Difference between revisions of "Flak pants"

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|coverage = Left Leg, Right Leg
 
|coverage = Left Leg, Right Leg
 
|layer = Skin, Middle
 
|layer = Skin, Middle
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| skill 1 = Crafting
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| skill 1 level = 4
 
}}
 
}}
 
'''Flak pants''' is a piece of protective apparel. It provides protection to the legs at the cost a -0.12 c/s penalty to movement speed.   
 
'''Flak pants''' is a piece of protective apparel. It provides protection to the legs at the cost a -0.12 c/s penalty to movement speed.   

Revision as of 02:26, 8 April 2021

Flak pants

Flak pants

A pair of pants with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.

Base Stats

Type
GearArmor
Market Value
225 Silver
Mass
4 kg
HP
140

Apparel

Insulation - Cold
3.5 °C (6.3 °F)
Insulation - Heat
°C (1.8 °F)
Armor - Sharp
40%
Armor - Blunt
8%
Armor - Heat
10%
Coverage
Left Leg, Right Leg
Layer
Skin, Middle

Creation

Skill Required
Crafting 4
Work To Make
9,000 ticks (2.5 mins)
Resources to make
Steel 60 + Cloth 30 + Component 1

Flak pants is a piece of protective apparel. It provides protection to the legs at the cost a -0.12 c/s penalty to movement speed.

Acquisition

Flak pants can be made at a machining table, once Flak Armor has been researched. Flak pants require Steel 60 steel, Cloth 30 cloth and Component 1component and 9,000 ticks (2.5 mins) of work to make.

Flak pants can also be commonly found on Outlanders, Pirates, Imperial Troopers Content added by the Royalty DLC and Ancients.

Analysis

With low resource costs, accessible research, and the ability to be worn with duster, Flak Pants can provide useful protection in the early game. It can be used to protect the legs from harm. Jackets and shirts do not protect the legs, and damage to the legs can severely impair colonists, so this is a good option to protect colonists. However the penalty of -0.12 c/s to movement speed can make it less valuable for day to day life on pawns that need to walk around often (e.g. Growers).

Unlike flak jackets, they are not made totally obsolete mid-game by the supply of devilstrand, and instead pants require late-game materials like Hyperweave or Thrumbofur to achieve parity on sharp armor. However they do come with a movement penalty, and they take up both the Skin and Middle layers meaning that while they can be worn with a duster, they cannot be worn with plate or power armor of any kind, such as Recon armor, Marine armor or Cataphract armor. Additionally, the Heat armor offered by devilstrand pants is significant, representing a 45% reduction in damage from fire even at Normal quality. These factors can make their abandonment worthwhile even before late game materials are available.

The exact protection of the legs offered by flak pans vs pants of varying materials and armor is reliant on the interactions between Armor Rating calculations and is currently unclear.

Stats table

  • Flak pants Flak pants Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 24% 4.8% 6% 140 -2.8 °C (-5 °F) +0.8 °C (1.4 °F) 113 Silver
    Poor 32% 6.4% 8% 140 -3.15 °C (-5.7 °F) +0.9 °C (1.6 °F) 169 Silver
    Normal 40% 8% 10% 140 -3.5 °C (-6.3 °F) +1 °C (1.8 °F) 225 Silver
    Good 46% 9.2% 11.5% 140 -3.85 °C (-6.9 °F) +1.1 °C (2 °F) 280 Silver
    Excellent 52% 10.4% 13% 140 -4.2 °C (-7.6 °F) +1.2 °C (2.2 °F) 335 Silver
    Masterwork 58% 11.6% 14.5% 140 -5.25 °C (-9.5 °F) +1.5 °C (2.7 °F) 560 Silver
    Legendary 72% 14.4% 18% 140 -6.3 °C (-11.3 °F) +1.8 °C (3.2 °F) 1125 Silver

    For the full effects of qualities, see Quality.

  • Version History



    Analysis

    A devilstrand duster synergizes quite well with this, providing additional protection to the legs.