Difference between revisions of "Jade"
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− | {{ | + | {{About|the material|the ore of the same name|Jade (ore)}} |
+ | {{Infobox main|stony | ||
+ | | name = Jade | ||
+ | | image = Jade c.png | ||
| description = A hard, green stone. Because of its beauty and rarity, jade is often used for ornaments and decorations. Its hardness and density also makes it a good material for blunt weapons. | | description = A hard, green stone. Because of its beauty and rarity, jade is often used for ornaments and decorations. Its hardness and density also makes it a good material for blunt weapons. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Material | ||
+ | | type2 = Stone | ||
+ | | stuff category = Stony | ||
+ | | marketvalue = 5 | ||
+ | | beauty = -4 | ||
+ | | mass base = 0.5 | ||
+ | | stack limit = 75 | ||
+ | | path cost = 14 | ||
+ | | terrain affordance = Heavy | ||
+ | <!-- Stat Modifiers --> | ||
+ | | beauty factor = 2.5 | ||
+ | | beauty offset = 10 | ||
+ | | work to make factor = 1.4 | ||
+ | | work to build factor = 5 | ||
+ | | max hit points factor = 0.5 | ||
+ | | flammability factor = 0 | ||
+ | | armor - sharp factor = 0.9 | ||
+ | | armor - blunt factor = 0.45 | ||
+ | | armor - heat factor = 0.54 | ||
+ | | insulation - cold factor = 3 | ||
+ | | insulation - heat factor = 0 | ||
+ | | melee blunt damage factor = 1.5 | ||
+ | | melee sharp damage factor = 1 | ||
+ | | melee cooldown factor = 1.3 | ||
+ | | door opening speed factor = 1.0 | ||
+ | | rest effectiveness factor = 1 | ||
+ | <!-- Technical --> | ||
+ | | defName = Jade | ||
+ | <!-- Unused --> | ||
| color = (85,118,69) | | color = (85,118,69) | ||
| always haulable = true | | always haulable = true | ||
| construct effect = ConstructMetal | | construct effect = ConstructMetal | ||
− | |||
| default color = (255,255,255) | | default color = (255,255,255) | ||
| draw gui overlay = true | | draw gui overlay = true | ||
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| label = jade | | label = jade | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
− | |||
| resource readout priority = Middle | | resource readout priority = Middle | ||
| rotatable = false | | rotatable = false | ||
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| sound impact stuff = BulletImpactMetal | | sound impact stuff = BulletImpactMetal | ||
| sound interact = ChunkDrop_Rock | | sound interact = ChunkDrop_Rock | ||
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| sound melee hit blunt = MeleeHit_Stone | | sound melee hit blunt = MeleeHit_Stone | ||
| sound melee hit sharp = MeleeHit_Stone | | sound melee hit sharp = MeleeHit_Stone | ||
+ | | thing class = ThingWithComps | ||
| use hit points = false | | use hit points = false | ||
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| volume = 1 | | volume = 1 | ||
}} | }} | ||
− | {{Info|'''Jade''' is a rare [[materials|material]] with high [[beauty]] | + | {{Info|'''Jade''' is a rare [[materials|material]] with high [[beauty]], but with little other purpose.}} |
− | == | + | == Acquisition == |
− | Jade veins occur rarely on most maps, and must be [[mine]]d before they can be used. Jade can occasionally be found in random cargo pods, and may be [[trade|purchased]] from [[Trader#Bulk Goods Trader|bulk goods traders]]. Once you've completed the [[research]] necessary to construct a [[deep drill]], it can also be found in small deposits underground. | + | [[Jade ore|Jade veins]] occur rarely on most maps, and must be [[mine]]d before they can be used. Jade can occasionally be found in random cargo pods, and may be [[trade|purchased]] from [[Trader#Bulk Goods Trader|bulk goods traders]]. Once you've completed the [[Research#Deep drilling|research]] necessary to construct a [[deep drill]], it can also be found in small deposits underground. |
− | + | Jade may occasionally be dropped by [[tribal]] [[raider]]s, as part of raid loot. | |
− | [[ | ||
− | Jade tiles have 1,500 health, making them | + | == Ore == |
+ | [[File:Jade_ore.png|frameless|left|Jade in game]] | ||
+ | |||
