Difference between revisions of "Empire"

From RimWorld Wiki
Jump to navigation Jump to search
 
(40 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
{{Royalty}}
 
{{Royalty}}
{{Stub}}
+
 
 
[[File:Empire_map_marker.png |400px|thumb|right|Faction icon of the Empire]]
 
[[File:Empire_map_marker.png |400px|thumb|right|Faction icon of the Empire]]
The '''Empire''' is a [[faction]] added by the [[Royalty DLC]], with a variety of unique mechanics.
+
The '''Empire''' is an [[Lore#Tech_levels|ultra tech level]] [[faction]] added by the [[Royalty DLC]], with a variety of unique mechanics.
  
 
They can have a randomized name with a Greek theme, though the description will contain "Empire".
 
They can have a randomized name with a Greek theme, though the description will contain "Empire".
Line 8: Line 8:
 
You can choose to join the Empire promoting your pawns with Nobility ranks and being rewarded with things such as the powerful [[Psycasts]], [[Monosword]]s, or [[Cataphract armor]]; Alternatively you can fight them and loot the same things.  
 
You can choose to join the Empire promoting your pawns with Nobility ranks and being rewarded with things such as the powerful [[Psycasts]], [[Monosword]]s, or [[Cataphract armor]]; Alternatively you can fight them and loot the same things.  
  
Empire caravans, trade ships and settlements can only be traded with by a pawn that holds the [[title]] of knight/dame or higher. This pawn must be in any be the one to initiate the trade and must be present in any caravan parties.
+
Empire caravans, trade ships and settlements can only be traded with by a pawn that holds the [[title]] of knight/dame or higher. This pawn must be the one to initiate the trade and must be present in any caravan parties.
 
== Lore ==
 
== Lore ==
<blockquote><small>"An ultratech refugee society from another planet, organized along feudal lines. They lived for thousands of years in a stable multi-planet empire with a strict caste system, an intricate code of warrior ethics, and enforced cultural stasis. Invaded by powerful outsiders, they fled. Despite losing almost all of their people, their fleet and technology still make them powerful. They will refuse to trade with anyone who lacks the appropriate royal title." - '''In-game description'''</small></blockquote>
+
{{Rewrite|section=1|reason=Referencing, see [[Lore]] for example}}
 +
<onlyinclude>
 +
{{Quote|An ultratech refugee society from the planet Sophiamunda. Their culture is based on a code of honor, a strict class system, and enforced social stasis. These are the survivors of a great calamity that tore apart Sophian society. They fled to the rimworld using the remnants of their fleet. Despite losing so much, their ships and technology still make them powerful. They will refuse to trade with anyone who lacks the appropriate royal title.|In-game faction description}}
  
The Empire are the remnants of a technologically advanced interstellar empire, or of one section of it, that have fled from invaders. They are organized in a feudal hierarchy nominally headed by a far-off Emperor, however, due to the lack of Faster-than-light travel, much of true day to day power is held by the Stellarchs who have dominion over their entire star system.  
+
The Empire are the remnants of a technologically advanced interstellar empire, or of one section of it, originating from the glitterworld Sophiamunda that have fled from a great calamity. They are organized in a feudal hierarchy nominally headed by a far-off Emperor, however, due to the lack of faster-than-light travel, much of true day to day power is held by the Stellarchs who have dominion over their entire star system.  
  
 
Various facts about the Empire can be gleaned from Imperial [[Backstories]], namely:
 
Various facts about the Empire can be gleaned from Imperial [[Backstories]], namely:
Line 21: Line 23:
 
* They fielded a developed military and, unlike most Glitterworlds, it saw combat, possibly routinely but definitely within the last generation. This combat included both planetary combat, involving infantry and aircraft, and space-borne ship-to-ship combat.
 
* They fielded a developed military and, unlike most Glitterworlds, it saw combat, possibly routinely but definitely within the last generation. This combat included both planetary combat, involving infantry and aircraft, and space-borne ship-to-ship combat.
 
* Noble titles are primarily hereditary, and at least some families practiced primogeniture. Those that did apparently practiced absolute, rather than male-preference, primogeniture.
 
* Noble titles are primarily hereditary, and at least some families practiced primogeniture. Those that did apparently practiced absolute, rather than male-preference, primogeniture.
 +
 +
Note that while the update to version [[Version/1.3.3066|1.3.3066]] removed the reference in the faction description to a "multi-planet empire", the [[Title]] descriptions of make reference to multiple Consuls each in charge of their own planet, and multiple Stellarchs each in charge of their own star system. Thus, the Empire is, or was, canonically multiplanetary and interstellar.
 +
 +
===Nature of the calamity===
 +
{{Quote|An ultratech refugee society from another planet, organized along feudal lines. They lived for thousands of years in a stable multi-planet empire with a strict caste system, an intricate code of warrior ethics, and enforced cultural stasis. Invaded by powerful outsiders, they fled. Despite losing almost all of their people, their fleet and technology still make them powerful. They will refuse to trade with anyone who lacks the appropriate royal title.| In-game faction description prior to [[Version/1.3.3066|1.3.3066]]}}
 +
The calamity that forced the Empire from their territory and to the rimworld where the game takes place was originally explicitly invasion by a powerful, unknown enemy. This was confirmed by both the in-game description and contemporary statements by RimWorld developer, Tynan Sylvester. With the changes to the faction description in 1.3 to references to a nonspecific "calamity", it is unclear whether this invasion is still canon.
 +
 +
With the addition of the places system used in the random lore generation of [[Ideoligion]]s,{{IdeologyIcon}} cultures with Sophian backgrounds will have lore that references rebels lead by a "Revolutionist" and bio-engineered plagues deployed on the planet. It is possible that this is the enemy and/or calamity that destroyed Sophian society, though rebels would not constitute an "unknown enemy", if such an enemy is still canon.
 +
 +
{{Quote|What arrives at the rimworld is a fragment of a destroyed Empire which was mostly annihilated by some unknown enemy. It's a small refugee fleet with tiny numbers of people but very strong technology and an honor-and-tradition based culture. They're led by a stellarch, the highest-ranking person in their faction. The Emperor never shows up in the game.|Tynan Sylvester|source="[https://www.reddit.com/r/RimWorld/comments/f8odd8/rimworld_royalty_launch_trailer/fin0q8h?utm_source=share&utm_medium=web2x&context=3 RimWorld - Royalty Launch Trailer]" on Feb 25 2020, ''reddit.com/r/RimWorld''}}
  
 
===Inspiration===
 
===Inspiration===
Line 29: Line 41:
 
''Look at how the Imperial characters are named '' -  [https://ludeon.com/forums/index.php?topic=50462.msg471177#msg471177 Tynan Sylvester - RimWorld Developer].
 
''Look at how the Imperial characters are named '' -  [https://ludeon.com/forums/index.php?topic=50462.msg471177#msg471177 Tynan Sylvester - RimWorld Developer].
 
|}
 
|}
The Empire appears to be roughly based on the Byzantine Empire - a fracturing, once-mighty empire driven from their previous homeland. This inspiration carries over to the use of Greek-inspired names for imperial pawns, similar Greek and Latin inpsiration for their settlements and their use of term Cataphracts for their [[Cataphract armor|heavily armored]] elite forces. Janissaries, conversely, are Ottoman in origin. The Ottomans were, in part, a successor to the Eastern Roman Empire. This is partially confirmed by the above quote from Tynan.
+
The Empire appears to be roughly based on the Byzantine Empire - a fracturing, once-mighty empire driven from their previous homeland. This inspiration carries over to the use of Greek-inspired names for imperial pawns, similar Greek and Latin inspiration for their settlements, and their use of term Cataphracts for their [[Cataphract armor|heavily armored]] elite forces. Janissaries, conversely, are Ottoman in origin. The Ottomans were, in part, a successor to the Eastern Roman Empire. This is partially confirmed by the above quote from Tynan.</onlyinclude>
  
 
=== Names===
 
=== Names===
Line 42: Line 54:
 
*The ''[Color] [Empire]''
 
*The ''[Color] [Empire]''
  
