Difference between revisions of "Face mask"
Line 41: | Line 41: | ||
== Analysis == | == Analysis == | ||
− | Toxic resistance is useful when fighting (and cleaning up after) [[manhunter pack]]s - [[scaria]] makes animal corpses instantly rot, which can infect colonists with [[lung rot]] during the battle. It will also double the time colonists can stay in toxic fallout or pollution before contacting adverse effects. Face masks are relatively niche, but are very cheap to craft. | + | Toxic environment resistance is useful when fighting (and cleaning up after) [[manhunter pack]]s - [[scaria]] makes animal corpses instantly rot, which can infect colonists with [[lung rot]] during the battle. It will also double the time colonists can stay in toxic fallout or pollution before contacting adverse effects. Face masks are relatively niche, but are very cheap to craft. If not wearing full face headwear, there is little reason not to include face masks as part of the default outfit. This is especially true when [[Pirates#Waster pirates|waster pirates]] are chosen during [[world generation]] due to their preference for tox weapons and [[tox pack]]s, and scaria packs are always common. |
Face masks only cover the jaw, so can be worn with a [[simple helmet]] or [[flak helmet]]. The jaw is usually something that does not need to be protected due to the availability of a [[denture]]. | Face masks only cover the jaw, so can be worn with a [[simple helmet]] or [[flak helmet]]. The jaw is usually something that does not need to be protected due to the availability of a [[denture]]. |
Revision as of 12:37, 2 December 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Face mask
A piece of fabric which covers the wearer's mouth and nose with several layers of textile. It is remarkably effective in reducing the effects of environmental toxins.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.02×
- Insulation Factor - Heat
- 0.02×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Coverage
- Jaw
- Layer
- Headgear
Creation
- Required Research
- Complex clothing
- Work To Make
- 800 ticks (13.33 secs)
- Stuff Tags
- Fabric
The face mask is a piece of apparel added by the Biotech DLC.
Acquisition
Face masks can be crafted at a Hand tailor bench once the Complex clothing research project has been completed. They require 10 Stuff (Fabric), 800 ticks (13.33 secs) of work, and a [[]] skill of .
Summary
Face masks increase Toxic Environment Resistance by +50%, halving the severity gain from toxic fallout, rot stink, and pollution. It does not protect from diseases, which are not contagious between pawns in RimWorld, nor does it prevent toxic buildup from attacks such as the cobra's bite.
Does not count as clothing for nudity. Wearable by both children and adults.
Analysis
Toxic environment resistance is useful when fighting (and cleaning up after) manhunter packs - scaria makes animal corpses instantly rot, which can infect colonists with lung rot during the battle. It will also double the time colonists can stay in toxic fallout or pollution before contacting adverse effects. Face masks are relatively niche, but are very cheap to craft. If not wearing full face headwear, there is little reason not to include face masks as part of the default outfit. This is especially true when waster pirates are chosen during world generation due to their preference for tox weapons and tox packs, and scaria packs are always common.
Face masks only cover the jaw, so can be worn with a simple helmet or flak helmet. The jaw is usually something that does not need to be protected due to the availability of a denture.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Alpaca wool Face mask | 7.2% | 0% | 22% | 40 | -0.6 °C (-1.1 °F) | +0.32 °C (0.6 °F) | 41 |
Bison wool Face mask | 7.2% | 0% | 22% | 40 | -0.52 °C (-0.9 °F) | +0.24 °C (0.4 °F) | 30 |
Cloth Face mask | 7.2% | 0% | 3.6% | 40 | -0.36 °C (-0.6 °F) | +0.36 °C (0.6 °F) | 18 |
Devilstrand Face mask | 28% | 7.2% | 60% | 52 | -0.4 °C (-0.7 °F) | +0.48 °C (0.9 °F) | 58 |
Hyperweave Face mask | 40% | 10.8% | 57.6% | 96 | -0.52 °C (-0.9 °F) | +0.52 °C (0.9 °F) | 93 |
Megasloth wool Face mask | 16% | 0% | 22% | 40 | -0.68 °C (-1.2 °F) | +0.24 °C (0.4 °F) | 30 |
Muffalo wool Face mask | 7.2% | 0% | 22% | 40 | -0.56 °C (-1 °F) | +0.24 °C (0.4 °F) | 30 |
Sheep wool Face mask | 7.2% | 0% | 22% | 40 | -0.52 °C (-0.9 °F) | +0.2 °C (0.4 °F) | 30 |
Synthread Face mask | 18.8% | 5.2% | 18% | 52 | -0.44 °C (-0.8 °F) | +0.44 °C (0.8 °F) | 43 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- Biotech DLC Release - Added.