Difference between revisions of "Flak pants"
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|armorsharp = 40 | |armorsharp = 40 | ||
|armorheat = 10 | |armorheat = 10 | ||
+ | |insulationcold = 3.5 | ||
+ | |insulationheat = 1 | ||
|mass base = 4 | |mass base = 4 | ||
|coverage = Left Leg, Right Leg | |coverage = Left Leg, Right Leg | ||
}} | }} | ||
− | + | '''Flak pants''' is a piece of protective apparel. It provides protection to the legs at the cost a -0.12 c/s penalty to movement speed. | |
== Acquisition == | == Acquisition == | ||
− | Flak pants can be commonly found on Outlanders, Pirates, Imperial Troopers and Ancients. Additionally, they can be manufactured at a [[machining table]], once [[Research#Flak armor|flak armor]] has been researched. | + | Flak pants can be commonly found on Outlanders, [[Raiders|Pirates]], [[Empire#Pawns|Imperial Troopers]] and Ancients. Additionally, they can be manufactured at a [[machining table]], once [[Research#Flak armor|flak armor]] has been researched. Flak pants require {{icon|steel|30}} Steel, {{icon|cloth|60}} Cloth and {{icon|component|1}} Component and ? seconds of work (? ticks) to be created, assuming baseline global work speed and no enhancements or hindrances to [[consciousness]], [[sight]], or [[manipulation]]. |
== Analysis == | == Analysis == | ||
+ | With low resource costs, accessible research, and the ability to be worn with duster, Flak Pants can provide useful protection in the early game. It can be used to protect the legs from harm. Jackets and shirts do not protect the legs, and damage to the legs can severely impair colonists, so this is a good option to protect colonists. However the penalty of -0.12 c/s to movement speed can make it less valuable for day to day life on pawns that need to walk around often (e.g. Growers). | ||
− | + | Unlike [[flak jacket]]s, they are not made obsolete mid-game by the supply of [[devilstrand]], and instead [[pants]] require late-game materials like [[Hyperweave]] or [[Thrumbofur]] to compete. However they do come with a movement penalty, and they take up both the Skin and Middle layers meaning that while they can be worn with a duster, they cannot be worn with [[plate armor|plate]] or power armor of any kind, such as [[Recon armor]], [[Marine armor]] or [[Cataphract armor]]. These factors can make their abandonment worthwhile even before late game materials are available. | |
− | + | The exact protection of the legs offered by flak pans vs pants of varying materials and armor is reliant on the interactions between [[Armor#Armor Rating|Armor Rating calculations]] and is currently unclear. | |
+ | |||
+ | {{Apparel Quality Table}} | ||
+ | == Version History == | ||
[[Category:Armor]] | [[Category:Armor]] | ||
{{nav|clothing|wide}} | {{nav|clothing|wide}} | ||
+ | |||
+ | |||
+ | == Analysis == | ||
+ | |||
+ | |||
+ | A [[devilstrand]] [[duster]] synergizes quite well with this, providing additional protection to the legs. |
Revision as of 13:35, 17 March 2020
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Flak pants
"A pair of pants with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable."
Base Stats
Apparel
- Insulation - Cold
- 3.5 °C (6.3 °F)
- Insulation - Heat
- 1 °C (1.8 °F)
- Armor - Sharp
- 40%
- Armor - Blunt
- 8%
- Armor - Heat
- 10%
- Coverage
- Left Leg, Right Leg
Creation
- Work To Make
- 334 ticks (5.57 secs)
Flak pants is a piece of protective apparel. It provides protection to the legs at the cost a -0.12 c/s penalty to movement speed.
Acquisition
Flak pants can be commonly found on Outlanders, Pirates, Imperial Troopers and Ancients. Additionally, they can be manufactured at a machining table, once flak armor has been researched. Flak pants require 30 Steel, 60 Cloth and 1 Component and ? seconds of work (? ticks) to be created, assuming baseline global work speed and no enhancements or hindrances to consciousness, sight, or manipulation.
Analysis
With low resource costs, accessible research, and the ability to be worn with duster, Flak Pants can provide useful protection in the early game. It can be used to protect the legs from harm. Jackets and shirts do not protect the legs, and damage to the legs can severely impair colonists, so this is a good option to protect colonists. However the penalty of -0.12 c/s to movement speed can make it less valuable for day to day life on pawns that need to walk around often (e.g. Growers).
Unlike flak jackets, they are not made obsolete mid-game by the supply of devilstrand, and instead pants require late-game materials like Hyperweave or Thrumbofur to compete. However they do come with a movement penalty, and they take up both the Skin and Middle layers meaning that while they can be worn with a duster, they cannot be worn with plate or power armor of any kind, such as Recon armor, Marine armor or Cataphract armor. These factors can make their abandonment worthwhile even before late game materials are available.
The exact protection of the legs offered by flak pans vs pants of varying materials and armor is reliant on the interactions between Armor Rating calculations and is currently unclear.
Stats table
For the full effects of qualities, see Quality.
Version History
Analysis
A devilstrand duster synergizes quite well with this, providing additional protection to the legs.