Difference between revisions of "Flak jacket"

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== Analysis ==
 
== Analysis ==
 
With low resource costs, accessible research, and the ability to be worn over [[flak vest]]s, flak jackets can provide useful protection in the early game.  
 
With low resource costs, accessible research, and the ability to be worn over [[flak vest]]s, flak jackets can provide useful protection in the early game.  
However once sufficient [[devilstrand]] is available, typically by mid-late game, devilstrand [[duster]]s are strictly superior. Devilstrand dusters cover the legs, provide slightly more sharp and blunt protection, slightly more insulation as well as excellent heat protection, and eliminate the movement speed penalty. Other late-game materials such as [[Hyperweave]] and [[Thrumbofur]] offer similar effects. Due to the speed and coverage detriments of flak jackets, even dusters of strong [[leathers]], like [[rhinoceros leather]] may be preferable despite offering slightly less protection to the upper body.
+
However once sufficient [[devilstrand]] is available, typically by mid-late game, devilstrand [[duster]]s are almost strictly superior, with their only statistical downside being a tiny decrease in cold insulation. Devilstrand dusters cover the legs, provide slightly more sharp and blunt protection, slightly more insulation as well as excellent heat protection, and eliminate the movement speed penalty. Other late-game materials such as [[Hyperweave]] and [[Thrumbofur]] offer similar effects. Due to the speed and coverage detriments of flak jackets, even dusters of strong [[leathers]], like [[rhinoceros leather]] may be preferable despite offering slightly less protection to the upper body.
 
{{Apparel Quality Table}}
 
{{Apparel Quality Table}}
  

Revision as of 14:46, 9 May 2021

Flak jacket

Flak jacket

A tough fabric jacket with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.

Base Stats

Type
GearArmor
Market Value
290 Silver
Mass
4 kg
HP
260

Apparel

Insulation - Cold
14.4 °C (25.9 °F)
Insulation - Heat
°C (5.4 °F)
Armor - Sharp
40%
Armor - Blunt
8%
Armor - Heat
10%
Coverage
Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
Layer
Outer

Creation

Crafted At
Machining table
Skill Required
Crafting 4
Work To Make
14,000 ticks (3.89 mins)
Resources to make
Steel 70 + Cloth 50 + Component 1
Technical
thingCategories
ApparelArmor
defaultOutfitTags
Soldier
tags
IndustrialAdvanced


The flak jacket is a piece of protective apparel. It provides protection to the torso and arms at the cost of a -0.12 c/s penalty to movement speed.

Acquisition

Flak jackets can be made at a machining table, once Flak Armor has been researched. A flak jacket requires Steel 70 steel, Cloth 50 cloth and Component 1 component and 14,000 ticks (3.89 mins) of work to craft.

Flak jackets can also be commonly found on Outlanders, Pirates, Ancients, and Imperial Troopers Content added by the Royalty DLC.

Analysis

With low resource costs, accessible research, and the ability to be worn over flak vests, flak jackets can provide useful protection in the early game. However once sufficient devilstrand is available, typically by mid-late game, devilstrand dusters are almost strictly superior, with their only statistical downside being a tiny decrease in cold insulation. Devilstrand dusters cover the legs, provide slightly more sharp and blunt protection, slightly more insulation as well as excellent heat protection, and eliminate the movement speed penalty. Other late-game materials such as Hyperweave and Thrumbofur offer similar effects. Due to the speed and coverage detriments of flak jackets, even dusters of strong leathers, like rhinoceros leather may be preferable despite offering slightly less protection to the upper body.

Stats table

  • Flak jacket Flak jacket Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 24% 4.8% 6% 260 -11.52 °C (-20.7 °F) +2.4 °C (4.3 °F) 145 Silver
    Poor 32% 6.4% 8% 260 -12.96 °C (-23.3 °F) +2.7 °C (4.9 °F) 215 Silver
    Normal 40% 8% 10% 260 -14.4 °C (-25.9 °F) +3 °C (5.4 °F) 290 Silver
    Good 46% 9.2% 11.5% 260 -15.84 °C (-28.5 °F) +3.3 °C (5.9 °F) 360 Silver
    Excellent 52% 10.4% 13% 260 -17.28 °C (-31.1 °F) +3.6 °C (6.5 °F) 435 Silver
    Masterwork 58% 11.6% 14.5% 260 -21.6 °C (-38.9 °F) +4.5 °C (8.1 °F) 725 Silver
    Legendary 72% 14.4% 18% 260 -25.92 °C (-46.7 °F) +5.4 °C (9.7 °F) 1450 Silver

    For the full effects of qualities, see Quality.

  • Version History