Difference between revisions of "User:JuliaCat/test"
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m (wasters. also removed the original pawnkinds because of too many template calls) |
m (Yttakin. this concludes all pawnkinds except for the empire, which is gonna be a mess) |
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Line 22: | Line 22: | ||
|}</li></div> | |}</li></div> | ||
− | === Spacer | + | === Spacer === |
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT| c_01 text-center}} | {| {{STDT| c_01 text-center}} | ||
Line 104: | Line 104: | ||
|- | |- | ||
|}</li></div> | |}</li></div> | ||
+ | |||
+ | === Pirates === | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| c_01 text-center}} | ||
+ | ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! <div style="float:left;width:90%;">Additional Info </div> | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Pirate base | ||
+ | | IMG || CP || GH || GQ || CB || AC || WB || % Biocoded: AW || AGE || TC || TB || AT || 12% || 2.55 Nutrition || IWR || IRR || 10% || Backstories: Cryptosleep (5% Commonality) | ||
+ | |- | ||
+ | --> | ||
+ | ! Drifter | ||
+ | | [[File:Drifter.png]] || 35 || 20 - 60% || Poor || 90~280 || 20% Headgear; {{Tag List|value=280|tags|IndustrialBasic}} || 60~200 || 10% Biocoded: {{Tag List|value=200|weaponTags|MedievalMeleeBasic|NeolithicMeleeBasic}} || Any || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 0 Nutrition, 10% 1x {{Icon small|Herbal medicine}} || 0~1 || 7~12 || Backstories: Cryptosleep (5% Commonality) | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Pirate scav tier base | ||
+ | | IMG || 50 || 40 - 110% || Poor || CB || 40% Headgear; {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || WB || 10% Biocoded: AW || AGE || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition, 5% 1x {{Icon small|Medicine}} || 1~3 || IRR || Backstories: Cryptosleep (5% Commonality) | ||
+ | |- | ||
+ | --> | ||
+ | ! Scavenger gunner | ||
+ | | [[File:Scavenger gunner.png]] || 50 || 40 - 110% || Poor || 300~500 || 40% Headgear; {{Tag List|value=500|tags|IndustrialBasic|IndustrialAdvanced}} || 200~300 || 10% Biocoded: {{Tag List|value=300|weaponTags|Gun}} || Any || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition; 5% 1x {{Icon small|Medicine}} || 1~3 || 17~26 || Backstories: Cryptosleep (5% Commonality) | ||
+ | |- | ||
+ | ! Scavenger thrasher | ||
+ | | [[File:Scavenger thrasher.png]] || 50 || 40 - 110% || Poor || 300~800 || 40% Headgear; {{Tag List|value=800|tags|IndustrialBasic|IndustrialAdvanced|Outlander}} || 100~160 || 10% Biocoded: {{Tag List|value=160|weaponTags|NeolithicMeleeBasic|MedievalMeleeBasic|MedievalMeleeDecent}} || Any || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition; 5% 1x {{Icon small|Medicine}} || 1~3 || 14~23 || Backstories: Cryptosleep (5% Commonality); canBeSapper | ||
+ | |- | ||
+ | ! Pirate gunner | ||
+ | | [[File:Pirate gunner.png]] || 65 || 70 - 230% || - || 400~1000 || 70% Headgear; {{Tag List|value=1000|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 250~345 || 20% Biocoded: {{Tag List|value=345|weaponTags|Gun}} || 65 max || 4% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 12% || 2.55 Nutrition; 10% 1x {{Icon small|Medicine}} || 2~3 || 7~12 || Backstories: Cryptosleep (5% Commonality) | ||
+ | |- | ||
+ | |}</li></div> | ||
=== Mercenaries === | === Mercenaries === | ||
− | <div><li style="display: inline-table;"> | + | <div><li style="display: inline-table;"> |
− | {| {{STDT| c_01 text-center}} | + | {| {{STDT| c_01 text-center}} |
− | ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range | + | ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! <div style="float:left;width:90%;">Additional Info </div> |
− | |- | + | |- |
− | <!-- | + | <!-- |
− | ! Mercenary Base | + | ! Mercenary Base |
− | | | + | | IMG || CP || GH || Normal || CB || AC || WB || 10% Biocoded: AW || 65 max || TC || TB || AT || 10% || 15% 0~2x {{Icon small|Go juice}} || IWR || IRR || Backstories: Cryptosleep (8% Commonality) |
− | |- | + | |- |
− | ! Grenadier Base | + | --> |
− | | | + | <!-- |
− | |- | + | ! Grenadier Base |
− | --> | + | | IMG || CP || 70 - 230% || Normal || 400~700 || 50% Headgear; {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || WB || 10% Biocoded: AW || 65 max || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 1~3 || IRR || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler |
− | ! | + | |- |
− | | [[File: | + | --> |
− | |- | + | ! Grenadier |
− | ! | + | | [[File:Mercenary grenadier.png]] || 70 || 70 - 230% || Normal || 400~700 || 50% Headgear; {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || - || 10% Biocoded: {{Tag List|weaponTags|GrenadeDestructive}} || 65 max || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 1~3 || 10~16 || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; canBeSapper; isGoodBreacher |
− | | [[File: | + | |- |
