Difference between revisions of "User:PigeonGuru/Sandbox"

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{{nav|quest}}
 
{{nav|quest}}
  
= Ice Sheet Guide neo =
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= Ice sheet guide (old) =  
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{|style="border-left:solid 10px Aqua;border-right:solid 10px Aqua;border-top:solid 20px Aqua;border-bottom:solid 20px Aqua; background-color: LightCyan; " align="center"
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|
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<font size="4"><center>[[File:Snowman.png]] '''This guide was written on a timeline fashion so that your story can go parallel with the content of this page.''' [[File:Snowman.png]]</center></font size>
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== Before the start ==
 +
 
 +
You can opt to sweeten your survival experience with a combination of well-picked colonists and landing spot, or choose to go hard and randomise everything. The below assumes you are going for the former.
 +
 
 +
=== Landing site ===
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 +
[[File:icesheetsite.png|300px|thumb|right|Example good landing site.]]
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 +
In all maps you should choose your landing site carefully to increases your chances of survival. You want to build a colony in an area with some of the following characteristics:
 +
 
 +
* Near to tundra (faster moving around)
 +
* Near to a friendly faction base (faster trading)
 +
* Near to a road (faster moving around)
 +
* Without many mountains around (faster moving around)
 +
* With coast (to turn into large growing areas later)
 +
* With [[caves]] (early food source)
 +
 
 +
Ice sheets do not have roads or rivers, but that does not mean you can not settle close to a road. While you should not be surrounded by mountains, the landing site itself can be mountainous.
 +
 
 +
You do not need to land in an area in all those characteristics, but try to get as many of them as you can.
 +
 
 +
=== Starting colonists ===
 +
 
 +
Ice sheet is so harsh that you will have to resort to cannibalism, so you may want to have a crew that can tolerate that. That means having one butcher that does not mind butchering people and everyone resistant to mental breaks.
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 +
{{see also|Traits}}
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Your butcher should be either Cannibal, Bloodlust or Psychopath.
 +
 
 +
All your crew should ideally be either Cannibal, Sanguine, Optimist, Iron-Willed, Steadfast or Masochist with scars. Couples also enjoy extra happiness so try to bring couples instead of bachelors, likewise Beautiful and Pretty colonists are also good since they are more likely to fall in love with someone.
 +
 
 +
Surely you do not need to have all five starting colonists with those characteristics, but the more resistant colonists you have the better.
 +
 
 +
== Start ==
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 +
* Pause the game immediately and check the size of the [[ancient shrine]], the bigger it is, the more [[cryptosleep casket]]s it "may" be hosting.
 +
* Spot all steam geysers.
 +
* Pick an ancient ruin big enough to host your 5 characters leaving enough space for a [[butcher table]] and a [[research bench]], plus a campfire. Nothing else for the first quarter of the year. You should be able to finish electricity research in 2 seasons more or less (30 ~ 40 days). From the second quarter, you can build tables and chairs.
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<gallery widths="300px" heights="300px" class="center" mode="nolines">
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File:Screen Shot 2017-07-03 at 6.54.51.png|'''Ideal start corner that contains all: Ancient ruin next to the ancient structure plus two steam geysers'''
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File:Base with 2 steams geyser rooms connected by corridor and two airlock gates connecting to ancient ruin.png|'''Base with 2 steams geyser rooms connected by corridor and two airlock gates connecting to ancient ruin'''
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File:Long 40 days for Electricity.png|'''Party composition that took 40 days to research Electricity had 3 characters with skill level 0, and 2 characters with skill level 2 (none of them with [[Skills#Passion|any passion]], no need to be selective at character creation stage)'''
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</gallery>
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* Analyze your team, set their priorities. Haul everything towards your chosen ruin and don't use wood at all except for the campfire.
 +
* Start mining steel as your main construction material or begin caving in. Play as minimalistic as possible.
 +
* All you have to do at first is just research electricity. You don't need to build a fortress yet.
 +
* Set an animal zone away from your food, you don't want them eating your food as you can't win the game with pets alone. Let them all die of starvation, sorry. Starving pets are excellent lures for predators and while wild animals attack your pets, they won't turn their hunger rage towards you and you can attack them without danger, so long as their target is mid to big size (terriers die in a bear hit or two).
 +
[[File:Terrier bait to lure a cougar.png|400px]]
 +
 
