Difference between revisions of "Empire"
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{{Royalty}} | {{Royalty}} | ||
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[[File:Empire_map_marker.png |400px|thumb|right|Faction icon of the Empire]] | [[File:Empire_map_marker.png |400px|thumb|right|Faction icon of the Empire]] | ||
The '''Empire''' is an [[Lore#Tech_levels|ultra tech level]] [[faction]] added by the [[Royalty DLC]], with a variety of unique mechanics. | The '''Empire''' is an [[Lore#Tech_levels|ultra tech level]] [[faction]] added by the [[Royalty DLC]], with a variety of unique mechanics. | ||
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You can choose to join the Empire promoting your pawns with Nobility ranks and being rewarded with things such as the powerful [[Psycasts]], [[Monosword]]s, or [[Cataphract armor]]; Alternatively you can fight them and loot the same things. | You can choose to join the Empire promoting your pawns with Nobility ranks and being rewarded with things such as the powerful [[Psycasts]], [[Monosword]]s, or [[Cataphract armor]]; Alternatively you can fight them and loot the same things. | ||
− | Empire caravans, trade ships and settlements can only be traded with by a pawn that holds the [[title]] of knight/dame or higher. This pawn must | + | Empire caravans, trade ships and settlements can only be traded with by a pawn that holds the [[title]] of knight/dame or higher. This pawn must be the one to initiate the trade and must be present in any caravan parties. |
== Lore == | == Lore == | ||
+ | {{Rewrite|section=1|reason=Referencing, see [[Lore]] for example}} | ||
+ | <onlyinclude> | ||
{{Quote|An ultratech refugee society from the planet Sophiamunda. Their culture is based on a code of honor, a strict class system, and enforced social stasis. These are the survivors of a great calamity that tore apart Sophian society. They fled to the rimworld using the remnants of their fleet. Despite losing so much, their ships and technology still make them powerful. They will refuse to trade with anyone who lacks the appropriate royal title.|In-game faction description}} | {{Quote|An ultratech refugee society from the planet Sophiamunda. Their culture is based on a code of honor, a strict class system, and enforced social stasis. These are the survivors of a great calamity that tore apart Sophian society. They fled to the rimworld using the remnants of their fleet. Despite losing so much, their ships and technology still make them powerful. They will refuse to trade with anyone who lacks the appropriate royal title.|In-game faction description}} | ||
− | The Empire are the remnants of a technologically advanced interstellar empire, or of one section of it, originating from the | + | The Empire are the remnants of a technologically advanced interstellar empire, or of one section of it, originating from the glitterworld Sophiamunda that have fled from a great calamity. They are organized in a feudal hierarchy nominally headed by a far-off Emperor, however, due to the lack of faster-than-light travel, much of true day to day power is held by the Stellarchs who have dominion over their entire star system. |
Various facts about the Empire can be gleaned from Imperial [[Backstories]], namely: | Various facts about the Empire can be gleaned from Imperial [[Backstories]], namely: | ||
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The calamity that forced the Empire from their territory and to the rimworld where the game takes place was originally explicitly invasion by a powerful, unknown enemy. This was confirmed by both the in-game description and contemporary statements by RimWorld developer, Tynan Sylvester. With the changes to the faction description in 1.3 to references to a nonspecific "calamity", it is unclear whether this invasion is still canon. | The calamity that forced the Empire from their territory and to the rimworld where the game takes place was originally explicitly invasion by a powerful, unknown enemy. This was confirmed by both the in-game description and contemporary statements by RimWorld developer, Tynan Sylvester. With the changes to the faction description in 1.3 to references to a nonspecific "calamity", it is unclear whether this invasion is still canon. | ||
− | With the addition of the places system used in the random lore generation of [[ | + | With the addition of the places system used in the random lore generation of [[Ideoligion]]s,{{IdeologyIcon}} cultures with Sophian backgrounds will have lore that references rebels lead by a "Revolutionist" and bio-engineered plagues deployed on the planet. It is possible that this is the enemy and/or calamity that destroyed Sophian society, though rebels would not constitute an "unknown enemy", if such an enemy is still canon. |
{{Quote|What arrives at the rimworld is a fragment of a destroyed Empire which was mostly annihilated by some unknown enemy. It's a small refugee fleet with tiny numbers of people but very strong technology and an honor-and-tradition based culture. They're led by a stellarch, the highest-ranking person in their faction. The Emperor never shows up in the game.|Tynan Sylvester|source="[https://www.reddit.com/r/RimWorld/comments/f8odd8/rimworld_royalty_launch_trailer/fin0q8h?utm_source=share&utm_medium=web2x&context=3 RimWorld - Royalty Launch Trailer]" on Feb 25 2020, ''reddit.com/r/RimWorld''}} | {{Quote|What arrives at the rimworld is a fragment of a destroyed Empire which was mostly annihilated by some unknown enemy. It's a small refugee fleet with tiny numbers of people but very strong technology and an honor-and-tradition based culture. They're led by a stellarch, the highest-ranking person in their faction. The Emperor never shows up in the game.|Tynan Sylvester|source="[https://www.reddit.com/r/RimWorld/comments/f8odd8/rimworld_royalty_launch_trailer/fin0q8h?utm_source=share&utm_medium=web2x&context=3 RimWorld - Royalty Launch Trailer]" on Feb 25 2020, ''reddit.com/r/RimWorld''}} | ||