− | |- | + | ! EMP grenadier |
− | + | | [[File:Mercenary EMP grenadier.png]] || 55 || 70 - 230% || Normal || 400~700 || 50% Headgear; {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || - || 10% Biocoded: {{Tag List|WeaponTags|GrenadeEMP}} || 65 max || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 1~3 || 15~24 || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler | |
− | + | |- | |
− | + | ! Smoke grenadier | |
− | |- | + | | [[File:Mercenary smoke grenadier.png]] || 55 || 70 - 230% || Normal || 400~700 || 50% Headgear; {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 400~400 || 10% Biocoded: {{Tag List|WeaponTags|value=400|GrenadeSmoke}} || 65 max || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 1~3 || 18~28 || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler |
− | + | |- | |
− | <!-- | + | <!-- |
− | ! Mercenary | + | ! Mercenary mid tier base |
− | | | + | | IMG || CP || GH || Normal || CB || AC || WB || % Biocoded: AW || 65 max || 15% || 700~1200 || 20% Biocoded: {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 15% 0~2x {{Icon small|Go juice}} || 2~4 || IRR || Backstories: Cryptosleep (8% Commonality) |
− | | | + | |- |
− | + | --> | |
− | + | <!-- | |
− | | | + | ! Mercenary gunner (base) |
− | |- | + | | IMG || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || 20% Biocoded: {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 5% 0~2x {{Icon small|Go juice}} || 2~4 || IRR || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; Forced Skills: 4~14 Shooting |
− | ! Mercenary gunner | + | |- |
− | | [[File:Mercenary gunner | + | --> |
− | |- | + | ! Mercenary gunner |
− | + | | [[File:Mercenary gunner.png]] || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || 20% Biocoded: {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 5% 0~2x {{Icon small|Go juice}} || 2~4 || 6~10 || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting | |
− | ! Mercenary | + | |- |
− | | | + | ! Mercenary gunner (Acidifier) |
− | |- | + | | [[File:Mercenary gunner (acidifier).png]] || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || 20% Biocoded: {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || Required: [[Death Acidifier]], {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 5% 0~2x {{Icon small|Go juice}} || 2~4 || 10~16 || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting |
− | -- | + | |- |
− | ! Mercenary sniper | + | <!-- |
− | + | ! Mercenary sniper (base) | |
− | |- | + | | IMG || 110 || 70 - 320% || Normal || 1000~1500 || 50% Headgear; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || 20% Biocoded: {{Tag List|value=600|weaponTags|SniperRifle}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || IRR || Backstories: Cryptosleep (8% Commonality); Forced Skills: 8~16 Shooting |
− | ! Mercenary sniper | + | |- |
− | | [[File:Mercenary sniper | + | --> |
− | |- | + | ! Mercenary sniper |
− | + | | [[File:Mercenary sniper.png]] || 110 || 70 - 320% || Normal || 1000~1500 || 50% Headgear; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || 20% Biocoded: {{Tag List|value=600|weaponTags|SniperRifle}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 13~20 || Backstories: Cryptosleep (8% Commonality); Forced Skills: 8~16 Shooting | |
− | ! Mercenary | + | |- |
− | | | + | ! Mercenary sniper (Acidifier) |
− | |- | + | | [[File:Mercenary sniper (acidifier).png]] || 110 || 70 - 320% || Normal || 1000~1500 || 50% Headgear; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || 20% Biocoded: {{Tag List|value=600|weaponTags|SniperRifle}} || 65 max || 15% || 700~1200 || Required: Death Acidifier, {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 14~23 || Backstories: Cryptosleep (8% Commonality); Forced Skills: 8~16 Shooting |
− | -- | + | |- |
− | ! Mercenary slasher | + | <!-- |
− | + | ! Mercenary slasher (base) | |
− | |- | + | | IMG || 140 || 70 - 320% || Normal || 300~1400 || 0% Headgear; Required: {{Icon small|Shield belt}}; {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || 20% Biocoded: {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 19~29 || Backstories: Cryptosleep (8% Commonality); canBeSapper |
− | ! Mercenary slasher | + | |- |
− | | [[File:Mercenary slasher | + | --> |
− | |- | + | ! Mercenary slasher |
− | ! | + | | [[File:Mercenary slasher.png]] || 140 || 70 - 320% || Normal || 300~1400 || 0% Headgear; Required: {{Icon small|Shield belt}}; {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || 20% Biocoded: {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 10~16 || Backstories: Cryptosleep (8% Commonality); canBeSapper |
− | | [[File: | + | |- |
− | |- | + | ! Mercenary slasher (Acidifier) |
− | + | | [[File:Mercenary slasher (acidifier).png]] || 140 || 70 - 320% || Normal || 300~1400 || 0% Headgear; Required: {{Icon small|Shield belt}}; {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || 20% Biocoded: {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 max || 15% || 700~1200 || Required: Death Acidifier, {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 9~15 || Backstories: Cryptosleep (8% Commonality); canBeSapper | |