+ | '''Jade''' tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in smaller veins, ranging from 2 to 8 tiles in size. Each mined block has a base yield of 40 jade, however this is modified by factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn. | ||
+ | |||
+ | == Usage == | ||
+ | Jade is not required for any recipe. However, jade can be used as "Stony" [[stuff]], so it can be used for items like [[wall]]s, [[sculpture]]s, and [[club]]s. As buildings, it has a high beauty rating. | ||
+ | |||
+ | Unlike other stone types, [[bed]]s made from jade suffer no penalty to [[Rest Effectiveness]]. | ||
+ | |||
+ | Jade can be used to craft and build the following things: | ||
+ | {{Ingredient List}} | ||
+ | |||
+ | == Analysis == | ||
+ | Jade is relatively scarce and hard to find. It is best used for beauty. | ||
+ | |||
+ | === Beauty === | ||
+ | The most efficient uses of jade are: | ||
+ | |||
+ | * [[Sculpture]]s. Sculptures are very beautiful, and jade sculptures more so. A normal [[small sculpture]] costs {{Icon Small|Jade}} 50 jade for {{+|135}} beauty, then modified by [[quality]]. Jade sculptures allow for very high beauty in 1 place. | ||
+ | * [[Fence]]s. Each fence costs {{Icon Small|Jade}} 1 jade, but gives {{+|10}} beauty. 50 jade would give {{+|500}} beauty. Until you can create masterwork sculptures, fences give more beauty per jade than any other item. They also have the advantage of being low [[wealth]]. Therefore, fences are great at raising a ''room'''s beauty (and thus room [[Impressiveness]]). | ||
+ | : However, jade fences consume a lot of space; they are worse than sculptures at raising the ''pawn'' [[beauty|beauty need]]. Colonists check for beauty within an 8-tile radius, and you can't easily fit 50 or so fences into a colonist's sight. In addition, the actual space constraint can be an issue for many base setups. | ||
+ | |||
+ | If you have a surplus of jade, then it can be used for [[wall]]s, [[bed]]s and other furniture, though these are less effective for beauty. Jade structures are poor as defenses, as they have lower HP. | ||
+ | |||
+ | <gallery widths="450px" heights="450px" class="left" mode="nolines"> | ||
+ | Superstructure_fences.png|"Omnistructure" barracks / dining / recreation / workshop room, built with room to spare for fences. | ||
+ | </gallery> | ||
+ | |||
+ | === Weapon === | ||
+ | Jade has a surprisingly high Blunt damage rating. It is better than all materials short of [[uranium]]. However, the only blunt weapon that can be made out of jade is the [[club]], which has no [[quality]]. Jade can be an acceptable material in the early game, as a jade club would be stronger than a normal quality [[steel]] [[mace]], but improved access to both uranium and higher quality maces make them irrelevant by the mid-game. | ||
+ | |||
+ | [[Scenario system#Lost Tribe|Lost Tribe]] scenarios also start with the [[jade knife]], which would otherwise be uncraftable. As an actual weapon, the jade knife is worse than even a wooden club. | ||
== Trivia == | == Trivia == | ||
− | Despite being unavailable for use in any [[Apparel]] in the current version, it has stats for armor and insulation. | + | Despite being unavailable for use in any [[Apparel]] in the current version, it has stats for armor and insulation. |
+ | |||
+ | Jade is the worst material in the game for the walls and doors of [[Containment]]{{AnomalyIcon}} cells. | ||
− | == | + | == Gallery == |
− | + | <gallery> | |
+ | Jade a.png|One jade | ||
+ | Jade b.png|Partial stack | ||
+ | Jade c.png|Full stack | ||
+ | </gallery> | ||
+ | == Version history == | ||
+ | * [[Version/0.17.1546|0.17.1546]] - no longer a small volume material. | ||
+ | * ? - vein size increased from 1-6 -> 2-8 and yield increased from 35 -> 40 | ||
{{DEFAULTSORT:Stones}}<!--sortkey added to have Jade listed in queries after, rather than amongst, stone blocks.--> | {{DEFAULTSORT:Stones}}<!--sortkey added to have Jade listed in queries after, rather than amongst, stone blocks.--> | ||
− | {{ | + | {{Nav|materials|wide}} |
+ | [[Category:Material|Jade]] [[Category:Stone|Jade]] |
Latest revision as of 10:40, 15 October 2024
Jade
A hard, green stone. Because of its beauty and rarity, jade is often used for ornaments and decorations. Its hardness and density also makes it a good material for blunt weapons.
