Difference between revisions of "Tribal headdress"

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(Update tribal headdress for 1.0)
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They can be made at a crafting spot, hand tailoring bench, or electric tailoring bench with minimum skill level 4.
 
They can be made at a crafting spot, hand tailoring bench, or electric tailoring bench with minimum skill level 4.
 
They require 50 of any [[fabric]] and 100 units of work.
 
They require 50 of any [[fabric]] and 100 units of work.
[[Leathers]] can't be used to craft tribal headresses.
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[[Leathers]] can't be used to craft tribal headdresses.
  
 
====Conclusion & Comparison====
 
====Conclusion & Comparison====

Revision as of 05:09, 24 July 2019

Tribal headdress

Elegant traditional garb, often with religious significance. Improves social impact.

Base Stats

Type
GearClothing
Mass
.11 kg
HP
100
Deterioration Rate
2.5
Flammability
100%

Apparel

Insulation - Cold
0.1 °C (0.2 °F)
Insulation - Heat
0.15 °C (0.3 °F)
Armor - Sharp
20%
Armor - Blunt
20%

Creation

Work To Make
100 ticks (1.67 secs)

Summary

Overview & Obtaining

The tribal headdress is a tribal clothing item that when worn improves the social chat impact of the colonist, much like the cowboy hat and the bowler hat.

Tribal chiefs and traders are always seen wearing a tribal headdress. They can be purchased from traders, crafted (by tribal factions), or stripped from tribal raiders.

Crafting

Tribal headdresses can only be made by tribal factions. They can be made at a crafting spot, hand tailoring bench, or electric tailoring bench with minimum skill level 4. They require 50 of any fabric and 100 units of work. Leathers can't be used to craft tribal headdresses.

Conclusion & Comparison

Tribal headdresses are strictly worse than bowler hats. Bowler hats require significantly less work (30 vs. 100) and significantly fewer materials (20 vs 50) to craft, while offering better insulation from heat (40% vs. 15%) and identical bonuses to social impact.

Insulation Information

A tribal headdress offers a trivial amount of insulation from cold (10%), and a small amount of insulation from heat (15%). The exact insulation in-game depends on the textile used and the quality of the crafted item. Assuming normal quality, a tribal headdress offers:

Keeps Cool
Maximum
Fabric Alpaca wool +1.6°C
Cloth +1.8°C
Devilstrand +2.4°C
Hyperweave +2.6°C
Megasloth wool +1.2°C
Muffalo wool +1.2°C
Synthread +2.2°C
Leather Bearskin +2°C
Birdskin +1°C
Bluefur +1.6°C
Camelhide +2.4°C
Chinchilla fur +1.6°C
Dog leather +1.6°C
Elephant leather +1.2°C
Foxfur +1.6°C
Heavy fur +1.4°C
Human leather +1.2°C
Lightleather +1.2°C
Lizardskin +1.2°C
Panthera fur +2.4°C
Patchleather +0.9°C
Plainleather +1.6°C
Rhinoceros leather +1.4°C
Thrumbofur +2.2°C
Wolfskin +1.6°C
Keeps Warm
Minimum
Fabric Alpaca wool −4.5°C
Cloth −2.7°C
Devilstrand −3°C
Hyperweave −3.9°C
Megasloth wool −5.1°C
Muffalo wool −4.2°C
Synthread −3.3°C
Leather Bearskin −3°C
Birdskin −1.5°C
Bluefur −3°C
Camelhide −2.4°C
Chinchilla fur −4.5°C
Dog leather −2.1°C
Elephant leather −2.1°C
Foxfur −3°C
Heavy fur −4.5°C
Human leather −1.8°C
Lightleather −1.8°C
Lizardskin −1.8°C
Panthera fur −2.4°C
Patchleather −1.35°C
Plainleather −2.4°C
Rhinoceros leather −2.1°C
Thrumbofur −5.1°C
Wolfskin −3.6°C