Vacsuit
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Vacsuit
A protective suit that keeps the user safe in the vacuum of space. The suit restricts the wearer's movement, considerably reducing their movement speed.
Base Stats
- Tech Level
- Industrial
- Mass
- 12 kg
- HP
- 180
Armor
- Insulation - Cold
- 90 °C (162 °F)
- Insulation - Heat
- 15 °C (27 °F)
- Armor - Sharp
- 52%
- Armor - Blunt
- 25%
- Armor - Heat
- 66%
- Clothing For Nudity
- True
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
- Layer
- Middle, Outer
- Lifestage
- Adult
Creation
- Required Research
- Orbital tech
- Work To Make
- 48,000 ticks (13.33 mins)
- Work Speed Stat
- General Labor Speed
- Has Quality
- True
- thingCategories
- ApparelArmor
- thingSetMakerTags
- RewardStandardMidFreq
- defaultOutfitTags
- Spacefarer
- tags
- SpacerMilitary
- tradeTags
- Armor, HiTechArmor
The vacsuit is an item of apparel added by the Odyssey DLC. It forms a set with the vacsuit helmet.
Acquisition[edit]
Vacsuits can be crafted at a machining table once the Orbital tech research project has been completed. Each requires
3 Components,
90 Steel,
20 Plasteel and 48,000 ticks (13.33 mins) of work modified by the general labor speed of the crafter.
Alternatively, vacsuits can be received as a quest reward or obtained from raiders in orbit.
Summary[edit]
A vacsuit increases the vacuum resistance of its wearer by +32%. Quality does not affect this resistance.
When equipped, a vacsuit reduces the pawn's base move speed by −1.25 c/s. As offsets such as these apply before multiplicative effects such as from Moving capacity, the actual impact on move speed can be larger or smaller than this value. For example, a pawn with 125% Moving would have their speed decreased by −1.5625 c/s, while a pawn with only 50% Moving would only have their speed decreased by −0.625 c/s. See Move Speed for details.
Analysis[edit]
Vacsuits function as the cheapest obtainable apparel that colonists can use to safely move in the vacuum of space. Their cheap crafting cost and early position on the research tree means that they can be accessed with little difficulty, enabling safe trips to orbital locations relatively early in the game.
When worn with a vacsuit helmet, vacsuits offer complete protection against vacuum, and are the only apparel to do so. This comes at the downside of severely restricting movement; vacsuits carry a whopping −1.25 c/s penalty to move speed - over double that of cataphract armor
. Colonists should only equip vacsuits when needed - the prohibitive reduction to movement speed will otherwise greatly impact their productivity even during regular activities in and around the colony.
While vacsuits have respectable statistics when used as armor, the fact that they take up both the Middle and Outer layers ultimately makes them an inferior option compared to combining a flak jacket and a flak vest. Their primary utility as armor is during orbital operations where colonists may have nothing else available.
Despite not providing total vacuum resistance, all forms of power armor still provide enough protection to allow a pawn to survive for extended periods before vacuum exposure becomes dangerous. Once obtaining these armors becomes a viable option, they can feasibly replace vacsuits for most use cases. Even recon armor and a recon helmet will provide +95% vacuum resistance when worn together, allowing a pawn to survive in airless environments for as long as 60,000 ticks (1 in-game day). Simply equipping a vacsuit helmet instead of a recon helmet further increases this to +99%, granting an impressive 300,000 ticks (5 in-game days) of safety with none of the drawbacks of a vacsuit.
Stats table
For the full effects of qualities, see Quality.
Version history[edit]
- Odyssey DLC Release - Added.
