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− | {{Define|Leather | + | {{Verified|1.2.2753}}{{Define|Leather |
| | always haulable = true | | | always haulable = true |
| | color = (204,180,150) | | | color = (204,180,150) |
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| | max hit points factor = 1.3 | | | max hit points factor = 1.3 |
| }} | | }} |
| + | {{Info|'''Camelhide''' is a type of [[leather]] produced when a [[Overview#cook|cook]] butchers a [[dromedary]] or an [[alpaca]] at a [[butcher table]].}} |
| + | ==Acquisition== |
| + | The following animals provide Camelhide. |
| + | {{Leather List}} |
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− | {{Info|'''Camelhide''' is produced when a [[Overview#cook|cook]] butchers a [[dromedary]] or an [[alpaca]] at a [[butcher table]].}}
| + | ==Analysis== |
| + | Camelhide is one of many [[textiles]] with stats almost identical to [[plainleather]], only diverging in having better heat insulation and slightly higher market value and [[Property:Beauty Factor|beauty factor]]. In this way, it can be considered the heat focused counterpart to [[Bluefur]] |
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− | {{#ask: [[Category:Animals]] [[Leather Name::{{lc:{{PAGENAME}}}}]]
| + | As it is 6-way tied for the 11th most protective [[textile]] in the game, it is largely irrelevant as protective [[clothing]] after the very early game, and even at that point there are many other options that are just as good or better. However, camelhide's heat insulation is exceptional, in a 3-way tie for second most heat insulative. This means that unlike comparably protective textiles, it can retain its utility into the mid-game in some [[biomes]]. Transitioning to [[Devilstrand]], which is as insulative and significantly more protective, should be made a priority however. When the absolute maximum heat insulation is not a necessity, more protective textiles should be adopted as soon as possible. |
− | | mainlabel=Animal
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− | | ?Leather Yield
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− | | limit = 500
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− | }}
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| + | For use in [[furniture]], it only has a slightly improved [[Property:Beauty Factor|beauty factor]] than other common textiles, but its mid-game redundancy as clothing makes it a decent choice for improving furniture [[beauty]]. Its inferiority to [[wool]]s in this regard and the commonness of wools compared to camelhide limits its long term utility however. |
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| {{nav|textiles|wide}} | | {{nav|textiles|wide}} |
Camelhide is a type of leather produced when a cook butchers a dromedary or an alpaca at a butcher table.
Acquisition
The following animals provide Camelhide.
Analysis
Camelhide is one of many textiles with stats almost identical to plainleather, only diverging in having better heat insulation and slightly higher market value and beauty factor. In this way, it can be considered the heat focused counterpart to Bluefur
As it is 6-way tied for the 11th most protective textile in the game, it is largely irrelevant as protective clothing after the very early game, and even at that point there are many other options that are just as good or better. However, camelhide's heat insulation is exceptional, in a 3-way tie for second most heat insulative. This means that unlike comparably protective textiles, it can retain its utility into the mid-game in some biomes. Transitioning to Devilstrand, which is as insulative and significantly more protective, should be made a priority however. When the absolute maximum heat insulation is not a necessity, more protective textiles should be adopted as soon as possible.
For use in furniture, it only has a slightly improved beauty factor than other common textiles, but its mid-game redundancy as clothing makes it a decent choice for improving furniture beauty. Its inferiority to wools in this regard and the commonness of wools compared to camelhide limits its long term utility however.
