Difference between revisions of "Flak pants"
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== Analysis == | == Analysis == | ||
− | Flak pants cost the same resources as a [[flak vest]] to create. The vest protects vital organs like the torso, neck, and heart, while legs can be replaced. Therefore, creating flak vests for important colonists should | + | Flak pants cost the same resources as a [[flak vest]] to create. The vest protects vital organs like the torso, neck, and heart, while legs can be replaced. Therefore, creating flak vests and/or [[flak jacket]]s for important colonists should be a greater priority. |
− | Overall, flak pants can provide useful protection in the early- to mid- game. Low resource costs, accessible research, and the ability to be worn with a [[duster]] all give it merit. While not ''vital'', leg damage can severely impair colonists before [[bionic leg]]s are available. The penalty of -0.12 c/s to movement speed can make it less valuable for day to day life on pawns that need to walk around often (e.g. Growers). | + | Overall, flak pants can provide useful protection in the early- to mid- game. Low resource costs, accessible research, and the ability to be worn with a [[duster]] or flak jacket all give it merit. While not ''vital'', permanent leg damage can severely impair colonists before [[bionic leg]]s are available. The penalty of -0.12 c/s to movement speed can make it less valuable for day to day life on pawns that need to walk around often (e.g. Growers). |
Unlike [[flak jacket]]s, they are not made totally obsolete by [[devilstrand]]. Regular [[pant]]s are only better with rare, late-game materials in [[hyperweave]] and [[thrumbofur]]. The exact protection of the legs offered by flak pans vs pants of varying materials and armor is reliant on the interactions between [[Armor#Armor Rating|Armor Rating calculations]] and is currently unclear. Additionally, devilstrand pants offer a significant amount of Heat armor, equal to a 45% reduction in damage from fire even at Normal [[quality]]. | Unlike [[flak jacket]]s, they are not made totally obsolete by [[devilstrand]]. Regular [[pant]]s are only better with rare, late-game materials in [[hyperweave]] and [[thrumbofur]]. The exact protection of the legs offered by flak pans vs pants of varying materials and armor is reliant on the interactions between [[Armor#Armor Rating|Armor Rating calculations]] and is currently unclear. Additionally, devilstrand pants offer a significant amount of Heat armor, equal to a 45% reduction in damage from fire even at Normal [[quality]]. |
Revision as of 08:05, 19 December 2022
Flak pants
A pair of pants with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.
Base Stats
Apparel
- Insulation - Cold
- 3.5 °C (6.3 °F)
- Insulation - Heat
- 1 °C (1.8 °F)
- Armor - Sharp
- 40%
- Armor - Blunt
- 8%
- Armor - Heat
- 10%
- Coverage
- Left Leg, Right Leg
- Layer
- Skin, Middle
Creation
- Required Research
- Flak armor
- Skill Required
- Crafting 4
- Work To Make
- 9,000 ticks (2.5 mins)
- thingCategories
- ApparelArmor
- defaultOutfitTags
- Soldier
- tags
- IndustrialMilitaryBasic
Flak pants is a piece of protective apparel. It provides protection to the legs at the cost a -0.12 c/s penalty to movement speed.
Acquisition
Flak pants can be crafted at a Machining table once the Flak armor research project has been completed. They require 60 Steel, 30 Cloth, 1 Component, 9,000 ticks (2.5 mins) of work, and a Crafting skill of 4.
Flak pants can also be commonly found on Outlanders, Pirates, Ancients, and Imperial Troopers.
Analysis
Flak pants cost the same resources as a flak vest to create. The vest protects vital organs like the torso, neck, and heart, while legs can be replaced. Therefore, creating flak vests and/or flak jackets for important colonists should be a greater priority.
Overall, flak pants can provide useful protection in the early- to mid- game. Low resource costs, accessible research, and the ability to be worn with a duster or flak jacket all give it merit. While not vital, permanent leg damage can severely impair colonists before bionic legs are available. The penalty of -0.12 c/s to movement speed can make it less valuable for day to day life on pawns that need to walk around often (e.g. Growers).
Unlike flak jackets, they are not made totally obsolete by devilstrand. Regular pants are only better with rare, late-game materials in hyperweave and thrumbofur. The exact protection of the legs offered by flak pans vs pants of varying materials and armor is reliant on the interactions between Armor Rating calculations and is currently unclear. Additionally, devilstrand pants offer a significant amount of Heat armor, equal to a 45% reduction in damage from fire even at Normal quality.
Note that flak pants are unable to be worn with plate armor or any form of power armor.
Stats table
For the full effects of qualities, see Quality.
Protection Charts
Sharp Armor | Blunt Armor |
---|---|
Version history
- 0.19.2009 - Added.