− | + | |- | |
− | | | + | ! Heavy mercenary |
− | |- | + | | [[File:Mercenary heavy.png]] || 140 || 70 - 320% || Normal || 200~350 || 50% Headgear; {{Tag List|value=350|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 1200~1200 || 20% Biocoded: {{Tag List|value=1200|weaponTags|GunHeavy|GunSingleUse|Flamethrower}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 15% 0~2x {{Icon small|Go juice}} || 2~4 || 14~23 || Backstories: Cryptosleep (8% Commonality) |
− | -- | + | |- |
− | ! | + | <!-- |
− | | | + | ! Mercenary elite tier base |
− | |- | + | | - || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || IRR || 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler |
− | + | |- | |
− | ! | + | --> |
− | | | + | ! (Pirate) boss |
− | |- | + | | [[File:Pirate boss.png]] || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || 17~27 || 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler, faction leader |
− | -- | + | |- |
− | ! | + | <!-- |
− | + | ! Mercenary elite base | |
− | + | | - || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || IRR || 10% 1x {{Icon small|Medicine}}; 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills: 10~15 Shooting | |
− | + | |- | |
− | + | --> | |
− | |- | + | ! Elite mercenary |
− | |}</li></div> | + | | [[File:Elite mercenary.png]] || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || 15~23 || 10% 1x {{Icon small|Medicine}}; 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler, 10~15 Shooting |
+ | |- | ||
+ | ! Elite mercenary (Acidifier) | ||
+ | | [[File:Elite mercenary (acidifier).png]] || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || Required: Death Acidifier, {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || 12~20 || 10% 1x {{Icon small|Medicine}}; 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler, 10~15 Shooting | ||
+ | |- | ||
+ | |}</li></div> | ||
=== Outlanders === | === Outlanders === | ||
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! Town councilman | ! Town councilman | ||
| [[File:Town councilman.png]] || 40 || 100% || Good || 700~1200 || Required: Bowler hat, {{Tag List|value=1200|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun}} || 30+ || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 3~5 || 7~11 || Backstory: 5% Cryptosleep, faction leader, not fighter | | [[File:Town councilman.png]] || 40 || 100% || Good || 700~1200 || Required: Bowler hat, {{Tag List|value=1200|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun}} || 30+ || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 3~5 || 7~11 || Backstory: 5% Cryptosleep, faction leader, not fighter | ||
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|}</li></div> | |}</li></div> | ||
Line 596: | Line 601: | ||
=== Yttakin === | === Yttakin === | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| c_01 text-center}} | ||
+ | ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! <div style="float:left;width:90%;">Additional Info </div> | ||
+ | |- | ||
+ | <!-- 18 columns; 1 bold, 17 normal: | ||
+ | ! Name | ||
+ | | [[File:.png]] || CP || GH || GQ || CB || {{Tag List|value=|tags|}} || WB || % Biocoded: {{Tag List|value=|weaponTags|}} || AGE || TC || TB || {{Tag List|value=|techHediffsTags|}} || CAC || I || IWR || IRR || AI | ||
+ | |- | ||
+ | --> | ||
+ | <!-- | ||
+ | ! Pirate gunner (PirateKindBase) | ||
+ | | [[File:Pirate gunner.png]] || 65 || 70 - 230% || GQ || 400~1000 || 70% Headgear; {{Tag List|value=1000|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 250~345 || 20% Biocoded: {{Tag List|value=345|weaponTags|Gun}} || 65 max || 4% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 12% || 2.55 Nutrition; 10% 1x {{Icon small|Medicine}} || 2~3 || 7~12 || Backstories: Cryptosleep (5% Commonality) | ||
+ | |- | ||
+ | --> | ||
+ | ! Pirate gunner | ||
+ | | [[File:Yttakin pirate gunner.png]] || 65 || 70 - 230% || - || 0 || 0% Headgear; Required: {{Icon small|Heavy bandolier}} || 250~345 || 20% Biocoded: {{Tag List|value=345|weaponTags|Gun}} || 65 max || 4% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 12% || 2.55 Nutrition; 10% 1x {{Icon small|Medicine}} || 2~3 || 7~12 || Backstories: Cryptosleep (5% Commonality); Default Faction; Yttakin Pirates | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Scavenger gunner (ScavengerBase) | ||
+ | | [[File:Scavenger gunner.png]] || 50 || 40 - 110% || Poor || 300~500 || 40% Headgear; {{Tag List|value=500|tags|IndustrialBasic|IndustrialAdvanced}} || 200~300 || 10% Biocoded: {{Tag List|value=300|weaponTags|Gun}} || Any || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition; 5% 1x {{Icon small|Medicine}} || 1~3 || 17~26 || Backstories: Cryptosleep (5% Commonality) | ||
+ | |- | ||
+ | --> | ||
+ | ! Scavenger gunner | ||
