Difference between revisions of "Face mask"

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Revision as of 23:07, 20 October 2023

Face mask

Face mask

A piece of fabric which covers the wearer's mouth and nose with several layers of textile. It is remarkably effective in reducing the effects of environmental toxins.

Base Stats

Type
GearClothing
Tech Level
Neolithic
Mass
0.04 kg
HP
40

Apparel

Insulation Factor - Cold
0.02×
Insulation Factor - Heat
0.02×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Clothing For Nudity
False
Coverage
Jaw
Layer
Headgear

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Required Research
Complex Clothing
Work To Make
800 ticks (13.33 secs)
Stuff Tags
Fabric
Resources to make
Stuff 10

The face mask is a piece of apparel added by the Biotech DLC.

Acquisition

Face masks can be crafted at a Hand tailor bench or Electric tailor bench once the Complex Clothing research project has been completed. They require Stuff 10 Stuff (Fabric) and 800 ticks (13.33 secs) of work.

Summary

Face masks increase Toxic Environment Resistance by +50%, halving the severity gain from tox gas, toxic fallout, rot stink, and pollution. It does not protect from diseases, which are not contagious between pawns in RimWorld, nor does it prevent toxic buildup from attacks such as the cobra's bite. Quality does not impact this resistance.

Does not count as clothing for nudity. Wearable by both children and adults.

Analysis

Face masks are relatively niche, but are very cheap to craft. As they only cover the jaw, they can be worn with a simple helmet or flak helmet. Unless full face headgear, like a gas mask or marine helmet is desired, there is little reason not to include face masks as a part of a default outfit.

Due to the AP of most threats a colony faces, face masks offer essentially no protection from attacks unless made from high end materials, namely devilstrand and hyperweave. Even then, the face mask only covers the jaw, a small non-vital body part that can be replaced by a denture if destroyed. Usually, these high-end materials are better used for dusters and other protective apparel. Even when you have a surplus, face masks contribute towards wealth, increasing the size of raids. Therefore, the cheapest materials should be used.

Other than its use against toxic fallout or pollution, toxic resistance is useful for fighting manhunter packs and waster pirates. Scaria will cause manhunter corpses to instantly rot, which can infect colonists with lung rot, even during the battle. Meanwhile, wasters have a tendency to use tox gas weaponry against your colonists.

Comparisons

The gas mask offers 80% Toxic Environmental Resistance, which equates to ×2.5 less toxins than the face mask. But as the face mask does not block helmets, it is much better for casual use. A face mask alone is usually enough to protect against rot stink, toxic fallout, and outdoors tox gas. For heavy-duty purposes, such as in an polluted area or when using tox grenades, the gas mask may be preferred. In terms of armor, the gas mask itself offers virtually 0 physical protection, even at legendary quality.

The Partial Antitoxic Lungs gene offers the same +50% Toxic Environmental Resistance at the cost of −1Metabolism metabolic efficiency. Both gene and face mask can be combined for 100% protection. Total Antitoxic Lungs gene offers full immunity to toxic gas, at the cost of −3Metabolism metabolic efficiency. Both genes allow you to have toxic protection whilst wearing power armor helmets. Overall, the metabolic cost for these genes are small, but the real challenge is finding or extracting a genepack with either gene.

In the late game, you'll have access detoxifier kidneys or detoxifier lungs. These are expensive, and generally less important to install than other bionic parts. But, once you can afford them, 2 detoxifier lungs can offer full resistance against any environmental effect, whilst allowing pawns to wear power armor helmets. Other than cost, there is no downside to detoxifier lungs, while detoxifier kidneys have a small opportunity cost of not installing immunoenhancers instead.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Face mask Face mask Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Alpaca wool Alpaca wool 7.2% 0% 22% 40 -0.6 °C (-1.1 °F) +0.32 °C (0.6 °F) 41 Silver
    Normal Bison wool Bison wool 7.2% 0% 22% 40 -0.52 °C (-0.9 °F) +0.24 °C (0.4 °F) 30 Silver
    Normal Cloth Cloth 7.2% 0% 3.6% 40 -0.36 °C (-0.6 °F) +0.36 °C (0.6 °F) 18 Silver
    Normal Devilstrand Devilstrand 28% 7.2% 60% 52 -0.4 °C (-0.7 °F) +0.48 °C (0.9 °F) 58 Silver
    Normal Hyperweave Hyperweave 40% 10.8% 57.6% 96 -0.52 °C (-0.9 °F) +0.52 °C (0.9 °F) 93 Silver
    Normal Megasloth wool Megasloth wool 16% 0% 22% 40 -0.68 °C (-1.2 °F) +0.24 °C (0.4 °F) 30 Silver
    Normal Muffalo wool Muffalo wool 7.2% 0% 22% 40 -0.56 °C (-1 °F) +0.24 °C (0.4 °F) 30 Silver
    Normal Sheep wool Sheep wool 7.2% 0% 22% 40 -0.52 °C (-0.9 °F) +0.2 °C (0.4 °F) 30 Silver
    Normal Synthread Synthread 18.8% 5.2% 18% 52 -0.44 °C (-0.8 °F) +0.44 °C (0.8 °F) 43 Silver

    For the full effects of qualities, see Quality.

  • Version history