Goat
Goat
Naturally curious about the world, goats are among the friendliest domesticated creature bred by mankind.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Combat Power
- 45
- Move Speed
- 3.9 c/s
- Health Scale
- 70% HP
- Body Size
- 0.75
- Mass - Baby
- 9 kg
- Mass - Juvenile
- 22.5 kg
- Mass - Adult
- 45 kg
- Carrying Capacity
- 56 kg
- Filth Rate
- 8
- Hunger Rate
- 0.36 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 12 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 0%
- Roam Interval
- 7 days
- Mate Interval
- 12 hours
- Maturity Age
- 0.266 years (16 days)
- Juvenile Age
- 0.1 years (6 days)
- Comfortable Temp Range
- -20 °C – 40 °C (-4 °F – 104 °F)
Production
- Meat Yield
- 105 goat meat
- Leather Yield
- 33 plainleather
- Milk Amount
- 12 milk
- Milking Interval
- 3 days
- Gestation Period
- 5.61 days
- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Teeth
7.3 dmg (Bite)
11 % AP
2 second cooldown
0.7 chance factor - Attack 2
- Head
6 dmg (Blunt)
9 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.06
- tradeTags
- AnimalFarm, AnimalCommon
Goats, called Goat does if female and baby goats as babies, are tameable milk-producing herbivores with a medium movement speed. Males of the species can be distinguished by their dark accents and horns, while females lack horns and have a more consistent coat color.
Acquisition[edit]
Goats can be found in Arid Shrubland, Temperate Forest and Tropical Rainforest. They can either be tamed by a handler or self-tame in a random event.
Goats can be bought and sold in other faction bases and from bulk goods traders. Goats purchased from traders will be already tamed.
Summary[edit]
Goats are pen animals. Once tamed, pen animals cannot and do not need to be trained any further. But if left outside of a pen or caravan hitching spot, pen animals will eventually roam outside your colony. Making a caravan is not required to tie animals to a caravan hitching spot.
A female goat can be milked for up to 12 units of milk every 3 days (depending on your pawn's Animal Gather Yield).
Analysis[edit]
Milking[edit]
Goats provide the lowest per-animal milk of all milk-producing animals, though they also have the lowest hunger rate.
Female goats produce 4 per day, or 0.2 nutrition in milk per day. A goat consumes 0.36 nutrition per day. This results in a nutrition efficiency of 55.6% from milk alone (or 11.11 per day per 1 nutrition consumed). Goats are superior to dromedaries but worse than other milk animals.
Training[edit]
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health[edit]
Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Capacity[3] | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|---|
Body | 28 | 1 | 100% | 26% | N/A[4] | - | Death | |
Spine | 17.5 | 1 | 3% | 3% | Body | Moving |
−100% Moving[5] | |
Stomach | 14 | 1 | 3% | 3% | Body | Digestion |
−50% Digestion | |
Heart | 10.5 | 1 | 3% | 3% | Body | Blood Pumping |
Death | |
Lung | 10.5 | 2 | 3% | 3% | Body | Breathing |
−50% Breathing. Death if both lost. | |
Kidney | 10.5 | 2 | 3% | 3% | Body | Blood Filtration | −50% Blood Filtration. Death if both lost. | |
Liver | 14 | 1 | 3% | 3% | Body | Digestion |
Death | |
Neck | 17.5 | 1 | 22% | 5.5% | Body | Eating Talking Breathing |
Death | |
Head | 17.5 | 1 | 75% | 2.475% | Neck | - | Death | |
Skull | 17.5 | 1 | 25% | 1.2375% | Head | - | Cannot be destroyed Increasing Pain based on damage. | |
Brain | 7 | 1 | 70% | 2.8875% | Skull | Consciousness |
Death Damage always results in scarring. | |
Eye | 7 | 2 | 12% | 1.98% | Head | Sight |
−25% Sight. −100% if both lost. Damage always results in scarring. 0% Hit Chance against Blunt damage. | |
Ear | 8.4 | 2 | 8% | 1.32% | Head | Hearing |
−25% Hearing. −100% if both lost. | |
Nose | 7 | 1 | 10% | 1.65% | Head | - | - | |
AnimalJaw | 7 | 1 | 10% | 1.65% | Head | Manipulation |
−100% Manipulation. Can no longer use Bite attack. | |
Front Leg | 21 | 2 | 7% | 5.95% | Body | Moving |
−25% Moving. −50% if both lost. Can no longer use Hoof attack.[6] | |
Front Hoof | 7 | 2 | 15% | 1.05% | Front Leg | Moving |
−25% Moving. −50% if both lost. | |
Rear Leg | 21 | 2 | 7% | 5.95% | Body | Moving |
−25% Moving. −50% if both lost. | |
Rear Hoof | 7 | 2 | 15% | 1.05% | Rear Leg | Moving |
−25% Moving. −50% if both lost. |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ If Moving drops below 16% a pawn cannot move.
- ↑ A Blunt/Poke attack with cooldown of 2s. The actual Hoof is unrelated
Version history[edit]
- 1.1.0 - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame.
- 1.1.2559 - Decrease minimum comfortable temperature