Difference between revisions of "Flak pants"
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| type = Gear | | type = Gear | ||
| type2 = Armor | | type2 = Armor | ||
+ | | tech level = Medieval | ||
| hp = 140 | | hp = 140 | ||
| production facility 1 = Machining table | | production facility 1 = Machining table |
Revision as of 04:34, 31 August 2022
Flak pants
A pair of pants with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.
Base Stats
Apparel
- Insulation - Cold
- 3.5 °C (6.3 °F)
- Insulation - Heat
- 1 °C (1.8 °F)
- Armor - Sharp
- 40%
- Armor - Blunt
- 8%
- Armor - Heat
- 10%
- Coverage
- Left Leg, Right Leg
- Layer
- Skin, Middle
Creation
- Required Research
- Flak armor
- Skill Required
- Crafting 4
- Work To Make
- 9,000 ticks (2.5 mins)
- thingCategories
- ApparelArmor
- defaultOutfitTags
- Soldier
- tags
- IndustrialMilitaryBasic
Flak pants is a piece of protective apparel. It provides protection to the legs at the cost a -0.12 c/s penalty to movement speed.
Acquisition
Flak pants can be crafted at a Machining table once the Flak armor research project has been completed. They require 60 Steel, 30 Cloth, 1 Component, 9,000 ticks (2.5 mins) of work, and a Crafting skill of 4.
Flak pants can also be commonly found on Outlanders, Pirates, Ancients, and Imperial Troopers.
Analysis
With low resource costs, accessible research, and the ability to be worn with duster, Flak Pants can provide useful protection in the early game. It can be used to protect the legs from harm. Jackets and shirts do not protect the legs, and damage to the legs can severely impair colonists, so this is a good option to protect colonists. However the penalty of -0.12 c/s to movement speed can make it less valuable for day to day life on pawns that need to walk around often (e.g. Growers).
Unlike flak jackets, they are not made totally obsolete mid-game by the supply of devilstrand, and instead pants require late-game materials like Hyperweave or Thrumbofur to achieve parity on sharp armor. However they do come with a movement penalty, and they take up both the Skin and Middle layers meaning that while they can be worn with a duster, they cannot be worn with plate or power armor of any kind, such as Recon armor, Marine armor or Cataphract armor. Additionally, the Heat armor offered by devilstrand pants is significant, representing a 45% reduction in damage from fire even at Normal quality. These factors can make their abandonment worthwhile even before late game materials are available.
The exact protection of the legs offered by flak pans vs pants of varying materials and armor is reliant on the interactions between Armor Rating calculations and is currently unclear.
Stats table
For the full effects of qualities, see Quality.
Protection Charts
Sharp Armor | Blunt Armor |
---|---|
Version history
- 0.19.2009 - Added.