Flak jacket
Flak jacket
A tough fabric jacket with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.
Base Stats
Apparel
- Insulation - Cold
- 14.4 °C (25.9 °F)
- Insulation - Heat
- 3 °C (5.4 °F)
- Armor - Sharp
- 40%
- Armor - Blunt
- 8%
- Armor - Heat
- 10%
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
- Layer
- Outer
Creation
- Work To Make
- 14,000 ticks (3.89 mins)
The flak jacket is a piece of protective apparel. It provides protection to the torso and arms at the cost of a -0.12 c/s penalty to movement speed.
Acquisition
Flak jackets can be commonly found on Outlanders, Pirates, Imperial Troopers and Ancients. Additionally, they can be manufactured at a machining table, once flak armor has been researched. A flak jacket requires 70 Steel, 50 Cloth and 1 Component and 233 seconds of work (14000 ticks) to craft, assuming baseline global work speed and no enhancements or hindrances to consciousness, sight, or manipulation.
Analysis
With low resource costs, accessible research, and the ability to be worn over flak vests, flak jackets can provide useful protection in the early game. However once sufficient devilstrand is available, typically by mid-late game, devilstrand dusters are strictly superior. Devilstrand dusters cover the legs, provide slightly more sharp and blunt protection, slightly more insulation as well as excellent heat protection, and eliminate the movement speed penalty. Other late-game materials such as Hyperweave and Thrumbofur offer similar effects. Due to the speed and coverage detriments of flak jackets, even dusters of strong leathers, like rhinoceros leather may be preferable despite offering slightly less protection to the upper body.
Stats table
For the full effects of qualities, see Quality.