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''Look at how the Imperial characters are named '' - [https://ludeon.com/forums/index.php?topic=50462.msg471177#msg471177 Tynan Sylvester - RimWorld Developer]. | ''Look at how the Imperial characters are named '' - [https://ludeon.com/forums/index.php?topic=50462.msg471177#msg471177 Tynan Sylvester - RimWorld Developer]. | ||
|} | |} | ||
− | The Empire appears to be roughly based on the Byzantine Empire - a fracturing, once-mighty empire driven from their previous homeland. This inspiration carries over to the use of Greek-inspired names for imperial pawns, similar Greek and Latin inspiration | + | The Empire appears to be roughly based on the Byzantine Empire - a fracturing, once-mighty empire driven from their previous homeland. This inspiration carries over to the use of Greek-inspired names for imperial pawns, similar Greek and Latin inspiration for their settlements, and their use of term Cataphracts for their [[Cataphract armor|heavily armored]] elite forces. Janissaries, conversely, are Ottoman in origin. The Ottomans were, in part, a successor to the Eastern Roman Empire. This is partially confirmed by the above quote from Tynan.</onlyinclude> |
=== Names=== | === Names=== | ||
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* The Exodus Sovereignty | * The Exodus Sovereignty | ||
− | == Pawns == | + | == Pawns == |
+ | |||
+ | === Pawn Groups === | ||
+ | {| {{STDT}} | ||
+ | ! Pawn Groups !! Commonality !! Options | ||
+ | |- <!-- 1+6+5+2+1+3+10+1.5+7+10 = 46.5 --> | ||
+ | | '''Trader''' | ||
+ | | - | ||
+ | | {{#expr:1/46.5 * 100 round 1}}% [[File:Imperial common trader.png|x32px|Imperial trader]] [[Empire#Imperial trader|Imperial trader]]<!-- | ||
+ | --><br />{{#expr:6/46.5 * 100 round 1}}% [[File:Muffalo east.png|x32px|Muffalo]] [[Muffalo]]<!-- | ||
+ | --><br />{{#expr:5/46.5 * 100 round 1}}% [[File:Dromedary.png|x32px|Dromedary]] [[Dromedary]]<!-- | ||
+ | --><br />{{#expr:2/46.5 * 100 round 1}}% [[File:Alpaca.png|x32px|Alpaca]] [[Alpaca]]<!-- | ||
+ | --><br />{{#expr:1/46.5 * 100 round 1}}% [[File:Elephant.png|x32px|Elephant]] [[Elephant]]<!-- | ||
+ | --><br />{{#expr:3/46.5 * 100 round 1}}% [[File:Villager.png|x32px|Villager]] [[Outlanders#Villager|Villager]]<!-- | ||
+ | --><br />{{#expr:10/46.5 * 100 round 1}}% [[File:Imperial fighter trooper.png|x32px|Trooper]] [[Empire#Trooper|Trooper]]<!-- | ||
+ | --><br />{{#expr:1.5/46.5 * 100 round 1}}% [[File:Imperial fighter cataphract.png|x32px|Cataphract]] [[Empire#Cataphract|Cataphract]]<!-- | ||
+ | --><br />{{#expr:7/46.5 * 100 round 1}}% [[File:Imperial fighter janissary.png|x32px|Janissary]] [[Empire#Janissary|Janissary]]<!-- | ||
+ | --><br />{{#expr:10/46.5 * 100 round 1}}% [[File:Imperial fighter champion.png|x32px|Champion]] [[Empire#Champion|Champion]] | ||
+ | |- <!-- 5+3.5+2+4 = 14.5 --> | ||
+ | | '''Combat:''' Normal fights | ||
+ | | 100 | ||
+ | | {{#expr:5/14.5 * 100 round 1}}% [[File:Imperial fighter trooper.png|x32px|Trooper]] [[Empire#Trooper|Trooper]]<!-- | ||
+ | --><br />{{#expr:3.5/14.5 * 100 round 1}}% [[File:Imperial fighter janissary.png|x32px|Janissary]] [[Empire#Janissary|Janissary]]<!-- | ||
+ | --><br />{{#expr:2/14.5 * 100 round 1}}% [[File:Imperial fighter cataphract.png|x32px|Cataphract]] [[Empire#Cataphract|Cataphract]]<!-- | ||
+ | --><br />{{#expr:4/14.5 * 100 round 1}}% [[File:Imperial fighter champion.png|x32px|Champion]] [[Empire#Champion|Champion]] | ||
+ | |- <!-- 2+5+3.5+2+4 = 16.5 --> | ||
+ | | '''Combat:''' breach fights | ||
+ | | 10 | ||
+ | | {{#expr:2/16.5 * 100 round 1}}% [[File:Imperial fighter grenadier.png|x32px|Imperial grenadier]] [[Empire#Imperial grenadier|Imperial grenadier]]<!-- | ||
+ | --><br />{{#expr:5/16.5 * 100 round 1}}% [[File:Imperial fighter trooper.png|x32px|Trooper]] [[Empire#Trooper|Trooper]]<!-- | ||
+ | --><br />{{#expr:3.5/16.5 * 100 round 1}}% [[File:Imperial fighter janissary.png|x32px|Janissary]] [[Empire#Janissary|Janissary]]<!-- | ||
+ | --><br />{{#expr:2/16.5 * 100 round 1}}% [[File:Imperial fighter cataphract.png|x32px|Cataphract]] [[Empire#Cataphract|Cataphract]]<!-- | ||
+ | --><br />{{#expr:4/16.5 * 100 round 1}}% [[File:Imperial fighter champion.png|x32px|Champion]] [[Empire#Champion|Champion]] | ||
+ | |- <!-- 5+3.5+2+4 = 14.5 --> | ||
+ | | '''Settlement:''' Base defense, mainly ranged with melee mix-ins | ||
+ | | - | ||
+ | | {{#expr:5/14.5 * 100 round 1}}% [[File:Imperial fighter trooper.png|x32px|Trooper]] [[Empire#Trooper|Trooper]]<!-- | ||
+ | --><br />{{#expr:3.5/14.5 * 100 round 1}}% [[File:Imperial fighter janissary.png|x32px|Janissary]] [[Empire#Janissary|Janissary]]<!-- | ||
+ | --><br />{{#expr:2/14.5 * 100 round 1}}% [[File:Imperial fighter cataphract.png|x32px|Cataphract]] [[Empire#Cataphract|Cataphract]]<!-- | ||
+ | --><br />{{#expr:4/14.5 * 100 round 1}}% [[File:Imperial fighter champion.png|x32px|Champion]] [[Empire#Champion|Champion]] | ||
+ | |} | ||
+ | |||
+ | === Pawn Kinds === | ||
{{main|Empire/Pawns}} | {{main|Empire/Pawns}} | ||