Where ''[Color]'' is replaced by the name of a color and ''[Empire]'' and ''[ofThing]'' are replaced by the following words:
+
Where ''[Color]'', ''[Empire]'' and ''[ofThing]'' are replaced by one of the following:
 
{| {{STDT| c_02 text-center}}
 
{| {{STDT| c_02 text-center}}
 
! Part
 
! Part
Line 52: Line 64:
 
| Imperium
 
| Imperium
 
| Dominion
 
| Dominion
| Sovereignty y
+
| Sovereignty
 
|
 
|
 
|
 
|
Line 66: Line 78:
 
| Eternity
 
| Eternity
 
| the Spirit
 
| the Spirit
 +
|-
 +
! [Color]
 +
| Red
 +
| Blue
 +
| Green
 +
| Purple
 +
| Black
 +
| White
 +
| Gray
 +
| Orange
 
|}
 
|}
  
Line 73: Line 95:
 
* The Exodus Sovereignty
 
* The Exodus Sovereignty
  
== Pawns ==  
+
== Pawns ==
 +
 
 +
=== Pawn Groups ===
 +
{| {{STDT}}
 +
! Pawn Groups !! Commonality !! Options
 +
|- <!-- 1+6+5+2+1+3+10+1.5+7+10 = 46.5 -->
 +
| '''Trader'''
 +
| -
 +
| {{#expr:1/46.5 * 100 round 1}}% [[File:Imperial common trader.png|x32px|Imperial trader]] [[Empire#Imperial trader|Imperial trader]]<!--
 +
--><br />{{#expr:6/46.5 * 100 round 1}}% [[File:Muffalo east.png|x32px|Muffalo]] [[Muffalo]]<!--
 +
--><br />{{#expr:5/46.5 * 100 round 1}}% [[File:Dromedary.png|x32px|Dromedary]] [[Dromedary]]<!--
 +
--><br />{{#expr:2/46.5 * 100 round 1}}% [[File:Alpaca.png|x32px|Alpaca]] [[Alpaca]]<!--
 +
--><br />{{#expr:1/46.5 * 100 round 1}}% [[File:Elephant.png|x32px|Elephant]] [[Elephant]]<!--
 +
--><br />{{#expr:3/46.5 * 100 round 1}}% [[File:Villager.png|x32px|Villager]] [[Outlanders#Villager|Villager]]<!--
 +
--><br />{{#expr:10/46.5 * 100 round 1}}% [[File:Imperial fighter trooper.png|x32px|Trooper]] [[Empire#Trooper|Trooper]]<!--
 +
--><br />{{#expr:1.5/46.5 * 100 round 1}}% [[File:Imperial fighter cataphract.png|x32px|Cataphract]] [[Empire#Cataphract|Cataphract]]<!--
 +
--><br />{{#expr:7/46.5 * 100 round 1}}% [[File:Imperial fighter janissary.png|x32px|Janissary]] [[Empire#Janissary|Janissary]]<!--
 +
--><br />{{#expr:10/46.5 * 100 round 1}}% [[File:Imperial fighter champion.png|x32px|Champion]] [[Empire#Champion|Champion]]
 +
|- <!-- 5+3.5+2+4 = 14.5 -->
 +
| '''Combat:''' Normal fights
 +
| 100
 +
| {{#expr:5/14.5 * 100 round 1}}% [[File:Imperial fighter trooper.png|x32px|Trooper]] [[Empire#Trooper|Trooper]]<!--
 +
--><br />{{#expr:3.5/14.5 * 100 round 1}}% [[File:Imperial fighter janissary.png|x32px|Janissary]] [[Empire#Janissary|Janissary]]<!--
 +
--><br />{{#expr:2/14.5 * 100 round 1}}% [[File:Imperial fighter cataphract.png|x32px|Cataphract]] [[Empire#Cataphract|Cataphract]]<!--
 +
--><br />{{#expr:4/14.5 * 100 round 1}}% [[File:Imperial fighter champion.png|x32px|Champion]] [[Empire#Champion|Champion]]
 +
|- <!-- 2+5+3.5+2+4 = 16.5 -->
 +
| '''Combat:''' breach fights
 +
| 10
 +
| {{#expr:2/16.5 * 100 round 1}}% [[File:Imperial fighter grenadier.png|x32px|Imperial grenadier]] [[Empire#Imperial grenadier|Imperial grenadier]]<!--
 +
--><br />{{#expr:5/16.5 * 100 round 1}}% [[File:Imperial fighter trooper.png|x32px|Trooper]] [[Empire#Trooper|Trooper]]<!--
 +
--><br />{{#expr:3.5/16.5 * 100 round 1}}% [[File:Imperial fighter janissary.png|x32px|Janissary]] [[Empire#Janissary|Janissary]]<!--
 +
--><br />{{#expr:2/16.5 * 100 round 1}}% [[File:Imperial fighter cataphract.png|x32px|Cataphract]] [[Empire#Cataphract|Cataphract]]<!--
 +
--><br />{{#expr:4/16.5 * 100 round 1}}% [[File:Imperial fighter champion.png|x32px|Champion]] [[Empire#Champion|Champion]]
 +
|- <!-- 5+3.5+2+4 = 14.5 -->
 +
| '''Settlement:''' Base defense, mainly ranged with melee mix-ins
 +
| -
 +
| {{#expr:5/14.5 * 100 round 1}}% [[File:Imperial fighter trooper.png|x32px|Trooper]] [[Empire#Trooper|Trooper]]<!--
 +
--><br />{{#expr:3.5/14.5 * 100 round 1}}% [[File:Imperial fighter janissary.png|x32px|Janissary]] [[Empire#Janissary|Janissary]]<!--
 +
--><br />{{#expr:2/14.5 * 100 round 1}}% [[File:Imperial fighter cataphract.png|x32px|Cataphract]] [[Empire#Cataphract|Cataphract]]<!--
 +
--><br />{{#expr:4/14.5 * 100 round 1}}% [[File:Imperial fighter champion.png|x32px|Champion]] [[Empire#Champion|Champion]]
 +
|}
 +
 
 +
=== Pawn Kinds ===
 
{{main|Empire/Pawns}}
 
{{main|Empire/Pawns}}
 +
Empire pawns always have [[backstories]] from the "Imperial Common", "Imperial Fighter", or "Imperial Royal" categories. While "Imperial Common" is nominally the default, Imperial Citizens can spawn with backstories from either the "Imperial Common" or "Imperial Fighter" categories, Troopers, Janissaries, Champions, Cataphracts, Stellic Wardens and Stellic Defenders spawn with the "Imperial Fighter" category exclusively, while Bestowers and Nobles, including the Noble "Wimp", always have backstories from the "Imperial Royal" category.
 
{{:Empire/Pawns}}
 
{{:Empire/Pawns}}
 +
 +
=== Xenotypes ===
 +
{{Biotech|section=1}}
 +
The table below describes the chance for a given pawn from this faction being one of the [[xenotypes]] added by the [[Biotech DLC]]. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors.
 +
{{Faction Xenotype Table|Empire}}
  
 
== Faction bases ==
 
== Faction bases ==
Line 85: Line 155:
 
* A throne room with [[Fine stone tile|fine]] [[Fine carpet|flooring]], a [[meditation throne]] and potentially other accoutrements such as [[drape]]s and [[brazier]]s.
 
* A throne room with [[Fine stone tile|fine]] [[Fine carpet|flooring]], a [[meditation throne]] and potentially other accoutrements such as [[drape]]s and [[brazier]]s.
  