Base Stats
- Stuff Categories
- Stony
- Stack Limit
- 75
- Mass
- 0.5 kg
- Beauty
- -4
- Rotatable
- False
- Path Cost
- 14
Building
- Terrain Affordance
- Heavy
Stat Modifiers
- Beauty Factor
- ×2.5
- Beauty Offset
- +10
- Work To Make Factor
- ×1.4
- Work To Build Factor
- ×5
- Max Hit Points
- ×0.5
- Flammability
- ×0
- Armor - Sharp
- ×0.9
- Armor - Blunt
- ×0.45
- Armor - Heat
- ×0.54
- Insulation - Cold
- +3 °C (5.4 °F)
- Insulation - Heat
- +0 °C (0 °F)
- Melee Blunt Damage
- ×1.5
- Melee Sharp Damage
- ×1
- Melee Cooldown
- ×1.3
- Door Opening Speed
- ×1.0
- Rest Effectiveness
- ×1
- defName
- Jade
- Color
- (85,118,69)
Jade is a rare material with high beauty, but with little other purpose.
Acquisition[edit]
Jade veins occur rarely on most maps, and must be mined before they can be used. Jade can occasionally be found in random cargo pods, and may be purchased from bulk goods traders. Once you've completed the research necessary to construct a deep drill, it can also be found in small deposits underground.
Jade may occasionally be dropped by tribal raiders, as part of raid loot.
Ore[edit]
Jade tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in smaller veins, ranging from 2 to 8 tiles in size. Each mined block has a base yield of 40 jade, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.
Usage[edit]
Jade is not required for any recipe. However, jade can be used as "Stony" stuff, so it can be used for items like walls, sculptures, and clubs. As buildings, it has a high beauty rating.
Unlike other stone types, beds made from jade suffer no penalty to Rest Effectiveness.
Jade can be used to craft and build the following things:
Analysis[edit]
Jade is relatively scarce and hard to find. It is best used for beauty.
Beauty[edit]
The most efficient uses of jade are:
- Sculptures. Sculptures are very beautiful, and jade sculptures more so. A normal small sculpture costs 50 jade for +135 beauty, then modified by quality. Jade sculptures allow for very high beauty in 1 place.
- Fences. Each fence costs 1 jade, but gives +10 beauty. 50 jade would give +500 beauty. Until you can create masterwork sculptures, fences give more beauty per jade than any other item. They also have the advantage of being low wealth. Therefore, fences are great at raising a room's beauty (and thus room Impressiveness).
- However, jade fences consume a lot of space; they are worse than sculptures at raising the pawn beauty need. Colonists check for beauty within an 8-tile radius, and you can't easily fit 50 or so fences into a colonist's sight. In addition, the actual space constraint can be an issue for many base setups.
If you have a surplus of jade, then it can be used for walls, beds and other furniture, though these are less effective for beauty. Jade structures are poor as defenses, as they have lower HP.
Weapon[edit]
Jade has a surprisingly high Blunt damage rating. It is better than all materials short of uranium. However, the only blunt weapon that can be made out of jade is the club, which has no quality. Jade can be an acceptable material in the early game, as a jade club would be stronger than a normal quality steel mace, but improved access to both uranium and higher quality maces make them irrelevant by the mid-game.
Lost Tribe scenarios also start with the jade knife, which would otherwise be uncraftable. As an actual weapon, the jade knife is worse than even a wooden club.
Trivia[edit]
Despite being unavailable for use in any Apparel in the current version, it has stats for armor and insulation.
Jade is the worst material in the game for the walls and doors of Containment cells.
Gallery[edit]
Version history[edit]
- 0.17.1546 - no longer a small volume material.
- ? - vein size increased from 1-6 -> 2-8 and yield increased from 35 -> 40