Empire pawns always have [[backstories]] from the "Imperial Common", "Imperial Fighter", or "Imperial Royal" categories. While "Imperial Common" is nominally the default, Imperial Citizens can spawn with backstories from either the "Imperial Common" or "Imperial Fighter" categories, Troopers, Janissaries, Champions, Cataphracts, Stellic Wardens and Stellic Defenders spawn with the "Imperial Fighter" category exclusively, while Bestowers and Nobles, including the Noble "Wimp", always have backstories from the "Imperial Royal" category. | Empire pawns always have [[backstories]] from the "Imperial Common", "Imperial Fighter", or "Imperial Royal" categories. While "Imperial Common" is nominally the default, Imperial Citizens can spawn with backstories from either the "Imperial Common" or "Imperial Fighter" categories, Troopers, Janissaries, Champions, Cataphracts, Stellic Wardens and Stellic Defenders spawn with the "Imperial Fighter" category exclusively, while Bestowers and Nobles, including the Noble "Wimp", always have backstories from the "Imperial Royal" category. | ||
{{:Empire/Pawns}} | {{:Empire/Pawns}} | ||
+ | |||
+ | === Xenotypes === | ||
+ | {{Biotech|section=1}} | ||
+ | The table below describes the chance for a given pawn from this faction being one of the [[xenotypes]] added by the [[Biotech DLC]]. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors. | ||
+ | {{Faction Xenotype Table|Empire}} | ||
== Faction bases == | == Faction bases == | ||
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* A throne room with [[Fine stone tile|fine]] [[Fine carpet|flooring]], a [[meditation throne]] and potentially other accoutrements such as [[drape]]s and [[brazier]]s. | * A throne room with [[Fine stone tile|fine]] [[Fine carpet|flooring]], a [[meditation throne]] and potentially other accoutrements such as [[drape]]s and [[brazier]]s. | ||
− | The base is usually defended by | + | The base is usually defended by a force approximating the following: |
* 5x Troopers | * 5x Troopers | ||
* 3x-4x Janissaries | * 3x-4x Janissaries | ||
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== Royal Tribute Collector == | == Royal Tribute Collector == | ||
− | {{Main| | + | {{Main|Honor}} |
− | If you are not hostile to the Empire, Royal Tribute Collectors will visit the colony | + | If you are not hostile to the Empire, Royal Tribute Collectors will visit the colony twice a year, usually on the 1st of Jugust and 1st of Decembary. Tribute collectors are essentially Empire-only trade caravans that exclusively accept [[gold]] and [[prisoner]]s in exchange for [[Titles#Honor|Honor]]. The pawn that initiates the trade receives 1 honor for every 67 gold given, and 3 honor for every prisoner sold. Prisoners must be able to walk and free from any life-threatening conditions to qualify, but missing body parts or other injuries do not affect the amount of honor given. [[Slaves]]{{IdeologyIcon}} of the colony may also be offered for the same amount of honor. |
− | == Version | + | == Version history == |
− | * Royalty Release - Added | + | * [[Royalty DLC]] Release - Added |
* [[Version/1.1.2647|1.1.2647]] - Stellic Wardens and Defenders now spawn with prestige cataphract armor and helmets, instead of regular cataphract armor and helmets. | * [[Version/1.1.2647|1.1.2647]] - Stellic Wardens and Defenders now spawn with prestige cataphract armor and helmets, instead of regular cataphract armor and helmets. | ||
− | * [[Version/1.2.2719|1.2.2719]] - Empire soldiers now have more distinctive haircuts. Empire is no longer enemy with civil NPC factions. Warning added if players call Empire military aid when there are enemies on the map that the aid won't fight. All Empire pawns have at least the title of Freeholder. Bestowers and Bestowal Ceremony added to [[Titles]] mechanics. Empire faction bases will have a throne room and shuttle pad, often with a shuttle on it about to take off. | + | * [[Version/1.2.2719|1.2.2719]] - Empire soldiers now have more distinctive haircuts. Empire is no longer enemy with civil NPC factions or neutral Ancients. Warning added if players call Empire military aid when there are enemies on the map that the aid won't fight. All Empire pawns have at least the title of Freeholder. Bestowers and Bestowal Ceremony added to [[Titles]] mechanics. Empire faction bases will have a throne room and shuttle pad, often with a shuttle on it about to take off. |
* [[Version/1.2.2753|1.2.2753]] - Bestower is no longer required to have archotech eyes. | * [[Version/1.2.2753|1.2.2753]] - Bestower is no longer required to have archotech eyes. | ||
+ | * [[Version/1.3.3066|1.3.3066]] - Adjusted royal apparel colors. Empire pawns spawn with apparel materials that scale to their social rank. [[#Grenadier|Grenadiers]] added for Empire Breach Raids. Patch notes list that grenadiers with no longer spawn wearing grenadier armor, however this is somewhat incorrect. See the [[Grenadier armor#Trivia|Grenadier armor]] page for details. | ||
* [[Version/1.3.3080|1.3.3080]] - No longer [[Ideoligion|proselytizers]]{{IdeologyIcon}}, making it less annoying to host them. | * [[Version/1.3.3080|1.3.3080]] - No longer [[Ideoligion|proselytizers]]{{IdeologyIcon}}, making it less annoying to host them. | ||
+ | * [[Version/1.4.3523|1.4.3523]] - Imperial champions can now use spears and longswords. Limit noble wimp to knight or praetor. | ||
== See Also == | == See Also == | ||
*[[Titles]] | *[[Titles]] | ||
− | |||
− | |||
− | |||
{{nav|factions|wide}} | {{nav|factions|wide}} |
Latest revision as of 20:52, 20 October 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
The Empire is an ultra tech level faction added by the Royalty DLC, with a variety of unique mechanics.
They can have a randomized name with a Greek theme, though the description will contain "Empire".
You can choose to join the Empire promoting your pawns with Nobility ranks and being rewarded with things such as the powerful Psycasts, Monoswords, or Cataphract armor; Alternatively you can fight them and loot the same things.
Empire caravans, trade ships and settlements can only be traded with by a pawn that holds the title of knight/dame or higher. This pawn must be the one to initiate the trade and must be present in any caravan parties.
