Difference between revisions of "Flak helmet"
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== Analysis == | == Analysis == | ||
− | + | Compared to the [[simple helmet]], flak helmets provide significantly more protection while requiring an additional 2 components and 10 plasteel. Power armor helmets, even the [[recon helmet]], outclass the flak helmet in protection to the head and ears as well as covering the pawn's eyes, nose, and jaw, but require additional plasteel and the much more expensive [[advanced component]] to craft. Accordingly, flak helmets are generally the standard headgear of most colonies in the mid-game. | |
The protection offered by a flak helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 70% for all types of damage. See [[Apparel#Materials|apparel]] for material protection values. | The protection offered by a flak helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 70% for all types of damage. See [[Apparel#Materials|apparel]] for material protection values. | ||
− | Despite the description, flak helmets actually offer a decent amount of protection from blunt damage. | + | Despite the description, flak helmets actually offer a decent amount of protection from blunt damage. |
{{Armor material table}} | {{Armor material table}} | ||
+ | |||
== Version history == | == Version history == | ||
Revision as of 23:19, 30 November 2020
Flak helmet
A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.15×
- Insulation Factor - Heat
- 0×
- Armor Factor - Sharp
- 0.7
- Armor Factor - Blunt
- 0.7
- Armor Factor - Heat
- 0.7
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Overhead
Creation
- Work To Make
- 8,000 ticks (2.22 mins)
An advanced helmet for protection. A step up from the simple helmet, this is a mid-tier helmet for most colonist uses. It is the lightest of all the helmets, only weighing 1.2 kg.
Acquisition
Can be crafted at the machining table using 40 metallic materials, 2 components and 10 plasteel. Requires no research (other than machining) to unlock.
Analysis
Compared to the simple helmet, flak helmets provide significantly more protection while requiring an additional 2 components and 10 plasteel. Power armor helmets, even the recon helmet, outclass the flak helmet in protection to the head and ears as well as covering the pawn's eyes, nose, and jaw, but require additional plasteel and the much more expensive advanced component to craft. Accordingly, flak helmets are generally the standard headgear of most colonies in the mid-game.
The protection offered by a flak helmet depends on its quality and material. It has a material effect multiplier of 70% for all types of damage. See apparel for material protection values. Despite the description, flak helmets actually offer a decent amount of protection from blunt damage.
Material Table
Material | Sharp | Blunt | Heat | Item HP | Market Value |
---|---|---|---|---|---|
Silver Flak helmet | 50.4% | 25.2% | 25.2% | 84 | 585 |
Gold Flak helmet | 50.4% | 25.2% | 25.2% | 72 | 4180 |
Steel Flak helmet | 63% | 31.5% | 42% | 120 | 260 |
Plasteel Flak helmet | 79.8% | 38.5% | 45.5% | 336 | 575 |
Uranium Flak helmet | 75.6% | 37.8% | 45.5% | 300 | 450 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- Advanced helmets were added in Alpha 17, replacing the Kevlar helmet from previous versions. The major change was that advanced helmets can be made out of any material, requires 5 plasteel to craft and have increased protection across the board.
- In Beta 19 material cost was decreased from 70 to 40, but plasteel cost increased from 5 to 10, and materials now affect armor rating. It also protects against heat.
- In 1.1 Advanced helmets were renamed to Flak helmets