Flak jacket
Flak jacket
A tough fabric jacket with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.
Base Stats
Apparel
- Insulation - Cold
- 14.4 °C (25.9 °F)
- Insulation - Heat
- 3 °C (5.4 °F)
- Armor - Sharp
- 40%
- Armor - Blunt
- 8%
- Armor - Heat
- 10%
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
- Layer
- Outer
Creation
- Required Research
- Flak armor
- Skill Required
- Crafting 4
- Work To Make
- 14,000 ticks (3.89 mins)
- thingCategories
- ApparelArmor
- defaultOutfitTags
- Soldier
- tags
- IndustrialAdvanced
The flak jacket is a piece of protective apparel. It provides protection to the torso and arms at the cost of a -0.12 c/s penalty to movement speed.
Acquisition
Flak jackets can be made at a machining table, once Flak Armor has been researched. A flak jacket requires 70 steel, 50 cloth and 1 component and 14,000 ticks (3.89 mins) of work to craft.
Flak jackets can also be commonly found on Outlanders, Pirates, Ancients, and Imperial Troopers .
Analysis
With low resource costs, accessible research, and the ability to be worn over flak vests, flak jackets can provide useful protection in the early game. However once sufficient devilstrand is available, typically by mid-late game, devilstrand dusters are almost strictly superior, with their only statistical downside being a tiny decrease in cold insulation. Devilstrand dusters cover the legs, provide slightly more sharp and blunt protection, significantly more heat insulation as well as excellent heat protection, and eliminate the movement speed penalty. Other late-game materials such as Hyperweave and Thrumbofur offer similar effects. Due to the speed and coverage detriments of flak jackets, even dusters of strong leathers, like rhinoceros leather may be preferable despite offering slightly less protection to the upper body.
Stats table
For the full effects of qualities, see Quality.
Styles
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.