Difference between revisions of "User:JuliaCat/test"

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m (Yttakin. this concludes all pawnkinds except for the empire, which is gonna be a mess)
m (columns)
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=== Tribals ===
 
=== Tribals ===
<div><li style="display: inline-table;">
+
<div><li style="display: inline-table;">
{| {{STDT| c_01 text-center}}
+
{| {{STDT| c_01 text-center}}
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initial Resistance Range !! Tech Chance !! Tech Budget !! Available Tech !! <div style="float:left;width:90%;">Additional Info </div>
+
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initial Resistance Range !! <div style="float:left;width:90%;">Additional Info </div>
|-
+
|-
<!--
+
<!--
! Tribal base
+
! Tribal base
| - || - || - || - || - || {{Tag List|tags|Neolithic}} || - || - || 60 || 5% || 51 Pemmican || - || - || - || - || - || -
+
| IMG || CP || GH || GQ || CB || {{Tag List|tags|Neolithic}} || WB || AW || 60 max || TC || TB || AT || 5% || 51x {{Icon small|Pemmican}} || IWR || IRR || AI
|-
+
|-
-->
+
-->
! Breacher
+
! Breacher
| [[File:Tribal breacher.png]] || 55 || 50 - 180% || Poor || 200~300 || Required: [[Veil]] {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDestructive}} || 60 || 5% || 51 Pemmican || 1~3 || 12~19 || - || - || - || canBeSapper, isGoodBreacher
+
| [[File:Tribal breacher.png]] || 55 || 50 - 180% || Poor || 200~300 || Required: {{Icon small|Veil}}; {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDestructive}} || 60 max || - || - || - || 5% || 51x {{Icon small|Pemmican}} || 1~3 || 12~19 || canBeSapper; isGoodBreacher
|-
+
|-
! Penitent
+
! Penitent
| [[File:Tribal penitent.png]] || 40 || 20 - 110% || Poor || 50~100 || {{Tag List|value=100|tags|Neolithic}} || 90~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeBasic}} || 60 || 10% || Nothing || 0~1 || 10~17 || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || -
+
| [[File:Tribal penitent.png]] || 40 || 20 - 110% || Poor || 50~100 || {{Tag List|value=100|tags|Neolithic}} || 90~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeBasic}} || 60 max || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 10% || Nothing || 0~1 || 10~17 || -
|-
+
|-
! Archer
+
! Archer
| [[File:Tribal archer.png]] || 45 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 80~80 || {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || 60 || 5% || 51 Pemmican || 1~3 || 17~27 || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || Disallowed Traits: Brawler, Required Work Tags: Violent
+
| [[File:Tribal archer.png]] || 45 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 80~80 || {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || 60 max || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% || 51x {{Icon small|Pemmican}} || 1~3 || 17~27 || Disallowed Traits: Brawler; Required Work Tags: Violent
|-
+
|-
! Warrior
+
! Warrior
| [[File:Tribal warrior.png]] || 50 || 50 - 180% || Poor || 200~300 || Required: [[Veil]] {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDecent}} || 60 || 5% || 51 Pemmican || 1~3 || 5~9 || - || - || - || canBeSapper, Required Work Tags: Violent
+
| [[File:Tribal warrior.png]] || 50 || 50 - 180% || Poor || 200~300 || Required: {{Icon small|Veil}}; {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDecent}} || 60 max || - || - || - || 5% || 51x {{Icon small|Pemmican}} || 1~3 || 5~9 || canBeSapper; Required Work Tags: Violent
|-
+
|-
! Hunter
+
! Hunter
| [[File:Tribal hunter.png]] || 60 || 50 - 180% || - || 200~300 || Required: [[Veil]] {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || 60 || 5% || 51 Pemmican || 2~4 || 10~16 || - || - || - || Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent
+
| [[File:Tribal hunter.png]] || 60 || 50 - 180% || - || 200~300 || Required: {{Icon small|Veil}}; {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || 60 max || - || - || - || 5% || 51x {{Icon small|Pemmican}} || 2~4 || 10~16 || Backstories: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler; Required Work Tags: Violent
|-
+
|-
! Trader
+
! Trader
