Difference between revisions of "User:JuliaCat/test"
Jump to navigation
Jump to search
m (wasters. also removed the original pawnkinds because of too many template calls) |
m (Yttakin. this concludes all pawnkinds except for the empire, which is gonna be a mess) |
||
Line 22: | Line 22: | ||
|}</li></div> | |}</li></div> | ||
− | === Spacer | + | === Spacer === |
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT| c_01 text-center}} | {| {{STDT| c_01 text-center}} | ||
Line 104: | Line 104: | ||
|- | |- | ||
|}</li></div> | |}</li></div> | ||
+ | |||
+ | === Pirates === | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| c_01 text-center}} | ||
+ | ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! <div style="float:left;width:90%;">Additional Info </div> | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Pirate base | ||
+ | | IMG || CP || GH || GQ || CB || AC || WB || % Biocoded: AW || AGE || TC || TB || AT || 12% || 2.55 Nutrition || IWR || IRR || 10% || Backstories: Cryptosleep (5% Commonality) | ||
+ | |- | ||
+ | --> | ||
+ | ! Drifter | ||
+ | | [[File:Drifter.png]] || 35 || 20 - 60% || Poor || 90~280 || 20% Headgear; {{Tag List|value=280|tags|IndustrialBasic}} || 60~200 || 10% Biocoded: {{Tag List|value=200|weaponTags|MedievalMeleeBasic|NeolithicMeleeBasic}} || Any || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 0 Nutrition, 10% 1x {{Icon small|Herbal medicine}} || 0~1 || 7~12 || Backstories: Cryptosleep (5% Commonality) | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Pirate scav tier base | ||
+ | | IMG || 50 || 40 - 110% || Poor || CB || 40% Headgear; {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || WB || 10% Biocoded: AW || AGE || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition, 5% 1x {{Icon small|Medicine}} || 1~3 || IRR || Backstories: Cryptosleep (5% Commonality) | ||
+ | |- | ||
+ | --> | ||
+ | ! Scavenger gunner | ||
+ | | [[File:Scavenger gunner.png]] || 50 || 40 - 110% || Poor || 300~500 || 40% Headgear; {{Tag List|value=500|tags|IndustrialBasic|IndustrialAdvanced}} || 200~300 || 10% Biocoded: {{Tag List|value=300|weaponTags|Gun}} || Any || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition; 5% 1x {{Icon small|Medicine}} || 1~3 || 17~26 || Backstories: Cryptosleep (5% Commonality) | ||
+ | |- | ||
+ | ! Scavenger thrasher | ||
+ | | [[File:Scavenger thrasher.png]] || 50 || 40 - 110% || Poor || 300~800 || 40% Headgear; {{Tag List|value=800|tags|IndustrialBasic|IndustrialAdvanced|Outlander}} || 100~160 || 10% Biocoded: {{Tag List|value=160|weaponTags|NeolithicMeleeBasic|MedievalMeleeBasic|MedievalMeleeDecent}} || Any || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition; 5% 1x {{Icon small|Medicine}} || 1~3 || 14~23 || Backstories: Cryptosleep (5% Commonality); canBeSapper | ||
+ | |- | ||
+ | ! Pirate gunner | ||
+ | | [[File:Pirate gunner.png]] || 65 || 70 - 230% || - || 400~1000 || 70% Headgear; {{Tag List|value=1000|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 250~345 || 20% Biocoded: {{Tag List|value=345|weaponTags|Gun}} || 65 max || 4% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 12% || 2.55 Nutrition; 10% 1x {{Icon small|Medicine}} || 2~3 || 7~12 || Backstories: Cryptosleep (5% Commonality) | ||
+ | |- | ||
+ | |}</li></div> | ||
=== Mercenaries === | === Mercenaries === | ||
− | <div><li style="display: inline-table;"> | + | <div><li style="display: inline-table;"> |
− | {| {{STDT| c_01 text-center}} | + | {| {{STDT| c_01 text-center}} |
− | ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range | + | ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! <div style="float:left;width:90%;">Additional Info </div> |
− | |- | + | |- |
− | <!-- | + | <!-- |
− | ! Mercenary Base | + | ! Mercenary Base |
− | | | + | | IMG || CP || GH || Normal || CB || AC || WB || 10% Biocoded: AW || 65 max || TC || TB || AT || 10% || 15% 0~2x {{Icon small|Go juice}} || IWR || IRR || Backstories: Cryptosleep (8% Commonality) |
− | |- | + | |- |
− | ! Grenadier Base | + | --> |
− | | | + | <!-- |
− | |- | + | ! Grenadier Base |
