Difference between revisions of "Mechlord helmet"

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{{Biotech}}
 
{{Biotech}}
{{Stub}}
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{{Infobox main
{{infobox main
 
 
| name = Mechlord helmet
 
| name = Mechlord helmet
 
| image = MechlordHelmet.png
 
| image = MechlordHelmet.png
| description =  
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| description = A heavy plasteel-weave helmet packed with mechanitor-assistance gear. The mechlord helmet dramatically amplifies a mechanitor's bandwidth, but is somewhat less protective than dedicated heavy armor.
 
| type = Gear
 
| type = Gear
| type2 =  
+
| type2 = Armor
| tech level =  
+
| tech level = Spacer
| hp =  
+
| hp = 240
| mass base =  
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| mass base = 0.08
| production facility 1 =  
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| production facility 1 = Fabrication bench
 
| production facility 2 =  
 
| production facility 2 =  
| research =  
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| research = Ultra mechtech
| work to make =  
+
| work to make = 15750
| resource 1 =  
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| work speed stat = General Labor Speed
| resource 1 amount =  
+
| resource 1 = Plasteel
| stuff tags =  
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| resource 1 amount = 120
| armorsharpfactor=  
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| resource 2 = Advanced component
| armorbluntfactor=  
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| resource 2 amount = 6
| armorheatfactor=  
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| resource 3 = Nano structuring chip
| insulationcoldfactor =  
+
| resource 3 amount = 2
| insulationheatfactor =  
+
| skill 1 = Crafting
| coverage =  
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| skill 1 level = 7
| layer =  
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| armorsharp = 92
 +
| armorblunt = 40
 +
| armorheat = 46
 +
| insulationcold = 4
 +
| insulationheat = 2
 +
| lifestage = Adult
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| coverage = Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw
 +
| layer = Headgear
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| has quality = true
 
| thingCategories =  
 
| thingCategories =  
| tags =  
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| tags = RoyalTier7, Mechlord
 
| defaultOutfitTags =  
 
| defaultOutfitTags =  
 +
| page verified for version = 1.4.3525
 
}}
 
}}
 
The '''mechlord helmet''' is a piece of [[apparel]] added by the [[Biotech DLC]].  
 
The '''mechlord helmet''' is a piece of [[apparel]] added by the [[Biotech DLC]].  
  
 
== Acquisition ==
 
== Acquisition ==
Mechlord helmets can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
?
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Mechlord helmets have the same defensive stats as [[recon helmet]]s. The helmet itself has {{P|Max Hit Points Base}} {{HP}}, which is {{Good|{{%|{{P|Max Hit Points Base}}/{{Q|Recon helmet|Max Hit Points Base}} - 1 round 2}}}} higher than regular recon armor.
 +
 
 +
It increases a [[mechanitor]] wearer's [[bandwidth]] by {{+|12}} while decreasing any wearer's [[Shooting Accuracy]] by {{--|5}} and [[Melee Hit Chance]] by {{--|0.5}}. These stats are not impacted by [[quality]].
 +
 
 +
The mechlord helmet and its [[mechlord suit|associated armor]] meet the apparel requirements of all [[Titles|nobility]].{{RoyaltyIcon}}
 +
 
 
== Analysis ==
 
== Analysis ==
?
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{{Stub|section=1|reason=Caravans re bandnodes}}
{{Apparel Quality Table}}
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Providing the same armor and coverage as a [[recon helmet]] and providing debuffs to combat skills, while also offering the largest buff to bandwidth, the mechlord helmet is for [[mechanitor]]s that prefer to rely more heavily on their mechanoids to do the fighting instead of themselves. With the best armor ''and'' the best bandwidth of all the mechanitor headwear, it is the ultimate headpiece for them. It meets the apparel requirements of nobility as well.
 +
 
 +
As it deteriorates over time, and losing one means losing control of some of your mechanoids, make sure to have some way to replace one.
 +
 
 +
Comparison with a cataphract helmet and band nodes. 12 [[band node]]s and 4 [[chemfuel powered generator]]s will require 2,800 steel and 36 components. A cataphract helmet requires {{Required Resources|Cataphract helmet}}. These materials are much easier to obtain than nano structuring chips and extra advanced components required by the mechlord helmet. 12 band nodes also give fewer [[raid points]] than a mechlord's helmet. Also, a cataphract helmet gives more protection, and reduces the likelihood of losing a mechanitor due to an unlucky pilum to the head.
 +
 
 +
It is worth remembering that band nodes are vulnerable to solar flares. Since solar flares last less than one day, mechanoids do not run wild. But during a solar flare, colonies relying on combat mechanoids will be left without protection.
 +
 
 +
{{Apparel Stats Table}}
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
 +
* [[Version/1.4.3534|1.4.3534]] - Mechlord armor satisfies royal [[title]] requirements.{{RoyaltyIcon}}
  
{{nav|clothing|wide}}
+
{{Nav|clothing|wide}}
 +
[[Category:Armor]]

Latest revision as of 08:59, 24 June 2024

Mechlord helmet

Mechlord helmet

A heavy plasteel-weave helmet packed with mechanitor-assistance gear. The mechlord helmet dramatically amplifies a mechanitor's bandwidth, but is somewhat less protective than dedicated heavy armor.