| [[File:Tribal trader.png]] || 60 || 50 - 180% || - || 200~300 || Required: [[Tribal headdress]] {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || 60 || 5% || 51 Pemmican || 2~4 || 9~15 || - || - || - || Trader, Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent
+
| [[File:Tribal trader.png]] || 60 || 50 - 180% || - || 200~300 || Required: {{Icon small|Tribal headdress}}; {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || 60 max || - || - || - || 5% || 51x {{Icon small|Pemmican}} || 2~4 || 9~15 || Trader; Backstories: Child = Tribal; Adult = Tribal Hunter; Disallowed Traits: Brawler; Required Work Tags: Violent
|-
+
|-
! Berserker
+
! Berserker
| [[File:Tribal berserker.png]] || 65 || - || - || 200~550 || Required: [[War mask]] {{Tag List|value=550|tags|Neolithic}} || 300~300 || {{Tag List|value=300|weaponTags|NeolithicMeleeAdvanced}} || 60 || 5% || 51 Pemmican || 2~4 || 13~20 || - || - || - || canBeSapper, Required Work Tags: Violent
+
| [[File:Tribal berserker.png]] || 65 || - || - || 200~550 || Required: {{Icon small|War mask}}; {{Tag List|value=550|tags|Neolithic}} || 300~300 || {{Tag List|value=300|weaponTags|NeolithicMeleeAdvanced}} || 60 max || - || - || - || 5% || 51x {{Icon small|Pemmican}} || 2~4 || 13~20 || canBeSapper; Required Work Tags: Violent
|-
+
|-
! Heavy Archer
+
! Heavy Archer
| [[File:Tribal heavy archer.png]] || 75 || - || - || 200~550 || Required: [[War mask]] {{Tag List|value=550|tags|Neolithic}} || 250~250 || {{Tag List|value=250|weaponTags|NeolithicRangedHeavy}} || 60 || 5% || 51 Pemmican || 2~4 || 14~22 || - || - || - || Disallowed Traits: Brawler, Required Work Tags: Violent
+
| [[File:Tribal heavy archer.png]] || 75 || - || - || 200~550 || Required: {{Icon small|War mask}}; {{Tag List|value=550|tags|Neolithic}} || 250~250 || {{Tag List|value=250|weaponTags|NeolithicRangedHeavy}} || 60 max || - || - || - || 5% || 51x {{Icon small|Pemmican}} || 2~4 || 14~22 || Disallowed Traits: Brawler; Required Work Tags: Violent
|-
+
|-
<!--
+
<!--
! Tribal Chief Base
+
! Tribal Chief Base
| - || 85 || - || Normal || 450~750 || Required: [[Tribal headdress]], [[Plate armor]] {{Tag List|value=750|tags|Neolithic}} || 500~1000 || - || 30 - 999 || 5% || 51 Pemmican || 3~5 || 19~30 || - || - || - || Faction Leader, canBeSapper, Required Work Tags: Violent
+
| - || 85 || - || Normal || 450~750 || Required: {{Icon small|Tribal headdress}}, {{Icon small|Plate armor}}; {{Tag List|value=750|tags|Neolithic}} || 500~1000 || - || 30 - 999 || TC || TB || AT || 5% || 51x {{Icon small|Pemmican}} || 3~5 || 19~30 || Faction Leader; canBeSapper; Required Work Tags: Violent
|-
+
|-
-->
+
-->
! Berserker chief
+
! Berserker chief
| [[File:Tribal berserker chief.png]] || 85 || - || Normal || 450~750 || Required: [[Tribal headdress]], [[Plate armor]] {{Tag List|value=750|tags|Neolithic}} || 500~1000 || {{Tag List|value=1000|weaponTags|NeolithicMeleeAdvanced|MedievalMeleeAdvanced}} || 30 - 999 || 5% || 51 Pemmican || 3~5 || 38~58 || - || - || - || Faction Leader, canBeSapper, Required Work Tags: Violent
+
| [[File:Tribal berserker chief.png]] || 85 || - || Normal || 450~750 || Required: {{Icon small|Tribal headdress}}, {{Icon small|Plate armor}}; {{Tag List|value=750|tags|Neolithic}} || 500~1000 || {{Tag List|value=1000|weaponTags|NeolithicMeleeAdvanced|MedievalMeleeAdvanced}} || 30 - 999 || - || - || - || 5% || 51x {{Icon small|Pemmican}} || 3~5 || 38~58 || Faction Leader; canBeSapper; Required Work Tags: Violent
|-
+
|-
! Archer chief
+
! Archer chief
| [[File:Tribal archer chief.png]] || 85 || - || Normal || 450~750 || Required: [[Tribal headdress]], [[Plate armor]] {{Tag List|value=750|tags|Neolithic}} || 500~1000 || {{Tag List|value=1000|weaponTags|NeolithicRangedChief}} || 30 - 999 || 5% || 51 Pemmican || 3~5 || 16~26 || - || - || - || Faction Leader, canBeSapper, Required Work Tags: Violent, Disallowed Traits: Brawler
+
| [[File:Tribal archer chief.png]] || 85 || - || Normal || 450~750 || Required: {{Icon small|Tribal headdress}}, {{Icon small|Plate armor}}; {{Tag List|value=750|tags|Neolithic}} || 500~1000 || {{Tag List|value=1000|weaponTags|NeolithicRangedChief}} || 30 - 999 || - || - || - || 5% || 51x {{Icon small|Pemmican}} || 3~5 || 16~26 || Faction Leader; canBeSapper; Required Work Tags: Violent; Disallowed Traits: Brawler
|-
+
|-
|}</li></div>
+
|}</li></div>
  