The base is usually defended by the a force approximating the following:
+
The base is usually defended by a force approximating the following:
 
* 5x Troopers
 
* 5x Troopers
 
* 3x-4x Janissaries
 
* 3x-4x Janissaries
Line 92: Line 162:
  
 
== Royal Tribute Collector ==
 
== Royal Tribute Collector ==
If you are not enemies with the Empire, Royal Tribute Collectors will visit your base approximately twice a year. They accept [[gold]] and [[Prisoner|prisoners]] in exchange for [[Titles|Honor]]. The pawn who initiates the trade receives the [[Titles|Honor]].  
+
{{Main|Honor}}
 
+
If you are not hostile to the Empire, Royal Tribute Collectors will visit the colony twice a year, usually on the 1st of Jugust and 1st of Decembary. Tribute collectors are essentially Empire-only trade caravans that exclusively accept [[gold]] and [[prisoner]]s in exchange for [[Titles#Honor|Honor]]. The pawn that initiates the trade receives 1 honor for every 67 gold given, and 3 honor for every prisoner sold. Prisoners must be able to walk and free from any life-threatening conditions to qualify, but missing body parts or other injuries do not affect the amount of honor given. [[Slaves]]{{IdeologyIcon}} of the colony may also be offered for the same amount of honor.
[[gold|Gold's]] exchange rate (listed in the trade window) is .02 and is not affected by social skill. The Royal Favor earned rounds up when greater than .5, so players can take advantage of the rounding to maximize Royal Favor for [[gold]]:
 
 
 
{| class="wikitable"
 
|-
 
! Gold !! Royal Favor
 
|-
 
| 26 || 1
 
|-
 
| 75 || 2
 
|-
 
| 126 || 3
 
|-
 
| 175 || 4
 
|}
 
 
 
Exchanging 26 [[gold]] twice (52 total) will result in 2 [[Titles|Honor]], saving 23 [[gold]] compared with trading 75 at once.  The rounding may change in future bug fixes, as this gets around the intended exchange rate.
 
 
 
[[Prisoner|Prisoners]] generate 4 [[Titles|Honor]] - factors such as bionic body parts, etc, do not appear to affect the trade value.  Prisoners do not need to be at full health in order to exchange, but they must be healthy enough to walk.  You can see the Royal favor value listed under View Information for prisoners. You will receive the normal mood and social penalties from selling prisoners to slavers.
 
  
== Version History ==
+
== Version history ==
* Royalty Release - Added
+
* [[Royalty DLC]] Release - Added
 
* [[Version/1.1.2647|1.1.2647]] - Stellic Wardens and Defenders now spawn with prestige cataphract armor and helmets, instead of regular cataphract armor and helmets.
 
* [[Version/1.1.2647|1.1.2647]] - Stellic Wardens and Defenders now spawn with prestige cataphract armor and helmets, instead of regular cataphract armor and helmets.
* 1.2 - Empire soldiers now have more distinctive haircuts. Empire is no longer enemy with civil NPC factions. Warning added if players call Empire military aid when there are enemies on the map that the aid won't fight. All [[Empire]] pawns have at least the title of Freeholder. Bestowers and Bestowal Ceremony added to [[Titles]] mechanics.
+
* [[Version/1.2.2719|1.2.2719]] - Empire soldiers now have more distinctive haircuts. Empire is no longer enemy with civil NPC factions or neutral Ancients. Warning added if players call Empire military aid when there are enemies on the map that the aid won't fight. All Empire pawns have at least the title of Freeholder. Bestowers and Bestowal Ceremony added to [[Titles]] mechanics. Empire faction bases will have a throne room and shuttle pad, often with a shuttle on it about to take off.  
 
* [[Version/1.2.2753|1.2.2753]] - Bestower is no longer required to have archotech eyes.
 
* [[Version/1.2.2753|1.2.2753]] - Bestower is no longer required to have archotech eyes.
 +
* [[Version/1.3.3066|1.3.3066]] - Adjusted royal apparel colors. Empire pawns spawn with apparel materials that scale to their social rank. [[#Grenadier|Grenadiers]] added for Empire Breach Raids. Patch notes list that grenadiers with no longer spawn wearing grenadier armor, however this is somewhat incorrect. See the [[Grenadier armor#Trivia|Grenadier armor]] page for details.
 +
* [[Version/1.3.3080|1.3.3080]] - No longer [[Ideoligion|proselytizers]]{{IdeologyIcon}}, making it less annoying to host them.
 +
* [[Version/1.4.3523|1.4.3523]] - Imperial champions can now use spears and longswords. Limit noble wimp to knight or praetor.
  
 
== See Also ==
 
== See Also ==

Latest revision as of 20:52, 20 October 2024

Faction icon of the Empire

The Empire is an ultra tech level faction added by the Royalty DLC, with a variety of unique mechanics.

They can have a randomized name with a Greek theme, though the description will contain "Empire".

You can choose to join the Empire promoting your pawns with Nobility ranks and being rewarded with things such as the powerful Psycasts, Monoswords, or Cataphract armor; Alternatively you can fight them and loot the same things.

Empire caravans, trade ships and settlements can only be traded with by a pawn that holds the title of knight/dame or higher. This pawn must be the one to initiate the trade and must be present in any caravan parties.

Lore[edit]

An ultratech refugee society from the planet Sophiamunda. Their culture is based on a code of honor, a strict class system, and enforced social stasis. These are the survivors of a great calamity that tore apart Sophian society. They fled to the rimworld using the remnants of their fleet. Despite losing so much, their ships and technology still make them powerful. They will refuse to trade with anyone who lacks the appropriate royal title.

— In-game faction description

The Empire are the remnants of a technologically advanced interstellar empire, or of one section of it, originating from the glitterworld Sophiamunda that have fled from a great calamity. They are organized in a feudal hierarchy nominally headed by a far-off Emperor, however, due to the lack of faster-than-light travel, much of true day to day power is held by the Stellarchs who have dominion over their entire star system.

Various facts about the Empire can be gleaned from Imperial Backstories, namely:

  • The noble households are served by the common folk in a variety of roles from domestic to military, despite the technology available to the Empire before its fall.
  • An Imperial Church exists, monotheistic organization with both Inquisitors in the church's anti-heresy school, and psychics in the church's psychic school. The church also provided Chaplains for the military, non-combatants that provided for the medical and spiritual needs of the soldiery.
  • Grand, ancient starships acted as powerbases for noble families along side more traditional planetary holdings. Nobles and commoners alike would be born and raised on these ships.
  • Wars of succession, as well as smaller scale conflicts over inheritance, were not unheard of. Some families implemented contingencies to guard against this.
  • They fielded a developed military and, unlike most Glitterworlds, it saw combat, possibly routinely but definitely within the last generation. This combat included both planetary combat, involving infantry and aircraft, and space-borne ship-to-ship combat.
  • Noble titles are primarily hereditary, and at least some families practiced primogeniture. Those that did apparently practiced absolute, rather than male-preference, primogeniture.

Note that while the update to version 1.3.3066 removed the reference in the faction description to a "multi-planet empire", the Title descriptions of make reference to multiple Consuls each in charge of their own planet, and multiple Stellarchs each in charge of their own star system. Thus, the Empire is, or was, canonically multiplanetary and interstellar.

Nature of the calamity[edit]

An ultratech refugee society from another planet, organized along feudal lines. They lived for thousands of years in a stable multi-planet empire with a strict caste system, an intricate code of warrior ethics, and enforced cultural stasis. Invaded by powerful outsiders, they fled. Despite losing almost all of their people, their fleet and technology still make them powerful. They will refuse to trade with anyone who lacks the appropriate royal title.

—  In-game faction description prior to 1.3.3066

The calamity that forced the Empire from their territory and to the rimworld where the game takes place was originally explicitly invasion by a powerful, unknown enemy. This was confirmed by both the in-game description and contemporary statements by RimWorld developer, Tynan Sylvester. With the changes to the faction description in 1.3 to references to a nonspecific "calamity", it is unclear whether this invasion is still canon.

With the addition of the places system used in the random lore generation of Ideoligions,Content added by the Ideology DLC cultures with Sophian backgrounds will have lore that references rebels lead by a "Revolutionist" and bio-engineered plagues deployed on the planet. It is possible that this is the enemy and/or calamity that destroyed Sophian society, though rebels would not constitute an "unknown enemy", if such an enemy is still canon.

What arrives at the rimworld is a fragment of a destroyed Empire which was mostly annihilated by some unknown enemy. It's a small refugee fleet with tiny numbers of people but very strong technology and an honor-and-tradition based culture. They're led by a stellarch, the highest-ranking person in their faction. The Emperor never shows up in the game.