Base Stats

Type
GearArmor
Tech Level
Spacer
Market Value
5335 Silver [Note]
Mass
0.08 kg
HP
240

Apparel

Insulation - Cold
°C (7.2 °F)
Insulation - Heat
°C (3.6 °F)
Armor - Sharp
92%
Armor - Blunt
40%
Armor - Heat
46%
Lifestage
Adult
Coverage
Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw
Layer
Headgear

Creation

Crafted At
Fabrication bench
Required Research
Ultra mechtech
Skill Required
Crafting 7
Work To Make
15,750 ticks (4.38 mins)
Work Speed Stat
General Labor Speed
Resources to make
Plasteel 120 + Advanced component 6 + Nano structuring chip 2
Technical
Has Quality
True
tags
RoyalTier7, Mechlord


The mechlord helmet is a piece of apparel added by the Biotech DLC.

Acquisition[edit]

Mechlord helmets can be crafted at a fabrication bench once the ultra mechtech research project has been completed. Note that this research requires a nano structuring chip to unlock. Each requires Plasteel 120 Plasteel, Advanced component 6 Advanced components, Nano structuring chip 2 Nano structuring chips, 15,750 ticks (4.38 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 7.

Summary[edit]

Mechlord helmets have the same defensive stats as recon helmets. The helmet itself has 240 HP, which is 100% higher than regular recon armor.

It increases a mechanitor wearer's bandwidth by +12 while decreasing any wearer's Shooting Accuracy by −5 and Melee Hit Chance by −0.5. These stats are not impacted by quality.

The mechlord helmet and its associated armor meet the apparel requirements of all nobility.Content added by the Royalty DLC

Analysis[edit]

Providing the same armor and coverage as a recon helmet and providing debuffs to combat skills, while also offering the largest buff to bandwidth, the mechlord helmet is for mechanitors that prefer to rely more heavily on their mechanoids to do the fighting instead of themselves. With the best armor and the best bandwidth of all the mechanitor headwear, it is the ultimate headpiece for them. It meets the apparel requirements of nobility as well.

As it deteriorates over time, and losing one means losing control of some of your mechanoids, make sure to have some way to replace one.

Comparison with a cataphract helmet and band nodes. 12 band nodes and 4 chemfuel powered generators will require 2,800 steel and 36 components. A cataphract helmet requires Plasteel 50 Plasteel, Advanced component 1 Advanced component. These materials are much easier to obtain than nano structuring chips and extra advanced components required by the mechlord helmet. 12 band nodes also give fewer raid points than a mechlord's helmet. Also, a cataphract helmet gives more protection, and reduces the likelihood of losing a mechanitor due to an unlucky pilum to the head.

It is worth remembering that band nodes are vulnerable to solar flares. Since solar flares last less than one day, mechanoids do not run wild. But during a solar flare, colonies relying on combat mechanoids will be left without protection.

Stats table

  • Mechlord helmet Mechlord helmet Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 55.2% 24% 27.6% 240 -3.2 °C (-5.8 °F) +1.6 °C (2.9 °F) 2665 Silver
    Poor 73.6% 32% 36.8% 240 -3.6 °C (-6.5 °F) +1.8 °C (3.2 °F) 4000 Silver
    Normal 92% 40% 46% 240 -4 °C (-7.2 °F) +2 °C (3.6 °F) 5335 Silver
    Good 105.8% 46% 52.9% 240 -4.4 °C (-7.9 °F) +2.2 °C (4 °F) 5835 Silver
    Excellent 119.6% 52% 59.8% 240 -4.8 °C (-8.6 °F) +2.4 °C (4.3 °F) 6335 Silver
    Masterwork 133.4% 58% 66.7% 240 -6 °C (-10.8 °F) +3 °C (5.4 °F) 7335 Silver
    Legendary 165.6% 72% 82.8% 240 -7.2 °C (-13 °F) +3.6 °C (6.5 °F) 8335 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]