 
=== Pirates ===
 
=== Pirates ===
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<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{| {{STDT| c_01 text-center}}
 
{| {{STDT| c_01 text-center}}
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! Combat drugs Chance !! Combat Drugs Count !! Biocoded Weapon Chance !! <div style="float:left;width:90%;">Additional Info </div>
+
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! <div style="float:left;width:90%;">Additional Info </div>
 
|-
 
|-
 
! Mechanitor
 
! Mechanitor
| [[File:Mechanitor.png]] || 85 || - || - || 0~2500 || 0% headgear chance; Required: {{Icon small|Flak vest}}, {{Icon small|Duster}}, {{Icon small|Button-down shirt}}, {{Icon small|Pants}}, {{Icon small|Airwire headset}}; {{Tag List|value=2500|tags|IndustrialAdvanced}} || 300~900 || Masterwork {{Tag List|value=900|weaponTags|Autopistol}} || Any || - || 1000~2000 || Required: {{Icon small|Mechlink}}; {{Tag List|value=2000|techHediffsTags|Simple|Advanced|AdvancedWeapon}} || 8% || - || 0 || 0~1 || 50% || 1~2 || 100% || Backstories: Cryptosleep (100% Commonality), Scientist; Race: Human; Default Faction: Player Colony; Ignore seasons; Ignore pollution; Required work: Intellectual; Forced Traits: Recluse; Disallowed Traits: Body Purist, Psychically Dull, Psychically Deaf
+
| [[File:Mechanitor.png]] || 85 || - || - || 0~2500 || 0% Headgear; Required: {{Icon small|Flak vest}}, {{Icon small|Duster}}, {{Icon small|Button-down shirt}}, {{Icon small|Pants}}, {{Icon small|Airwire headset}}; {{Tag List|value=2500|tags|IndustrialAdvanced}} || 300~900 || 100% Biocoded: Masterwork {{Tag List|value=900|weaponTags|Autopistol}} || Any || - || 1000~2000 || Required: {{Icon small|Mechlink}}; {{Tag List|value=2000|techHediffsTags|Simple|Advanced|AdvancedWeapon}} || 8% || 50% 1~2x {{Icon small|Go juice}} || 0 || 0~1 || Backstories: Cryptosleep (100% Commonality), Scientist; Race: Human; Default Faction: Player Colony; Ignore Seasons; Ignore Pollution; Required Work: Intellectual; Forced Traits: Recluse; Disallowed Traits: Body Purist, Psychically Dull, Psychically Deaf
 
|-
 
|-
 
! Basic mechanitor
 
! Basic mechanitor
| [[File:Basic mechanitor.png]] || 85 || - || - || 0~1000 || 0% headgear chance; {{Tag List|value=2500|tags|IndustrialAdvanced}}; Ignore seasons; Ignore pollution; || 300~900 || Masterwork {{Tag List|value=900|weaponTags|Autopistol}} || Any || - || 1000~2000 || Required: {{Icon small|Mechlink}} || 8% || - || 0 || 0~1 || 50% || 1~2 || 100% || Backstories: Cryptosleep (100% Commonality), Scientist; Race: Human; Required work: Intellectual; Disallowed Traits: Body Purist, Psychically Dull, Psychically Deaf
+
| [[File:Basic mechanitor.png]] || 85 || - || - || 0~1000 || 0% Headgear; {{Tag List|value=2500|tags|IndustrialAdvanced}}; Ignore seasons; Ignore pollution; || 300~900 || 100% Biocoded: Masterwork {{Tag List|value=900|weaponTags|Autopistol}} || Any || - || 1000~2000 || Required: {{Icon small|Mechlink}} || 8% || 50% 1~2x {{Icon small|Go juice}} || 0 || 0~1 || Backstories: Cryptosleep (100% Commonality), Scientist; Race: Human; Required work: Intellectual; Disallowed Traits: Body Purist, Psychically Dull, Psychically Deaf
 
|-
 
|-
 
<!--
 
<!--
 
! Sanguophage (base)
 
