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Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted resources Exotic Items Food Medical Items Materials Textiles


RimWorld utilises a variety of different resources.

Food

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted resources Exotic Items Food Medical Items Materials Textiles

Food is the basic source of nutrition to both humans and animals. Consuming food provides saturation. Deprivation of food leads to malnutrition and, if prolonged, death.

Summary

Food is measured in units of nutrition. Most raw foods, as well as certain cooked foods like pemmican, give 0.05 nutrition per unit. Prepared meals, such as simple meals or lavish meals, generally give 0.9 or 1.0 nutrition.

Baseline adult humans require 1.6 nutrition per day to avoid being hungry. They can "store" 1.0 nutrition at any one time. As they start to eat while they are "hungry" (0.25 saturation), certain types of meals are subject to overeating. A rough baseline of 2 meals per day, or 32 units of pemmican/raw food, is required to feed a person.

By default, colonists will eat the tastiest valid food; from Lavish to Raw. Certain traits or ideology preceptsContent added by the Ideology DLC may change their priorities. You can control what foods colonists are able to eat in the Assign tab. You can also select a colonist's or prisoner's food policy in the Health tab.

Raw food

Food found in its natural stage is raw. Most raw foods will give the −7 Ate Raw Food moodlet to an ordinary colonist. All raw food comes with an innate chance of food poisoning. Milk, berries, and insect jelly can be eaten without mood penalty, but can still give food poisoning.

You can cook food into meals at an electric stove, fueled stove or campfire, or process it at a nutrient paste dispenser. In addition to tasting better, cooked food allows you to get more nutrition off the same amount of raw food. For example, a simple meal costs 0.5 nutrition to make, but gives 0.9 nutrition when eaten - this equates to 180% more food. Food poisoning of a prepared meal is based off of Cooking skill and cleanliness of the room. Nutrient paste can never cause food poisoning.

Raw food can be obtained from a variety of sources:

Degradation

As of version 0.15.1279 (29 August 2016) there is a message telling you when food has spoiled.

Food will be destroyed if left unattended by two entirely separate factors: exposure and temperature.

  • Items dropped in an area without a roof will deteriorate over time, and lose item HP.
  • Storing food in temperatures above 0 °C (32 °F) will spoil over time. Temperatures below 10 °C (50 °F) will slow down spoiling by a factor of 1/temp in Celsius. See Temperature for details.
    • In the early game, food spoilage can pose a threat if located on warm biomes. A freezer room can be created by placing enough coolers in proportion to its size - the bigger the storage, the more coolers required.

For example: a raider is killed and drops a fine meal outdoors, while temperature is below freezing. The meal will not spoil, but it will still deteriorate, and lose HP. Conversely, a meal stored indoors at room temperature will spoil rather than deteriorating.

Once spoiled, food will vanish and can never be recovered. However, food can be eaten at any stage before spoiling with no negative effect. Food poisoning comes from other sources, such as a messy kitchen, an unskilled cook, or eating raw food.

Analysis

As a rough rule of thumb - 25 tiles of rice / potatoes / corn, in ordinary soil, is enough to feed a single colonist in Losing is Fun indefinitely, when:

  1. They are cooked into and eaten as simple meals.
  2. A grower's Plants skill is competent; 6 Plants is enough.
  3. Crops are harvested reasonably quickly. 25 tiles gives a little extra food in case of emergency, but assumes that Growing is priority #1 in the Work tab.
  4. Your colony has a year-round growing season.

20 tiles of rice/corn in rich soil (not potatoes) is also enough to feed a colonist, in the same conditions, with some food in reserve. A higher difficulty reduces plant yield; if playing in difficulties lower than Losing is Fun, then you technically need less crop to survive. If your biome doesn't have a winter, then just plant your tiles of rice, and you don't really have to worry about managing food unless toxic fallout happens.

Food crop comparison

Of the three "main" food crops:

  • Rice Rice grows quickly, but gives the least per harvest. Rice is stable; since each individual rice harvest is small, a blight will not impact a rice harvest as much as it does with other crops. However, because it needs to be harvested more often, you will need more work for the same amount of food. Due to its grow speed, it is a great food to plant at the beginning of the game, or as a "last harvest" when winter is fast approaching.
  • Corn Corn is the opposite of rice. It grows slowly, but gives the most per harvest. It needs to be harvested much less frequently, meaning corn takes much less work than rice. However, your corn harvest will be impacted more by disasters like blight and fire. Corn cannot be grown in hydroponics.
  • Potatoes Potatoes are in the middle in terms of speed, harvest size, and work. Potatoes are notable for their low Fertility Sensitivity, meaning the quality of soil impacts them much less. They are great if you are forced to plant in stony soil or gravel, but bad to grow in rich soil or hydroponics.

Rice, corn, and potatoes give roughly the same amount of food per day per plant, assuming regular soil is used. Rice is ever so slightly higher than the other 2 crops.

