Difference between revisions of "Eltex skullcap"
(19 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Royalty}} | + | {{Royalty}} |
− | |name = Eltex skullcap | + | {{Rewrite|reason=Format standardization - summary/analysis split}} |
− | |image = Eltex skullcap.png | + | {{Infobox main |
− | |description = A tight skullcap designed for psychic focusing. It provides no physical protection, but its special materials enhance the wearer's psychic sensitivity and dissipate neural heat. | + | | name = Eltex skullcap |
− | |type = Gear | + | | image = Eltex skullcap.png |
− | |type2 = Clothing | + | | description = A tight skullcap designed for psychic focusing. It provides no physical protection, but its special materials enhance the wearer's psychic sensitivity and dissipate neural heat. |
− | |hp = 80 | + | | type = Gear |
− | |mass base = 0.8 | + | | type2 = Clothing |
− | |marketvalue = 500 | + | | tech level = Ultra |
− | |armorblunt = 0 | + | | hp = 80 |
− | |armorsharp = 0 | + | | mass base = 0.8 |
− | |armorheat = 0 | + | | marketvalue = 500 |
− | | | + | | armorblunt = 0 |
− | | | + | | armorsharp = 0 |
− | | | + | | armorheat = 0 |
+ | | insulationcold = 0 | ||
+ | | insulationheat = 0 | ||
+ | | lifestage = Adult | ||
| coverage = Head, Left Ear, Right Ear | | coverage = Head, Left Ear, Right Ear | ||
− | |layer = Headgear | + | | layer = Headgear |
− | }} | + | | has quality = true |
− | + | | thingCategories = Headgear | |
+ | | tradeTags = PsychicApparel, Clothing | ||
+ | | tags = Psychic | ||
+ | | defaultOutfitTags = Soldier | ||
+ | | thingSetMakerTags = RewardStandardMidFreq | ||
+ | }} | ||
+ | The '''eltex skullcap''' is an item of [[clothing]] added by the [[Royalty DLC]] that improves [[psychic sensitivity]] and makes [[psycast]]ers more effective. | ||
+ | |||
+ | It is one of a set of [[eltex|eltex items]] with similar effects that cover different parts of the body. | ||
== Acquisition == | == Acquisition == | ||
+ | Eltex skullcaps cannot be crafted. Instead, they can only be purchased through [[trade]] or received as a [[quest]] reward. | ||
− | + | They also spawn on [[Empire#Pawns|Imperial Nobles]]. | |
== Analysis == | == Analysis == | ||
− | Offering no protection, no insulation, and low HP, the eltex skullcap is obviously neither a frontline helmet nor utility clothing. Instead it is exclusively focused on one task - buffing a psycaster. It offers the second largest buff to [[Psychic Sensitivity]] of any item, beaten only by the [[ | + | Offering no protection, no insulation, and low HP, the eltex skullcap is obviously neither a frontline helmet nor utility clothing. Instead it is exclusively focused on one task - buffing a psycaster. It offers the second largest buff to [[Psychic Sensitivity]] of any item, beaten only by the [[eltex staff]], and the second largest buff to [[Psycasts#Mechanics|Neural heat recovery rate]], second only to persona weapons with the [[Persona traits|Neural Cooling]] trait. On a pawn with maximum psylink, the gain to neural heat maximum is significant. A legendary skullcap offers enough additional neural heat capacity enough to entirely absorb the heat gain or of six casts of the 1st level [[Psycasts#Burden|Burden]], or one cast of the 5th level [[Psycasts#Invisibility|Invisibility]], while also offering faster regeneration. |
− | However, in exchange it leaves the wearer's head completely unprotected. Loss of the head is obviously fatal, damage to the eyes significantly impairs effectiveness and damage to the brain is permanent and devastating even when not fatal. Care must be taken to keep the wearer out of harms way. | + | However, in exchange it leaves the wearer's head completely unprotected. Loss of the head is obviously fatal, damage to the eyes significantly impairs effectiveness and damage to the brain is permanent and devastating even when not fatal. Care must be taken to keep the wearer out of harms way and if possible, a [[shield belt]] is recommended. |
− | Compared to the [[ | + | Compared to the [[eltex helmet]] the skullcap is essentially a complete upgrade. While the helmet does offer some armor and some insulation, it is so little that the armor piercing of almost all weapons in the game is sufficient to completely invalidate it, while the insulation gain is negligible. With effectively nothing to gain in return, there is little reason to choose the inferior buffs to psychic abilities that the helmet offers. |
− | Compared to [[prestige recon helmet|prestige]] [[prestige marine helmet|power]] [[prestige cataphract helmet|helmets]], the skullcap offers significantly better psychic buffs, while the | + | Compared to [[prestige recon helmet|prestige]] [[prestige marine helmet|power]] [[prestige cataphract helmet|helmets]], the skullcap offers significantly better psychic buffs, while the helmets offer significant protection up to and including the best available in-game. Thus, the role of the particular psycaster is the determining factor, with a front-line psycasting fighter preferring the prestige helmets, while the support-oriented psycaster will prefer the skullcap. |