Lore[edit]
This section is suggested to be rewritten. Reason: Referencing, see Lore for example. You can help the RimWorld Wiki by improving it. |
An ultratech refugee society from the planet Sophiamunda. Their culture is based on a code of honor, a strict class system, and enforced social stasis. These are the survivors of a great calamity that tore apart Sophian society. They fled to the rimworld using the remnants of their fleet. Despite losing so much, their ships and technology still make them powerful. They will refuse to trade with anyone who lacks the appropriate royal title.
— In-game faction description
The Empire are the remnants of a technologically advanced interstellar empire, or of one section of it, originating from the glitterworld Sophiamunda that have fled from a great calamity. They are organized in a feudal hierarchy nominally headed by a far-off Emperor, however, due to the lack of faster-than-light travel, much of true day to day power is held by the Stellarchs who have dominion over their entire star system.
Various facts about the Empire can be gleaned from Imperial Backstories, namely:
- The noble households are served by the common folk in a variety of roles from domestic to military, despite the technology available to the Empire before its fall.
- An Imperial Church exists, monotheistic organization with both Inquisitors in the church's anti-heresy school, and psychics in the church's psychic school. The church also provided Chaplains for the military, non-combatants that provided for the medical and spiritual needs of the soldiery.
- Grand, ancient starships acted as powerbases for noble families along side more traditional planetary holdings. Nobles and commoners alike would be born and raised on these ships.
- Wars of succession, as well as smaller scale conflicts over inheritance, were not unheard of. Some families implemented contingencies to guard against this.
- They fielded a developed military and, unlike most Glitterworlds, it saw combat, possibly routinely but definitely within the last generation. This combat included both planetary combat, involving infantry and aircraft, and space-borne ship-to-ship combat.
- Noble titles are primarily hereditary, and at least some families practiced primogeniture. Those that did apparently practiced absolute, rather than male-preference, primogeniture.
Note that while the update to version 1.3.3066 removed the reference in the faction description to a "multi-planet empire", the Title descriptions of make reference to multiple Consuls each in charge of their own planet, and multiple Stellarchs each in charge of their own star system. Thus, the Empire is, or was, canonically multiplanetary and interstellar.
Nature of the calamity[edit]
An ultratech refugee society from another planet, organized along feudal lines. They lived for thousands of years in a stable multi-planet empire with a strict caste system, an intricate code of warrior ethics, and enforced cultural stasis. Invaded by powerful outsiders, they fled. Despite losing almost all of their people, their fleet and technology still make them powerful. They will refuse to trade with anyone who lacks the appropriate royal title.
— In-game faction description prior to 1.3.3066
The calamity that forced the Empire from their territory and to the rimworld where the game takes place was originally explicitly invasion by a powerful, unknown enemy. This was confirmed by both the in-game description and contemporary statements by RimWorld developer, Tynan Sylvester. With the changes to the faction description in 1.3 to references to a nonspecific "calamity", it is unclear whether this invasion is still canon.
With the addition of the places system used in the random lore generation of Ideoligions, cultures with Sophian backgrounds will have lore that references rebels lead by a "Revolutionist" and bio-engineered plagues deployed on the planet. It is possible that this is the enemy and/or calamity that destroyed Sophian society, though rebels would not constitute an "unknown enemy", if such an enemy is still canon.
What arrives at the rimworld is a fragment of a destroyed Empire which was mostly annihilated by some unknown enemy. It's a small refugee fleet with tiny numbers of people but very strong technology and an honor-and-tradition based culture. They're led by a stellarch, the highest-ranking person in their faction. The Emperor never shows up in the game.
— Tynan Sylvester, "RimWorld - Royalty Launch Trailer" on Feb 25 2020, reddit.com/r/RimWorld
Inspiration[edit]
Look at how the Imperial characters are named - Tynan Sylvester - RimWorld Developer. |
The Empire appears to be roughly based on the Byzantine Empire - a fracturing, once-mighty empire driven from their previous homeland. This inspiration carries over to the use of Greek-inspired names for imperial pawns, similar Greek and Latin inspiration for their settlements, and their use of term Cataphracts for their heavily armored elite forces. Janissaries, conversely, are Ottoman in origin. The Ottomans were, in part, a successor to the Eastern Roman Empire. This is partially confirmed by the above quote from Tynan.
Names[edit]
The name of the Empire varies from game to game, but follows one of several patterns:
- [Empire] of [ofThing]
- The [Empire] of [ofThing]
- The Exodus [Empire]
- The Refugee [Empire]
- The Broken [Empire]
- The Shattered [Empire]
- The Fallen [Empire]
- The [Color] [Empire]
Where [Color], [Empire] and [ofThing] are replaced by one of the following:
Part | Word | |||||||
---|---|---|---|---|---|---|---|---|
[Empire] | Empire | Commonwealth | Imperium | Dominion | Sovereignty | |||
[ofThing] | [Constructed Word] | the Sun | the Moon | the Universe | God | Perfection | Eternity | the Spirit |
[Color] | Red | Blue | Green | Purple | Black | White | Gray | Orange |
Examples:
- The Imperium of the Sun
- The Green Commonwealth
- The Exodus Sovereignty
Pawns[edit]
Pawn Groups[edit]
Pawn Groups | Commonality | Options |
