Sensitivity | +5% |
Neural Heat Limit | +4 |
Base Neural Heat Recovery Rate | +0.033/s |
Effective Neural Heat Recovery Rate | +0.054/s |
Styles[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Confirm and expand spawning mechanics. |
There is a 50% chance for prestige marine helmets to generate as samurai helmets, including crafted examples. Samurai helmets are statistically identical but have a different name and texture.
Version history[edit]
- 1.1.2647 - Added
- 1.2.2753 - Icons of spacer armor now display as off-white instead of dark gray.
- 1.3.3066 - Samurai Helmet variant added.
- Possibly 1.5 - Samurai helmets can now generate when crafted, instead of only when generating in trade or as loot.
See Also[edit]
- Marine helmet - the base model. Identical protection, but not acceptable to nobles and offers no improvement to psychic abilities.