Difference between revisions of "Blindfold"

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{{Ideology}}{{Stub}}{{infobox main
+
{{Ideology}}
 +
{{Infobox main
 
| name = Blindfold
 
| name = Blindfold
| image = Blindfold.png|Blindfold
+
| image = Blindfold.png
 
| description = A long strip of cloth that is wrapped over the eyes to block vision.
 
| description = A long strip of cloth that is wrapped over the eyes to block vision.
 
| type = Gear
 
| type = Gear
 
| type2 = Clothing
 
| type2 = Clothing
 +
| tech level = Medieval
 
| hp = 80
 
| hp = 80
 
| production facility 1 = Hand tailor bench
 
| production facility 1 = Hand tailor bench
 
| production facility 2 = Electric tailor bench
 
| production facility 2 = Electric tailor bench
 
| work to make = 1200
 
| work to make = 1200
 +
| work speed stat = General Labor Speed
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 20
 
| resource 1 amount = 20
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| armorbluntfactor = 0.1
 
| armorbluntfactor = 0.1
 
| armorheatfactor = 0.1
 
| armorheatfactor = 0.1
 +
| lifestage = Adult
 +
| clothing for nudity = False
 
| coverage = Left Eye, Right Eye
 
| coverage = Left Eye, Right Eye
 
| layer = Eyes
 
| layer = Eyes
 +
| has quality = true
 
| mass base = 0.07
 
| mass base = 0.07
| thingCategories =
+
| tradeTags = Clothing
| tags =
 
| defaultOutfitTags =  
 
 
| page verified for version = 1.3.3066
 
| page verified for version = 1.3.3066
 
}}
 
}}
'''Blindfolds''' are a form of [[clothing]] added by the [[Ideology DLC]]. Makes some pawns happy based on <conditions> and prevents them from [[Sight|seeing]].
+
'''Blindfolds''' are a form of [[clothing]] added by the [[Ideology DLC]] that reduces [[Sight]] and pleases [[ideoligion]]s that venerate blindness.
  
==Acquisition==
+
== Acquisition ==
?
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Blindfolds can only be crafted by a pawn with the [[Blindsight]] meme. {{Acquisition}}
  
Requires the Blindsight meme to craft.
 
 
== Summary ==
 
== Summary ==
{{Stub|section=1|reason=Need Precept information}}
+
Wearing a blindfold inflicts the "Blindfolded" hediff, setting [[Sight]] to a maximum of {{Bad|20%}}. As with any other effect that would reduce to sight to {{Bad|20%}}, this results in a {{+|30%}} bonus to [[psychic sensitivity]]. Note that this only sets a maximum bound, it does not set the actual value - if other conditions would force wearer's Sight below {{Bad|20%}}, they will still do so while wearing the blindfold.
Wearing a blindfold inflicts the "Blindfolded" hediff, setting [[Sight]] to a maximum of 20%. As with any other effect that would reduce to sight to 20%, this results in a +30% bonus to [[psychic sensitivity]]. Note that this only sets a maximum bound, it does not set the actual value - if other conditions would force wearer's Sight below 20%, they will still do so while wearing the blindfold.
 
  
The blindfold is also unique in that it occupies the [[Apparel layers|Eye layer]], which no other apparel does. This allows it to stack protection with Headgear layer items that also cover the eyes, such as [[power armor]] helmets. As the Eye layer is considered to be over the Headgear layer, the blindfold will attempt to [[Apparel#Protection|mitigate or negate]] damage, and thus take damage to its {{HP}}, before headgear items do.
+
Wearing a blindfold will satisfy a pawn with a [[Blindsight]] ideology. Pawns who believe in the blindsight meme will get a {{+|2}} [[mood]] offset from wearing a blindfold.
  
==Analysis==
+
The blindfold is also unique in that it occupies the [[Apparel layers|eye layer]], which no other apparel does. This allows it to stack protection with Headgear layer items that also cover the eyes, such as [[power armor]] helmets. As the Eye layer is considered to be over the Headgear layer, the blindfold will attempt to [[Apparel#Protection|mitigate or negate]] damage, and thus take damage to its {{HP}}, before headgear items do.
?
+
 
{{Apparel Material Table}}
+
== Analysis ==
==Version history==
+
The blindfold will not get much use outside of colonies using the blindsight meme. While it does increase a pawn's [[psychic sensitivity]], the {{Bad|-80%}} sight offset is crippling in battle and significantly impairs a pawn's ability to work. A pacifistic psycaster, or a psycaster equipped with an eltex staff (itself a poor weapon) and supported by other pawns can make some use of the higher [[Psycasts#Neural_Heat|neural heat]] limit offered by this item. Outside of combat, barring a blindsight ideology, the blindfold should be removed in order to limit work speed and efficiency penalties.
 +
 
 +
{{Apparel Stats Table}}
 +
 
 +
== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
* [[Version/1.3.3080|1.3.3080]] - can now be worn by pawns without eyes.
+
* [[Version/1.3.3080|1.3.3080]] - Can now be worn by pawns without eyes.
  