− | --> | + | | IMG || CP || 70 - 230% || Normal || 400~700 || 50% Headgear; {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || WB || 10% Biocoded: AW || 65 max || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 1~3 || IRR || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler |
− | ! | + | |- |
− | | [[File: | + | --> |
− | |- | + | ! Grenadier |
− | ! | + | | [[File:Mercenary grenadier.png]] || 70 || 70 - 230% || Normal || 400~700 || 50% Headgear; {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || - || 10% Biocoded: {{Tag List|weaponTags|GrenadeDestructive}} || 65 max || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 1~3 || 10~16 || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; canBeSapper; isGoodBreacher |
− | | [[File: | + | |- |
− | |- | + | ! EMP grenadier |
− | + | | [[File:Mercenary EMP grenadier.png]] || 55 || 70 - 230% || Normal || 400~700 || 50% Headgear; {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || - || 10% Biocoded: {{Tag List|WeaponTags|GrenadeEMP}} || 65 max || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 1~3 || 15~24 || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler | |
− | + | |- | |
− | + | ! Smoke grenadier | |
− | |- | + | | [[File:Mercenary smoke grenadier.png]] || 55 || 70 - 230% || Normal || 400~700 || 50% Headgear; {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 400~400 || 10% Biocoded: {{Tag List|WeaponTags|value=400|GrenadeSmoke}} || 65 max || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 1~3 || 18~28 || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler |
− | + | |- | |
− | <!-- | + | <!-- |
− | ! Mercenary | + | ! Mercenary mid tier base |
− | | | + | | IMG || CP || GH || Normal || CB || AC || WB || % Biocoded: AW || 65 max || 15% || 700~1200 || 20% Biocoded: {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 15% 0~2x {{Icon small|Go juice}} || 2~4 || IRR || Backstories: Cryptosleep (8% Commonality) |
− | | | + | |- |
− | + | --> | |
− | + | <!-- | |
− | | | + | ! Mercenary gunner (base) |
− | |- | + | | IMG || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || 20% Biocoded: {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 5% 0~2x {{Icon small|Go juice}} || 2~4 || IRR || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; Forced Skills: 4~14 Shooting |
− | ! Mercenary gunner | + | |- |
− | | [[File:Mercenary gunner | + | --> |
− | |- | + | ! Mercenary gunner |
− | + | | [[File:Mercenary gunner.png]] || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || 20% Biocoded: {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 5% 0~2x {{Icon small|Go juice}} || 2~4 || 6~10 || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting | |
− | ! Mercenary | + | |- |
− | | | + | ! Mercenary gunner (Acidifier) |
− | |- | + | | [[File:Mercenary gunner (acidifier).png]] || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || 20% Biocoded: {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || Required: [[Death Acidifier]], {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 5% 0~2x {{Icon small|Go juice}} || 2~4 || 10~16 || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting |
− | -- | + | |- |
− | ! Mercenary sniper | + | <!-- |
− | + | ! Mercenary sniper (base) | |
− | |- | + | | IMG || 110 || 70 - 320% || Normal || 1000~1500 || 50% Headgear; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || 20% Biocoded: {{Tag List|value=600|weaponTags|SniperRifle}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || IRR || Backstories: Cryptosleep (8% Commonality); Forced Skills: 8~16 Shooting |
− | ! Mercenary sniper | + | |- |
− | | [[File:Mercenary sniper | + | --> |
− | |- | + | ! Mercenary sniper |
− | + | | [[File:Mercenary sniper.png]] || 110 || 70 - 320% || Normal || 1000~1500 || 50% Headgear; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || 20% Biocoded: {{Tag List|value=600|weaponTags|SniperRifle}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 13~20 || Backstories: Cryptosleep (8% Commonality); Forced Skills: 8~16 Shooting | |
− | ! Mercenary | + | |- |
− | | | + | ! Mercenary sniper (Acidifier) |
− | |- | + | | [[File:Mercenary sniper (acidifier).png]] || 110 || 70 - 320% || Normal || 1000~1500 || 50% Headgear; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || 20% Biocoded: {{Tag List|value=600|weaponTags|SniperRifle}} || 65 max || 15% || 700~1200 || Required: Death Acidifier, {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 14~23 || Backstories: Cryptosleep (8% Commonality); Forced Skills: 8~16 Shooting |