+ | | [[File:Yttakin scavenger gunner.png]] || 50 || 40 - 110% || Poor || 0 || 0% Headgear; Required: {{Icon small|Sash}} || 200~300 || 10% Biocoded: {{Tag List|value=300|weaponTags|Gun}} || Any || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition; 5% 1x {{Icon small|Medicine}} || 1~3 || 17~26 || Backstories: Cryptosleep (5% Commonality); Default Faction; Yttakin Pirates | ||
+ | |- | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Drifter | ||
+ | | [[File:Drifter.png]] || 35 || 20 - 60% || Poor || 90~280 || 20% Headgear; {{Tag List|value=280|tags|IndustrialBasic}} || 60~200 || 10% Biocoded: {{Tag List|value=200|weaponTags|MedievalMeleeBasic|NeolithicMeleeBasic}} || Any || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 0 Nutrition, 10% 1x {{Icon small|Herbal medicine}} || 0~1 || 7~12 || Backstories: Cryptosleep (5% Commonality) | ||
+ | |- | ||
+ | --> | ||
+ | ! Drifter | ||
+ | | [[File:Yttakin drifter.png]] || 35 || 20 - 60% || Poor || 0 || 0% Headgear || 60~200 || 10% Biocoded: {{Tag List|value=200|weaponTags|MedievalMeleeBasic|NeolithicMeleeBasic}} || Any || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 0 Nutrition, 10% 1x {{Icon small|Herbal medicine}} || 0~1 || 7~12 || Backstories: Cryptosleep (5% Commonality); Default Faction; Yttakin Pirates | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Scavenger thrasher | ||
+ | | [[File:Scavenger thrasher.png]] || 50 || 40 - 110% || Poor || 300~800 || 40% Headgear; {{Tag List|value=800|tags|IndustrialBasic|IndustrialAdvanced|Outlander}} || 100~160 || 10% Biocoded: {{Tag List|value=160|weaponTags|NeolithicMeleeBasic|MedievalMeleeBasic|MedievalMeleeDecent}} || Any || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition; 5% 1x {{Icon small|Medicine}} || 1~3 || 14~23 || Backstories: Cryptosleep (5% Commonality); canBeSapper | ||
+ | |- | ||
+ | --> | ||
+ | ! Scavenger thrasher | ||
+ | | [[File:Yttakin scavenger thrasher.png]] || 50 || 40 - 110% || Poor || 0 || 0% Headgear; Required: {{Icon small|Sash}} || 100~160 || 10% Biocoded: {{Tag List|value=160|weaponTags|NeolithicMeleeBasic|MedievalMeleeBasic|MedievalMeleeDecent}} || Any || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition; 5% 1x {{Icon small|Medicine}} || 1~3 || 14~23 || Backstories: Cryptosleep (5% Commonality); canBeSapper; Default Faction; Yttakin Pirates | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Mercenary gunner (base) | ||
+ | | IMG || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || 20% Biocoded: {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 5% 0~2x {{Icon small|Go juice}} || 2~4 || IRR || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; Forced Skills: 4~14 Shooting | ||
+ | |- | ||
+ | --> | ||
+ | ! Mercenary gunner | ||
+ | | [[File:Yttakin mercenary gunner.png]] || 85 || 70 - 320% || Normal || 1000~1500 || 25% Headgear; {{Tag List|value=1500|tags|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || 20% Biocoded: {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 5% 0~2x {{Icon small|Go juice}} || 2~4 || 6~10 || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; Forced Skills: 4~14 Shooting; Default Faction; Yttakin Pirates | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Heavy mercenary | ||
+ | | [[File:Mercenary heavy.png]] || 140 || 70 - 320% || Normal || 200~350 || 50% Headgear; {{Tag List|value=350|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 1200~1200 || 20% Biocoded: {{Tag List|value=1200|weaponTags|GunHeavy|GunSingleUse|Flamethrower}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 15% 0~2x {{Icon small|Go juice}} || 2~4 || 14~23 || Backstories: Cryptosleep (8% Commonality) | ||
+ | |- | ||
+ | --> | ||
+ | ! Heavy mercenary | ||
+ | | [[File:Yttakin mercenary heavy.png]] || 140 || 70 - 320% || Normal || 200~350 || 25% Headgear; {{Tag List|value=350|tags|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 1200~1200 || 20% Biocoded: {{Tag List|value=1200|weaponTags|GunHeavy|GunSingleUse|Flamethrower}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 15% 0~2x {{Icon small|Go juice}} || 2~4 || 14~23 || Backstories: Cryptosleep (8% Commonality); Default Faction; Yttakin Pirates | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Mercenary slasher (base) | ||
+ | | IMG || 140 || 70 - 320% || Normal || 300~1400 || 0% Headgear; Required: {{Icon small|Shield belt}}; {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || 20% Biocoded: {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 19~29 || Backstories: Cryptosleep (8% Commonality); canBeSapper | ||
+ | |- | ||
+ | --> | ||
+ | ! Mercenary slasher | ||
+ | | [[File:Yttakin mercenary slasher.png]] || 140 || 70 - 320% || Normal || 300~1400 || 0% Headgear; Required: {{Icon small|Shield belt}}; {{Tag List|value=1400|tags|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || 20% Biocoded: {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 19~29 || Backstories: Cryptosleep (8% Commonality); canBeSapper | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Mercenary sniper (base) | ||
