Difference between revisions of "Flak pants"
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{{Apparel Quality Table}} | {{Apparel Quality Table}} | ||
+ | |||
+ | == Protection Charts == | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Sharp Armor !! Blunt Armor | ||
+ | |- | ||
+ | | {{Apparel Protection Chart | ||
+ | |set1name= Flak Pants (Sharp) | set1armor1= {{Q|Flak pants|Armor - Sharp}} | ||
+ | |set2name= Devilstrand Pants (Sharp) | set2armor1= {{#expr:{{Q|Pants|Armor Factor - Sharp}}*{{Q|Devilstrand|Armor - Sharp Factor}}*100}} | ||
+ | |set3name= Recon Armor (Sharp) | set3armor1= {{Q|Recon armor|Armor - Sharp}} | ||
+ | |set4name= Steel Plate armor (Sharp) | set4armor1= {{#expr:{{Q|Plate armor|Armor Factor - Sharp}}*{{Q|Steel|Armor - Sharp Factor}}*100}} | ||
+ | }} | ||
+ | | {{Apparel Protection Chart | ||
+ | |set1name= Flak Pants (Blunt) | set1armor1= {{Q|Flak pants|Armor - Blunt}} | ||
+ | |set2name= Devilstrand Pants (Blunt) | set2armor1= {{#expr:{{Q|Pants|Armor Factor - Blunt}}*{{Q|Devilstrand|Armor - Blunt Factor}}*100}} | ||
+ | |set3name= Recon Armor (Blunt) | set3armor1= {{Q|Recon armor|Armor - Blunt}} | ||
+ | |set4name= Steel Plate armor (Blunt) | set4armor1= {{#expr:{{Q|Plate armor|Armor Factor - Blunt}}*{{Q|Steel|Armor - Blunt Factor}}*100}} | ||
+ | }} | ||
+ | |} | ||
== Version History == | == Version History == |
Revision as of 05:57, 9 May 2021
Flak pants
A pair of pants with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.
Base Stats
Apparel
- Insulation - Cold
- 3.5 °C (6.3 °F)
- Insulation - Heat
- 1 °C (1.8 °F)
- Armor - Sharp
- 40%
- Armor - Blunt
- 8%
- Armor - Heat
- 10%
- Coverage
- Left Leg, Right Leg
- Layer
- Skin, Middle
Creation
- thingCategories
- ApparelArmor
- defaultOutfitTags
- Soldier
- tags
- IndustrialMilitaryBasic
Flak pants is a piece of protective apparel. It provides protection to the legs at the cost a -0.12 c/s penalty to movement speed.
Acquisition
Flak pants can be made at a machining table, once Flak Armor has been researched. Flak pants require 60 steel, 30 cloth and 1component and 9,000 ticks (2.5 mins) of work to make.
Flak pants can also be commonly found on Outlanders, Pirates, Imperial Troopers and Ancients.
Analysis
With low resource costs, accessible research, and the ability to be worn with duster, Flak Pants can provide useful protection in the early game. It can be used to protect the legs from harm. Jackets and shirts do not protect the legs, and damage to the legs can severely impair colonists, so this is a good option to protect colonists. However the penalty of -0.12 c/s to movement speed can make it less valuable for day to day life on pawns that need to walk around often (e.g. Growers).
Unlike flak jackets, they are not made totally obsolete mid-game by the supply of devilstrand, and instead pants require late-game materials like Hyperweave or Thrumbofur to achieve parity on sharp armor. However they do come with a movement penalty, and they take up both the Skin and Middle layers meaning that while they can be worn with a duster, they cannot be worn with plate or power armor of any kind, such as Recon armor, Marine armor or Cataphract armor. Additionally, the Heat armor offered by devilstrand pants is significant, representing a 45% reduction in damage from fire even at Normal quality. These factors can make their abandonment worthwhile even before late game materials are available.
The exact protection of the legs offered by flak pans vs pants of varying materials and armor is reliant on the interactions between Armor Rating calculations and is currently unclear.
Stats table
For the full effects of qualities, see Quality.
Protection Charts
Sharp Armor | Blunt Armor |
---|---|
Version History
Analysis
A devilstrand duster synergizes quite well with this, providing additional protection to the legs.