- Orders
- Deconstruct • Mine • Haul things • Cut plants • Harvest • Chop Wood • Hunt • Slaughter • Tame • Uninstall • Claim • Strip • Rearm Trap • Open • Plan (Remove Plans)
- Zone/Area
- Stockpile zone • Dumping stockpile zone • Growing zone • Allowed area • Home area • Build roof area • Remove roof area • Snow clear area
- Structure
- Animal flap • Autodoor • Bridge • Column • Door • Fence • Fence gate • Ornate door • Wall • Security door
- Related
- Roof
- Production | Neolithic
- Art bench • Brewery • Butcher spot • Butcher table • Campfire • Crafting spot • Fueled stove • Fermenting barrel • Simple research bench
- Medieval
- Fueled smithy • Hand tailor bench • Stonecutter's table
- Industrial
- Biofuel refinery • Deep drill • Drug lab • Electric crematorium • Electric smelter • Electric smithy • Electric stove • Electric tailor bench • Fabrication bench • Hi-tech research bench • Hydroponics basin • Machining table • Nutrient paste dispenser (Hopper)
- Related
- Bioferrite shaper • Serum lab
- Furniture
- Animal bed • Animal sleeping box • Animal sleeping spot • Bedroll (Double) • Plant pot • Sculptures (Small, Large, Grand, Terror ) • Sleeping spot (Double, Baby ) • Stool • Table (1x2, 2x2, 2x4, 3x3) • Torch lamp • Wall torch lamp • Wall lamp • Animus stone • Darktorch • Fungus darktorch • Crib
- Complex Furniture
- Armchair • Bed (Double) • Bookcase (Small) • Couch • Dining chair • Dresser • End table • Royal bed • Shelf (Small) • Brazier (Darklight ) • Drape • Grand meditation throne • Meditation throne • Slab bed (Double) • Baby decoration • Blackboard • School desk • Toy box
- (research)
- Flood light • Hospital bed • Standing lamp • Sun lamp • Bonsai pot
- (uncraftable)
- Urn • Blood torch
- Power
- Power conduit (Hidden, Waterproof) • Power switch • Wood-fired generator • Chemfuel powered generator • Wind turbine
- (research)
- Battery • Geothermal generator • Solar generator • Watermill generator • Toxifier generator • Bioferrite generator
- (uncraftable)
- Vanometric power cell • Unstable power cell
- Related
- Ship reactor • Electroharvester
- Security
- Barricade • Sandbags • Spike trap
- (research)
- Autocannon turret • Foam turret • Mini-turret • Rocketswarm launcher • Uranium slug turret • Mortar
- IEDs
- IED trap • IED incendiary trap • IED EMP trap • IED firefoam trap • IED smoke trap • IED antigrain warhead trap • IED tox trap • IED deadlife trap
- Related
- Antigrain warhead • EMP shell • Firefoam shell • High-explosive shell • Incendiary shell • Smoke shell • Tox shell • Deadlife shell
- Misc
- Caravan hitching spot • Egg box • Grave • Marriage spot • Party spot • Pen marker • Sarcophagus • Tool cabinet • Meditation spot • Nature shrine (Large, Small)
- (research)
- Comms console • Cryptosleep casket • Firefoam popper • Ground-penetrating scanner • Long-range mineral scanner • Moisture pump • Multi-analyzer • Orbital trade beacon • Pod launcher • Stele (Large, Grand) • Transport pod • Vitals monitor • Ship landing beacon
- Floors
- Burned floors (Carpet, Straw matting, Wood floor, Bioferrite plate) • Concrete • Flagstones (Sandstone, Granite, Limestone, Slate, Marble) • Gold tile • Paved tile • Silver tile • Steel tile • Sterile tile • Straw matting • Wood floor • Fungal gravel • Hex tile • Spikecore plates • Totemic boards
- (research)
- Carpet • Stone tiles (Sandstone, Granite, Limestone, Slate, Marble) • Fine carpets • Fine stone tiles (Sandstone, Granite, Limestone, Slate, Marble) • Hex carpet • Mindbend carpet • Morbid carpet • Morbid stone tiles (Sandstone, Granite, Limestone, Slate, Marble) • Spikecore stone tiles (Sandstone, Granite, Limestone, Slate, Marble) • Totemic stone tiles (Sandstone, Granite, Limestone, Slate, Marble) • Bioferrite plate
- Floor coverings
- Animalist slab (Medium, Broad) • Morbid slab (Medium, Broad) • Rustic rug (Medium, Broad) • Spikecore floor-star (Medium, Broad) • Totemic slab (Medium, Broad)
- Related
- Bridge • Smooth stone • Void metal
- Recreation
- Horseshoes pin (Colony) • Hoopstone ring (Tribal) • Game-of-Ur board (Tribal)
- Complex Furniture
- Billiards table • Chess table (Colony) • Poker table
- (research)
- Tube television • Flatscreen television • Harp • Harpsichord • Piano
- (trade)
- Megascreen television • Telescope
- Related
- Books (Novel • Schematic • Textbook • Tome) • Snowman
- Ship
- Ship structural beam • Ship cryptosleep casket • Ship computer core • Ship reactor • Ship engine • Sensor cluster
- Temperature
- Campfire • Heater • Cooler • Passive cooler • Vent