 +
{{Nav|clothing|wide}}
 
[[Category:Clothing]]
 
[[Category:Clothing]]
{{nav|clothing|wide}}
 

Latest revision as of 08:34, 24 June 2024

Blindfold

Blindfold

A long strip of cloth that is wrapped over the eyes to block vision.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.07 kg
HP
80

Apparel

Insulation Factor - Cold
0.35×
Insulation Factor - Heat
Armor Factor - Sharp
0.1
Armor Factor - Blunt
0.1
Armor Factor - Heat
0.1
Clothing For Nudity
False
Lifestage
Adult
Coverage
Left Eye, Right Eye
Layer
Eyes

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
1,200 ticks (20 secs)
Work Speed Stat
General Labor Speed
Stuff Tags
Fabric
Resources to make
Stuff 20
Technical
Has Quality
True
tradeTags
Clothing


Blindfolds are a form of clothing added by the Ideology DLC that reduces Sight and pleases ideoligions that venerate blindness.

Acquisition[edit]

Blindfolds can only be crafted by a pawn with the Blindsight meme. Blindfolds can be crafted at a hand tailor bench or electric tailor bench, each requiring Stuff 20 Stuff (Fabric) and 1,200 ticks (20 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material.

Summary[edit]

Wearing a blindfold inflicts the "Blindfolded" hediff, setting Sight to a maximum of 20%. As with any other effect that would reduce to sight to 20%, this results in a +30% bonus to psychic sensitivity. Note that this only sets a maximum bound, it does not set the actual value - if other conditions would force wearer's Sight below 20%, they will still do so while wearing the blindfold.

Wearing a blindfold will satisfy a pawn with a Blindsight ideology. Pawns who believe in the blindsight meme will get a +2 mood offset from wearing a blindfold.

The blindfold is also unique in that it occupies the eye layer, which no other apparel does. This allows it to stack protection with Headgear layer items that also cover the eyes, such as power armor helmets. As the Eye layer is considered to be over the Headgear layer, the blindfold will attempt to mitigate or negate damage, and thus take damage to its HP, before headgear items do.

Analysis[edit]

The blindfold will not get much use outside of colonies using the blindsight meme. While it does increase a pawn's psychic sensitivity, the −80% sight offset is crippling in battle and significantly impairs a pawn's ability to work. A pacifistic psycaster, or a psycaster equipped with an eltex staff (itself a poor weapon) and supported by other pawns can make some use of the higher neural heat limit offered by this item. Outside of combat, barring a blindsight ideology, the blindfold should be removed in order to limit work speed and efficiency penalties.