---|---|---|
Trader | - | 2.2% Imperial trader 12.9% Muffalo 10.8% Dromedary 4.3% Alpaca 2.2% Elephant 6.5% Villager 21.5% Trooper 3.2% Cataphract 15.1% Janissary 21.5% Champion |
Combat: Normal fights | 100 | 34.5% Trooper 24.1% Janissary 13.8% Cataphract 27.6% Champion |
Combat: breach fights | 10 | 12.1% Imperial grenadier 30.3% Trooper 21.2% Janissary 12.1% Cataphract 24.2% Champion |
Settlement: Base defense, mainly ranged with melee mix-ins | - | 34.5% Trooper 24.1% Janissary 13.8% Cataphract 27.6% Champion |
Pawn Kinds[edit]
Empire pawns always have backstories from the "Imperial Common", "Imperial Fighter", or "Imperial Royal" categories. While "Imperial Common" is nominally the default, Imperial Citizens can spawn with backstories from either the "Imperial Common" or "Imperial Fighter" categories, Troopers, Janissaries, Champions, Cataphracts, Stellic Wardens and Stellic Defenders spawn with the "Imperial Fighter" category exclusively, while Bestowers and Nobles, including the Noble "Wimp", always have backstories from the "Imperial Royal" category. Color Guide:
- : drab dark blue
- : drab light green
- : drab dark green
- : drab dark green
- : tan
- : muted brown
- : light brown
- : mid brown
- : dark brown
Shared traits between all pawn kinds (except for Slave):
- Race: Human
- Default Faction: Empire
Pawn Kind | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Slave (Empire) |
30 | HP: 20~80% Avg. Quality: Poor |
Budget: 0~350 Allow Headgear Chance: 0% Available: Parka, Button-down shirt, T-shirt, Pants Ignore Seasons Ignore Pollution |
- | Budget: 50~800 3% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg |
20x Pemmican | Age Range: Any Race: Human Default Faction Type: Civil Outlander Backstories: Cryptosleep (10% Commonality); Offworld, Outlander, Outsider isFighter: false Xenotypes: 5% Highmate Chemical Addiction Chance: 5% Initial Will Range: 0~0 Initial Resistance Range: 10~17 |
Imperial citizen |
30 | HP: 100% Avg. Quality: Always Normal |
Budget: 200~1000 0% Headgear; Required: UpperHead, Torso, Legs Available: Tuque, Gas mask , Parka, Pants, Button-down shirt, T-shirt; Disallowed: Bowler hat, Cowboy hat Colors: , , , , , , , , , , , |
- | Budget: 50~800 8% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg |
- | Age Range: Up to 65 Min Title: Freeholder Backstories: Imperial Common Child and Adult, Imperial Fighter Child and Adult, Cryptosleep (8% Commonality); Not Fighter Disallowed Traits: Nudist Xenotypes: 20% , 10% , 10% Initial Will Range: 1~3 Initial Resistance Range: 10~17 |
Imperial trader |
40 | Avg. Quality: Normal | Budget: 1250~2500 Required: Ladies hat , Top hat , Beret , Torso, Legs Available: Tuque, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, T-shirt, Pants, Button-down shirt, Flak pants; Disallowed: Bowler hat, Cowboy hat Colors: , , , , , , , , , , , |
Budget: 1100~3500 Revolver, Autopistol |
Budget: 1000~1800 15% chance to have one of the following: Joywire, Painstopper, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Coagulator , Gastro-analyzer , Aesthetic shaper , Detoxifier lung ... further results |
2.55 Nutrition 15% Go juice or Yayo, 30% 30~100x |
Age Range: Up to 65 Backstories: Cryptosleep (8% Commonality) Min Title: Freeholder; Trader; Not Fighter Xenotypes: 5% Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 16~25 |
Imperial laborer |
30 | HP: 100% Avg. Quality: Always Normal |
Budget: 200~1000 0% Headgear; Required: UpperHead, Torso, Legs Available: Tuque, Gas mask , Parka, Pants, Button-down shirt, T-shirt; Disallowed: Bowler hat, Cowboy hat Style Item Tags: Soldier, Weight 1, Factor 1 Colors: , , , , , , , , , , , |
- | Budget: 50~800 8% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg |
- | Age Range: Up to 50 Backstories: Cryptosleep (8% Commonality), Imperial Common Child and Adult Not Fighter Required Work Tags: Manual Dumb, Manual Skilled, Cleaning, Hauling, Firefighting Disallowed Traits: Nudist Override Faction Xenotypes: 75% , 3% , 3% Initial Will Range: 1~3 Initial Resistance Range: 6~10 |
Trooper |
65 | Avg. Quality: Normal | Budget: 5000~8000 50% Headgear, 25% ; Required: , , , Torso|OnSkin Available: Tuque, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Button-down shirt, T-shirt; Disallowed: Bowler hat, Cowboy hat Style Item Tags: Soldier, Weight 1, Factor 1 Colors: |
Budget: 1100~2500 Biocoded: 15% Chain shotgun, LMG, Assault rifle, Heavy SMG, Hellcat rifle |
Budget: 1000~1500 Required: Death acidifier; 30% chance to have one of the following: Drill arm , Field hand , Aesthetic nose , Coagulator , Gastro-analyzer , Aesthetic shaper , Nuclear stomach , Love enhancer , Circadian assistant , Immunoenhancer , Reprocessor stomach , Neurocalculator , Circadian half-cycler , Learning assistant ... further results |
2.55 Nutrition 15% 0~2x Go juice or Yayo |
Age Range: Up to 55 Backstories: Cryptosleep (8% Commonality), Imperial Fighter Child and Adult Min Title: Freeholder Disallowed Traits: Body purist, Brawler; Forced Skills: 4~10 Shooting Override Faction Xenotypes: 25% , 3% , 3% Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 15~24 |
Imperial grenadier |
100 | Avg. Quality: Normal | Budget: 6000~9000 50% Headgear; Required: , , Torso|OnSkin, Available: Tuque, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Button-down shirt, T-shirt; Disallowed: Bowler hat, Cowboy hat Style Item Tags: Soldier, Weight 1, Factor 1 Colors: |
Budget: 1100~2500 Biocoded: 15% Frag grenades |
Budget: 1000~1500 Required: Death acidifier; 30% chance to have one of the following: Drill arm , Field hand , Aesthetic nose , Coagulator , Gastro-analyzer , Aesthetic shaper , Nuclear stomach , Love enhancer , Circadian assistant , Immunoenhancer , Reprocessor stomach , Neurocalculator , Circadian half-cycler , Learning assistant ... further results |
2.55 Nutrition 15% 0~2x Go juice or Yayo |
