Difference between revisions of "Tribal headdress"
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− | + | {{infobox main | |
| name = Tribal headdress | | name = Tribal headdress | ||
|image = Tribal headdress.png|Tribal headdress | |image = Tribal headdress.png|Tribal headdress | ||
Line 8: | Line 8: | ||
| deterioration = 2.5 | | deterioration = 2.5 | ||
| flammability = 1 | | flammability = 1 | ||
− | | production facility 1= Crafting spot | + | | production facility 1 = Crafting spot |
− | | production facility 2= Hand tailor bench | + | | production facility 2 = Hand tailor bench |
− | | production facility 3= Electric tailor bench | + | | production facility 3 = Electric tailor bench |
| work to make = 6000 | | work to make = 6000 | ||
| resource 1 = Stuff | | resource 1 = Stuff | ||
Line 29: | Line 29: | ||
| defaultOutfitTags = Worker | | defaultOutfitTags = Worker | ||
}} | }} | ||
− | The '''tribal headdress''' is a tribal clothing item that | + | The '''tribal headdress''' is a tribal [[clothing]] item that covers the head. It provides a +15% increase to [[Social Impact]], minimal armor for the head and ears, and modest insulation. |
+ | |||
==Acquisition== | ==Acquisition== | ||
− | Tribal headdresses can only be made by tribal factions. | + | Tribal headdresses can be crafted at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] of {{P|Skill 1 Level}}. [[Leathers]] can't be used to craft tribal headdresses. Tribal headdresses can only be made by tribal factions. |
− | They can be | + | They can also be [[Trade|purchased]] from [[Tribal]] traders, or obtained from the following [[raider]] kinds: |
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Raider Kind !! Chance !! Average Quality !! Health | ||
+ | |- | ||
+ | | [[Tribes#Trader|Trader]] || 100% || Normal || 50-180% | ||
+ | |- | ||
+ | | [[Tribes#Archer chief|Archer chief]] || 100% || Normal || 100% | ||
+ | |- | ||
+ | | [[Tribes#Berserker chief|Berserker chief]] || 100% || Normal || 100% | ||
+ | |} | ||
− | Tribal | + | == Summary == |
+ | {{See also|Social Impact}} | ||
+ | Tribal headdresses offers a 15% increase to [[Social Impact]]. '''Nota bene:''' Social impact predominately affects the [[Social|Opinion]] bonuses and maluses pawn interactions can create, the success chance of [[Titles#Speeches|Speeches]]{{RoyaltyIcon}} and some [[ritual]]s{{IdeologyIcon}}. It does '''NOT''' affect [[trade]] prices as that is instead dependent on [[Trade Price Improvement]], nor does it affect [[prisoner]] recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on [[Negotiation Ability]]. | ||
==Analysis== | ==Analysis== | ||
+ | {{Stub|section=1|reason=Analysis lacking effects of Social Impact, comparison vs helmets and Royalty & Ideology Hats, and overall value proposition}} | ||
Tribal headdresses are strictly worse than [[bowler hat]]s. Bowler hats require significantly less work (30 vs. 100) and significantly fewer materials (20 vs 50) to craft, while offering better insulation from heat (40% vs. 15%) and identical bonuses to social impact. | Tribal headdresses are strictly worse than [[bowler hat]]s. Bowler hats require significantly less work (30 vs. 100) and significantly fewer materials (20 vs 50) to craft, while offering better insulation from heat (40% vs. 15%) and identical bonuses to social impact. | ||
Revision as of 12:06, 17 February 2022
Tribal headdress
Elegant traditional garb, often with religious significance. Improves social impact.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.1×
- Insulation Factor - Heat
- 0.15×
- Armor Factor - Sharp
- 0.20
- Armor Factor - Blunt
- 0.20
- Armor Factor - Heat
- 0.20
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- thingCategories
- Headgear
- defaultOutfitTags
- Worker
The tribal headdress is a tribal clothing item that covers the head. It provides a +15% increase to Social Impact, minimal armor for the head and ears, and modest insulation.
Acquisition
Tribal headdresses can be crafted at a Crafting spot, Hand tailor bench, or Electric tailor bench. They require 50 Stuff (Fabric), 6,000 ticks (1.67 mins) of work, and a Crafting of 4. Leathers can't be used to craft tribal headdresses. Tribal headdresses can only be made by tribal factions.
They can also be purchased from Tribal traders, or obtained from the following raider kinds:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Trader | 100% | Normal | 50-180% |
Archer chief | 100% | Normal | 100% |
Berserker chief | 100% | Normal | 100% |
Summary
Tribal headdresses offers a 15% increase to Social Impact. Nota bene: Social impact predominately affects the Opinion bonuses and maluses pawn interactions can create, the success chance of Speeches and some rituals. It does NOT affect trade prices as that is instead dependent on Trade Price Improvement, nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Analysis lacking effects of Social Impact, comparison vs helmets and Royalty & Ideology Hats, and overall value proposition. |
Tribal headdresses are strictly worse than bowler hats. Bowler hats require significantly less work (30 vs. 100) and significantly fewer materials (20 vs 50) to craft, while offering better insulation from heat (40% vs. 15%) and identical bonuses to social impact.
Tribal headdresses are a poor substitute for proper winter headgear, but are the best option without complex clothing researched.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Alpaca wool Tribal headdress | 7.2% | 0% | 22% | 100 | -3 °C (-5.4 °F) | +2.4 °C (4.3 °F) | 210 |
Bison wool Tribal headdress | 7.2% | 0% | 22% | 100 | -2.6 °C (-4.7 °F) | +1.8 °C (3.2 °F) | 157 |
Cloth Tribal headdress | 7.2% | 0% | 3.6% | 100 | -1.8 °C (-3.2 °F) | +2.7 °C (4.9 °F) | 97 |
Devilstrand Tribal headdress | 28% | 7.2% | 60% | 130 | -2 °C (-3.6 °F) | +3.6 °C (6.5 °F) | 295 |
Hyperweave Tribal headdress | 40% | 10.8% | 57.6% | 240 | -2.6 °C (-4.7 °F) | +3.9 °C (7 °F) | 470 |
Megasloth wool Tribal headdress | 16% | 0% | 22% | 100 | -3.4 °C (-6.1 °F) | +1.8 °C (3.2 °F) | 157 |
Muffalo wool Tribal headdress | 7.2% | 0% | 22% | 100 | -2.8 °C (-5 °F) | +1.8 °C (3.2 °F) | 157 |
Sheep wool Tribal headdress | 7.2% | 0% | 22% | 100 | -2.6 °C (-4.7 °F) | +1.5 °C (2.7 °F) | 157 |
Synthread Tribal headdress | 18.8% | 5.2% | 18% | 130 | -2.2 °C (-4 °F) | +3.3 °C (5.9 °F) | 220 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- 0.18.1722 - Added.