− | -- | + | |- |
− | ! Mercenary slasher | + | <!-- |
− | + | ! Mercenary slasher (base) | |
− | |- | + | | IMG || 140 || 70 - 320% || Normal || 300~1400 || 0% Headgear; Required: {{Icon small|Shield belt}}; {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || 20% Biocoded: {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 19~29 || Backstories: Cryptosleep (8% Commonality); canBeSapper |
− | ! Mercenary slasher | + | |- |
− | | [[File:Mercenary slasher | + | --> |
− | |- | + | ! Mercenary slasher |
− | ! | + | | [[File:Mercenary slasher.png]] || 140 || 70 - 320% || Normal || 300~1400 || 0% Headgear; Required: {{Icon small|Shield belt}}; {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || 20% Biocoded: {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 10~16 || Backstories: Cryptosleep (8% Commonality); canBeSapper |
− | | [[File: | + | |- |
− | |- | + | ! Mercenary slasher (Acidifier) |
− | + | | [[File:Mercenary slasher (acidifier).png]] || 140 || 70 - 320% || Normal || 300~1400 || 0% Headgear; Required: {{Icon small|Shield belt}}; {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || 20% Biocoded: {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 max || 15% || 700~1200 || Required: Death Acidifier, {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 9~15 || Backstories: Cryptosleep (8% Commonality); canBeSapper | |
− | + | |- | |
− | | | + | ! Heavy mercenary |
− | |- | + | | [[File:Mercenary heavy.png]] || 140 || 70 - 320% || Normal || 200~350 || 50% Headgear; {{Tag List|value=350|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 1200~1200 || 20% Biocoded: {{Tag List|value=1200|weaponTags|GunHeavy|GunSingleUse|Flamethrower}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 15% 0~2x {{Icon small|Go juice}} || 2~4 || 14~23 || Backstories: Cryptosleep (8% Commonality) |
− | -- | + | |- |
− | ! | + | <!-- |
− | | | + | ! Mercenary elite tier base |
− | |- | + | | - || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || IRR || 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler |
− | + | |- | |
− | ! | + | --> |
− | | | + | ! (Pirate) boss |
− | |- | + | | [[File:Pirate boss.png]] || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || 17~27 || 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler, faction leader |
− | -- | + | |- |
− | ! | + | <!-- |
− | + | ! Mercenary elite base | |
− | + | | - || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || IRR || 10% 1x {{Icon small|Medicine}}; 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills: 10~15 Shooting | |
− | + | |- | |
− | + | --> | |
− | |- | + | ! Elite mercenary |
− | |}</li></div> | + | | [[File:Elite mercenary.png]] || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || 15~23 || 10% 1x {{Icon small|Medicine}}; 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler, 10~15 Shooting |
+ | |- | ||
+ | ! Elite mercenary (Acidifier) | ||
+ | | [[File:Elite mercenary (acidifier).png]] || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || Required: Death Acidifier, {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || 12~20 || 10% 1x {{Icon small|Medicine}}; 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler, 10~15 Shooting | ||
+ | |- | ||
+ | |}</li></div> | ||
=== Outlanders === | === Outlanders === | ||
Line 207: | Line 241: | ||
! Town councilman | ! Town councilman | ||
| [[File:Town councilman.png]] || 40 || 100% || Good || 700~1200 || Required: Bowler hat, {{Tag List|value=1200|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun}} || 30+ || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 3~5 || 7~11 || Backstory: 5% Cryptosleep, faction leader, not fighter | | [[File:Town councilman.png]] || 40 || 100% || Good || 700~1200 || Required: Bowler hat, {{Tag List|value=1200|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun}} || 30+ || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 3~5 || 7~11 || Backstory: 5% Cryptosleep, faction leader, not fighter | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|}</li></div> | |}</li></div> | ||
