Difference between revisions of "Archotech arm"

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{{stub}}{{infobox main|
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{{Infobox main
 
| name = Archotech arm
 
| name = Archotech arm
| image = Health item archotech.png|Archotech arm
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| image = Health item archotech.png
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
| description = An artifical arm built by an archotech. It's strong enough to crush a thick hardwood branch in its hand, and precise enough to write a sonnet on a grain of rice. It looks and feels like natural flesh, but it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds.
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| tech level = Archotech
| class = Spacer
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| description = An artificial arm built by an archotech. It's strong enough to crush a thick hardwood branch in its hand, and precise enough to write a sonnet on a grain of rice. It looks and feels like natural flesh, but it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds.
 
| meleeattack1dmg = 14
 
| meleeattack1dmg = 14
| meleeattack1type = Punch
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| meleeattack1type = Blunt
 
| meleeattack1part = Fist
 
| meleeattack1part = Fist
 
| meleeattack1cool = 2
 
| meleeattack1cool = 2
 
| meleeattack1ap = 21
 
| meleeattack1ap = 21
| MeleeWeaponAverageDPS = 7
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| body part = Shoulder
| MeleeWeaponAverageAP = 21
 
 
| damage type = Blunt
 
| damage type = Blunt
 
| mode = Melee
 
| mode = Melee
| resources to make =
 
 
| mass = 4
 
| mass = 4
 
| marketvalue = 2800
 
| marketvalue = 2800
Line 22: Line 20:
 
| thingSetMakerTags = RewardStandardHighFreq
 
| thingSetMakerTags = RewardStandardHighFreq
 
}}
 
}}
Archotech arms are an arm replacement that is added in Beta 19. They are more powerful than their regular [[bionic arm|bionic counterpart]], providing 150% efficiency.
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{{Info|An '''archotech arm''' is an [[artificial body part]] that acts as a replacement for a pawn's natural arm, increasing [[Manipulation]] by 25% per arm while also offering a significantly more powerful punch attack and acting as a [[body part weapon]].}}
  
Archotech arms do 14 damage per attack. For unarmed combat, this is somewhat high, compared to the 8 damage from fists and 12 from bionic arms. This is only outmatched by the [[power claw]], which does 22 damage and inflicts bleeding wounds, or dedicated implant weapons from the [[Royalty DLC]] such as the [[Venom talon]].
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== Acquisition ==
 +
Archotech arms cannot be crafted. They can only be obtained through [[trade]], as a reward from [[quests]], from raiding [[Ancient shrine|ancient shrines]],  from [[Security crate|security]] and [[hermetic crate]]s{{IdeologyIcon}}, or at a extremely rare rate from random [[Events#Cargo_pods|cargo pods]]{{Check Tag|Verify|i ran the event over five thousand times and didn't find a single one. it could just be absolutely ludicrously ridiculously rare though, so im not going to remove it}}.
  
==Analysis==
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== Summary ==
Since the game gives a greater weighting on the more capable part when calculating manipulation, with it contributing to 75% of a pawn's manipulation capability, installing a single archotech arm increases manipulation by 38%, and a second increases it by 12% to the expected 150%.
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=== Body part ===
 +
Archotech arms replace the user's organic arm up to and including the shoulder. They are universal and can be installed on either the left or right. The archotech arm has a part efficiency of 150%. This not only fully replaces the functionality of a normal arm - when coupled with the arm body part having a [[Manipulation]] importance of 50%, it results in an increase in manipulation of 25% over natural for each archotech arm installed. Manipulation, in turn, affects a great many [[stats]]. For a full list of affected stats, see [[Manipulation#Affected stats|Manipulation]].
  
 +
=== Combat ===
 +
An archotech arm replaces the natural "Fist" attack of the replaced arm with an over 70% more powerful, but otherwise equivalent, punch.
 +
<div><li style="display: inline-table;">
 +
{| {{STDT|sortable c_06 text-center}}
 +
! colspan="2" | Name !! Damage !! DPS !! AP !! Damage Type
 +
|-
 +
! {{Icon Small|Heart|32}}
 +
! style='text-align: left !important;'| Human Fist
 +
| {{Q|Human|Attack 1 Damage}}
 +
| {{Q|Human|Attack 1 DPS}}
 +
| {{Q|Human|Attack 1 AP}}%
 +
| [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]]
 +
|-
 +
! {{Icon Small|{{PAGENAME}}|32}}
 +
! {{PAGENAME}}
 +
| {{P|Attack 1 Damage}}
 +
| {{P|MeleeDPS}}
 +
| {{P|Attack 1 AP}}%
 +
| [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]]
 +
|}
 +
</li></div>
  
 +
=== Installation ===
 +
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
{{nav|body parts|wide}}
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Removing the part requires {{Ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
{{nav/questitems}}
 
  
[[Category: Medical Item]]
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If the operation fails even in a minor way the archotech arm will be destroyed.
[[Category: Body Part]]
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 +
== Analysis ==
 +
{{Stub|section=1|reason=Tiny analysis. Need expansion on: What jobs benefit? Who should get it first? Does it benefit melee or ranged? Its effect on armor coverage etc etc etc}}
 +
 