+ | | IMG || 110 || 70 - 320% || Normal || 1000~1500 || 50% Headgear; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || 20% Biocoded: {{Tag List|value=600|weaponTags|SniperRifle}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || IRR || Backstories: Cryptosleep (8% Commonality); Forced Skills: 8~16 Shooting | ||
+ | |- | ||
+ | --> | ||
+ | ! Mercenary sniper | ||
+ | | [[File:Yttakin mercenary sniper]] || 110 || 70 - 320% || Normal || 1000~1500 || 25% Headgear; {{Tag List|value=1500|tags|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || 20% Biocoded: {{Tag List|value=600|weaponTags|SniperRifle}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 13~20 || Backstories: Cryptosleep (8% Commonality); Forced Skills: 8~16 Shooting | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Mercenary elite base | ||
+ | | - || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || IRR || 10% 1x {{Icon small|Medicine}}; 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills: 10~15 Shooting | ||
+ | |- | ||
+ | --> | ||
+ | ! Elite mercenary | ||
+ | | [[File:Yttakin mercenary elite.png]] || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || 15~23 || 10% 1x {{Icon small|Medicine}}; 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills: 10~15 Shooting | ||
+ | |- | ||
+ | |}</li></div> | ||
</div> | </div> |
Revision as of 01:07, 5 August 2024
Core
Player
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Tech Chance | Tech Budget | Tech | Disallowed Tech | Initial Will Range | Initital Resistance Range |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Colonist | 30 | - | Always Normal | 350~600 | Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | - | - | 3% | 50~800 | Aesthetic nose Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand | Mindscrew | 0~0 | 13~21 | |
Member | File:Member.png | 30 | - | Always Normal | 200~200 | Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | - | - | 2% | 50~50 | Denture Peg leg Wooden foot Wooden hand | - | 0~0 | 9~15 |
Spacer
Special
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Tech Chance | Tech Budget | Tech | Disallowed Tech | Initial Will Range | Initital Resistance Range | Disallowed Traits | Inventory | Xenotype Chances | Age Range | Forced Skills |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Slave | 30 | 20 - 80% | - | - | - | - | - | 3% | 50~800 | Denture Peg leg Wooden foot Wooden hand | - | 0~0 | 10~17 | - | Pemmican, 1 nutrition | 3% = Highmate | - | - | |
Wild Human | 30 | - | Poor | - | - | - | - | 3% | 50~50 | Denture Peg leg Wooden foot Wooden hand | - | 2~4 | 28~44 | - | - | - | - | - | |
Stranger in black | 55 | 100% | Good | - | Required: Button-down shirt, Pants, Duster, Flak vest, Cowboy hat | 500~500 | Revolver | - | - | - | - | 0~0 | 0~2 | - | 5 medicine, 10 nutrition | - | 20 - 55 | 8~16 Shooting |
Tribals
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Age Range | Chemical Addiction Chance | Inventory | Initial Will Range | Initial Resistance Range | Tech Chance | Tech Budget | Available Tech | Additional Info
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Breacher | 55 | 50 - 180% | Poor | 200~300 | Required: Veil Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 150~150 | Breach axe | 60 | 5% | 51 Pemmican | 1~3 | 12~19 | - | - | - | canBeSapper, isGoodBreacher | |
Penitent | 40 | 20 - 110% | Poor | 50~100 | Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 90~150 | Club Knife | 60 | 10% | Nothing | 0~1 | 10~17 | 15% | 50~50 | Denture Peg leg Wooden foot Wooden hand | - | |
Archer | 45 | 50 - 180% | Poor | 180~350 | Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 80~80 | Short bow | 60 | 5% | 51 Pemmican | 1~3 | 17~27 | 3% | 50~50 | Denture Peg leg Wooden foot Wooden hand | Disallowed Traits: Brawler, Required Work Tags: Violent | |
Warrior | 50 | 50 - 180% | Poor | 200~300 | Required: Veil Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 150~150 | Ikwa | 60 | 5% | 51 Pemmican | 1~3 | 5~9 | - | - | - | canBeSapper, Required Work Tags: Violent | |
Hunter | 60 | 50 - 180% | - | 200~300 | Required: Veil Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 100~100 | Recurve bow | 60 | 5% | 51 Pemmican | 2~4 | 10~16 | - | - | - | Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent | |
Trader | 60 | 50 - 180% | - | 200~300 | Required: Tribal headdress Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 100~100 | Recurve bow | 60 | 5% | 51 Pemmican | 2~4 | 9~15 | - | - | - | Trader, Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent | |
Berserker | 65 | - | - | 200~550 | Required: War mask Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 300~300 | Spear | 60 | 5% | 51 Pemmican | 2~4 | 13~20 | - | - | - | canBeSapper, Required Work Tags: Violent | |
