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− | weapons section of [[defense tactic]]s is ~21000 bytes
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| old d.tactics is @ ~140,000 views | | old d.tactics is @ ~140,000 views |
Revision as of 10:09, 2 June 2018
This user is a certified Dataminer.
template
http://rimworldwiki.com/index.php?title=Template:Nav/guides
http://rimworldwiki.com/wiki/Category:Page_Deletion
save file
C:\Users\%username%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves
°C
old d.tactics is @ ~140,000 views
image cropping flavor text
- oof ow my borders
- did you know that cropping images appropriately reduces size and user annoyance by more than 50%?
- image- cropped (some random player)
- pills that makes you stare at cropped images
- wildfire burnt off part of the image
- Orders
- Deconstruct • Mine • Haul things • Cut plants • Harvest • Chop Wood • Hunt • Slaughter • Tame • Uninstall • Claim • Strip • Rearm Trap • Open • Plan (Remove Plans)
- Zone/Area
- Stockpile zone • Dumping stockpile zone • Growing zone • Allowed area • Home area • Build roof area • Remove roof area • Snow clear area
- Structure
- Animal flap • Autodoor • Bridge • Column • Door • Fence • Fence gate • Ornate door • Wall • Security door
- Related
- Roof
- Production | Neolithic
- Art bench • Brewery • Butcher spot • Butcher table • Campfire • Crafting spot • Fueled stove • Fermenting barrel • Simple research bench
- Medieval
- Fueled smithy • Hand tailor bench • Stonecutter's table
- Industrial
- Biofuel refinery • Deep drill • Drug lab • Electric crematorium • Electric smelter • Electric smithy • Electric stove • Electric tailor bench • Fabrication bench • Hi-tech research bench • Hydroponics basin • Machining table • Nutrient paste dispenser (Hopper)
- Related
- Bioferrite shaper • Serum lab
- Furniture
- Animal bed • Animal sleeping box • Animal sleeping spot • Bedroll (Double) • Plant pot • Sculptures (Small, Large, Grand, Terror ) • Sleeping spot (Double, Baby ) • Stool • Table (1x2, 2x2, 2x4, 3x3) • Torch lamp • Wall torch lamp • Wall lamp • Animus stone • Darktorch • Fungus darktorch • Crib
- Complex Furniture
- Armchair • Bed (Double) • Bookcase (Small) • Couch • Dining chair • Dresser • End table • Royal bed • Shelf (Small) • Brazier (Darklight ) • Drape • Grand meditation throne • Meditation throne • Slab bed (Double) • Baby decoration • Blackboard • School desk • Toy box
- (research)
- Flood light • Hospital bed • Standing lamp • Sun lamp • Bonsai pot
- (uncraftable)
- Urn • Blood torch
- Power
- Power conduit (Hidden, Waterproof) • Power switch • Wood-fired generator • Chemfuel powered generator • Wind turbine
- (research)
- Battery • Geothermal generator • Solar generator • Watermill generator • Toxifier generator • Bioferrite generator
- (uncraftable)
- Vanometric power cell • Unstable power cell
- Related
- Ship reactor • Electroharvester
- Security
- Barricade • Sandbags • Spike trap
- (research)
- Autocannon turret • Foam turret • Mini-turret • Rocketswarm launcher • Uranium slug turret • Mortar
- IEDs
- IED trap • IED incendiary trap • IED EMP trap • IED firefoam trap • IED smoke trap • IED antigrain warhead trap • IED tox trap • IED deadlife trap
- Related
- Antigrain warhead • EMP shell • Firefoam shell • High-explosive shell • Incendiary shell • Smoke shell • Tox shell • Deadlife shell
- Misc
- Caravan hitching spot • Egg box • Grave • Marriage spot • Party spot • Pen marker • Sarcophagus • Tool cabinet • Meditation spot • Nature shrine (Large, Small)
- (research)
- Comms console • Cryptosleep casket • Firefoam popper • Ground-penetrating scanner • Long-range mineral scanner • Moisture pump • Multi-analyzer • Orbital trade beacon • Pod launcher • Stele (Large, Grand) • Transport pod • Vitals monitor • Ship landing beacon
- Floors
- Burned floors (Carpet, Straw matting, Wood floor, Bioferrite plate) • Concrete • Flagstones (Sandstone, Granite, Limestone, Slate, Marble) • Gold tile • Paved tile • Silver tile • Steel tile • Sterile tile • Straw matting • Wood floor • Fungal gravel • Hex tile • Spikecore plates • Totemic boards
- (research)
- Carpet • Stone tiles (Sandstone, Granite, Limestone, Slate, Marble) • Fine carpets • Fine stone tiles (Sandstone, Granite, Limestone, Slate, Marble) • Hex carpet • Mindbend carpet • Morbid carpet • Morbid stone tiles (Sandstone, Granite, Limestone, Slate, Marble) • Spikecore stone tiles (Sandstone, Granite, Limestone, Slate, Marble) • Totemic stone tiles (Sandstone, Granite, Limestone, Slate, Marble) • Bioferrite plate
- Floor coverings
- Animalist slab (Medium, Broad) • Morbid slab (Medium, Broad) • Rustic rug (Medium, Broad) • Spikecore floor-star (Medium, Broad) • Totemic slab (Medium, Broad)
- Related
- Bridge • Smooth stone • Void metal
- Recreation
- Horseshoes pin (Colony) • Hoopstone ring (Tribal) • Game-of-Ur board (Tribal)
- Complex Furniture
- Billiards table • Chess table (Colony) • Poker table
- (research)
- Tube television • Flatscreen television • Harp • Harpsichord • Piano
- (trade)
- Megascreen television • Telescope
- Related
- Books (Novel • Schematic • Textbook • Tome) • Snowman
- Ship
- Ship structural beam • Ship cryptosleep casket • Ship computer core • Ship reactor • Ship engine • Sensor cluster
- Temperature
- Campfire • Heater • Cooler • Passive cooler • Vent
datamined
namespace RimWorld.Planet
{
public static class CaravanTicksPerMoveUtility
{
private const int DownedPawnMoveTicks = 450;
public const float CellToTilesConversionRatio = 190f;
public const int DefaultTicksPerMove = 2500;
public static int GetTicksPerMove(Caravan caravan)
{
if (caravan == null)
{
return 2500;
}
return CaravanTicksPerMoveUtility.GetTicksPerMove(caravan.PawnsListForReading);
}
public static int GetTicksPerMove(List<Pawn> pawns)
{
if (pawns.Any<Pawn>())
{
float num = 0f;
for (int i = 0; i < pawns.Count; i++)
{
int num2 = (!pawns[i].Downed) ? pawns[i].TicksPerMoveCardinal : 450;
num += (float)num2 / (float)pawns.Count;
}
num *= 190f;
return Mathf.Max(Mathf.RoundToInt(num), 1);
}
return 2500;
}
}
}