! Sanguophage (base)
| - || 100 || - || - || - || Required: {{Icon small|Duster}}, {{Icon small|Button-down shirt}}, {{Icon small|Pants}} || - || - || 300~2000 (Chronological) || - || - || {{Tag List|value=|techHediffsTags|}} || 8% || - || 5~15 || 10~80 || - || - || - || Xenotype: Sanguophage; Race: Human; Don't use faction xenotypes; Backstories: Cryptosleep (10% Commonality); Fighter; Required Work: Social, Violent; Disallowed Traits: Immunity
+
| - || 100 || - || - || - || Required: {{Icon small|Duster}}, {{Icon small|Button-down shirt}}, {{Icon small|Pants}} || - || - || 300~2000 (Chronological) || - || - || {{Tag List|value=|techHediffsTags|}} || 8% || - || 5~15 || 10~80 || Xenotype: Sanguophage; Race: Human; Don't use faction xenotypes; Backstories: Cryptosleep (10% Commonality); Fighter; Required Work: Social, Violent; Disallowed Traits: Immunity
 
|-
 
|-
 
-->
 
-->
 
! Sanguophage
 
! Sanguophage
| [[File:Sanguophage.png]] || 100 || - || - || 500~700 || 10% headgear chance, 10% {{Tag List|tags|Cape}}, 10% {{Tag List|tags|BestowerHood}}; Required: {{Icon small|Pants}}; {{Tag List|value=700|tags|IndustrialBasic}}; Disallowed: {{Tag List|tags|Western}}; Colors: (58, 58, 58), (74, 1, 9) || 600~800 || {{Tag List|value=800|weaponTags|Gun|MedievalMeleeDecent}} || 300~2000 (Chronological) || 15% || 0~1800 || {{Tag List|value=1800|techHediffsTags|Advanced}} || 8% || 5 {{Icon small|Hemogen pack}} || 5~15 || 10~80 || 10% || 1~2 || - || Xenotype: Sanguophage; Race: Human; Don't use faction xenotypes; Backstories: Cryptosleep (10% Commonality); Fighter; Required Work: Social, Violent; Disallowed Traits: Immunity
+
| [[File:Sanguophage.png]] || 100 || - || - || 500~700 || 10% Headgear; 10% {{Tag List|tags|Cape}}, 10% {{Tag List|tags|BestowerHood}}; Required: {{Icon small|Pants}}; {{Tag List|value=700|tags|IndustrialBasic}}; Disallowed: {{Tag List|tags|Western}}; Colors: (58, 58, 58), (74, 1, 9) || 600~800 || {{Tag List|value=800|weaponTags|Gun|MedievalMeleeDecent}} || 300~2000 || 15% || 0~1800 || {{Tag List|value=1800|techHediffsTags|Advanced}} || 8% || 5 {{Icon small|Hemogen pack}}; 10% 1~2x {{Icon small|Go juice}} || 5~15 || 10~80 || Xenotype: Sanguophage; Race: Human; Don't use faction xenotypes; Backstories: Cryptosleep (10% Commonality); Fighter; Required Work: Social, Violent; Disallowed Traits: Immunity
 
|-
 
|-
 
! Sanguophage (player)
 
! Sanguophage (player)
| [[File:Sanguophage player.png]] || 100 || - || - || 350~600 || 0% headgear chance; Required: {{Icon small|Duster}}, {{Icon small|Button-down shirt}}, {{Icon small|Pants}}; {{Tag List|value=600|tags|IndustrialBasic}}; Colors: (58, 58, 58) || 0 || - || 300~2000 (Chronological) || - || - || - || 8% || - || 5~15 || 10~80 || - || - || - || Xenotype: Sanguophage; Race: Human; Default Faction: Player Colony; Don't use faction xenotypes; Backstories: Cryptosleep (10% Commonality); Fighter; Required Work: Social, Violent; Disallowed Traits: Immunity
+
| [[File:Sanguophage player.png]] || 100 || - || - || 350~600 || 0% Headgear; Required: {{Icon small|Duster}}, {{Icon small|Button-down shirt}}, {{Icon small|Pants}}; {{Tag List|value=600|tags|IndustrialBasic}}; Colors: (58, 58, 58) || 0 || - || 300~2000 || - || - || - || 8% || Nothing || 5~15 || 10~80 || Xenotype: Sanguophage; Race: Human; Default Faction: Player Colony; Don't use faction xenotypes; Backstories: Cryptosleep (10% Commonality); Fighter; Required Work: Social, Violent; Disallowed Traits: Immunity
 
|-
 
|-
 
! Thrall
 
! Thrall
| [[File:Sanguophage thrall.png]] || 100 || - || Normal || 1250~2500 || 50% headgear chance; {{Tag List|value=2500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~1000 || {{Tag List|value=100|weaponTags|IndustrialGunAdvanced|MedievalMeleeDecent}} || 55 max || 15% || 0~1800 || {{Tag List|value=1000|techHediffsTags|Advanced}} || 5% || 1 Nutrition || 2~4 || 0~1 || 10% || 1~2 || - || Race: Human; Default Faction: Sanguophages; Backstories: Cryptosleep (10% Commonality); Required Work: Violent; 0% Pregnancy Chance
+
| [[File:Sanguophage thrall.png]] || 100 || - || Normal || 1250~2500 || 50% Headgear; {{Tag List|value=2500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~1000 || {{Tag List|value=100|weaponTags|IndustrialGunAdvanced|MedievalMeleeDecent}} || 55 max || 15% || 0~1800 || {{Tag List|value=1000|techHediffsTags|Advanced}} || 5% || 1 Nutrition; 10% 1~2x {{Icon small|Go juice}} || 2~4 || 0~1 || Race: Human; Default Faction: Sanguophages; Backstories: Cryptosleep (10% Commonality); Required Work: Violent; 0% Pregnancy Chance
 
|-
 
|-
 
<!--
 
<!--
Line 408: Line 408:
 