Line 596: | Line 601: | ||
=== Yttakin === | === Yttakin === | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| c_01 text-center}} | ||
+ | ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! <div style="float:left;width:90%;">Additional Info </div> | ||
+ | |- | ||
+ | <!-- 18 columns; 1 bold, 17 normal: | ||
+ | ! Name | ||
+ | | [[File:.png]] || CP || GH || GQ || CB || {{Tag List|value=|tags|}} || WB || % Biocoded: {{Tag List|value=|weaponTags|}} || AGE || TC || TB || {{Tag List|value=|techHediffsTags|}} || CAC || I || IWR || IRR || AI | ||
+ | |- | ||
+ | --> | ||
+ | <!-- | ||
+ | ! Pirate gunner (PirateKindBase) | ||
+ | | [[File:Pirate gunner.png]] || 65 || 70 - 230% || GQ || 400~1000 || 70% Headgear; {{Tag List|value=1000|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 250~345 || 20% Biocoded: {{Tag List|value=345|weaponTags|Gun}} || 65 max || 4% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 12% || 2.55 Nutrition; 10% 1x {{Icon small|Medicine}} || 2~3 || 7~12 || Backstories: Cryptosleep (5% Commonality) | ||
+ | |- | ||
+ | --> | ||
+ | ! Pirate gunner | ||
+ | | [[File:Yttakin pirate gunner.png]] || 65 || 70 - 230% || - || 0 || 0% Headgear; Required: {{Icon small|Heavy bandolier}} || 250~345 || 20% Biocoded: {{Tag List|value=345|weaponTags|Gun}} || 65 max || 4% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 12% || 2.55 Nutrition; 10% 1x {{Icon small|Medicine}} || 2~3 || 7~12 || Backstories: Cryptosleep (5% Commonality); Default Faction; Yttakin Pirates | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Scavenger gunner (ScavengerBase) | ||
+ | | [[File:Scavenger gunner.png]] || 50 || 40 - 110% || Poor || 300~500 || 40% Headgear; {{Tag List|value=500|tags|IndustrialBasic|IndustrialAdvanced}} || 200~300 || 10% Biocoded: {{Tag List|value=300|weaponTags|Gun}} || Any || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition; 5% 1x {{Icon small|Medicine}} || 1~3 || 17~26 || Backstories: Cryptosleep (5% Commonality) | ||
+ | |- | ||
+ | --> | ||
+ | ! Scavenger gunner | ||
+ | | [[File:Yttakin scavenger gunner.png]] || 50 || 40 - 110% || Poor || 0 || 0% Headgear; Required: {{Icon small|Sash}} || 200~300 || 10% Biocoded: {{Tag List|value=300|weaponTags|Gun}} || Any || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition; 5% 1x {{Icon small|Medicine}} || 1~3 || 17~26 || Backstories: Cryptosleep (5% Commonality); Default Faction; Yttakin Pirates | ||
+ | |- | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Drifter | ||
+ | | [[File:Drifter.png]] || 35 || 20 - 60% || Poor || 90~280 || 20% Headgear; {{Tag List|value=280|tags|IndustrialBasic}} || 60~200 || 10% Biocoded: {{Tag List|value=200|weaponTags|MedievalMeleeBasic|NeolithicMeleeBasic}} || Any || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 0 Nutrition, 10% 1x {{Icon small|Herbal medicine}} || 0~1 || 7~12 || Backstories: Cryptosleep (5% Commonality) | ||
+ | |- | ||
+ | --> | ||
+ | ! Drifter | ||
+ | | [[File:Yttakin drifter.png]] || 35 || 20 - 60% || Poor || 0 || 0% Headgear || 60~200 || 10% Biocoded: {{Tag List|value=200|weaponTags|MedievalMeleeBasic|NeolithicMeleeBasic}} || Any || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 0 Nutrition, 10% 1x {{Icon small|Herbal medicine}} || 0~1 || 7~12 || Backstories: Cryptosleep (5% Commonality); Default Faction; Yttakin Pirates | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Scavenger thrasher | ||
+ | | [[File:Scavenger thrasher.png]] || 50 || 40 - 110% || Poor || 300~800 || 40% Headgear; {{Tag List|value=800|tags|IndustrialBasic|IndustrialAdvanced|Outlander}} || 100~160 || 10% Biocoded: {{Tag List|value=160|weaponTags|NeolithicMeleeBasic|MedievalMeleeBasic|MedievalMeleeDecent}} || Any || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition; 5% 1x {{Icon small|Medicine}} || 1~3 || 14~23 || Backstories: Cryptosleep (5% Commonality); canBeSapper | ||
+ | |- | ||
+ | --> | ||
+ | ! Scavenger thrasher | ||
+ | | [[File:Yttakin scavenger thrasher.png]] || 50 || 40 - 110% || Poor || 0 || 0% Headgear; Required: {{Icon small|Sash}} || 100~160 || 10% Biocoded: {{Tag List|value=160|weaponTags|NeolithicMeleeBasic|MedievalMeleeBasic|MedievalMeleeDecent}} || Any || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition; 5% 1x {{Icon small|Medicine}} || 1~3 || 14~23 || Backstories: Cryptosleep (5% Commonality); canBeSapper; Default Faction; Yttakin Pirates | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Mercenary gunner (base) | ||