Age Range: Up to 55 Backstories: Cryptosleep (8% Commonality), Imperial Fighter Child and Adult Min Title: Freeholder Disallowed Traits: Body purist, Brawler; canBeSapper; isGoodBreacher; Forced Skills: 4~10 Shooting Xenotypes: 40% , 3% , 3% Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 13~21 |
Janissary |
100 | Avg. Quality: Normal | Budget: 6000~9000 50% Headgear, 25% ; Required: , , Torso|OnSkin, Available: Tuque, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Button-down shirt, T-shirt, Pants; Disallowed: Bowler hat, Cowboy hat Style Item Tags: Soldier, Weight 1, Factor 1 Colors: |
Budget: 1550~2700 Biocoded: 15% Chain shotgun, LMG, Assault rifle, Heavy SMG, Hellcat rifle , Sniper rifle, Charge lance, Charge rifle |
Budget: 1000~1500 Required: Death acidifier; 30% chance to have one of the following: Drill arm , Field hand , Aesthetic nose , Coagulator , Gastro-analyzer , Aesthetic shaper , Nuclear stomach , Love enhancer , Circadian assistant , Immunoenhancer , Reprocessor stomach , Neurocalculator , Circadian half-cycler , Learning assistant ... further results |
2.55 Nutrition; 15% 0~2x Go juice or Yayo | Age Range: Up to 55 Backstories: Cryptosleep (8% Commonality), Imperial Fighter Child and Adult Min Title: Freeholder Disallowed Traits: Body purist, Brawler; Forced Skills: 6~10 Shooting Override Faction Xenotypes: 40% , 3% , 3% Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 13~21 |
Champion |
100 | Avg. Quality: Normal | Budget: 1250~2500 50% Headgear; Required: , , Torso|OnSkin, Available: Tuque, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Button-down shirt, T-shirt, Pants; Disallowed: Bowler hat, Cowboy hat Style Item Tags: Soldier, Weight 1, Factor 1 Colors: |
Budget: 1100~2500 Biocoded: 15% Longsword, Spear, Gladius, Mace, Warhammer , Axe , Zeushammer , Monosword , Plasmasword |
Budget: 1000~1500 Required: Death acidifier; 30% chance to have one of the following: Joywire, Painstopper, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Coagulator , Gastro-analyzer , Aesthetic shaper , Detoxifier lung ... further results |
2.55 Nutrition 15% 0~2x Go juice or Yayo |
Age Range: Up to 40 Backstories: Cryptosleep (8% Commonality), Imperial Fighter Child and Adult Min Title: Freeholder Disallowed Traits: Body purist; Forced Skills: 8~13 Melee Override Faction Xenotypes: 40% , 3% , 3% Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 12~20 |
Cataphract |
150 | Avg. Quality: Normal | Budget: 7000~10000 50% Headgear, 20% ; Required: , , Torso|OnSkin, Legs|OnSkin Available: Tuque, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Button-down shirt, T-shirt, Pants; Disallowed: Bowler hat, Cowboy hat Style Item Tags: Soldier, Weight 1, Factor 1 Colors: |
Budget: 1100~2500 Biocoded: 15% Minigun, Charge lance, Charge rifle |
Budget: 1000~4000 Required: Death acidifier, Armorskin gland 30% chance to have at most 4 of the following: Joywire, Painstopper, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Coagulator , Gastro-analyzer , Aesthetic shaper , Detoxifier lung ... further results |
2.55 Nutrition 15% 0~2x Go juice or Yayo |
Age Range: Up to 40 Backstories: Cryptosleep (8% Commonality), Imperial Fighter Child and Adult Min Title: Freeholder Disallowed Traits: Body purist, Brawler; No Royal Room Requirements 10% chance of Title: Freeholder or Yeoman; Forced Skills: 8~12 Shooting Override Faction Xenotypes: 40% , 3% , 3% Chemical Addiction Chance: 10% Initial Will Range: 4~6 Initial Resistance Range: 17~26 |
Stellic defender |
150 | Avg. Quality: Excellent | Budget: 7000~10000 50% Headgear; Required: , , Torso|OnSkin, Available: Tuque, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Button-down shirt, T-shirt, Pants; Disallowed: Bowler hat, Cowboy hat Style Item Tags: Soldier, Weight 1, Factor 1 Colors: |
Budget: 3000~3500 Biocoded: 15% Charge rifle, Charge lance |
Budget: 1000~4000 Required: Death acidifier, 2x Bionic eyes, Stoneskin gland; Disallowed: Mindscrew 30% chance to have at most 4 of the following: Joywire, Painstopper, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Coagulator , Gastro-analyzer , Aesthetic shaper , Detoxifier lung ... further results |
2.55 Nutrition 15% 0~2x Go juice or Yayo |
Age Range: Up to 40 Backstories: Cryptosleep (8% Commonality), Imperial Fighter Child and Adult Min Title: Freeholder Disallowed Traits: Body purist, Brawler, Nudist, Wimp; No Royal Room Requirements Title: Freeholder, Yeoman, Acolyte, or Knight / Dame Override Faction Xenotypes: 75% , 3% , 3% ; Forced Skills: 11~16 Shooting Chemical Addiction Chance: 3% Initial Will Range: 5~7 Initial Resistance Range: 14~22 |
Stellic warden |
150 | Avg. Quality: Excellent | Budget: 7000~10000 50% Headgear; Required: , , , Torso|OnSkin, Available: Tuque, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Button-down shirt, T-shirt, Pants; Disallowed: Bowler hat, Cowboy hat Style Item Tags: Soldier, Weight 1, Factor 1 Colors: |
Budget: 3000~3500 Biocoded: 15% Persona monosword , Persona zeushammer , Persona plasmasword |
Budget: 1000~4000 Required: Death acidifier, 2x Bionic eyes, Stoneskin gland; Disallowed: Mindscrew; 30% chance to have at most 4 of the following: Joywire, Painstopper, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Coagulator , Gastro-analyzer , Aesthetic shaper , Detoxifier lung ... further results |
2.55 Nutrition 15% 0~2x Go juice or Yayo |
Age Range: Up to 40 Backstories: Cryptosleep (8% Commonality), Imperial Fighter Child and Adult Min Title: Freeholder Disallowed Traits: Body purist, Nudist, Wimp; No Royal Room Requirements Title: Knight Override Faction Xenotypes: 75% , 3% , 3% ; Forced Skills: 11~16 Melee Chemical Addiction Chance: 3% Initial Will Range: 5~7 Initial Resistance Range: 19~30 |
Noble (wimp) |
40 | Avg. Quality: Excellent | Budget: 1000~1500 50% Headgear; Required: , (M) or (F), , , Torso, ; 8% Eltex shirt , Eltex robe , Eltex vest , 50% Available: Button-down shirt, T-shirt; Disallowed: Bowler hat, Cowboy hat Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons |
Budget: 2600~3100 | Budget: 0 15% chance to have one of the following: ; Disallowed: Mindscrew |