Heavy Archer | 75 | - | - | 200~550 | Required: War mask Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 250~250 | Greatbow Pila | 60 | 5% | 51 Pemmican | 2~4 | 14~22 | - | - | - | Disallowed Traits: Brawler, Required Work Tags: Violent | |
Berserker chief | 85 | - | Normal | 450~750 | Required: Tribal headdress, Plate armor Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 500~1000 | Longsword Spear | 30 - 999 | 5% | 51 Pemmican | 3~5 | 38~58 | - | - | - | Faction Leader, canBeSapper, Required Work Tags: Violent | |
Archer chief | 85 | - | Normal | 450~750 | Required: Tribal headdress, Plate armor Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 500~1000 | Greatbow | 30 - 999 | 5% | 51 Pemmican | 3~5 | 16~26 | - | - | - | Faction Leader, canBeSapper, Required Work Tags: Violent, Disallowed Traits: Brawler |
Pirates
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Age Range | Tech Chance | Tech Budget | Available Tech | Chemical Addiction Chance | Inventory | Initial Will Range | Initital Resistance Range | Additional Info
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Drifter | 35 | 20 - 60% | Poor | 90~280 | 20% Headgear; Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 60~200 | 10% Biocoded: Club Knife | Any | 15% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 12% | 0 Nutrition, 10% 1x | 0~1 | 7~12 | Backstories: Cryptosleep (5% Commonality) | |
Scavenger gunner | 50 | 40 - 110% | Poor | 300~500 | 40% Headgear; Bowler hat Button-down shirt Cowboy hat Duster Flak jacket Gas mask Jacket Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 200~300 | 10% Biocoded: Autopistol Bolt-action rifle Machine pistol Pump shotgun Revolver | Any | 4% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 12% | 2.55 Nutrition; 5% 1x | 1~3 | 17~26 | Backstories: Cryptosleep (5% Commonality) | |
Scavenger thrasher | 50 | 40 - 110% | Poor | 300~800 | 40% Headgear; Bowler hat Button-down shirt Cowboy hat Duster Flak jacket Gas mask Jacket Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 100~160 | 10% Biocoded: Axe Club Gladius Knife Mace Warhammer | Any | 4% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 12% | 2.55 Nutrition; 5% 1x | 1~3 | 14~23 | Backstories: Cryptosleep (5% Commonality); canBeSapper | |
Pirate gunner | 65 | 70 - 230% | - | 400~1000 | 70% Headgear; Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque | 250~345 | 20% Biocoded: Autopistol Bolt-action rifle Incendiary launcher Machine pistol Pump shotgun Revolver | 65 max | 4% | 50~800 | Aesthetic nose Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand | 12% | 2.55 Nutrition; 10% 1x | 2~3 | 7~12 | Backstories: Cryptosleep (5% Commonality) |
Mercenaries
Outlanders
Mechanoids
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Age Range | Additional Info
|
---|---|---|---|---|---|---|---|---|---|---|
Termite | 110 | - | - | - | - | 9999~9999 | Thump cannon | - | isGoodBreacher |
Royalty
Empire
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Age Range | Tech Chance | Tech Budget | Available Tech | Chemical Addiction Chance | Inventory | Initial Will Range | Initital Resistance Range | Biocoded Weapon Chance | Additional Info
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Empire slave | File:Empire slave.png | 30 | 20 - 80% | - | - | - | - | - | - | 3% | 50~800 | Denture Peg leg Wooden foot Wooden hand | - | - | 0~0 | 10~17 | - | Xenotype: 3% Highmate |
Imperial citizen | File:Imperial citizen.png | 30 | 100% | - | 200~1000 | 0% headgear chance; Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque; Disallowed: Bowler hat Cowboy hat | - | - | 65 max | 8% | 50~800 | Cochlear implant Denture Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand | - | - | 1~3 | 10~17 | - | Race: Human; Default Faction: Empire; min title: Freeholder; Backstories: Imperial Common, Imperial Fighter, Cryptosleep (8% Commonality); Not Fighter; Disallowed Traits: Nudist; Xenotypes: 20% Neanderthal, 10% Hussar, 10% Genie |
Refugees
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Age Range | Tech Chance | Tech Budget | Available Tech | Chemical Addiction Chance | Inventory | Initial Will Range | Initital Resistance Range | Biocoded Weapon Chance | Additional Info
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Refugee | 35 | 20 - 60% | Poor | 90~280 | 20% headgear chance; Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 60~200 | Club Knife | Any | 15% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 12% | 10% 30~70 or 1 | 0~1 | 8~14 | 10% | Race: Human; Default Faction: Outlander Refugee; Backstories: Cryptosleep (5% Commonality); 2.5% Highmate |
Ideology
Special
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Age Range | Tech Chance | Tech Budget | Available Tech | Inventory | Initial Will Range | Initital Resistance Range | Additional Info
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beggar | 35 | 10 - 30% | Awful | 45~190 | 20% headgear chance, Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 60~200 | Club Knife | Any | 15% | 50~50 | 10% 10~25 or 1 | 0~1 | 4~8 | - | ||