 +
* Gather enough steel to build walls and several deadfall traps by setting everyone to mine. Use terrain features to get the smallest home you can make besides the initial ancient ruin rebuilding that is.
 +
* Hunt every time you see meat, as animals have the tendency to leave the map and won't remain roaming around long. When you find one snow hare, you find the others. Double click on zoomed out view to reduce time spent on searching.
 +
* Always keep an eye on the polar beer food bar.

Revision as of 13:56, 5 September 2018

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PigeonGuru, Strategist { talk | contribs }



old d.tactics is @ ~140,000 views



Ice sheet guide (old)

Snowman.png This guide was written on a timeline fashion so that your story can go parallel with the content of this page. Snowman.png

Before the start

You can opt to sweeten your survival experience with a combination of well-picked colonists and landing spot, or choose to go hard and randomise everything. The below assumes you are going for the former.

Landing site

Example good landing site.

In all maps you should choose your landing site carefully to increases your chances of survival. You want to build a colony in an area with some of the following characteristics:

  • Near to tundra (faster moving around)
  • Near to a friendly faction base (faster trading)
  • Near to a road (faster moving around)
  • Without many mountains around (faster moving around)
  • With coast (to turn into large growing areas later)
  • With caves (early food source)

Ice sheets do not have roads or rivers, but that does not mean you can not settle close to a road. While you should not be surrounded by mountains, the landing site itself can be mountainous.

You do not need to land in an area in all those characteristics, but try to get as many of them as you can.

Starting colonists

Ice sheet is so harsh that you will have to resort to cannibalism, so you may want to have a crew that can tolerate that. That means having one butcher that does not mind butchering people and everyone resistant to mental breaks.

Your butcher should be either Cannibal, Bloodlust or Psychopath.

All your crew should ideally be either Cannibal, Sanguine, Optimist, Iron-Willed, Steadfast or Masochist with scars. Couples also enjoy extra happiness so try to bring couples instead of bachelors, likewise Beautiful and Pretty colonists are also good since they are more likely to fall in love with someone.

Surely you do not need to have all five starting colonists with those characteristics, but the more resistant colonists you have the better.

Start

  • Pause the game immediately and check the size of the ancient shrine, the bigger it is, the more cryptosleep caskets it "may" be hosting.
  • Spot all steam geysers.
  • Pick an ancient ruin big enough to host your 5 characters leaving enough space for a butcher table and a research bench, plus a campfire. Nothing else for the first quarter of the year. You should be able to finish electricity research in 2 seasons more or less (30 ~ 40 days). From the second quarter, you can build tables and chairs.
  • Analyze your team, set their priorities. Haul everything towards your chosen ruin and don't use wood at all except for the campfire.
  • Start mining steel as your main construction material or begin caving in. Play as minimalistic as possible.
  • All you have to do at first is just research electricity. You don't need to build a fortress yet.
  • Set an animal zone away from your food, you don't want them eating your food as you can't win the game with pets alone. Let them all die of starvation, sorry. Starving pets are excellent lures for predators and while wild animals attack your pets, they won't turn their hunger rage towards you and you can attack them without danger, so long as their target is mid to big size (terriers die in a bear hit or two).

Terrier bait to lure a cougar.png

  • Gather enough steel to build walls and several deadfall traps by setting everyone to mine. Use terrain features to get the smallest home you can make besides the initial ancient ruin rebuilding that is.
  • Hunt every time you see meat, as animals have the tendency to leave the map and won't remain roaming around long. When you find one snow hare, you find the others. Double click on zoomed out view to reduce time spent on searching.
  • Always keep an eye on the polar beer food bar.