Difference between revisions of "Flak jacket"
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== Analysis == | == Analysis == | ||
With low resource costs, accessible research, and the ability to be worn over [[flak vest]]s, flak jackets can provide useful protection in the early game. | With low resource costs, accessible research, and the ability to be worn over [[flak vest]]s, flak jackets can provide useful protection in the early game. | ||
− | However once sufficient [[devilstrand]] is available, typically by mid-late game, devilstrand [[duster]]s are strictly superior. Devilstrand dusters cover the legs, provide slightly more sharp and blunt protection, slightly more insulation as well as excellent heat protection, and eliminate the movement speed penalty. Other late-game materials such as [[Hyperweave]] and [[Thrumbofur]] offer similar effects. Due to the speed and coverage detriments of flak jackets, even dusters of strong [[leathers]], like [[rhinoceros leather]] may be preferable despite offering slightly less protection to the upper body. | + | However once sufficient [[devilstrand]] is available, typically by mid-late game, devilstrand [[duster]]s are almost strictly superior, with their only statistical downside being a tiny decrease in cold insulation. Devilstrand dusters cover the legs, provide slightly more sharp and blunt protection, slightly more insulation as well as excellent heat protection, and eliminate the movement speed penalty. Other late-game materials such as [[Hyperweave]] and [[Thrumbofur]] offer similar effects. Due to the speed and coverage detriments of flak jackets, even dusters of strong [[leathers]], like [[rhinoceros leather]] may be preferable despite offering slightly less protection to the upper body. |
{{Apparel Quality Table}} | {{Apparel Quality Table}} | ||
Revision as of 14:46, 9 May 2021
Flak jacket
A tough fabric jacket with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.
Base Stats
Apparel
- Insulation - Cold
- 14.4 °C (25.9 °F)
- Insulation - Heat
- 3 °C (5.4 °F)
- Armor - Sharp
- 40%
- Armor - Blunt
- 8%
- Armor - Heat
- 10%
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
- Layer
- Outer
Creation
- thingCategories
- ApparelArmor
- defaultOutfitTags
- Soldier
- tags
- IndustrialAdvanced
The flak jacket is a piece of protective apparel. It provides protection to the torso and arms at the cost of a -0.12 c/s penalty to movement speed.
Acquisition
Flak jackets can be made at a machining table, once Flak Armor has been researched. A flak jacket requires 70 steel, 50 cloth and 1 component and 14,000 ticks (3.89 mins) of work to craft.
Flak jackets can also be commonly found on Outlanders, Pirates, Ancients, and Imperial Troopers .
Analysis
With low resource costs, accessible research, and the ability to be worn over flak vests, flak jackets can provide useful protection in the early game. However once sufficient devilstrand is available, typically by mid-late game, devilstrand dusters are almost strictly superior, with their only statistical downside being a tiny decrease in cold insulation. Devilstrand dusters cover the legs, provide slightly more sharp and blunt protection, slightly more insulation as well as excellent heat protection, and eliminate the movement speed penalty. Other late-game materials such as Hyperweave and Thrumbofur offer similar effects. Due to the speed and coverage detriments of flak jackets, even dusters of strong leathers, like rhinoceros leather may be preferable despite offering slightly less protection to the upper body.
Stats table
For the full effects of qualities, see Quality.