 +
Useful for everything affected by [[Manipulation]] including [[Cooking Speed]], [[General Labor Speed]], [[Carrying Capacity]] and many others.
 +
 
 +
For combat, the increased manipulation significantly improves [[Melee Hit Chance]]. When melee fighting without a weapon, Archotech arms do 14 damage per attack, and 7 [[DPS]]. For unarmed combat, this is somewhat high, compared to the {{Q|Human|Attack 1 Damage}} damage from fists and {{Q|Bionic arm|Attack 1 Damage}} from [[bionic arm]]s and is in fact roughly equivalent to Normal-[[quality]] [[steel]] [[mace]]. In core, this is only outmatched by the [[power claw]], which does 22 damage and inflicts bleeding wounds, or dedicated implant weapons from the [[Royalty DLC]] such as the [[Venom talon]].
 +
 
 +
While manipulation does affect [[Shooting Accuracy]], no benefit is gained from having a manipulation over 100%. Thus, the archotech arm only improves the accuracy of pawns with damaged manipulation, and depending on the exact source of the manipulation penalty, potentially only improving it as much as having a bionic or even healthy natural arm already would. While the Archotech arm might not improve accuracy for a healthy shooter, it does create a reserve pool of extra manipulation; a shooter with >100% manipulation could receive a significant injury and continue shooting without decreased accuracy until they drop below 100%.
 +
{{Manipulation Part Efficiency Table}}
 +
 
 +
== Version history ==
 +
* [[Version/0.19.2009|0.19.2009]] - Added.
 +
 
 +
{{Nav|body parts|wide}}
 +
{{Nav|weapon|wide}}
 +
{{Nav/questitems}}
 +
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]

Latest revision as of 11:10, 23 November 2024

Archotech arm

Archotech arm

An artificial arm built by an archotech. It's strong enough to crush a thick hardwood branch in its hand, and precise enough to write a sonnet on a grain of rice. It looks and feels like natural flesh, but it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Archotech
Market Value
2800 Silver

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Fist
14 dmg (Blunt)
21% AP
2 seconds cooldown
Body Part
Shoulder
Technical
thingSetMakerTags
RewardStandardHighFreq
tradeTags
TechHediff


An archotech arm is an artificial body part that acts as a replacement for a pawn's natural arm, increasing Manipulation by 25% per arm while also offering a significantly more powerful punch attack and acting as a body part weapon.

Acquisition[edit]

Archotech arms cannot be crafted. They can only be obtained through trade, as a reward from quests, from raiding ancient shrines, from security and hermetic cratesContent added by the Ideology DLC, or at a extremely rare rate from random cargo pods[Verify].

Summary[edit]

Body part[edit]

Archotech arms replace the user's organic arm up to and including the shoulder. They are universal and can be installed on either the left or right. The archotech arm has a part efficiency of 150%. This not only fully replaces the functionality of a normal arm - when coupled with the arm body part having a Manipulation importance of 50%, it results in an increase in manipulation of 25% over natural for each archotech arm installed. Manipulation, in turn, affects a great many stats. For a full list of affected stats, see Manipulation.

Combat[edit]

An archotech arm replaces the natural "Fist" attack of the replaced arm with an over 70% more powerful, but otherwise equivalent, punch.

  • Name Damage DPS AP Damage Type
    Heart Human Fist 8.2 4.1 12% Blunt
    Archotech arm Archotech arm 14 21% Blunt
  • Installation[edit]

    Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

    Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.

    If the operation fails even in a minor way the archotech arm will be destroyed.

    Analysis[edit]

    Useful for everything affected by Manipulation including Cooking Speed, General Labor Speed, Carrying Capacity and many others.

    For combat, the increased manipulation significantly improves Melee Hit Chance. When melee fighting without a weapon, Archotech arms do 14 damage per attack, and 7 DPS. For unarmed combat, this is somewhat high, compared to the 8.2 damage from fists and 12 from bionic arms and is in fact roughly equivalent to Normal-quality steel mace. In core, this is only outmatched by the power claw, which does 22 damage and inflicts bleeding wounds, or dedicated implant weapons from the Royalty DLC such as the Venom talon.

    While manipulation does affect Shooting Accuracy, no benefit is gained from having a manipulation over 100%. Thus, the archotech arm only improves the accuracy of pawns with damaged manipulation, and depending on the exact source of the manipulation penalty, potentially only improving it as much as having a bionic or even healthy natural arm already would. While the Archotech arm might not improve accuracy for a healthy shooter, it does create a reserve pool of extra manipulation; a shooter with >100% manipulation could receive a significant injury and continue shooting without decreased accuracy until they drop below 100%.

    Manipulation Right arm
    No arm Prosthetic arm Wooden hand Organic arm Bionic arm Archotech arm
    Left arm
    No arm 0% 25% 30% 50% 62.5% 75%
    Prosthetic arm 25% 50% 55% 75% 87.5% 100%
    Wooden hand 30% 55% 60% 80% 92.5% 105%
    Organic arm 50% 75% 80% 100% 112.5% 125%
    Bionic arm 62.5% 87.5% 92.5% 112.5% 125% 137.5%
    Archotech arm 75% 100% 105% 125% 137.5% 150%

    Version history[edit]