Difference between revisions of "Slate blocks"
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− | {{ | + | {{Rewrite|reason =Format standard- proper intro paragraph, summary/analysis into their own sections. Analysis needs comparison to both other stone and other materials for common use cases}} |
+ | {{Infobox main|stony | ||
+ | | name = Slate blocks | ||
+ | | image = Slate blocks C.png | ||
| description = Blocks of solid slate. A dull-looking rock that chips easily. | | description = Blocks of solid slate. A dull-looking rock that chips easily. | ||
− | | category = Stony | + | <!-- Base Stats --> |
− | | | + | | type = Material |
+ | | type2 = Stone | ||
+ | | stuff category = Stony | ||
+ | | marketvalue = 0.9 | ||
+ | | beauty = -12 | ||
+ | | mass base = 0.9 | ||
+ | | stack limit = 75 | ||
+ | | path cost = 14 | ||
+ | | rotatable = false | ||
+ | | terrain affordance = Heavy | ||
+ | <!-- Stat Modifiers --> | ||
+ | | beauty factor = 1.1 | ||
+ | | beauty offset = 0 | ||
+ | | work to make factor = 1.3 | ||
+ | | work to build factor = 6 | ||
+ | | work to build offset = 140 | ||
+ | | max hit points factor = 1.3 | ||
+ | | flammability factor = 0 | ||
+ | | melee blunt damage factor = 1.0 | ||
+ | | melee sharp damage factor = 0.6 | ||
+ | | melee cooldown factor = 1.3 | ||
+ | | door opening speed factor = 0.45 | ||
+ | | rest effectiveness factor = 0.9 | ||
+ | <!-- Creation --> | ||
+ | | production facility 1 = Stonecutter's table | ||
+ | | work to make = 1600 | ||
+ | | resource 1 = Stone chunk | ||
+ | | resource 1 amount = 1 | ||
+ | | product amount = 20 | ||
+ | <!-- Technical --> | ||
+ | | defName = BlocksSlate | ||
+ | | stuff adjective = slate | ||
+ | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
| appearance = Bricks | | appearance = Bricks | ||
− | | | + | | color = (70,70,70) |
| default color = (70,70,70) | | default color = (70,70,70) | ||
| draw gui overlay = true | | draw gui overlay = true | ||
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| label = slate blocks | | label = slate blocks | ||
| parent name = StoneBlocksBase | | parent name = StoneBlocksBase | ||
− | |||
| resource readout priority = Middle | | resource readout priority = Middle | ||
− | |||
| selectable = true | | selectable = true | ||
| sound drop = Stone_Drop | | sound drop = Stone_Drop | ||
| sound impact stuff = BulletImpactGround | | sound impact stuff = BulletImpactGround | ||
| sound interact = Stone_Drop | | sound interact = Stone_Drop | ||
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| sound melee hit blunt = MeleeHit_Stone | | sound melee hit blunt = MeleeHit_Stone | ||
| sound melee hit sharp = MeleeHit_Stone | | sound melee hit sharp = MeleeHit_Stone | ||
+ | | thing class = ThingWithComps | ||
| use hit points = false | | use hit points = false | ||
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| volume = 1 | | volume = 1 | ||
}} | }} | ||
− | {{Info|The only advantage of slate blocks is that they are the least heavy. If for some reason you need to carry stone chunks | + | {{Info|The only advantage of slate blocks is that they are the least heavy. If for some reason you need to carry [[stone blocks]] or chunks in a caravan in bulk, slate might be the best choice.}} |
− | ==Analysis== | + | == Acquisition == |
− | + | Slate blocks are cut from [[slate chunk]]s at a [[{{P|Production Facility 1}}]]. It takes {{Ticks|{{P|Work To Make}}}} of work to cut a single chunk into {{P|Product Amount}} blocks. | |
+ | |||
+ | == Usage == | ||
+ | Slate blocks can be used to craft and build the following things: | ||
+ | {{Ingredient List}} | ||
+ | |||
+ | == Analysis == | ||
{{Stonecutting maximization}} | {{Stonecutting maximization}} | ||
− | {{ | + | == Gallery == |
− | [[Category:Stone Blocks]] | + | <gallery> |
+ | Slate blocks A.png|Stack of 1 slate blocks | ||
+ | Slate blocks B.png|Stack of multiple slate blocks | ||
+ | Slate blocks C.png|Full stack of slate blocks | ||
+ | </gallery> | ||
+ | |||
+ | == Version history == | ||
+ | * [[Version/0.7.581|0.7.581]] - Added, previously there was only generic "stone". | ||
+ | * Beta 19/1.0 - Slowed constructing buildings with all stone types by 20% | ||
+ | |||
+ | {{Nav|materials|wide}} | ||
+ | [[Category:Material]] [[Category:Stone]] [[Category:Stone Blocks]] |
Latest revision as of 00:37, 29 September 2024
This article is suggested to be rewritten. Reason: Format standard- proper intro paragraph, summary/analysis into their own sections. Analysis needs comparison to both other stone and other materials for common use cases. You can help the RimWorld Wiki by improving it. |
Slate blocks
Blocks of solid slate. A dull-looking rock that chips easily.