Pilgrim | 35 | 10 - 30% | Awful | 80~250 | 20% headgear chance, Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 80~250 | Club Knife | Any | 15% | 50~50 | 10% 10~25 or 1 | 0~1 | 4~8 | - | ||
Well-equipped traveler | 70 | 100% | Excellent | 300~600 | 20% headgear chance, Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 400~600 | Assault rifle Chain shotgun Heavy SMG Hellcat rifle LMG | Any | 15% | 500~1000 | Aesthetic nose Aesthetic shaper Bionic ear Bionic stomach Bionic tongue Coagulator Detoxifier lung Gastro-analyzer Joywire Painstopper Power claw | 10% 50~100 or 3 | 3~5 | 30~40 | - |
Work Sites
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Age Range | Tech Chance | Tech Budget | Available Tech | Chemical Addiction Chance | Inventory | Initial Will Range | Initital Resistance Range | Additional Info
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tribal miner | File:Tribal miner.png | 35 | 10 - 180% | Poor | 180~350 | Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 80~80 | Club Knife Short bow | 60 max | 3% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 5% | 51 | 1~2 | 17~27 | Backstory: child = Tribal, adult = Tribal miner, not fighter |
Outlander miner | File:Outlander miner.png | 40 | 20 - 200% | Poor | 200~400 | 40% headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Flak jacket Gas mask Jacket Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 65~125 | Knife | Any | 80% | 1000~1000 | Max 1 Drill arm | 5% | 2.55 Nutrition | 1~2 | 10~17 | Backstory: Adult = Miner |
Outlander hunter | File:Outlander hunter.png | 52 | 20 - 200% | Poor | 200~400 | 40% headgear chance, Required: , Bowler hat Button-down shirt Cowboy hat Duster Flak jacket Gas mask Jacket Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 140~250 | Autopistol Machine pistol Revolver | Any | 6% | 50~600 | Aesthetic nose Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand | 5% | 2.55 Nutrition | 1~2 | 10~17 | Backstory: Adult = Hunter |
Tribal logger | File:Tribal logger.png | 40 | 50 - 180% | Poor | 180~350 | Required: , Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 80~80 | Club Knife Short bow | 60 max | 3% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 5% | 51 | 1~2 | 17~27 | Backstories: Child = Tribal, Adult = Tribal logger, not fighter |
Outlander logger | File:Outlander logger.png | 35 | 20 - 200% | Poor | 200~400 | 40% headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Flak jacket Gas mask Jacket Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 65~125 | Knife | Any | 6% | 50~600 | Aesthetic nose Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand | 5% | 2.55 Nutrition | 1~2 | 10~17 | Backstories: Adult = Logger, not fighter |
Tribal farmer | File:Tribal farmer.png | 35 | 50 - 180% | Poor | 180~350 | Required: , Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 80~80 | Club Knife Short bow | 60 max | 3% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 5% | 51 | 1~2 | 17~27 | Backstories: Child = Tribal, Adult = Tribal farmer, not fighter |
Outlander farmer | File:Outlander farmer.png | 35 | 20 - 200% | Poor | 200~400 | 40% headgear chance, Required: , Bowler hat Button-down shirt Cowboy hat Duster Flak jacket Gas mask Jacket Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 65~125 | Knife | Any | 80% | 1000~1000 | Max 1 Field hand | 5% | 2.55 Nutrition | 1~2 | 10~17 | Backstories: Adult = Farmer, not fighter |
Biotech
Special
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Age Range | Tech Chance | Tech Budget | Available Tech | Chemical Addiction Chance | Inventory | Initial Will Range | Initital Resistance Range | Combat drugs Chance | Combat Drugs Count | Biocoded Weapon Chance | Additional Info
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mechanitor | File:Mechanitor.png | 85 | - | - | 0~2500 | 0% headgear chance; Required: , , , , ; Duster Flak jacket Jacket | 300~900 | Masterwork Autopistol | Any | - | 1000~2000 | Required: ; Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Elbow blade Gastro-analyzer Hand talon Healing enhancer Immunoenhancer Joywire Knee spike Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Stoneskin gland Toughskin gland Venom fangs Venom talon | 8% | - | 0 | 0~1 | 50% | 1~2 | 100% | Backstories: Cryptosleep (100% Commonality), Scientist; Race: Human; Default Faction: Player Colony; Ignore seasons; Ignore pollution; Required work: Intellectual; Forced Traits: Recluse; Disallowed Traits: Body Purist, Psychically Dull, Psychically Deaf |
Basic mechanitor | 85 | - | - | 0~1000 | 0% headgear chance; Duster Flak jacket Jacket; Ignore seasons; Ignore pollution; | 300~900 | Masterwork Autopistol | Any | - | 1000~2000 | Required: | 8% | - | 0 | 0~1 | 50% | 1~2 | 100% | Backstories: Cryptosleep (100% Commonality), Scientist; Race: Human; Required work: Intellectual; Disallowed Traits: Body Purist, Psychically Dull, Psychically Deaf | |
