Difference between revisions of "Mechlord helmet"
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| description = A heavy plasteel-weave helmet packed with mechanitor-assistance gear. The mechlord helmet dramatically amplifies a mechanitor's bandwidth, but is somewhat less protective than dedicated heavy armor. | | description = A heavy plasteel-weave helmet packed with mechanitor-assistance gear. The mechlord helmet dramatically amplifies a mechanitor's bandwidth, but is somewhat less protective than dedicated heavy armor. | ||
| type = Gear | | type = Gear | ||
− | | type2 = | + | | type2 = Armor |
− | | tech level = | + | | tech level = Spacer |
| hp = 240 | | hp = 240 | ||
| mass base = 0.08 | | mass base = 0.08 | ||
Line 20: | Line 20: | ||
| resource 3 = Nanostructuring chip | | resource 3 = Nanostructuring chip | ||
| resource 3 amount = 2 | | resource 3 amount = 2 | ||
+ | | skill 1 = Crafting | ||
+ | | skill 1 level = 7 | ||
| stuff tags = | | stuff tags = | ||
− | | | + | | armorsharp = 0.92 |
− | | | + | | armorblunt = 0.4 |
− | | | + | | armorheat = 0.46 |
− | | | + | | insulationcold = 4 |
− | | | + | | insulationheat = 2 |
| coverage = FullHead | | coverage = FullHead | ||
| layer = Overhead | | layer = Overhead | ||
Line 39: | Line 41: | ||
== Summary == | == Summary == | ||
− | + | Increase [[bandwidth]] by 12. | |
+ | |||
+ | [[Shooting Accuracy]] = -5 | ||
+ | [[Melee Hit Chance]] = -0.5 | ||
+ | |||
== Analysis == | == Analysis == | ||
− | + | Providing the same armor and coverage as a [[recon helmet]] and providing debuffs to combat skills, while also offering the largest buff to bandwidth, the mechlord helmet is for [[mechanitor]]s that prefer to rely more heavily on their mechanoids to do the fighting instead of themselves. With the best armor ''and'' the best bandwidth of all the mechanitor headwear, it is the ultimate headpiece for them. | |
{{Apparel Quality Table}} | {{Apparel Quality Table}} |
Revision as of 04:54, 26 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Mechlord helmet
A heavy plasteel-weave helmet packed with mechanitor-assistance gear. The mechlord helmet dramatically amplifies a mechanitor's bandwidth, but is somewhat less protective than dedicated heavy armor.
Base Stats
Apparel
- Insulation - Cold
- 4 °C (7.2 °F)
- Insulation - Heat
- 2 °C (3.6 °F)
- Armor - Sharp
- 0.92%
- Armor - Blunt
- 0.4%
- Armor - Heat
- 0.46%
- Coverage
- FullHead
- Layer
- Overhead
Creation
- Required Research
- Ultramechtech
- Skill Required
- Crafting 7
- Work To Make
- 15,750 ticks (4.38 mins)
- Resources to make
- 120 + 6 + Nanostructuring chip (Error: Page does not exist) 2
The mechlord helmet is a piece of apparel added by the Biotech DLC.
Acquisition
Mechlord helmets can be crafted at a Fabrication bench once the Ultra mechtech research project has been completed. They require 120 Plasteel, 6 Advanced components, 2 Nano structuring chips, 15,750 ticks (4.38 mins) of work, and a Crafting skill of 7.
Summary
Increase bandwidth by 12.
Shooting Accuracy = -5 Melee Hit Chance = -0.5
Analysis
Providing the same armor and coverage as a recon helmet and providing debuffs to combat skills, while also offering the largest buff to bandwidth, the mechlord helmet is for mechanitors that prefer to rely more heavily on their mechanoids to do the fighting instead of themselves. With the best armor and the best bandwidth of all the mechanitor headwear, it is the ultimate headpiece for them.
Stats table
For the full effects of qualities, see Quality.
Version history
- Biotech DLC Release - Added.