— Tynan Sylvester,  "RimWorld - Royalty Launch Trailer" on Feb 25 2020, reddit.com/r/RimWorld

Inspiration[edit]

  • "I'm getting Eastern Roman vibes"

Look at how the Imperial characters are named - Tynan Sylvester - RimWorld Developer.

The Empire appears to be roughly based on the Byzantine Empire - a fracturing, once-mighty empire driven from their previous homeland. This inspiration carries over to the use of Greek-inspired names for imperial pawns, similar Greek and Latin inspiration for their settlements, and their use of term Cataphracts for their heavily armored elite forces. Janissaries, conversely, are Ottoman in origin. The Ottomans were, in part, a successor to the Eastern Roman Empire. This is partially confirmed by the above quote from Tynan.

Names[edit]

The name of the Empire varies from game to game, but follows one of several patterns:

  • [Empire] of [ofThing]
  • The [Empire] of [ofThing]
  • The Exodus [Empire]
  • The Refugee [Empire]
  • The Broken [Empire]
  • The Shattered [Empire]
  • The Fallen [Empire]
  • The [Color] [Empire]

Where [Color], [Empire] and [ofThing] are replaced by one of the following:

Part Word
[Empire] Empire Commonwealth Imperium Dominion Sovereignty
[ofThing] [Constructed Word] the Sun the Moon the Universe God Perfection Eternity the Spirit
[Color] Red Blue Green Purple Black White Gray Orange

Examples:

  • The Imperium of the Sun
  • The Green Commonwealth
  • The Exodus Sovereignty

Pawns[edit]

Pawn Groups[edit]

Pawn Groups Commonality Options
Trader - 2.2% Imperial trader Imperial trader
12.9% Muffalo Muffalo
10.8% Dromedary Dromedary
4.3% Alpaca Alpaca
2.2% Elephant Elephant
6.5% Villager Villager
21.5% Trooper Trooper
3.2% Cataphract Cataphract
15.1% Janissary Janissary
21.5% Champion Champion
Combat: Normal fights 100 34.5% Trooper Trooper
24.1% Janissary Janissary
13.8% Cataphract Cataphract
27.6% Champion Champion
Combat: breach fights 10 12.1% Imperial grenadier Imperial grenadier
30.3% Trooper Trooper
21.2% Janissary Janissary
12.1% Cataphract Cataphract
24.2% Champion Champion
Settlement: Base defense, mainly ranged with melee mix-ins - 34.5% Trooper Trooper
24.1% Janissary Janissary
13.8% Cataphract Cataphract
27.6% Champion Champion

Pawn Kinds[edit]

Empire pawns always have backstories from the "Imperial Common", "Imperial Fighter", or "Imperial Royal" categories. While "Imperial Common" is nominally the default, Imperial Citizens can spawn with backstories from either the "Imperial Common" or "Imperial Fighter" categories, Troopers, Janissaries, Champions, Cataphracts, Stellic Wardens and Stellic Defenders spawn with the "Imperial Fighter" category exclusively, while Bestowers and Nobles, including the Noble "Wimp", always have backstories from the "Imperial Royal" category. Color Guide:

  • : drab dark blue
  • : drab light green
  • : drab dark green
  • : drab dark green
  • : tan
  • : muted brown
  • : light brown
  • : mid brown
  • : dark brown

Shared traits between all pawn kinds (except for Slave):

