Difference between revisions of "Flak helmet"

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(→‎Analysis: Updated the marine helmet comparison to be accurate for current version)
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== Analysis ==
 
== Analysis ==
  
Flak helmets strike a middle ground between the cheap [[simple helmet]] and the [[marine helmet]], being moderately easy to make and provides average protection. Flak helmets are reached much easier in research tree than marine helmets, and when made of [[plasteel]] they offer sharp protection comparable to marine helmets, while having significantly higher item hp (over 2x), thus serving longer. As a downside, flak helmets do not provide eye, nose or jaw protection.
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Compared to the [[simple helmet]], flak helmets provide significantly more protection while requiring an additional 2 components and 10 plasteel. Power armor helmets, even the [[recon helmet]], outclass the flak helmet in protection to the head and ears as well as covering the pawn's eyes, nose, and jaw, but require additional plasteel and the much more expensive [[advanced component]] to craft. Accordingly, flak helmets are generally the standard headgear of most colonies in the mid-game.
  
 
The protection offered by a flak helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 70% for all types of damage. See [[Apparel#Materials|apparel]] for material protection values.
 
The protection offered by a flak helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 70% for all types of damage. See [[Apparel#Materials|apparel]] for material protection values.
Despite the description, flak helmets actually offer a decent amount of protection from blunt damage.  A steel flak helmet offers almost as much armor - blunt as a [[marine helmet]] (31.5% vs. 36.0%) and a plasteel flak helmet provides more (44.1% vs. 36.0%)
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Despite the description, flak helmets actually offer a decent amount of protection from blunt damage.   
 
{{Armor material table}}
 
{{Armor material table}}
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== Version history ==
 
== Version history ==
  

Revision as of 23:19, 30 November 2020

Flak helmet

Flak helmet

A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks.

Base Stats

Type
GearArmor
Market Value
300 Silver
Mass
1.2 kg
HP
120

Apparel

Insulation Factor - Cold
0.15×
Insulation Factor - Heat
Armor Factor - Sharp
0.7
Armor Factor - Blunt
0.7
Armor Factor - Heat
0.7
Coverage
Head, Left Ear, Right Ear
Layer
Overhead

Creation

Work To Make
8,000 ticks (2.22 mins)

An advanced helmet for protection. A step up from the simple helmet, this is a mid-tier helmet for most colonist uses. It is the lightest of all the helmets, only weighing 1.2 kg.

Acquisition

Can be crafted at the machining table using 40 metallic materials, 2 components and 10 plasteel. Requires no research (other than machining) to unlock.

Analysis

Compared to the simple helmet, flak helmets provide significantly more protection while requiring an additional 2 components and 10 plasteel. Power armor helmets, even the recon helmet, outclass the flak helmet in protection to the head and ears as well as covering the pawn's eyes, nose, and jaw, but require additional plasteel and the much more expensive advanced component to craft. Accordingly, flak helmets are generally the standard headgear of most colonies in the mid-game.

The protection offered by a flak helmet depends on its quality and material. It has a material effect multiplier of 70% for all types of damage. See apparel for material protection values. Despite the description, flak helmets actually offer a decent amount of protection from blunt damage.

Material Table

  • Material Sharp Blunt Heat Item HP Market Value
    Silver Flak helmet 50.4% 25.2% 25.2% 84 Silver 585
    Gold Flak helmet 50.4% 25.2% 25.2% 72 Silver 4180
    Steel Flak helmet 63% 31.5% 42% 120 Silver 260
    Plasteel Flak helmet 79.8% 38.5% 45.5% 336 Silver 575
    Uranium Flak helmet 75.6% 37.8% 45.5% 300 Silver 450

    Assuming Normal quality, for the effect of other qualities, see Quality.


  • Version history

    • Advanced helmets were added in Alpha 17, replacing the Kevlar helmet from previous versions. The major change was that advanced helmets can be made out of any material, requires 5 plasteel to craft and have increased protection across the board.
    • In Beta 19 material cost was decreased from 70 to 40, but plasteel cost increased from 5 to 10, and materials now affect armor rating. It also protects against heat.
    • In 1.1 Advanced helmets were renamed to Flak helmets