Eltex skullcaps also appease the headwear requirements of all [[Titles|nobles]]. | Eltex skullcaps also appease the headwear requirements of all [[Titles|nobles]]. | ||
− | An | + | An eltex skullcap improves a pawn's base [[Psycasts#Neural_Heat_Recover_Rate|neural heat recovery rate]] by 0.091 heat per second, though this will be modified by their psylink level, and increases their [[Psychic Sensitivity]] by an amount dependent on the quality. |
− | + | {{Apparel Stats Table}} | |
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{ | + | {{Psychic Sensitivity Quality Table|0.40|0.091}} |
− | < | + | == Gallery == |
+ | <gallery> | ||
+ | Eltex skullcap A.png|Eltex Skullcap Variant A | ||
+ | Eltex skullcap B.png|Eltex Skullcap Variant B | ||
+ | Eltex skullcap C.png|Eltex Skullcap Variant C | ||
+ | </gallery> | ||
== Version history == | == Version history == | ||
− | *[[Version/1.2.2753|1.2.2753]] - | + | * [[Version/1.2.2753|1.2.2753]] - Added. |
− | {{ | + | {{Nav|clothing|wide}} |
[[Category:Armor]] | [[Category:Armor]] | ||
− | |||
− |
Latest revision as of 11:43, 26 January 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is suggested to be rewritten. Reason: Format standardization - summary/analysis split. You can help the RimWorld Wiki by improving it. |
Eltex skullcap
A tight skullcap designed for psychic focusing. It provides no physical protection, but its special materials enhance the wearer's psychic sensitivity and dissipate neural heat.
Base Stats
Apparel
- Insulation - Cold
- 0 °C (0 °F)
- Insulation - Heat
- 0 °C (0 °F)
- Armor - Sharp
- 0%
- Armor - Blunt
- 0%
- Armor - Heat
- 0%
- Lifestage
- Adult
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
- Has Quality
- True
- thingCategories
- Headgear
- thingSetMakerTags
- RewardStandardMidFreq
- defaultOutfitTags
- Soldier
- tags
- Psychic
- tradeTags
- PsychicApparel, Clothing
The eltex skullcap is an item of clothing added by the Royalty DLC that improves psychic sensitivity and makes psycasters more effective.
It is one of a set of eltex items with similar effects that cover different parts of the body.
Acquisition[edit]
Eltex skullcaps cannot be crafted. Instead, they can only be purchased through trade or received as a quest reward.
They also spawn on Imperial Nobles.
Analysis[edit]
Offering no protection, no insulation, and low HP, the eltex skullcap is obviously neither a frontline helmet nor utility clothing. Instead it is exclusively focused on one task - buffing a psycaster. It offers the second largest buff to Psychic Sensitivity of any item, beaten only by the eltex staff, and the second largest buff to Neural heat recovery rate, second only to persona weapons with the Neural Cooling trait. On a pawn with maximum psylink, the gain to neural heat maximum is significant. A legendary skullcap offers enough additional neural heat capacity enough to entirely absorb the heat gain or of six casts of the 1st level Burden, or one cast of the 5th level Invisibility, while also offering faster regeneration.
However, in exchange it leaves the wearer's head completely unprotected. Loss of the head is obviously fatal, damage to the eyes significantly impairs effectiveness and damage to the brain is permanent and devastating even when not fatal. Care must be taken to keep the wearer out of harms way and if possible, a shield belt is recommended.
Compared to the eltex helmet the skullcap is essentially a complete upgrade. While the helmet does offer some armor and some insulation, it is so little that the armor piercing of almost all weapons in the game is sufficient to completely invalidate it, while the insulation gain is negligible. With effectively nothing to gain in return, there is little reason to choose the inferior buffs to psychic abilities that the helmet offers.
Compared to prestige power helmets, the skullcap offers significantly better psychic buffs, while the helmets offer significant protection up to and including the best available in-game. Thus, the role of the particular psycaster is the determining factor, with a front-line psycasting fighter preferring the prestige helmets, while the support-oriented psycaster will prefer the skullcap.
Eltex skullcaps also appease the headwear requirements of all nobles.
An eltex skullcap improves a pawn's base neural heat recovery rate by 0.091 heat per second, though this will be modified by their psylink level, and increases their Psychic Sensitivity by an amount dependent on the quality.
Stats table
For the full effects of qualities, see Quality.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Psychic Sensitivity | +20% | +26% | +33% | +40% | +46% | +53% | +60% |
Neural Heat Limit | +16 | +21 | +27 | +32 | +37 | +42 | +48 |
Base Neural Heat Recovery Rate | +0.091/s | +0.091/s | +0.091/s | +0.091/s | +0.091/s | +0.091/s | +0.091/s |
Effective Neural Heat Recovery Rate | +0.148/s | +0.148/s | +0.148/s | +0.148/s | +0.148/s | +0.148/s | +0.148/s |