Difference between revisions of "Integrator headset"
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== Analysis == | == Analysis == | ||
− | {{ | + | A single Integrator headset costs 1 [[Powerfocus chip]] to craft whilst offering {{+|9}} bandwidth. Compared to the previous 'tier' of Mechanitor apparel, it is a straight upgrade to the {{+|6}} offered by the [[Array headset]] and the [[Mechcommander helmet]], but comes with the additional cost of said Powerfocus chip. |
− | The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus | + | Looking into the future development of a colony, a [[Mechlord suit]] requires 2 Powerfocus chips and offers a total of {{+|12}} bandwidth, but also requires [[Nano structuring chip|Nano structuring chips]], which are even harder to come by. The headset is already a better economical choice in terms of Powerfocus chips alone (1 chip for 9 bandwidth on the headset vs. 1 chip for 6 bandwidth on the suit). However, since the total amount of Mechanitors and [[Mechlink|Mechlinks]] in the colony is likely a bigger limiting factor than the supply of chips, the colony will likely upgrade to Mechlord suits eventually. |
+ | |||
+ | As headgear, the Integrator headset is a exclusive apparel item, meaning a pawn can only wear one headgear item at a time. [[Mechlord helmet|Mechlord helmets]] are a strictly superior piece of headgear, offering {{+|12}} bandwidth. But they are also much more expensive, requiring Nano structuring chips as well. Additional debuffs to combat abilities apply, too. As with the Mechlord suit, a endgame colony will likely choose the helmet over the headset eventually. | ||
+ | |||
+ | The only stats that are meaningfully affected by quality are the [[Apparel#Durability|deterioration rate|] and market value, thus there is no benefit and significant [[wealth management|detriment]] to higher quality headsets. Since the headset does not provide any armor that could scale with quality, there is also no increased protection for any other items worn on lower layers by a pawn. In fact, since only one headgear can be worn at a time, there can be no other items to protect. | ||
{{Apparel Stats Table}} | {{Apparel Stats Table}} |
Revision as of 20:02, 24 April 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Integrator headset
An advanced head-mounted computer and signaling array that dramatically enhances a mechanitor's control bandwidth. This allows the wearer to control many more mechanoids at once.
Base Stats
Apparel
- Insulation - Cold
- 0 °C (0 °F)
- Insulation - Heat
- 0 °C (0 °F)
- Armor - Sharp
- 0%
- Armor - Blunt
- 0%
- Armor - Heat
- 0%
- Clothing For Nudity
- False
- Lifestage
- Adult
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Required Research
- High mechtech
- Skill Required
- Crafting 6
- Work To Make
- 15,750 ticks (4.38 mins)
- Has Quality
- True
- tradeTags
- HiTechArmor
The integrator headset is a piece of apparel added by the Biotech DLC that increases the bandwidth of mechanitors.
Acquisition
Integrator headsets can be crafted at a Fabrication bench once the High mechtech research project has been completed. They require 50 Plasteel, 4 Components, 4 Advanced components, 1 Powerfocus chip, 15,750 ticks (4.38 mins) of work, and a Crafting skill of 6.
Summary
The integrator headset increases a mechanitor's bandwidth by +9. This increase is not affected by quality, though the usual apparel stats are affected as normal.
The integrator headset does not count as clothing for pawns with the nudist trait or with pro-nudity ideoligions.Despite this, it does still count as clothing coverage for pawns who prefer not being naked
Analysis
A single Integrator headset costs 1 Powerfocus chip to craft whilst offering +9 bandwidth. Compared to the previous 'tier' of Mechanitor apparel, it is a straight upgrade to the +6 offered by the Array headset and the Mechcommander helmet, but comes with the additional cost of said Powerfocus chip.
Looking into the future development of a colony, a Mechlord suit requires 2 Powerfocus chips and offers a total of +12 bandwidth, but also requires Nano structuring chips, which are even harder to come by. The headset is already a better economical choice in terms of Powerfocus chips alone (1 chip for 9 bandwidth on the headset vs. 1 chip for 6 bandwidth on the suit). However, since the total amount of Mechanitors and Mechlinks in the colony is likely a bigger limiting factor than the supply of chips, the colony will likely upgrade to Mechlord suits eventually.
As headgear, the Integrator headset is a exclusive apparel item, meaning a pawn can only wear one headgear item at a time. Mechlord helmets are a strictly superior piece of headgear, offering +12 bandwidth. But they are also much more expensive, requiring Nano structuring chips as well. Additional debuffs to combat abilities apply, too. As with the Mechlord suit, a endgame colony will likely choose the helmet over the headset eventually.
The only stats that are meaningfully affected by quality are the [[Apparel#Durability|deterioration rate|] and market value, thus there is no benefit and significant detriment to higher quality headsets. Since the headset does not provide any armor that could scale with quality, there is also no increased protection for any other items worn on lower layers by a pawn. In fact, since only one headgear can be worn at a time, there can be no other items to protect.
Stats table
For the full effects of qualities, see Quality.
Version history
- Biotech DLC Release - Added.