Difference between revisions of "Face mask"
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== Acquisition == | == Acquisition == | ||
− | Face masks can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} | + | Face masks can be crafted at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. |
== Summary == | == Summary == |
Revision as of 12:31, 23 December 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Face mask
A piece of fabric which covers the wearer's mouth and nose with several layers of textile. It is remarkably effective in reducing the effects of environmental toxins.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.02×
- Insulation Factor - Heat
- 0.02×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Coverage
- Jaw
- Layer
- Headgear
Creation
- Required Research
- Complex clothing
- Work To Make
- 800 ticks (13.33 secs)
- Stuff Tags
- Fabric
The face mask is a piece of apparel added by the Biotech DLC.
Acquisition
Face masks can be crafted at a Hand tailor bench or Electric tailor bench once the Complex clothing research project has been completed. They require 10 Stuff (Fabric) and 800 ticks (13.33 secs) of work.
Summary
Face masks increase Toxic Environment Resistance by +50%, halving the severity gain from tox gas, toxic fallout, rot stink, and pollution. It does not protect from diseases, which are not contagious between pawns in RimWorld, nor does it prevent toxic buildup from attacks such as the cobra's bite.
Does not count as clothing for nudity. Wearable by both children and adults.
Analysis
Face masks are relatively niche, but are very cheap to craft. As they only cover the jaw, they can be worn with a simple helmet or flak helmet. So, unless full face headgear is desired, there is little reason not to include face masks as a part of a default outfit.
Other than its use against toxic fallout or pollution, toxic resistance is useful for fighting manhunter packs and waster pirates. Scaria will cause manhunter corpses to instantly rot, which can infect colonists with lung rot, even during the battle. Meanwhile, wasters have a tendency to use tox gas weaponry against your colonists.
Note that the jaw is usually something that does not need to be protected, due to the availability of a denture.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Alpaca wool Face mask | 7.2% | 0% | 22% | 40 | -0.6 °C (-1.1 °F) | +0.32 °C (0.6 °F) | 41 |
Bison wool Face mask | 7.2% | 0% | 22% | 40 | -0.52 °C (-0.9 °F) | +0.24 °C (0.4 °F) | 30 |
Cloth Face mask | 7.2% | 0% | 3.6% | 40 | -0.36 °C (-0.6 °F) | +0.36 °C (0.6 °F) | 18 |
Devilstrand Face mask | 28% | 7.2% | 60% | 52 | -0.4 °C (-0.7 °F) | +0.48 °C (0.9 °F) | 58 |
Hyperweave Face mask | 40% | 10.8% | 57.6% | 96 | -0.52 °C (-0.9 °F) | +0.52 °C (0.9 °F) | 93 |
Megasloth wool Face mask | 16% | 0% | 22% | 40 | -0.68 °C (-1.2 °F) | +0.24 °C (0.4 °F) | 30 |
Muffalo wool Face mask | 7.2% | 0% | 22% | 40 | -0.56 °C (-1 °F) | +0.24 °C (0.4 °F) | 30 |
Sheep wool Face mask | 7.2% | 0% | 22% | 40 | -0.52 °C (-0.9 °F) | +0.2 °C (0.4 °F) | 30 |
Synthread Face mask | 18.8% | 5.2% | 18% | 52 | -0.44 °C (-0.8 °F) | +0.44 °C (0.8 °F) | 43 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- Biotech DLC Release - Added.