-->
 
-->
 
! Villager (child)
 
! Villager (child)
| [[File:Villager child.png]] || - || - || - || - || {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || 0 || - || Child || 5% || 2.55 Nutrition || - || - || - || - || - || - || - || - || Backstories: Cryptosleep (5% Commonality); Not Fighter
+
| [[File:Villager child.png]] || - || - || - || - || {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || 0 || - || Child || - || - || - || 5% || 2.55 Nutrition || - || - || Backstories: Cryptosleep (5% Commonality); Not Fighter
 
|-
 
|-
 
<!--
 
<!--
Line 416: Line 416:
 
-->
 
-->
 
! Villager (child)
 
! Villager (child)
| [[File:Tribal child.png]] || 30 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 0 || - || Child || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% ||51 {{Icon small|Pemmican}} || 1~3 || 17~27 || - || - || - || -
+
| [[File:Tribal child.png]] || 30 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 0 || - || Child || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% ||51 {{Icon small|Pemmican}} || 1~3 || 17~27 || -
 
|-
 
|-
 
|}</li></div>
 
|}</li></div>
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<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{| {{STDT| c_01 text-center}}
 
{| {{STDT| c_01 text-center}}
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! Biocoded Weapon Chance !! <div style="float:left;width:90%;">Additional Info </div>
+
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! <div style="float:left;width:90%;">Additional Info </div>
 
|-
 
|-
<!-- 19 columns; 1 bold, 18 normal:
+
<!-- 18 columns; 1 bold, 17 normal:
 
! Name
 
! Name
| [[File:.png]] || CP || GH || GQ || CB || {{Tag List|value=|tags|}} || WB || {{Tag List|value=|weaponTags|}} || AGE || TC || TB || {{Tag List|value=|techHediffsTags|}} || CAC || I || IWR || IRR || BWC || AI
+
| [[File:.png]] || CP || GH || GQ || CB || {{Tag List|value=|tags|}} || WB || {{Tag List|value=|weaponTags|}} || AGE || TC || TB || {{Tag List|value=|techHediffsTags|}} || CAC || I || IWR || IRR || AI
 
|-
 
|-
 
-->
 
-->
 
<!--
 
<!--
 
! Archer
 
! Archer
| [[File:Tribal archer.png]] || 45 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 80~80 || {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || 60 max || 5% || 51 {{Icon small|Pemmican}} || 1~3 || 17~27 || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || Disallowed Traits: Brawler, Required Work Tags: Violent
+
| [[File:Tribal archer.png]] || 45 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 80~80 || {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || 60 max || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% || 51 {{Icon small|Pemmican}} || 1~3 || 17~27 || Disallowed Traits: Brawler; Required Work Tags: Violent
 
|-
 
|-
 
-->
 
-->
 
! Archer
 
! Archer
| [[File:Impid tribal archer.png]] || 75 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|NeolithicRangedFlame}} || 80~80 || {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || 60 max || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% || 51 {{Icon small|Pemmican}} || 1~3 || 17~27 || - || Disallowed Traits: Brawler, Required Work Tags: Violent; Default Faction: Savage Tribal Impids
+
| [[File:Impid tribal archer.png]] || 75 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|NeolithicRangedFlame}} || 80~80 || {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || 60 max || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% || 51 {{Icon small|Pemmican}} || 1~3 || 17~27 || Disallowed Traits: Brawler; Required Work Tags: Violent; Default Faction: Savage Tribal Impids
 
|-
 
|-
 
<!--
 
<!--
 
! Hunter
 
! Hunter
| [[File:Tribal hunter.png]] || 60 || 50 - 180% || - || 200~300 || Required: [[Veil]] {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || 60 max || 5% || 51 {{Icon small|Pemmican}} || 2~4 || 10~16 || - || - || - || Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent
+
| [[File:Tribal hunter.png]] || 60 || 50 - 180% || - || 200~300 || Required: [[Veil]] {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || 60 max || 5% || 51 {{Icon small|Pemmican}} || 2~4 || 10~16 || Backstories: Child = Tribal; Adult = Tribal Hunter; Disallowed Traits: Brawler; Required Work Tags: Violent
 