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Blindfold Blindfold Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Awful Alpaca wool Alpaca wool 2.16% 0% 6.6% 80 -8.4 °C (-15.1 °F) +0 °C (0 °F) 40 Silver
    Awful Bison wool Bison wool 2.16% 0% 6.6% 80 -7.28 °C (-13.1 °F) +0 °C (0 °F) 29 Silver
    Awful Cloth Cloth 2.16% 0% 1.08% 80 -5.04 °C (-9.1 °F) +0 °C (0 °F) 17 Silver
    Awful Devilstrand Devilstrand 8.4% 2.16% 18% 104 -5.6 °C (-10.1 °F) +0 °C (0 °F) 57 Silver
    Awful Hyperweave Hyperweave 12% 3.24% 17.28% 192 -7.28 °C (-13.1 °F) +0 °C (0 °F) 92 Silver
    Awful Megasloth wool Megasloth wool 4.8% 0% 6.6% 80 -9.52 °C (-17.1 °F) +0 °C (0 °F) 29 Silver
    Awful Muffalo wool Muffalo wool 2.16% 0% 6.6% 80 -7.84 °C (-14.1 °F) +0 °C (0 °F) 29 Silver
    Awful Sheep wool Sheep wool 2.16% 0% 6.6% 80 -7.28 °C (-13.1 °F) +0 °C (0 °F) 29 Silver
    Awful Synthread Synthread 5.64% 1.56% 5.4% 104 -6.16 °C (-11.1 °F) +0 °C (0 °F) 42 Silver
    Poor Alpaca wool Alpaca wool 2.88% 0% 8.8% 80 -9.45 °C (-17 °F) +0 °C (0 °F) 60 Silver
    Poor Bison wool Bison wool 2.88% 0% 8.8% 80 -8.19 °C (-14.7 °F) +0 °C (0 °F) 44 Silver
    Poor Cloth Cloth 2.88% 0% 1.44% 80 -5.67 °C (-10.2 °F) +0 °C (0 °F) 26 Silver
    Poor Devilstrand Devilstrand 11.2% 2.88% 24% 104 -6.3 °C (-11.3 °F) +0 °C (0 °F) 86 Silver
    Poor Hyperweave Hyperweave 16% 4.32% 23.04% 192 -8.19 °C (-14.7 °F) +0 °C (0 °F) 138 Silver
    Poor Megasloth wool Megasloth wool 6.4% 0% 8.8% 80 -10.71 °C (-19.3 °F) +0 °C (0 °F) 44 Silver
    Poor Muffalo wool Muffalo wool 2.88% 0% 8.8% 80 -8.82 °C (-15.9 °F) +0 °C (0 °F) 44 Silver
    Poor Sheep wool Sheep wool 2.88% 0% 8.8% 80 -8.19 °C (-14.7 °F) +0 °C (0 °F) 44 Silver
    Poor Synthread Synthread 7.52% 2.08% 7.2% 104 -6.93 °C (-12.5 °F) +0 °C (0 °F) 63 Silver
    Normal Alpaca wool Alpaca wool 3.6% 0% 11% 80 -10.5 °C (-18.9 °F) +0 °C (0 °F) 80 Silver
    Normal Bison wool Bison wool 3.6% 0% 11% 80 -9.1 °C (-16.4 °F) +0 °C (0 °F) 58 Silver
    Normal Cloth Cloth 3.6% 0% 1.8% 80 -6.3 °C (-11.3 °F) +0 °C (0 °F) 34 Silver
    Normal Devilstrand Devilstrand 14% 3.6% 30% 104 -7 °C (-12.6 °F) +0 °C (0 °F) 114 Silver
    Normal Hyperweave Hyperweave 20% 5.4% 28.8% 192 -9.1 °C (-16.4 °F) +0 °C (0 °F) 184 Silver
    Normal Megasloth wool Megasloth wool 8% 0% 11% 80 -11.9 °C (-21.4 °F) +0 °C (0 °F) 58 Silver
    Normal Muffalo wool Muffalo wool 3.6% 0% 11% 80 -9.8 °C (-17.6 °F) +0 °C (0 °F) 58 Silver
    Normal Sheep wool Sheep wool 3.6% 0% 11% 80 -9.1 °C (-16.4 °F) +0 °C (0 °F) 58 Silver
    Normal Synthread Synthread 9.4% 2.6% 9% 104 -7.7 °C (-13.9 °F) +0 °C (0 °F) 84 Silver
    Good Alpaca wool Alpaca wool 4.14% 0% 12.65% 80 -11.55 °C (-20.8 °F) +0 °C (0 °F) 100 Silver
    Good Bison wool Bison wool 4.14% 0% 12.65% 80 -10.01 °C (-18 °F) +0 °C (0 °F) 73 Silver
    Good Cloth Cloth 4.14% 0% 2.07% 80 -6.93 °C (-12.5 °F) +0 °C (0 °F) 43 Silver
    Good Devilstrand Devilstrand 16.1% 4.14% 34.5% 104 -7.7 °C (-13.9 °F) +0 °C (0 °F) 143 Silver
    Good Hyperweave Hyperweave 23% 6.21% 33.12% 192 -10.01 °C (-18 °F) +0 °C (0 °F) 230 Silver