Base Stats
- Stuff Categories
- Stony
- Stack Limit
- 75
- Mass
- 0.9 kg
- Beauty
- -12
- Rotatable
- False
- Path Cost
- 14 (48%)
Building
- Terrain Affordance
- Heavy
Stat Modifiers
- Beauty Factor
- ×1.1
- Beauty Offset
- +0
- Work To Make Factor
- ×1.3
- Work To Build Factor
- ×6
- Work To Build Offset
- +140 ticks (2.33 secs)
- Max Hit Points
- ×1.3
- Flammability
- ×0
- Melee Blunt Damage
- ×1.0
- Melee Sharp Damage
- ×0.6
- Melee Cooldown
- ×1.3
- Door Opening Speed
- ×0.45
- Rest Effectiveness
- ×0.9
Creation
- Work To Make
- 1,600 ticks (26.67 secs)
- Product Amount
- 20
- defName
- BlocksSlate
- Color
- (70,70,70)
- Stuff Adjective
- slate
The only advantage of slate blocks is that they are the least heavy. If for some reason you need to carry stone blocks or chunks in a caravan in bulk, slate might be the best choice.
Acquisition[edit]
Slate blocks are cut from slate chunks at a Stonecutter's table. It takes 1,600 ticks (26.67 secs) of work to cut a single chunk into 20 blocks.
Usage[edit]
Slate blocks can be used to craft and build the following things:
Analysis[edit]
Production strategy
- This section is transcluded from Stonecutting maximization.
Stonecutting speed is controlled by the cutting pawn's General Labor Speed stat which is determined by a pawn's stats and capacities rather than any skill. Thus, maximization is based on improving that stat and removing process inefficiencies rather than grinding for experience.
General Labor Speed[edit]
General labor speed is affected by manipulation, sight and global work speed.
- Sight decreases general labor speed if below 100%, but offers no benefit above 100%.
- Manipulation can be improved with bionic or archotech arms, or with drugs that improve Manipulation or Consciousness such as Go-juice or Wake-up.
- Global work speed can be improved by certain traits, such as Industrious or Neurotic, a Leader's Work Drive, and the drug Wake-up, which stacks with the drug's manipulation improvement.
- General Labor Speed can also be directly increased by +50% Production specialists, and those affected by their Production Command.
- The ability stacks with the role, but a specialist cannot self-buff.
Like other workbenches, using a stonecutter while outdoors, having no light, or under extreme temperature will negatively affect production speed. Care should be taken to avoid these conditions. Pawns with damaged vision / manipulation, or with traits such as Lazy should avoid stonecutting unless they are otherwise unoccupied.
While being a production specialist will lock out a pawn out of many other work types and the quality increase is useless for stonecutting, a stonecutter may want to become a specialist regardless. You can have as many specialists of a type as you wish, and the role can always be removed if the pawn is required for another role or once a sufficient stockpile of blocks has been made. Note that there is a −15 <Role> lost if you decide to switch or remove the specialist role later. If a temporary role switch is still untenable, consider placing the stonecutter table in range of your regular production specialist's workstations to benefit from their aura.
Process efficiency[edit]
Positioning the cutting table next to the chunk stockpile is ideal.
Placing an armchair or other chair will not improve production rates, but will ensure that the pawn remains comfortable and happy while cutting, however it will slow pawns as they path over it.
It's worth mentioning, with the Ideology DLC installed, slaves are ideal as stone cutters as the task doesn't raise any of the pawns skills. The -15% work speed from slaves is offset by a lack of need for recreation. Adding a circadian half-cycler further increases efficiency by removing the need for sleep at the cost of -15% consciousness.
Gallery[edit]
Version history[edit]
- 0.7.581 - Added, previously there was only generic "stone".
- Beta 19/1.0 - Slowed constructing buildings with all stone types by 20%