+ | | IMG || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || 20% Biocoded: {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 5% 0~2x {{Icon small|Go juice}} || 2~4 || IRR || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; Forced Skills: 4~14 Shooting | ||
+ | |- | ||
+ | --> | ||
+ | ! Mercenary gunner | ||
+ | | [[File:Yttakin mercenary gunner.png]] || 85 || 70 - 320% || Normal || 1000~1500 || 25% Headgear; {{Tag List|value=1500|tags|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || 20% Biocoded: {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 5% 0~2x {{Icon small|Go juice}} || 2~4 || 6~10 || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; Forced Skills: 4~14 Shooting; Default Faction; Yttakin Pirates | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Heavy mercenary | ||
+ | | [[File:Mercenary heavy.png]] || 140 || 70 - 320% || Normal || 200~350 || 50% Headgear; {{Tag List|value=350|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 1200~1200 || 20% Biocoded: {{Tag List|value=1200|weaponTags|GunHeavy|GunSingleUse|Flamethrower}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 15% 0~2x {{Icon small|Go juice}} || 2~4 || 14~23 || Backstories: Cryptosleep (8% Commonality) | ||
+ | |- | ||
+ | --> | ||
+ | ! Heavy mercenary | ||
+ | | [[File:Yttakin mercenary heavy.png]] || 140 || 70 - 320% || Normal || 200~350 || 25% Headgear; {{Tag List|value=350|tags|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 1200~1200 || 20% Biocoded: {{Tag List|value=1200|weaponTags|GunHeavy|GunSingleUse|Flamethrower}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 15% 0~2x {{Icon small|Go juice}} || 2~4 || 14~23 || Backstories: Cryptosleep (8% Commonality); Default Faction; Yttakin Pirates | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Mercenary slasher (base) | ||
+ | | IMG || 140 || 70 - 320% || Normal || 300~1400 || 0% Headgear; Required: {{Icon small|Shield belt}}; {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || 20% Biocoded: {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 19~29 || Backstories: Cryptosleep (8% Commonality); canBeSapper | ||
+ | |- | ||
+ | --> | ||
+ | ! Mercenary slasher | ||
+ | | [[File:Yttakin mercenary slasher.png]] || 140 || 70 - 320% || Normal || 300~1400 || 0% Headgear; Required: {{Icon small|Shield belt}}; {{Tag List|value=1400|tags|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || 20% Biocoded: {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 19~29 || Backstories: Cryptosleep (8% Commonality); canBeSapper | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Mercenary sniper (base) | ||
+ | | IMG || 110 || 70 - 320% || Normal || 1000~1500 || 50% Headgear; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || 20% Biocoded: {{Tag List|value=600|weaponTags|SniperRifle}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || IRR || Backstories: Cryptosleep (8% Commonality); Forced Skills: 8~16 Shooting | ||
+ | |- | ||
+ | --> | ||
+ | ! Mercenary sniper | ||
+ | | [[File:Yttakin mercenary sniper]] || 110 || 70 - 320% || Normal || 1000~1500 || 25% Headgear; {{Tag List|value=1500|tags|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || 20% Biocoded: {{Tag List|value=600|weaponTags|SniperRifle}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 13~20 || Backstories: Cryptosleep (8% Commonality); Forced Skills: 8~16 Shooting | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Mercenary elite base | ||
+ | | - || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || IRR || 10% 1x {{Icon small|Medicine}}; 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills: 10~15 Shooting | ||
+ | |- | ||
+ | --> | ||
+ | ! Elite mercenary | ||
+ | | [[File:Yttakin mercenary elite.png]] || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || 15~23 || 10% 1x {{Icon small|Medicine}}; 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills: 10~15 Shooting | ||
+ | |- | ||
+ | |}</li></div> | ||
</div> | </div> |