Difference between revisions of "Flak pants"
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| research = Flak armor | | research = Flak armor | ||
| work to make = 9000 | | work to make = 9000 | ||
+ | | work speed stat = General Labor Speed | ||
| resource 1 = Steel | | resource 1 = Steel | ||
| resource 1 amount = 60 | | resource 1 amount = 60 | ||
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| resource 3 = Component | | resource 3 = Component | ||
| resource 3 amount = 1 | | resource 3 amount = 1 | ||
− | | marketvalue | + | | marketvalue = 225 |
− | | armorblunt | + | | armorblunt = 8 |
− | | armorsharp | + | | armorsharp = 40 |
− | | armorheat | + | | armorheat = 10 |
| insulationcold = 3.5 | | insulationcold = 3.5 | ||
| insulationheat = 1 | | insulationheat = 1 | ||
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== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
Flak pants can also be commonly found on [[Outlanders]], [[Pirates]], [[Ancients]], and [[Empire#Pawns|Imperial Troopers]]. {{RoyaltyIcon}} | Flak pants can also be commonly found on [[Outlanders]], [[Pirates]], [[Ancients]], and [[Empire#Pawns|Imperial Troopers]]. {{RoyaltyIcon}} | ||
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Unlike [[flak jacket]]s, they are not made totally obsolete by [[devilstrand]]. Regular [[pants]] only equal flak pants with rare, late-game materials in [[hyperweave]] and [[thrumbofur]]. However, devilstrand pants offer a significant amount of Heat armor, equal to a 45% reduction in damage from fire even at Normal [[quality]]. | Unlike [[flak jacket]]s, they are not made totally obsolete by [[devilstrand]]. Regular [[pants]] only equal flak pants with rare, late-game materials in [[hyperweave]] and [[thrumbofur]]. However, devilstrand pants offer a significant amount of Heat armor, equal to a 45% reduction in damage from fire even at Normal [[quality]]. | ||
− | Note that flak pants are unable to be worn with [[plate armor]] or any form of [[power armor]]. The exact protection of the legs offered by flak pants vs pants of varying materials and power armor is reliant on the interactions between [[Armor#Armor Rating|Armor Rating calculations]] and is currently unclear. However, devilstrand pants and any power provide superior protection. | + | Note that flak pants are unable to be worn with [[plate armor]] or any form of [[power armor]]. The exact protection of the legs offered by flak pants vs [[pants]] of varying materials and power armor is reliant on the interactions between [[Armor#Armor Rating|Armor Rating calculations]] and is currently unclear. However, [[devilstrand]] [[pants]] and any [[power armor]] provide superior protection. |
{{Apparel Stats Table}} | {{Apparel Stats Table}} |
Latest revision as of 14:15, 12 October 2024
Flak pants
A pair of pants with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.
Base Stats
Apparel
- Insulation - Cold
- 3.5 °C (6.3 °F)
- Insulation - Heat
- 1 °C (1.8 °F)
- Armor - Sharp
- 40%
- Armor - Blunt
- 8%
- Armor - Heat
- 10%
- Clothing For Nudity
- True
- Lifestage
- Adult
- Coverage
- Left Leg, Right Leg
- Layer
- Skin, Middle
Creation
- Required Research
- Flak armor
- Skill Required
- Crafting 4
- Work To Make
- 9,000 ticks (2.5 mins)
- Work Speed Stat
- General Labor Speed
- Has Quality
- True
- thingCategories
- ApparelArmor
- defaultOutfitTags
- Soldier
- tags
- IndustrialMilitaryBasic
- tradeTags
- Clothing, Armor
Flak pants is a piece of armor that provides protection to the legs at the cost a penalty to move speed.
Acquisition[edit]
Flak pants can be crafted at a machining table once the flak armor research project has been completed. Each requires 60 Steel, 30 Cloth, 1 Component, 9,000 ticks (2.5 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.
Flak pants can also be commonly found on Outlanders, Pirates, Ancients, and Imperial Troopers.
Summary[edit]
When equipped, a flak pants reduces the pawn's base move speed by −0.12 c/s. As offsets such as these apply before multiplicative effects such as from Moving capacity, the actual impact on move speed can be larger or smaller than this value. For example, a pawn with 125% Moving would have their speed decreased by −0.15 c/s, while a pawn with only 50% Moving would only have their speed decreased by −0.06 c/s. See Move Speed for details.
Analysis[edit]
Overall, flak pants can provide useful protection in the early- to mid- game. Low resource costs, accessible research, and the ability to be worn with a duster all give it merit. While not vital, permanent leg damage can severely impair colonists before bionic legs are available. The penalty of -0.12 c/s to movement speed can make it less valuable for day to day life on pawns that need to walk around often (e.g. Growers).
Generally, you should prioritize getting flak vests and possibly flak jackets or flak helmets first. Flak vests have the same material cost while protecting many vital organs, like the torso, neck, and heart. The legs, while important, can be replaced.
Unlike flak jackets, they are not made totally obsolete by devilstrand. Regular pants only equal flak pants with rare, late-game materials in hyperweave and thrumbofur. However, devilstrand pants offer a significant amount of Heat armor, equal to a 45% reduction in damage from fire even at Normal quality.
Note that flak pants are unable to be worn with plate armor or any form of power armor. The exact protection of the legs offered by flak pants vs pants of varying materials and power armor is reliant on the interactions between Armor Rating calculations and is currently unclear. However, devilstrand pants and any power armor provide superior protection.
Stats table
For the full effects of qualities, see Quality.
Protection Charts[edit]
Sharp Armor | Blunt Armor |
---|---|
Version history[edit]
- 0.19.2009 - Added.