|-
 
|-
 
-->
 
-->
 
! Hunter
 
! Hunter
| [[File:Impid tribal hunter.png]] || 80 || 50 - 180% || - || 200~300 || Required: [[Veil]]; {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent|NeolithicRangedFlame}} || 60 max || - || - || - || 5% || 51 {{Icon small|Pemmican}} || 2~4 || 10~16 || - || Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent; Default Faction: Savage Tribal Impids
+
| [[File:Impid tribal hunter.png]] || 80 || 50 - 180% || - || 200~300 || Required: {{Icon small|Veil}}; {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent|NeolithicRangedFlame}} || 60 max || - || - || - || 5% || 51 {{Icon small|Pemmican}} || 2~4 || 10~16 || Backstories: Child = Tribal; Adult = Tribal Hunter; Disallowed Traits: Brawler; Required Work Tags: Violent; Default Faction: Savage Tribal Impids
 
|-
 
|-
 
<!--
 
<!--
 
! Warrior
 
! Warrior
| [[File:Tribal warrior.png]] || 50 || 50 - 180% || Poor || 200~300 || Required: [[Veil]]; {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDecent}} || 60 max || 5% || 51 {{Icon small|Pemmican}} || 1~3 || 1~3 || - || - || - || canBeSapper, Required Work Tags: Violent
+
| [[File:Tribal warrior.png]] || 50 || 50 - 180% || Poor || 200~300 || Required: {{Icon small|Veil}}; {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDecent}} || 60 max || - || - || - || 5% || 51 {{Icon small|Pemmican}} || 1~3 || 1~3 || canBeSapper; Required Work Tags: Violent
 
|-
 
|-
 
-->
 
-->
 
! Warrior
 
! Warrior
| [[File:Impid tribal warrior.png]] || 75 || 50 - 180% || Poor || 200~300 || Required: [[Veil]]; {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDecent|GrenadeFlame}} || 60 max || - || - || - || 5% || 51 {{Icon small|Pemmican}} || 1~3 || 1~3 || - || canBeSapper; Required Work Tags: Violent; Default Faction: Savage Tribal Impids
+
| [[File:Impid tribal warrior.png]] || 75 || 50 - 180% || Poor || 200~300 || Required: [[Veil]]; {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDecent|GrenadeFlame}} || 60 max || - || - || - || 5% || 51 {{Icon small|Pemmican}} || 1~3 || 1~3 || canBeSapper; Required Work Tags: Violent; Default Faction: Savage Tribal Impids
 
|-
 
|-
 
<!--
 
<!--
 
! Penitent
 
! Penitent
| [[File:Tribal penitent.png]] || 40 || 20 - 110% || Poor || 50~100 || {{Tag List|value=100|tags|Neolithic}} || 90~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeBasic}} || 60 max || 10% || Nothing || 0~1 || 10~17 || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || -
+
| [[File:Tribal penitent.png]] || 40 || 20 - 110% || Poor || 50~100 || {{Tag List|value=100|tags|Neolithic}} || 90~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeBasic}} || 60 max || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 10% || Nothing || 0~1 || 10~17 || -
 
|-
 
|-
 
-->
 
-->
 
! Penitent
 
! Penitent
| [[File:Impid tribal penitent.png]] || 70 || 20 - 110% || Poor || 50~100 || {{Tag List|value=100|tags|Neolithic}} || 90~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeBasic|GrenadeFlame}} || 60 max || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 10% || Nothing || 0~1 || 10~17 || - || Default Faction: Savage Tribal Impids
+
| [[File:Impid tribal penitent.png]] || 70 || 20 - 110% || Poor || 50~100 || {{Tag List|value=100|tags|Neolithic}} || 90~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeBasic|GrenadeFlame}} || 60 max || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 10% || Nothing || 0~1 || 10~17 || Default Faction: Savage Tribal Impids
 
|-
 
|-
 
<!--
 
<!--
 
! Tribal child (villager)
 
! Tribal child (villager)
| [[File:Tribal child.png]] || 30 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 0 || - || Child || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% ||51 {{Icon small|Pemmican}} || 1~3 || 17~27 || - || - || - || -
+
| [[File:Tribal child.png]] || 30 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 0 || - || Child || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% ||51 {{Icon small|Pemmican}} || 1~3 || 17~27 || -
 
|-
 
|-
 
-->
 
-->
! Villager (child)
+
! Child (villager)
| [[File:Impid tribal child.png]] || 30 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 0 || - || Child || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% ||51 {{Icon small|Pemmican}} || 1~3 || 17~27 || - || Default Faction: Savage Tribal Impids
+
| [[File:Impid tribal child.png]] || 30 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 0 || - || Child || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% ||51 {{Icon small|Pemmican}} || 1~3 || 17~27 || Default Faction: Savage Tribal Impids
 
|-
 
|-
 
|}</li></div>
 
|}</li></div>
Line 475: Line 475:
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{| {{STDT| c_01 text-center}}
 