  • Race: Human
  • Default Faction: Empire
  • Pawn Kind Combat Power Gear Apparel Weapons Tech Inventory Additional Info [edit]
    Slave (Empire)
    Imperial slave.png
    30 HP: 20~80%
    Avg. Quality: Poor
    Budget: 0~350
    Allow Headgear Chance: 0%
    Available: Parka.png Parka, T-Shirt.png T-shirt, Pants.png Pants, Button-Down Shirt.png Button-down shirt
    Ignore Seasons
    Ignore Pollution
    - Budget: 50~800
    3% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Wooden foot, Woodlog a.png Peg leg, Woodlog a.png Wooden hand
    20x Pemmican c.png Pemmican Age Range: Any
    Race: Human
    Default Faction Type: Civil Outlander
    Backstories: Cryptosleep (10% Commonality); Offworld, Outlander, Outsider
    isFighter: false
    Xenotypes: 5% Highmate Highmate
    Chemical Addiction Chance: 5%
    Initial Will Range: 0~0
    Initial Resistance Range: 10~17
    Imperial citizen
    Imperial common lodger.png
    30 HP: 100%
    Avg. Quality: Always Normal
    Budget: 200~1000
    0% Headgear; Required: Cloth UpperHead, Cloth Torso, Cloth Legs
    Available: Tuque.png Tuque,
    GasMask.png Gas mask Content added by the Biotech DLC,
    Parka.png Parka,
    T-Shirt.png T-shirt,
    Pants.png Pants,
    Button-Down Shirt.png Button-down shirt; Disallowed: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat
    Colors:
    ,
    ,
    ,
    ,
    ,
    ,
    ,
    ,
    ,
    ,
    ,
    - Budget: 50~800
    8% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Wooden foot, Woodlog a.png Peg leg, Woodlog a.png Wooden hand, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Prosthetic arm
    - Age Range: Up to 65
    Min Title: Freeholder
    Backstories: Imperial Common Child and Adult, Imperial Fighter Child and Adult, Cryptosleep (8% Commonality); Not Fighter
    Disallowed Traits: Nudist
    Xenotypes: 20% Neanderthal, 10% Hussar, 10% Genie
    Initial Will Range: 1~3
    Initial Resistance Range: 10~17
    Imperial trader
    Imperial common trader.png
    40 Avg. Quality: Normal Budget: 1250~2500
    Required: ClothTopHat.png Top hat Content added by the Royalty DLC,
    Beret.png Beret Content added by the Royalty DLC,
    LadiesHat.png Ladies hat Content added by the Royalty DLC, Cloth Torso, Cloth Legs
    Available: Tuque.png Tuque,
    GasMask.png Gas mask Content added by the Biotech DLC,
    KevlarHelmet.png Flak helmet,
    PsychicFoilHelmet.png Psychic foil helmet,
    M1Helmet.png Simple helmet,
    ArmorVest.png Flak vest,
    Duster.png Duster,
    Jacket.png Jacket,
    Flak jacket.png Flak jacket,
    Parka.png Parka,
    Pants.png Pants,
    Button-Down Shirt.png Button-down shirt,
    T-Shirt.png T-shirt,
    Flak pants.png Flak pants; Disallowed: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat
    Colors:
    ,
    ,
    ,
    ,
    ,
    ,
    ,
    ,
    ,
    ,
    ,
    Budget: 1100~3500
    Revolver.png Revolver, Autopistol.png Autopistol
    Budget: 1000~1800
    15% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic ear, Health item bionic.png Bionic stomach, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC... further results
    2.55 Nutrition
    15% Go juice Go juice or Yayo Yayo, 30% 30~100x Silver
    Age Range: Up to 65
    Backstories: Cryptosleep (8% Commonality)
    Min Title: Freeholder; Trader; Not Fighter
    Xenotypes: 5% Highmate
    Chemical Addiction Chance: 10%
    Initial Will Range: 3~5
    Initial Resistance Range: 16~25
    Imperial laborer
    Imperial common laborer.png
    30 HP: 100%
    Avg. Quality: Always Normal
    Budget: 200~1000
    0% Headgear; Required: Cloth UpperHead, Cloth Torso, Cloth Legs
    Available: Tuque.png Tuque,
    GasMask.png Gas mask Content added by the Biotech DLC,
    Parka.png Parka,
    T-Shirt.png T-shirt,
    Pants.png Pants,
    Button-Down Shirt.png Button-down shirt; Disallowed: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat
    Style Item Tags: Soldier, Weight 1, Factor 1
    Colors:
    ,
    ,
    ,
    ,
    ,
    ,
    ,
    ,
    ,
    ,
    ,
    - Budget: 50~800
    8% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Wooden foot, Woodlog a.png Peg leg, Woodlog a.png Wooden hand, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Prosthetic arm
    - Age Range: Up to 50
    Backstories: Cryptosleep (8% Commonality), Imperial Common Child and Adult
    Not Fighter
    Required Work Tags: Manual Dumb, Manual Skilled, Cleaning, Hauling, Firefighting
    Disallowed Traits: Nudist
    Override Faction Xenotypes: 75% Neanderthal, 3% Hussar, 3% Genie
    Initial Will Range: 1~3
    Initial Resistance Range: 6~10
    Trooper
    Imperial fighter trooper.png
    65 Avg. Quality: Normal Budget: 5000~8000
    50% Headgear, 25% Gunlink; Required: Flak jacket, Flak vest, Flak pants, Cloth Torso|OnSkin
    Available: Tuque.png Tuque,
    GasMask.png Gas mask Content added by the Biotech DLC,
    KevlarHelmet.png Flak helmet,
    PsychicFoilHelmet.png Psychic foil helmet,
    M1Helmet.png Simple helmet,
    T-Shirt.png T-shirt,
    Button-Down Shirt.png Button-down shirt; Disallowed: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat
    Style Item Tags: Soldier, Weight 1, Factor 1
    Colors:
    Budget: 1100~2500
    Biocoded: 15%
    LMG.png LMG,
    Assault rifle.png Assault rifle,
    HeavySMG.png Heavy SMG,
    ChainShotgun.png Chain shotgun,
    HellcatRifle.png Hellcat rifle Content added by the Anomaly DLC
    Budget: 1000~1500
    Required: Death acidifier Death acidifier; 30% chance to have one of the following: Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Neurocalculator Content added by the Royalty DLC, Health item bionic.png Circadian half-cycler Content added by the Royalty DLC, Health item bionic.png Learning assistant Content added by the Royalty DLC, Health item bionic.png Sterilizing stomach Content added by the Royalty DLC, Health item bionic.png Healing enhancer Content added by the Royalty DLC, Health item bionic.png Nuclear stomach Content added by the Royalty DLC, Health item bionic.png Love enhancer Content added by the Royalty DLC, Health item bionic.png Circadian assistant Content added by the Royalty DLC... further results
    2.55 Nutrition
    15% 0~2x Go juice Go juice or Yayo Yayo
    Age Range: Up to 55
    Backstories: Cryptosleep (8% Commonality), Imperial Fighter Child and Adult
    Min Title: Freeholder
    Disallowed Traits: Body purist, Brawler; Forced Skills: 4~10 Shooting
    Override Faction Xenotypes: 25% Hussar, 3% Neanderthal, 3% Genie
    Chemical Addiction Chance: 10%
    Initial Will Range: 2~4
    Initial Resistance Range: 15~24
    Imperial grenadier
    Imperial fighter grenadier.png
    100 Avg. Quality: Normal Budget: 6000~9000
    50% Headgear; Required: Marine helmet, Marine armor, Cloth Torso|OnSkin, ClothPants
    Available: Tuque.png Tuque,
    GasMask.png Gas mask Content added by the Biotech DLC,
    KevlarHelmet.png Flak helmet,
    PsychicFoilHelmet.png Psychic foil helmet,
    M1Helmet.png Simple helmet,
    T-Shirt.png T-shirt,
    Button-Down Shirt.png Button-down shirt; Disallowed: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat
    Style Item Tags: Soldier, Weight 1, Factor 1
    Colors:
    Budget: 1100~2500
    Biocoded: 15%
    FragGrenades.png Frag grenades
    Budget: 1000~1500
    Required: Death acidifier Death acidifier; 30% chance to have one of the following: Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Neurocalculator Content added by the Royalty DLC, Health item bionic.png Circadian half-cycler Content added by the Royalty DLC, Health item bionic.png Learning assistant Content added by the Royalty DLC, Health item bionic.png Sterilizing stomach Content added by the Royalty DLC, Health item bionic.png Healing enhancer Content added by the Royalty DLC, Health item bionic.png Nuclear stomach Content added by the Royalty DLC, Health item bionic.png Love enhancer Content added by the Royalty DLC, Health item bionic.png Circadian assistant Content added by the Royalty DLC... further results
    2.55 Nutrition
    15% 0~2x Go juice Go juice or Yayo Yayo
    Age Range: Up to 55
    Backstories: Cryptosleep (8% Commonality), Imperial Fighter Child and Adult
    Min Title: Freeholder
    Disallowed Traits: Body purist, Brawler; canBeSapper; isGoodBreacher; Forced Skills: 4~10 Shooting
    Xenotypes: 40% Hussar, 3% Neanderthal, 3% Genie
    Chemical Addiction Chance: 10%
    Initial Will Range: 2~4
    Initial Resistance Range: 13~21
    Janissary
    Imperial fighter janissary.png
    100 Avg. Quality: Normal Budget: 6000~9000
    50% Headgear, 25% Gunlink; Required: Recon helmet, Recon armor, Cloth Torso|OnSkin, ClothPants
    Available: Tuque.png Tuque,
    GasMask.png Gas mask Content added by the Biotech DLC,
    KevlarHelmet.png Flak helmet,
    PsychicFoilHelmet.png Psychic foil helmet,
    M1Helmet.png Simple helmet,
    T-Shirt.png T-shirt,
    Pants.png Pants,
    Button-Down Shirt.png Button-down shirt; Disallowed: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat
    Style Item Tags: Soldier, Weight 1, Factor 1
    Colors:
    Budget: 1550~2700
    Biocoded: 15%
    LMG.png LMG,
    Assault rifle.png Assault rifle,
    HeavySMG.png Heavy SMG,
    ChainShotgun.png Chain shotgun,
    HellcatRifle.png Hellcat rifle Content added by the Anomaly DLC,
    SniperRifle.png Sniper rifle,
    R4ChargeRifle.png Charge rifle,
    ChargeLance.png Charge lance
    Budget: 1000~1500
    Required: Death acidifier Death acidifier; 30% chance to have one of the following: Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Neurocalculator Content added by the Royalty DLC, Health item bionic.png Circadian half-cycler Content added by the Royalty DLC, Health item bionic.png Learning assistant Content added by the Royalty DLC, Health item bionic.png Sterilizing stomach Content added by the Royalty DLC, Health item bionic.png Healing enhancer Content added by the Royalty DLC, Health item bionic.png Nuclear stomach Content added by the Royalty DLC, Health item bionic.png Love enhancer Content added by the Royalty DLC, Health item bionic.png Circadian assistant Content added by the Royalty DLC... further results
    2.55 Nutrition; 15% 0~2x Go juice Go juice or Yayo Yayo Age Range: Up to 55
    Backstories: Cryptosleep (8% Commonality), Imperial Fighter Child and Adult
    Min Title: Freeholder
    Disallowed Traits: Body purist, Brawler; Forced Skills: 6~10 Shooting
    Override Faction Xenotypes: 40% Hussar, 3% Neanderthal, 3% Genie
    Chemical Addiction Chance: 10%
    Initial Will Range: 3~5
    Initial Resistance Range: 13~21
    Champion
    Imperial fighter champion.png
    100 Avg. Quality: Normal Budget: 1250~2500
    50% Headgear; Required: Plate armor, Shield belt, Cloth Torso|OnSkin, ClothPants