- | Age Range: Up to 80 Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult Title: Knight / Dame or Praetor Disallowed Traits: Body purist, Nudist, Tough; No Royal Room or Apparel Requirements Pregnancy Chance: 0% Override Faction Xenotypes: 5% , 5% , 5% Chemical Addiction Chance: 5% Initial Will Range: 5~7 Initial Resistance Range: 26~40 |
Yeoman |
120 | Avg. Quality: Excellent | Budget: 1000~1500 50% Headgear; 8% Eltex shirt , Eltex robe , Eltex vest , 30% Available: Tuque, Gas mask , Parka, Pants, Button-down shirt, T-shirt; Disallowed: Bowler hat, Cowboy hat Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons Colors: , , , , , , , , , , , |
Budget: 2600~3100 None |
Budget: 0~500 15% chance to have one of the following: Joywire, Painstopper, Power claw, Drill arm , Field hand ; Disallowed: Mindscrew |
- | Age Range: Up to 80 Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult Title: Yeoman Disallowed Traits: Body purist, Nudist Override Faction Xenotypes: 5% , 5% , 5% Chemical Addiction Chance: 5% Initial Will Range: 8~11 Initial Resistance Range: 38~58 |
Acolyte |
125 | Avg. Quality: Excellent | Budget: 1000~1500 50% Headgear; Required: or 10% Eltex helmet , Eltex skullcap , , 30% , Torso, ; 8% Eltex shirt , Eltex robe , Eltex vest Available: Parka, Button-down shirt, T-shirt, Pants; Disallowed: Bowler hat, Cowboy hat Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons |
Budget: 2600~3100 None |
Budget: 300~800 15% chance to have one of the following: Painstopper, Joywire, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach; Disallowed: Mindscrew |
- | Age Range: Up to 80 Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult Title: Acolyte Disallowed Traits: Body purist, Nudist Override Faction Xenotypes: 5% , 5% , 5% Chemical Addiction Chance: 5% Initial Will Range: 8~11 Initial Resistance Range: 37~56 |
Knight / Dame |
130 | Avg. Quality: Excellent | Budget: 1000~1500 50% Headgear; or 30% Eltex helmet , Eltex skullcap ; Required: Torso, ; 8% Eltex shirt , Eltex robe , Eltex vest Available: Parka, Button-down shirt, T-shirt, Pants; Disallowed: Bowler hat, Cowboy hat Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons Colors: |
Budget: 2600~3100 None |
Budget: 500~1000 15% chance to have one of the following: Painstopper, Joywire, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Coagulator , Gastro-analyzer , Aesthetic shaper , Detoxifier lung ... further results; Disallowed: Mindscrew |
- | Age Range: Up to 80 Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult Title: Knight / Dame Disallowed Traits: Body purist, Nudist Override Faction Xenotypes: 5% , 5% , 5% , 5% Chemical Addiction Chance: 5% Initial Will Range: 10~13 Initial Resistance Range: 38~58 |
Praetor |
135 | Avg. Quality: Excellent | Budget: 1000~1500 50% Headgear; or 50% Eltex helmet , Eltex skullcap ; Required: , Torso 30% , UpperHead, Torso, ; 8% Eltex shirt , Eltex robe , Eltex vest Available: Parka, Button-down shirt, T-shirt, Pants; Disallowed: Bowler hat, Cowboy hat Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons |
Budget: 2600~3100 None |
Budget: 1000~1500 15% chance to have one of the following: Joywire, Painstopper, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Coagulator , Gastro-analyzer , Aesthetic shaper , Detoxifier lung ... further results; Disallowed: Mindscrew |
- | Age Range: Up to 80 Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult Title: Praetor Disallowed Traits: Body purist, Nudist Override Faction Xenotypes: 5% , 5% , 5% , 5% Chemical Addiction Chance: 5% Initial Will Range: 11~14 Initial Resistance Range: 38~58 |
Baron / Baroness |
135 | Avg. Quality: Excellent | Budget: 1000~1500 50% Headgear; , (M) or (F), , Torso, or 50% ; 8% Eltex shirt , Eltex robe , Eltex vest ; Torso, Available: Parka, Button-down shirt, T-shirt, Pants; Disallowed: Bowler hat, Cowboy hat Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons |
Budget: 2600~3100 None |
Budget: 1000~1500 15% chance to have one of the following: Joywire, Painstopper, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Coagulator , Gastro-analyzer , Aesthetic shaper , Detoxifier lung ... further results; Disallowed: Mindscrew |
- | Age Range: Up to 80 Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult Title: Baron / Baroness Disallowed Traits: Body purist, Nudist Override Faction Xenotypes: 5% , 5% , 5% , 5% Chemical Addiction Chance: 5% Initial Will Range: 12~15 Initial Resistance Range: 25~39 |
Count / Countess |
135 | Avg. Quality: Excellent | Budget: 9999999 50% Headgear; , (M) or (F), , or 50% ; 8% Eltex shirt , Eltex robe , Eltex vest ; Torso, Available: Button-down shirt, T-shirt, Parka, Pants; Disallowed: Bowler hat, Cowboy hat Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons |
Budget: 2600~3100 None |
Budget: 1000~2000 15% chance to have one of the following: Joywire, Painstopper, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Coagulator , Gastro-analyzer , Aesthetic shaper , Detoxifier lung ... further results; Disallowed: Mindscrew |
- | Age Range: Up to 80 Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult Title: Count / Countess Disallowed Traits: Body purist, Nudist Override Faction Xenotypes: 5% , 5% , 5% , 5% Chemical Addiction Chance: 5% Initial Will Range: 13~16 Initial Resistance Range: 38~58 |
Duke / Duchess |
135 | Avg. Quality: Excellent | Budget: 9999999 50% Headgear; , (M) or (F), , or 50% ; 8% Eltex shirt , Eltex robe , Eltex vest ; Torso, Available: Button-down shirt, T-shirt, Parka, Pants; Disallowed: Bowler hat, Cowboy hat Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons |
Budget: 2600~3100 None |
Budget: 1000~2500 25% chance to have at most 2 of the following: Joywire, Painstopper, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Coagulator , Gastro-analyzer , Aesthetic shaper , Detoxifier lung ... further results; Disallowed: Mindscrew |