{| {{STDT| c_01 text-center}}
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! Combat drugs Chance !! Combat Drugs Count !! Biocoded Weapon Chance !! <div style="float:left;width:90%;">Additional Info </div>
+
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! <div style="float:left;width:90%;">Additional Info </div>
 
|-
 
|-
 
<!-- 21 columns; 1 bold, 20 normal:
 
<!-- 21 columns; 1 bold, 20 normal:
 
! Name
 
! Name
| [[File:.png]] || CP || GH || GQ || CB || {{Tag List|value=|tags|}} || WB || {{Tag List|value=|weaponTags|}} || AGE || TC || TB || {{Tag List|value=|techHediffsTags|}} || CAC || I || IWR || IRR || CDC || CDC || BWC || AI
+
| [[File:.png]] || CP || GH || GQ || CB || {{Tag List|value=|tags|}} || WB || {{Tag List|value=|weaponTags|}} || AGE || TC || TB || {{Tag List|value=|techHediffsTags|}} || CAC || I || IWR || IRR || AI
 
|-
 
|-
 
-->
 
-->
 
<!--
 
<!--
 
! Villager
 
! Villager
| [[File:Villager.png]] || 45 || 20 - 200% || Poor || 200~400 || 40% headgear chance, {{Tag List|value=400|tags|IndustrialBasic|IndustrialAdvanced}} || 65~250 || {{Tag List|value=250|weaponTags|Gun|MedievalMeleeBasic}} || Any || 6% || 50~600 || {{Tag List|value=600|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 0~1 || 10~17 || Backstories: Cryptosleep (5% Commonality), Not Fighter
+
| [[File:Villager.png]] || 45 || 20 - 200% || Poor || 200~400 || 40% Headgear; {{Tag List|value=400|tags|IndustrialBasic|IndustrialAdvanced}} || 65~250 || {{Tag List|value=250|weaponTags|Gun|MedievalMeleeBasic}} || Any || 6% || 50~600 || {{Tag List|value=600|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 0~1 || 10~17 || Backstories: Cryptosleep (5% Commonality); Not Fighter
 
|-
 
|-
 
-->
 
-->
! Pigskin villager
+
! Villager
| [[File:Pigskin villager.png]] || 45 || 20 - 200% || Poor || 200~400 || 40% headgear chance, {{Tag List|value=400|tags|IndustrialBasic|IndustrialAdvanced}} || 65~250 || {{Tag List|value=250|weaponTags|Gun|ShortShots|MedievalMeleeBasic}} || Any || 6% || 50~600 || {{Tag List|value=600|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 0~1 || 10~17 || - || - || - || Backstories: Cryptosleep (5% Commonality), Not Fighter; Default Faction: Pigskin Rough Outlanders
+
| [[File:Pigskin villager.png]] || 45 || 20 - 200% || Poor || 200~400 || 40% headgear chance, {{Tag List|value=400|tags|IndustrialBasic|IndustrialAdvanced}} || 65~250 || {{Tag List|value=250|weaponTags|Gun|ShortShots|MedievalMeleeBasic}} || Any || 6% || 50~600 || {{Tag List|value=600|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 0~1 || 10~17 || Backstories: Cryptosleep (5% Commonality), Not Fighter; Default Faction: Pigskin Rough Outlanders
 
|-
 
|-
 
<!--
 
<!--
Line 495: Line 495:
 
|-
 
|-
 
-->
 
-->
! Pigskin villager child
+
! Villager child
| [[File:Pigskin villager child.png]] || - || - || - || - || {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || 0 || - || Child || - || - || - || 5% || 2.55 Nutrition || - || - || - || - || - || Backstories: Cryptosleep (5% Commonality); Not Fighter; Default Faction: Pigskin Rough Outlanders
+
| [[File:Pigskin villager child.png]] || - || - || - || - || {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || 0 || - || Child || 5% || 2.55 Nutrition || - || - || - || - || - || Backstories: Cryptosleep (5% Commonality); Not Fighter; Default Faction: Pigskin Rough Outlanders
 
|-
 
|-
 
<!--
 
<!--
Line 503: Line 503:
 