    Available: Tuque.png Tuque,
    GasMask.png Gas mask Content added by the Biotech DLC,
    KevlarHelmet.png Flak helmet,
    PsychicFoilHelmet.png Psychic foil helmet,
    M1Helmet.png Simple helmet,
    T-Shirt.png T-shirt,
    Pants.png Pants,
    Button-Down Shirt.png Button-down shirt; Disallowed: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat
    Style Item Tags: Soldier, Weight 1, Factor 1
    Colors:
    Budget: 1100~2500
    Biocoded: 15%
    Spear.png Spear,
    Longsword.png Longsword,
    Mace.png Mace,
    Gladius.png Gladius,
    Axe.png Axe Content added by the Royalty DLC,
    Warhammer.png Warhammer Content added by the Royalty DLC,
    Monosword.png Monosword Content added by the Royalty DLC,
    Plasmasword.png Plasmasword Content added by the Royalty DLC,
    Zeushammer.png Zeushammer Content added by the Royalty DLC
    Budget: 1000~1500
    Required: Death acidifier Death acidifier; 30% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic ear, Health item bionic.png Bionic stomach, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC... further results
    2.55 Nutrition
    15% 0~2x Go juice Go juice or Yayo Yayo
    Age Range: Up to 40
    Backstories: Cryptosleep (8% Commonality), Imperial Fighter Child and Adult
    Min Title: Freeholder
    Disallowed Traits: Body purist; Forced Skills: 8~13 Melee
    Override Faction Xenotypes: 40% Hussar, 3% Neanderthal, 3% Genie
    Chemical Addiction Chance: 10%
    Initial Will Range: 3~5
    Initial Resistance Range: 12~20
    Cataphract
    Imperial fighter cataphract.png
    150 Avg. Quality: Normal Budget: 7000~10000
    50% Headgear, 20% Gunlink; Required: Cataphract helmet, Cataphract armor, Synthread Torso|OnSkin, Synthread Legs|OnSkin
    Available: Tuque.png Tuque,
    GasMask.png Gas mask Content added by the Biotech DLC,
    KevlarHelmet.png Flak helmet,
    PsychicFoilHelmet.png Psychic foil helmet,
    M1Helmet.png Simple helmet,
    T-Shirt.png T-shirt,
    Pants.png Pants,
    Button-Down Shirt.png Button-down shirt; Disallowed: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat
    Style Item Tags: Soldier, Weight 1, Factor 1
    Colors:
    Budget: 1100~2500
    Biocoded: 15%
    Minigun.png Minigun,
    ChargeLance.png Charge lance,
    R4ChargeRifle.png Charge rifle
    Budget: 1000~4000
    Required: Death acidifier Death acidifier, Armorskin gland Armorskin gland
    30% chance to have at most 4 of the following: Health item prosthetic.png Painstopper, Health item prosthetic.png Joywire, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic ear, Health item bionic.png Bionic stomach, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC... further results
    2.55 Nutrition
    15% 0~2x Go juice Go juice or Yayo Yayo
    Age Range: Up to 40
    Backstories: Cryptosleep (8% Commonality), Imperial Fighter Child and Adult
    Min Title: Freeholder
    Disallowed Traits: Body purist, Brawler; No Royal Room Requirements
    10% chance of Title: Freeholder or Yeoman; Forced Skills: 8~12 Shooting
    Override Faction Xenotypes: 40% Hussar, 3% Neanderthal, 3% Genie
    Chemical Addiction Chance: 10%
    Initial Will Range: 4~6
    Initial Resistance Range: 17~26
    Stellic defender
    Imperial fighter stellic guard ranged.png
    150 Avg. Quality: Excellent Budget: 7000~10000
    50% Headgear; Required:
    Prestige cataphract helmet, Prestige cataphract armor, Hyperweave Torso|OnSkin, HyperweavePants
    Available: Tuque.png Tuque,
    GasMask.png Gas mask Content added by the Biotech DLC,
    KevlarHelmet.png Flak helmet,
    PsychicFoilHelmet.png Psychic foil helmet,
    M1Helmet.png Simple helmet,
    T-Shirt.png T-shirt,
    Pants.png Pants,
    Button-Down Shirt.png Button-down shirt; Disallowed: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat
    Style Item Tags: Soldier, Weight 1, Factor 1
    Colors:
    Budget: 3000~3500
    Biocoded: 15%
    R4ChargeRifle.png Charge rifle, ChargeLance.png Charge lance
    Budget: 1000~4000
    Required: Death acidifier Death acidifier, 2x Bionic eye Bionic eyes, Stoneskin gland Stoneskin gland; Disallowed: Mindscrew Mindscrew
    30% chance to have at most 4 of the following: Health item prosthetic.png Painstopper, Health item prosthetic.png Joywire, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic ear, Health item bionic.png Bionic stomach, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC... further results
    2.55 Nutrition
    15% 0~2x Go juice Go juice or Yayo Yayo
    Age Range: Up to 40
    Backstories: Cryptosleep (8% Commonality), Imperial Fighter Child and Adult
    Min Title: Freeholder
    Disallowed Traits: Body purist, Brawler, Nudist, Wimp; No Royal Room Requirements
    Title: Freeholder, Yeoman, Acolyte, or Knight / Dame
    Override Faction Xenotypes: 75% Hussar, 3% Neanderthal, 3% Genie; Forced Skills: 11~16 Shooting
    Chemical Addiction Chance: 3%
    Initial Will Range: 5~7
    Initial Resistance Range: 14~22
    Stellic warden
    Imperial fighter stellic guard melee.png
    150 Avg. Quality: Excellent Budget: 7000~10000
    50% Headgear; Required:
    Prestige cataphract helmet, Prestige cataphract armor, Shield belt, Hyperweave Torso|OnSkin, HyperweavePants
    Available: Tuque.png Tuque,
    GasMask.png Gas mask Content added by the Biotech DLC,
    KevlarHelmet.png Flak helmet,
    PsychicFoilHelmet.png Psychic foil helmet,
    M1Helmet.png Simple helmet,
    T-Shirt.png T-shirt,
    Pants.png Pants,
    Button-Down Shirt.png Button-down shirt; Disallowed: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat
    Style Item Tags: Soldier, Weight 1, Factor 1
    Colors:
    Budget: 3000~3500
    Biocoded: 15%
    Persona ZeusHammer.png Persona zeushammer Content added by the Royalty DLC,
    Persona PlasmaSword.png Persona plasmasword Content added by the Royalty DLC,
    Persona Monosword.png Persona monosword Content added by the Royalty DLC
    Budget: 1000~4000
    Required: Death acidifier Death acidifier, 2x Bionic eye Bionic eyes, Stoneskin gland Stoneskin gland; Disallowed: Mindscrew Mindscrew; 30% chance to have at most 4 of the following: Health item prosthetic.png Painstopper, Health item prosthetic.png Joywire, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic ear, Health item bionic.png Bionic stomach, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC... further results
    2.55 Nutrition
    15% 0~2x Go juice Go juice or Yayo Yayo
    Age Range: Up to 40
    Backstories: Cryptosleep (8% Commonality), Imperial Fighter Child and Adult
    Min Title: Freeholder
    Disallowed Traits: Body purist, Nudist, Wimp; No Royal Room Requirements
    Title: Knight
    Override Faction Xenotypes: 75% Hussar, 3% Neanderthal, 3% Genie; Forced Skills: 11~16 Melee
    Chemical Addiction Chance: 3%
    Initial Will Range: 5~7
    Initial Resistance Range: 19~30
    Noble (wimp)
    Imperial royal noble wimp.png
    40 Avg. Quality: Excellent Budget: 1000~1500
    50% Headgear; Required: SteelCrown, Formal vest (M) or Corset (F), Formal shirt, Prestige robe, Synthread Torso, SynthreadPants; 8% PsyfocusRobe.png Eltex robe Content added by the Royalty DLC,
    PsyfocusVest.png Eltex vest Content added by the Royalty DLC,
    PsyfocusShirt.png Eltex shirt Content added by the Royalty DLC, 50% Cape
    Available: T-Shirt.png T-shirt,
    Button-Down Shirt.png Button-down shirt; Disallowed: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat
    Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons
    Budget: 2600~3100 Budget: 0
    15% chance to have one of the following: ; Disallowed: Mindscrew Mindscrew
    - Age Range: Up to 80
    Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult
    Title: Knight / Dame or Praetor
    Disallowed Traits: Body purist, Nudist, Tough; No Royal Room or Apparel Requirements
    Pregnancy Chance: 0%
    Override Faction Xenotypes: 5% Neanderthal, 5% Hussar, 5% Genie
    Chemical Addiction Chance: 5%
    Initial Will Range: 5~7
    Initial Resistance Range: 26~40
    Yeoman
    Imperial royal yeoman.png
    120 Avg. Quality: Excellent Budget: 1000~1500
    50% Headgear; 8% PsyfocusRobe.png Eltex robe Content added by the Royalty DLC,
    PsyfocusVest.png Eltex vest Content added by the Royalty DLC,
    PsyfocusShirt.png Eltex shirt Content added by the Royalty DLC, 30% Cape
    Available: Tuque.png Tuque,
    GasMask.png Gas mask Content added by the Biotech DLC,
    Parka.png Parka,
    T-Shirt.png T-shirt,
    Pants.png Pants,
    Button-Down Shirt.png Button-down shirt; Disallowed: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat
    Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons
    Colors:
    ,
    ,
    ,
    ,
    ,
    ,
    ,
    ,
    ,
    ,
    ,
    Budget: 2600~3100
    None
    Budget: 0~500
    15% chance to have one of the following: Health item prosthetic.png Painstopper, Health item prosthetic.png Joywire, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC; Disallowed: Mindscrew Mindscrew
    - Age Range: Up to 80
    Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult
    Title: Yeoman
    Disallowed Traits: Body purist, Nudist
    Override Faction Xenotypes: 5% Neanderthal, 5% Hussar, 5% Genie
    Chemical Addiction Chance: 5%
    Initial Will Range: 8~11
    Initial Resistance Range: 38~58
    Acolyte
    Imperial royal acolyte.png
    125 Avg. Quality: Excellent Budget: 1000~1500
    50% Headgear; Required:
    SynthreadBeret or 10% Eltex skullcap.png Eltex skullcap Content added by the Royalty DLC,
    Psyfocushelmet.png Eltex helmet Content added by the Royalty DLC, Formal shirt, 30% Cape,
    Synthread Torso, SynthreadPants; 8% PsyfocusRobe.png Eltex robe Content added by the Royalty DLC,
    PsyfocusVest.png Eltex vest Content added by the Royalty DLC,
    PsyfocusShirt.png Eltex shirt Content added by the Royalty DLC
    Available: Parka.png Parka,
    T-Shirt.png T-shirt,
    Pants.png Pants,
    Button-Down Shirt.png Button-down shirt; Disallowed: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat
    Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons
    Budget: 2600~3100
    None
    Budget: 300~800
    15% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear; Disallowed: Mindscrew Mindscrew
    - Age Range: Up to 80
    Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult
    Title: Acolyte
    Disallowed Traits: Body purist, Nudist
    Override Faction Xenotypes: 5% Neanderthal, 5% Hussar, 5% Genie
    Chemical Addiction Chance: 5%
    Initial Will Range: 8~11
    Initial Resistance Range: 37~56
    Knight / Dame
    Imperial royal knight.png
    130 Avg. Quality: Excellent Budget: 1000~1500
    50% Headgear; SynthreadBeret or 30% Eltex skullcap.png Eltex skullcap Content added by the Royalty DLC,