Sanguophage | 100 | - | - | 500~700 | 10% headgear chance, 10% Cape, 10% Hood; Required: ; Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque; Disallowed: Bowler hat Cowboy hat; Colors: (58, 58, 58), (74, 1, 9) | 600~800 | Assault rifle Autopistol Axe Bolt-action rifle Chain shotgun EMP launcher Gladius Heavy SMG Hellcat rifle Incendiary launcher Incinerator LMG Mace Machine pistol Pump shotgun Revolver Warhammer | 300~2000 (Chronological) | 15% | 0~1800 | Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Reprocessor stomach Sterilizing stomach Toughskin gland | 8% | 5 | 5~15 | 10~80 | 10% | 1~2 | - | Xenotype: Sanguophage; Race: Human; Don't use faction xenotypes; Backstories: Cryptosleep (10% Commonality); Fighter; Required Work: Social, Violent; Disallowed Traits: Immunity | |
Sanguophage (player) | File:Sanguophage player.png | 100 | - | - | 350~600 | 0% headgear chance; Required: , , ; Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque; Colors: (58, 58, 58) | 0 | - | 300~2000 (Chronological) | - | - | - | 8% | - | 5~15 | 10~80 | - | - | - | Xenotype: Sanguophage; Race: Human; Default Faction: Player Colony; Don't use faction xenotypes; Backstories: Cryptosleep (10% Commonality); Fighter; Required Work: Social, Violent; Disallowed Traits: Immunity |
Thrall | 100 | - | Normal | 1250~2500 | 50% headgear chance; Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque | 600~1000 | Axe Gladius Mace Warhammer | 55 max | 15% | 0~1800 | Aesthetic nose Aesthetic shaper Bionic ear Bionic stomach Bionic tongue Coagulator Detoxifier lung Gastro-analyzer Joywire Painstopper Power claw | 5% | 1 Nutrition | 2~4 | 0~1 | 10% | 1~2 | - | Race: Human; Default Faction: Sanguophages; Backstories: Cryptosleep (10% Commonality); Required Work: Violent; 0% Pregnancy Chance | |
Villager (child) | - | - | - | - | Bowler hat Button-down shirt Cowboy hat Duster Flak jacket Gas mask Jacket Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 0 | - | Child | 5% | 2.55 Nutrition | - | - | - | - | - | - | - | - | Backstories: Cryptosleep (5% Commonality); Not Fighter | |
Villager (child) | 30 | 50 - 180% | Poor | 180~350 | Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 0 | - | Child | 3% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 5% | 51 | 1~3 | 17~27 | - | - | - | - |
Impids
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Age Range | Tech Chance | Tech Budget | Available Tech | Chemical Addiction Chance | Inventory | Initial Will Range | Initital Resistance Range | Biocoded Weapon Chance | Additional Info
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Archer | 75 | 50 - 180% | Poor | 180~350 | 80~80 | Short bow | 60 max | 3% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 5% | 51 | 1~3 | 17~27 | - | Disallowed Traits: Brawler, Required Work Tags: Violent; Default Faction: Savage Tribal Impids | ||
Hunter | 80 | 50 - 180% | - | 200~300 | Required: Veil; Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 100~100 | Flamebow Recurve bow | 60 max | - | - | - | 5% | 51 | 2~4 | 10~16 | - | Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent; Default Faction: Savage Tribal Impids | |
Warrior | 75 | 50 - 180% | Poor | 200~300 | Required: Veil; Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 150~150 | Ikwa | 60 max | - | - | - | 5% | 51 | 1~3 | 1~3 | - | canBeSapper; Required Work Tags: Violent; Default Faction: Savage Tribal Impids | |
Penitent | 70 | 20 - 110% | Poor | 50~100 | Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 90~150 | Club Knife | 60 max | 15% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 10% | Nothing | 0~1 | 10~17 | - | Default Faction: Savage Tribal Impids | |
Villager (child) | 30 | 50 - 180% | Poor | 180~350 | Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 0 | - | Child | 3% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 5% | 51 | 1~3 | 17~27 | - | Default Faction: Savage Tribal Impids |
Pigskins
Wasters
Yttakin
Anomaly
Horax Cult
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Weapon Budget | Available Weapons | Age Range | Starting Hediffs | Studiable as Prisoner | Good Psychic Ritual Invoker | Disallowed Traits | Apparel | Additional Info [edit]
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Underthrall grunt | 55 | - | - | 400~1000 | 100~160 | Axe Club Gladius Knife Mace Warhammer | Any | Inhumanized 15% = Flesh tentacle 5% = Bliss lobotomy, Flesh whip |
true | true | Psychically Deaf | Robe 50% naked chance |
- | |
Underthrall gunner | 80 | - | - | - | 400~700 | Autopistol Chain shotgun Heavy SMG Machine pistol Pump shotgun Revolver | Any | Inhumanized Death refusal |
false | false | - | Ritual mask never naked |
- | |
Highthrall | 90 | - | - | - | 300~500 | Nerve spiker | Any | Inhumanized Death refusal Metalblood 60,000 ticks (1 in-game day) ~ 300,000 ticks (5 in-game days) 5% = Flesh tentacle |
true | true | Psychically Deaf | Ceremonial hood Robe |
- |