    Good Megasloth wool Megasloth wool 9.2% 0% 12.65% 80 -13.09 °C (-23.6 °F) +0 °C (0 °F) 73 Silver
    Good Muffalo wool Muffalo wool 4.14% 0% 12.65% 80 -10.78 °C (-19.4 °F) +0 °C (0 °F) 73 Silver
    Good Sheep wool Sheep wool 4.14% 0% 12.65% 80 -10.01 °C (-18 °F) +0 °C (0 °F) 73 Silver
    Good Synthread Synthread 10.81% 2.99% 10.35% 104 -8.47 °C (-15.2 °F) +0 °C (0 °F) 105 Silver
    Excellent Alpaca wool Alpaca wool 4.68% 0% 14.3% 80 -12.6 °C (-22.7 °F) +0 °C (0 °F) 120 Silver
    Excellent Bison wool Bison wool 4.68% 0% 14.3% 80 -10.92 °C (-19.7 °F) +0 °C (0 °F) 87 Silver
    Excellent Cloth Cloth 4.68% 0% 2.34% 80 -7.56 °C (-13.6 °F) +0 °C (0 °F) 51 Silver
    Excellent Devilstrand Devilstrand 18.2% 4.68% 39% 104 -8.4 °C (-15.1 °F) +0 °C (0 °F) 171 Silver
    Excellent Hyperweave Hyperweave 26% 7.02% 37.44% 192 -10.92 °C (-19.7 °F) +0 °C (0 °F) 275 Silver
    Excellent Megasloth wool Megasloth wool 10.4% 0% 14.3% 80 -14.28 °C (-25.7 °F) +0 °C (0 °F) 87 Silver
    Excellent Muffalo wool Muffalo wool 4.68% 0% 14.3% 80 -11.76 °C (-21.2 °F) +0 °C (0 °F) 87 Silver
    Excellent Sheep wool Sheep wool 4.68% 0% 14.3% 80 -10.92 °C (-19.7 °F) +0 °C (0 °F) 87 Silver
    Excellent Synthread Synthread 12.22% 3.38% 11.7% 104 -9.24 °C (-16.6 °F) +0 °C (0 °F) 126 Silver
    Masterwork Alpaca wool Alpaca wool 5.22% 0% 15.95% 80 -15.75 °C (-28.4 °F) +0 °C (0 °F) 200 Silver
    Masterwork Bison wool Bison wool 5.22% 0% 15.95% 80 -13.65 °C (-24.6 °F) +0 °C (0 °F) 146 Silver
    Masterwork Cloth Cloth 5.22% 0% 2.61% 80 -9.45 °C (-17 °F) +0 °C (0 °F) 86 Silver
    Masterwork Devilstrand Devilstrand 20.3% 5.22% 43.5% 104 -10.5 °C (-18.9 °F) +0 °C (0 °F) 285 Silver
    Masterwork Hyperweave Hyperweave 29% 7.83% 41.76% 192 -13.65 °C (-24.6 °F) +0 °C (0 °F) 460 Silver
    Masterwork Megasloth wool Megasloth wool 11.6% 0% 15.95% 80 -17.85 °C (-32.1 °F) +0 °C (0 °F) 146 Silver
    Masterwork Muffalo wool Muffalo wool 5.22% 0% 15.95% 80 -14.7 °C (-26.5 °F) +0 °C (0 °F) 146 Silver
    Masterwork Sheep wool Sheep wool 5.22% 0% 15.95% 80 -13.65 °C (-24.6 °F) +0 °C (0 °F) 146 Silver
    Masterwork Synthread Synthread 13.63% 3.77% 13.05% 104 -11.55 °C (-20.8 °F) +0 °C (0 °F) 210 Silver
    Legendary Alpaca wool Alpaca wool 6.48% 0% 19.8% 80 -18.9 °C (-34 °F) +0 °C (0 °F) 400 Silver
    Legendary Bison wool Bison wool 6.48% 0% 19.8% 80 -16.38 °C (-29.5 °F) +0 °C (0 °F) 290 Silver
    Legendary Cloth Cloth 6.48% 0% 3.24% 80 -11.34 °C (-20.4 °F) +0 °C (0 °F) 172 Silver
    Legendary Devilstrand Devilstrand 25.2% 6.48% 54% 104 -12.6 °C (-22.7 °F) +0 °C (0 °F) 570 Silver
    Legendary Hyperweave Hyperweave 36% 9.72% 51.84% 192 -16.38 °C (-29.5 °F) +0 °C (0 °F) 920 Silver
    Legendary Megasloth wool Megasloth wool 14.4% 0% 19.8% 80 -21.42 °C (-38.6 °F) +0 °C (0 °F) 290 Silver
    Legendary Muffalo wool Muffalo wool 6.48% 0% 19.8% 80 -17.64 °C (-31.8 °F) +0 °C (0 °F) 290 Silver
    Legendary Sheep wool Sheep wool 6.48% 0% 19.8% 80 -16.38 °C (-29.5 °F) +0 °C (0 °F) 290 Silver
    Legendary Synthread Synthread 16.92% 4.68% 16.2% 104 -13.86 °C (-24.9 °F) +0 °C (0 °F) 420 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]