    Psyfocushelmet.png Eltex helmet Content added by the Royalty DLC; Required: Synthread Torso, SynthreadPants; 8% PsyfocusRobe.png Eltex robe Content added by the Royalty DLC,
    PsyfocusVest.png Eltex vest Content added by the Royalty DLC,
    PsyfocusShirt.png Eltex shirt Content added by the Royalty DLC
    Available: Parka.png Parka,
    T-Shirt.png T-shirt,
    Pants.png Pants,
    Button-Down Shirt.png Button-down shirt; Disallowed: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat
    Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons
    Colors:
    Budget: 2600~3100
    None
    Budget: 500~1000
    15% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC... further results; Disallowed: Mindscrew Mindscrew
    - Age Range: Up to 80
    Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult
    Title: Knight / Dame
    Disallowed Traits: Body purist, Nudist
    Override Faction Xenotypes: 5% Neanderthal, 5% Hussar, 5% Genie, 5% Sanguophage
    Chemical Addiction Chance: 5%
    Initial Will Range: 10~13
    Initial Resistance Range: 38~58
    Praetor
    Imperial royal praetor.png
    135 Avg. Quality: Excellent Budget: 1000~1500
    50% Headgear;
    Beret or 50% Eltex skullcap.png Eltex skullcap Content added by the Royalty DLC,
    Psyfocushelmet.png Eltex helmet Content added by the Royalty DLC; Required: Formal shirt,
    Torso 30% Cape, Synthread UpperHead, Synthread Torso, SynthreadPants; 8% PsyfocusRobe.png Eltex robe Content added by the Royalty DLC,
    PsyfocusVest.png Eltex vest Content added by the Royalty DLC,
    PsyfocusShirt.png Eltex shirt Content added by the Royalty DLC
    Available: Parka.png Parka,
    T-Shirt.png T-shirt,
    Pants.png Pants,
    Button-Down Shirt.png Button-down shirt; Disallowed: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat
    Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons
    Budget: 2600~3100
    None
    Budget: 1000~1500
    15% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic ear, Health item bionic.png Bionic stomach, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC... further results; Disallowed: Mindscrew Mindscrew
    - Age Range: Up to 80
    Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult
    Title: Praetor
    Disallowed Traits: Body purist, Nudist
    Override Faction Xenotypes: 5% Neanderthal, 5% Hussar, 5% Genie, 5% Sanguophage
    Chemical Addiction Chance: 5%
    Initial Will Range: 11~14
    Initial Resistance Range: 38~58
    Baron / Baroness
    Imperial royal baron.png
    135 Avg. Quality: Excellent Budget: 1000~1500
    50% Headgear; SteelCoronet, Formal vest (M) or Corset (F), Formal shirt,
    Torso,
    or 50% Cape; 8% PsyfocusRobe.png Eltex robe Content added by the Royalty DLC,
    PsyfocusVest.png Eltex vest Content added by the Royalty DLC,
    PsyfocusShirt.png Eltex shirt Content added by the Royalty DLC; Synthread Torso, SynthreadPants
    Available: Parka.png Parka,
    T-Shirt.png T-shirt,
    Pants.png Pants,
    Button-Down Shirt.png Button-down shirt; Disallowed: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat
    Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons
    Budget: 2600~3100
    None
    Budget: 1000~1500
    15% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic ear, Health item bionic.png Bionic stomach, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC... further results; Disallowed: Mindscrew Mindscrew
    - Age Range: Up to 80
    Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult
    Title: Baron / Baroness
    Disallowed Traits: Body purist, Nudist
    Override Faction Xenotypes: 5% Neanderthal, 5% Hussar, 5% Genie, 5% Sanguophage
    Chemical Addiction Chance: 5%
    Initial Will Range: 12~15
    Initial Resistance Range: 25~39
    Count / Countess
    Imperial royal count.png
    135 Avg. Quality: Excellent Budget: 9999999
    50% Headgear; SteelCoronet,
    Formal vest (M) or Corset (F),
    Formal shirt,
    Prestige robe or 50% Cape; 8% PsyfocusRobe.png Eltex robe Content added by the Royalty DLC,
    PsyfocusVest.png Eltex vest Content added by the Royalty DLC,
    PsyfocusShirt.png Eltex shirt Content added by the Royalty DLC; Synthread Torso, SynthreadPants
    Available: T-Shirt.png T-shirt,
    Parka.png Parka,
    Pants.png Pants,
    Button-Down Shirt.png Button-down shirt; Disallowed: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat
    Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons
    Budget: 2600~3100
    None
    Budget: 1000~2000
    15% chance to have one of the following: Health item prosthetic.png Painstopper, Health item prosthetic.png Joywire, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic ear, Health item bionic.png Bionic stomach, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC... further results; Disallowed: Mindscrew Mindscrew
    - Age Range: Up to 80
    Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult
    Title: Count / Countess
    Disallowed Traits: Body purist, Nudist
    Override Faction Xenotypes: 5% Neanderthal, 5% Hussar, 5% Genie, 5% Sanguophage
    Chemical Addiction Chance: 5%
    Initial Will Range: 13~16
    Initial Resistance Range: 38~58
    Duke / Duchess
    Imperial royal duke.png
    135 Avg. Quality: Excellent Budget: 9999999
    50% Headgear; PlasteelCrown,
    Formal vest (M) or Corset (F),
    Formal shirt,
    Prestige robe or 50% Cape; 8% PsyfocusRobe.png Eltex robe Content added by the Royalty DLC,
    PsyfocusVest.png Eltex vest Content added by the Royalty DLC,
    PsyfocusShirt.png Eltex shirt Content added by the Royalty DLC; Synthread Torso, SynthreadPants
    Available: T-Shirt.png T-shirt,
    Parka.png Parka,
    Pants.png Pants,
    Button-Down Shirt.png Button-down shirt; Disallowed: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat
    Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons
    Budget: 2600~3100
    None
    Budget: 1000~2500
    25% chance to have at most 2 of the following: Health item prosthetic.png Painstopper, Health item prosthetic.png Joywire, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic ear, Health item bionic.png Bionic stomach, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC... further results; Disallowed: Mindscrew Mindscrew
    - Age Range: Up to 80
    Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult
    Title: Duke / Duchess
    Disallowed Traits: Body purist, Nudist
    Override Faction Xenotypes: 5% Neanderthal, 5% Hussar, 5% Genie, 15% Sanguophage
    Chemical Addiction Chance: 5%
    Initial Will Range: 14~17
    Initial Resistance Range: 38~58
    Consul
    Imperial royal consul.png
    135 Avg. Quality: Excellent Budget: 9999999
    50% Headgear; PlasteelCrown,
    Formal vest (M) or Corset (F),
    Formal shirt,
    Prestige robe or 50% Cape, Hyperweave Torso, HyperweavePants; 8% PsyfocusRobe.png Eltex robe Content added by the Royalty DLC,
    PsyfocusVest.png Eltex vest Content added by the Royalty DLC,
    PsyfocusShirt.png Eltex shirt Content added by the Royalty DLC
    Available: T-Shirt.png T-shirt,
    Parka.png Parka,
    Pants.png Pants,
    Button-Down Shirt.png Button-down shirt; Disallowed: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat
    Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons
    Budget: 2600~3100
    None
    Budget: 2000~2500
    25% chance to have at most 2 of the following: Health item prosthetic.png Painstopper, Health item prosthetic.png Joywire, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic ear, Health item bionic.png Bionic stomach, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC... further results; Disallowed: Mindscrew Mindscrew
    - Age Range: Up to 80
    Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult
    Title: Consul
    Disallowed Traits: Body purist, Nudist
    Override Faction Xenotypes: 5% Neanderthal, 5% Hussar, 5% Genie, 15% Sanguophage
    Chemical Addiction Chance: 5%
    Initial Will Range: 15~18
    Initial Resistance Range: 19~30
    Stellarch
    Imperial royal stellarch.png
    135 Avg. Quality: Excellent Budget: 9999999
    50% Headgear; GoldStellic crown,
    Hyperweave Corset (F) or Formal vest (M),
    Formal shirt,
    Prestige robe, HyperweavePants; 8% PsyfocusRobe.png Eltex robe Content added by the Royalty DLC,
    PsyfocusVest.png Eltex vest Content added by the Royalty DLC,
    PsyfocusShirt.png Eltex shirt Content added by the Royalty DLC
    Available: T-Shirt.png T-shirt,
    Parka.png Parka,
    Pants.png Pants,
    Button-Down Shirt.png Button-down shirt; Disallowed: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat
    Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons
    Budget: 2600~3100
    None
    Budget: 3000~4000
    100% chance to have at most 3 of the following: Health item prosthetic.png Painstopper, Health item prosthetic.png Joywire, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic ear, Health item bionic.png Bionic stomach, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC... further results; Disallowed: Mindscrew Mindscrew
    - Age Range: Up to 80
    Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult
    Title: Stellarch
    Disallowed Traits: Body purist, Nudist; Faction Leader
    Override Faction Xenotypes: 5% Neanderthal, 5% Hussar, 5% Genie, 25% Sanguophage
    Chemical Addiction Chance: 5%
    Initial Will Range: 16~19
    Initial Resistance Range: 38~58
    Bestower
    Imperial royal bestower.png
    50 Avg. Quality: Excellent Budget: 1000~1500
    50% Headgear; Hood, Prestige robe, Formal shirt, HyperweavePants; 8% PsyfocusRobe.png Eltex robe Content added by the Royalty DLC,
    PsyfocusVest.png Eltex vest Content added by the Royalty DLC,
    PsyfocusShirt.png Eltex shirt Content added by the Royalty DLC
    Available: None; Disallowed: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat
    Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons
    Colors:
    Budget: 99999
    Psystaff.png Eltex staff Content added by the Royalty DLC
    Budget: 1000~4000
    Disallowed: Mindscrew Mindscrew
    15% chance to have at most 3 of the following: Health item prosthetic.png Painstopper, Health item prosthetic.png Joywire, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic ear, Health item bionic.png Bionic stomach, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC... further results
    - Age Range: At least 50
    Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult
    Title:
    Disallowed Traits: Body purist, Nudist
    Faction Hostile on Death
    Override Faction Xenotypes: 100% Baseliner
    Required Work Types: Violent
    Pregnancy Chance: 0%
    Chemical Addiction Chance: 5%
    Initial Will Range: 6~8
    Initial Resistance Range: 30~46
  • Xenotypes[edit]