|-
 
|-
 
-->
 
-->
! Pigskin town guard
+
! Town guard
| [[File:Pigskin town guard.png]] || 60 || 60 - 200% || - || 400~600 || 40% headgear chance, {{Tag List|value=600|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 250~400 || {{Tag List|value=400|weaponTags|Gun|ShortShots|MedievalMeleeBasic}} || Any || 4% || 200~700 || {{Tag List|value=700|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 1~3 || 15~24 || - || - || - || Backstories: Cryptosleep (5% Commonality); Fighter; Default Faction: Pigskin Rough Outlanders
+
| [[File:Pigskin town guard.png]] || 60 || 60 - 200% || - || 400~600 || 40% headgear chance, {{Tag List|value=600|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 250~400 || {{Tag List|value=400|weaponTags|Gun|ShortShots|MedievalMeleeBasic}} || Any || 4% || 200~700 || {{Tag List|value=700|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 1~3 || 15~24 || Backstories: Cryptosleep (5% Commonality); Fighter; Default Faction: Pigskin Rough Outlanders
 
|-
 
|-
 
<!--
 
<!--
Line 511: Line 511:
 
|-
 
|-
 
-->
 
-->
! Pigskin town councilman
+
! Town councilman
| [[File:Pigskin town councilman.png]] || 40 || 100% || Good || 700~1200 || Required: {{Icon small|Bowler hat}}; {{Tag List|value=1200|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun|ShortShots|MedievalMeleeBasic}} || 30 min || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 3~5 || 7~11 || - || - || - || Backstories: Cryptosleep (5% Commonality); Faction Leader; Not Fighter; Default Faction: Pigskin Rough Outlanders
+
| [[File:Pigskin town councilman.png]] || 40 || 100% || Good || 700~1200 || Required: {{Icon small|Bowler hat}}; {{Tag List|value=1200|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun|ShortShots|MedievalMeleeBasic}} || 30 min || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 3~5 || 7~11 || Backstories: Cryptosleep (5% Commonality); Faction Leader; Not Fighter; Default Faction: Pigskin Rough Outlanders
 
|-
 
|-
 
<!--
 
<!--
Line 519: Line 519:
 
|-
 
|-
 
-->
 
-->
! Pigskin town trader
+
! Town trader
| [[File:Pigskin town trader.png]] || 45 || 100% || Normal || 400~600 || Required: {{Icon small|Bowler hat}}; {{Tag List|value=600|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun}} || Any || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Poor|Simple|Advanced|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 2~4 || 12~20 || - || - || - || Backstories: Cryptosleep (5% Commonality); Trader; Not Fighter; Default Faction: Pigskin Rough Outlanders
+
| [[File:Pigskin town trader.png]] || 45 || 100% || Normal || 400~600 || Required: {{Icon small|Bowler hat}}; {{Tag List|value=600|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun}} || Any || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Poor|Simple|Advanced|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 2~4 || 12~20 || Backstories: Cryptosleep (5% Commonality); Trader; Not Fighter; Default Faction: Pigskin Rough Outlanders
 
|-
 
|-
 
<!--
 
<!--
Line 528: Line 528:
 
-->
 
-->
 
! Pig gunner
 
! Pig gunner
| [[File:Pigskin mercenary gunner.png]] || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|ShortShots}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1 {{Icon small|Medicine}} || 2~4 || 6~10 || 5% || 0~2 || - || Backstory: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; Forced Skills: 4~14 Shooting; Default Faction: Pigskin Rough Outlanders
+
| [[File:Pigskin mercenary gunner.png]] || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|ShortShots}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1 {{Icon small|Medicine}}; 5% 0~2x {{Icon small|Go juice}} || 2~4 || 6~10 || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; Forced Skills: 4~14 Shooting; Default Faction: Pigskin Rough Outlanders
 
|-
 
|-
 
<!--
 
<!--
 
! Mercenary elite base
 
! Mercenary elite base
| - || 130 || 100% || Normal || 2500~3500 || 90% headgear chance; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || - || 10% 1x {{Icon small|Medicine}} || 80% || 1~2 || 30% || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills; 10~15 Shooting
+
| - || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || IRR || 10% 1x {{Icon small|Medicine}}; 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills; 10~15 Shooting
 
|-
 
|-
 
-->
 
-->
 
! Pig elite
 
! Pig elite
| [[File:Pigskin mercenary elite.png]] || 130 || 100% || Normal || 2500~3500 || 90% headgear chance; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|ShortShots}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}} || 3~5 || 15~23 || 80% || 1~2 || 30% || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills: 10~15 Shooting; Default Faction: Pigskin Rough Outlanders
+
| [[File:Pigskin mercenary elite.png]] || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|ShortShots}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 80% 1~2x {{Icon small|Go juice}} || 3~5 || 15~23 || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills: 10~15 Shooting; Default Faction: Pigskin Rough Outlanders
 
|-
 
|-
 
|}</li></div>
 
|}</li></div>

Revision as of 02:43, 5 August 2024

Core game content Core

Content added by the Royalty DLC Royalty

Content added by the Ideology DLC Ideology

Content added by the Biotech DLC Biotech

Content added by the Anomaly DLC Anomaly