- | Age Range: Up to 80 Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult Title: Duke / Duchess Disallowed Traits: Body purist, Nudist Override Faction Xenotypes: 5% , 5% , 5% , 15% Chemical Addiction Chance: 5% Initial Will Range: 14~17 Initial Resistance Range: 38~58 |
Consul |
135 | Avg. Quality: Excellent | Budget: 9999999 50% Headgear; , (M) or (F), , or 50% , Torso, ; 8% Eltex shirt , Eltex robe , Eltex vest Available: Button-down shirt, T-shirt, Parka, Pants; Disallowed: Bowler hat, Cowboy hat Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons |
Budget: 2600~3100 None |
Budget: 2000~2500 25% chance to have at most 2 of the following: Joywire, Painstopper, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Coagulator , Gastro-analyzer , Aesthetic shaper , Detoxifier lung ... further results; Disallowed: Mindscrew |
- | Age Range: Up to 80 Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult Title: Consul Disallowed Traits: Body purist, Nudist Override Faction Xenotypes: 5% , 5% , 5% , 15% Chemical Addiction Chance: 5% Initial Will Range: 15~18 Initial Resistance Range: 19~30 |
Stellarch |
135 | Avg. Quality: Excellent | Budget: 9999999 50% Headgear; , (F) or (M), , , ; 8% Eltex shirt , Eltex robe , Eltex vest Available: Button-down shirt, T-shirt, Parka, Pants; Disallowed: Bowler hat, Cowboy hat Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons |
Budget: 2600~3100 None |
Budget: 3000~4000 100% chance to have at most 3 of the following: Joywire, Painstopper, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Coagulator , Gastro-analyzer , Aesthetic shaper , Detoxifier lung ... further results; Disallowed: Mindscrew |
- | Age Range: Up to 80 Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult Title: Stellarch Disallowed Traits: Body purist, Nudist; Faction Leader Override Faction Xenotypes: 5% , 5% , 5% , 25% Chemical Addiction Chance: 5% Initial Will Range: 16~19 Initial Resistance Range: 38~58 |
Bestower |
50 | Avg. Quality: Excellent | Budget: 1000~1500 50% Headgear; , , , ; 8% Eltex shirt , Eltex robe , Eltex vest Available: None; Disallowed: Bowler hat, Cowboy hat Style Item Tags: Royalty, Weight 1, Factor 1; Ignore Seasons Colors: |
Budget: 99999 Eltex staff |
Budget: 1000~4000 Disallowed: Mindscrew 15% chance to have at most 3 of the following: Joywire, Painstopper, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Coagulator , Gastro-analyzer , Aesthetic shaper , Detoxifier lung ... further results |
- | Age Range: At least 50 Backstories: Cryptosleep (8% Commonality), Imperial Royal Child and Adult Title: Disallowed Traits: Body purist, Nudist Faction Hostile on Death Override Faction Xenotypes: 100% Required Work Types: Violent Pregnancy Chance: 0% Chemical Addiction Chance: 5% Initial Will Range: 6~8 Initial Resistance Range: 30~46 |
Xenotypes[edit]
This section relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
The table below describes the chance for a given pawn from this faction being one of the xenotypes added by the Biotech DLC. Note that this value does not account for chances in xenotype chance from ideoligion or from pawn kind, it only shows the base value before those factors.
Xenotype | Chance | |
---|---|---|
Dirtmole | 0% | |
Genie | 10% | |
Highmate | 0% | |
Hussar | 15% | |
Impid | 0% | |
Neanderthal | 5% | |
Pigskin | 0% | |
Sanguophage | 0% | |
Waster | 0% | |
Yttakin | 0% | |
Baseliner | 70% |
Faction bases[edit]
Despite being ostensibly space based, the Empire maintains settlements on the surface of the planet, presumably as outposts. Trading with these outposts requires a title of Knight/Dame or above.
If attacked, these bases always/usually have:
- A barracks with beds.
- A floored shuttle landing zone defined by four ship landing beacons with a shuttle waiting on it - the shuttle will fly away soon after the player's pawns enter the map, but the shuttle can be destroyed if action is taken fast enough.
- A throne room with fine flooring, a meditation throne and potentially other accoutrements such as drapes and braziers.
The base is usually defended by a force approximating the following:
- 5x Troopers
- 3x-4x Janissaries
- 2x Cataphracts
- 4x Champions
Royal Tribute Collector[edit]
If you are not hostile to the Empire, Royal Tribute Collectors will visit the colony twice a year, usually on the 1st of Jugust and 1st of Decembary. Tribute collectors are essentially Empire-only trade caravans that exclusively accept gold and prisoners in exchange for Honor. The pawn that initiates the trade receives 1 honor for every 67 gold given, and 3 honor for every prisoner sold. Prisoners must be able to walk and free from any life-threatening conditions to qualify, but missing body parts or other injuries do not affect the amount of honor given. Slaves of the colony may also be offered for the same amount of honor.
Version history[edit]
- Royalty DLC Release - Added
- 1.1.2647 - Stellic Wardens and Defenders now spawn with prestige cataphract armor and helmets, instead of regular cataphract armor and helmets.
- 1.2.2719 - Empire soldiers now have more distinctive haircuts. Empire is no longer enemy with civil NPC factions or neutral Ancients. Warning added if players call Empire military aid when there are enemies on the map that the aid won't fight. All Empire pawns have at least the title of Freeholder. Bestowers and Bestowal Ceremony added to Titles mechanics. Empire faction bases will have a throne room and shuttle pad, often with a shuttle on it about to take off.
- 1.2.2753 - Bestower is no longer required to have archotech eyes.
- 1.3.3066 - Adjusted royal apparel colors. Empire pawns spawn with apparel materials that scale to their social rank. Grenadiers added for Empire Breach Raids. Patch notes list that grenadiers with no longer spawn wearing grenadier armor, however this is somewhat incorrect. See the Grenadier armor page for details.
- 1.3.3080 - No longer proselytizers, making it less annoying to host them.
- 1.4.3523 - Imperial champions can now use spears and longswords. Limit noble wimp to knight or praetor.