    The table below describes the chance for a given pawn from this faction being one of the xenotypes added by the Biotech DLC. Note that this value does not account for chances in xenotype chance from ideoligionContent added by the Ideology DLC or from pawn kind, it only shows the base value before those factors.

    Xenotype Chance
    Dirtmole Dirtmole 0%
    Genie Genie 10%
    Highmate Highmate 0%
    Hussar Hussar 15%
    Impid Impid 0%
    Neanderthal Neanderthal 5%
    Pigskins Pigskin 0%
    Sanguophage Sanguophage 0%
    Waster Waster 0%
    Yttakin Yttakin 0%
    link=Baseliner Yttakin}} Baseliner 70%

    Faction bases[edit]

    Despite being ostensibly space based, the Empire maintains settlements on the surface of the planet, presumably as outposts. Trading with these outposts requires a title of Knight/Dame or above.

    If attacked, these bases always/usually have:

    The base is usually defended by a force approximating the following:

    • 5x Troopers
    • 3x-4x Janissaries
    • 2x Cataphracts
    • 4x Champions

    Royal Tribute Collector[edit]

    If you are not hostile to the Empire, Royal Tribute Collectors will visit the colony twice a year, usually on the 1st of Jugust and 1st of Decembary. Tribute collectors are essentially Empire-only trade caravans that exclusively accept gold and prisoners in exchange for Honor. The pawn that initiates the trade receives 1 honor for every 67 gold given, and 3 honor for every prisoner sold. Prisoners must be able to walk and free from any life-threatening conditions to qualify, but missing body parts or other injuries do not affect the amount of honor given. SlavesContent added by the Ideology DLC of the colony may also be offered for the same amount of honor.

    Version history[edit]

    • Royalty DLC Release - Added
    • 1.1.2647 - Stellic Wardens and Defenders now spawn with prestige cataphract armor and helmets, instead of regular cataphract armor and helmets.
    • 1.2.2719 - Empire soldiers now have more distinctive haircuts. Empire is no longer enemy with civil NPC factions or neutral Ancients. Warning added if players call Empire military aid when there are enemies on the map that the aid won't fight. All Empire pawns have at least the title of Freeholder. Bestowers and Bestowal Ceremony added to Titles mechanics. Empire faction bases will have a throne room and shuttle pad, often with a shuttle on it about to take off.
    • 1.2.2753 - Bestower is no longer required to have archotech eyes.
    • 1.3.3066 - Adjusted royal apparel colors. Empire pawns spawn with apparel materials that scale to their social rank. Grenadiers added for Empire Breach Raids. Patch notes list that grenadiers with no longer spawn wearing grenadier armor, however this is somewhat incorrect. See the Grenadier armor page for details.
    • 1.3.3080 - No longer proselytizersContent added by the Ideology DLC, making it less annoying to host them.
    • 1.4.3523 - Imperial champions can now use spears and longswords. Limit noble wimp to knight or praetor.

    See Also[edit]