Of the other available crops:

  • Berries Strawberry plants give less food per day than any of the three food crops. It grows faster than potatoes, but slower than rice. Its niche is that strawberries can be eaten raw without a mood penalty, but this is rarely useful given that cooking food into meals will net you more effective food.
  • Hay Hay is inedible to humans, but gives the most food per day of all plants. Slightly less work efficient per than corn. Hay can also be used for straw matting.
  • Raw fungus NutrifungusContent added by the Ideology DLC is almost identical to potatoes; it grows slightly slower in regular soil, but has even less Fertility Sensitivity (slightly better in rough soil). Nutrifungus' benefit is that it has to be grown in complete darkness. This means that you can grow crops indoors, even during the winter, without having to use a power hungry sun lamp. As another benefit, nutrifungus is completely immune to blight. However, most ideoligions give −3 for Ate Cooked Fungus. Tunnelers enjoy eating fungus and despise any other plant. Tunnelers can construct fungal gravel to create fertile soil under their mountains.
  • Toxipotato ToxipotatoesContent added by the Biotech DLC have no fertility sensitivity at all, and are the only food source that can be planted in polluted terrain. They provide strictly inferior food per work and per day to the standard potato, but do reach full growth between one and three days quicker depending on the terrain.[Early harvest?] They have double the chance to cause food poisoning when eaten raw.

Comparison table

  •  NameNutritionTasteDeterioration
    rate (per day)
    Days to Rot
    Lavish meal a.pngLavish meal1Lavish104
    Vegetarian lavish meal a.pngVegetarian lavish meal1Lavish104
    Carnivore lavish meal a.pngCarnivore lavish meal1Lavish104
    Simple meal a.pngSimple meal0.9Simple104
    Carnivore fine meal a.pngCarnivore fine meal0.9Fine104
    Vegetarian fine meal a.pngVegetarian fine meal0.9Fine104
    Packaged survival meal a.pngPackaged survival meal0.9Simple0.25
    Fine meal a.pngFine meal0.9Fine104
    Nutrient paste meal a.pngNutrient paste meal0.9Awful100.75
    Egg small b.pngOstrich egg (fert.)0.6Raw215
    Emu egg (fert.) b.pngEmu egg (fert.)0.5Raw215
    Egg small b.pngGoose egg (fert.)0.5Raw215
    Turkey egg (fert.) b.pngTurkey egg (fert.)0.5Raw215
    Cassowary egg (fert.) b.pngCassowary egg (fert.)0.5Raw215
    Egg small b.pngGoose egg (unfert.)0.5Raw215
    Egg small b.pngChicken egg (unfert.)0.25Raw215
    Egg small b.pngChicken egg (fert.)0.25Raw215
    Duck egg (unfert.) b.pngDuck egg (unfert.)0.25Raw1015
    Tortoise egg (fert.) b.pngTortoise egg (fert.)0.25Raw215
    Duck egg (fert.) b.pngDuck egg (fert.)0.25Raw215
    Egg oval b.pngIguana egg (fert.)0.25Raw215
    Egg oval b.pngCobra egg (fert.)0.25Raw215
    Chocolate c.pngChocolate0.1Fine8
    HemogenPack c.pngHemogen pack0.15
    Hay c.pngHay0.05660
    Milk.pngMilk0.05Raw1014
    Agave fruit.pngAgave fruit0.05Raw625
    BabyFood c.pngBaby food0.05Terrible14
    Insect jelly c.pngInsect jelly0.05Fine6
    Insect meat c.pngInsect meat0.05Raw62
    Corn.pngCorn0.05Raw660
    Kibble.pngKibble0.05Raw6
    Twistedmeat c.pngTwisted meat0.05Raw62
    Pemmican c.pngPemmican0.05Simple270
    Meat human c.pngHuman meat0.05Raw62
    Rice.pngRice0.05Raw640
    Meat big c.pngMeat0.05Raw62
    Toxipotatoes.pngToxipotatoes0.05Raw660
    Raw fungus.pngRaw fungus0.05Raw40
    Berries.pngBerries0.05Simple614
    Potatoes.pngPotatoes0.05Raw630
  • Version history

    • 0.8.657 - Now spoils without refrigeration
    • 0.9.722 - Food poisoning added. Bad cooks are more likely to accidentally poison meals.

    Materials

    Template:Main Article

    Materials are utilised in the construction buildings and items.

    Lumber

    Silver 1.2
    Meat 
    Woodlog c.png

    Wood


    Metals

    Silver 0.75
    Meat 
    Bioferrite c.png

    Bioferrite

    Silver 10
    Meat 
    Gold c.png

    Gold

    Silver 9
    Meat 
    Plasteel c.png

    Plasteel

    Silver 1
    Meat 
    Silver c.png

    Silver

    Silver 1.9
    Meat 
    Steel c.png

    Steel

    Silver 6
    Meat 
    Uranium c.png

    Uranium


    Stone Blocks

    Silver 0.9
    Meat 
    Granite blocks C.png

    Granite blocks

    Silver 0.9
    Meat 
    Limestone blocks C.png

    Limestone blocks

    Silver 0.9
    Meat 
    Marble blocks C.png

    Marble blocks

    Silver 0.9
    Meat 
    Sandstone blocks C.png

    Sandstone blocks

    Silver 0.9
    Meat 
    Slate blocks C.png

    Slate blocks


    Textiles

    Template:Main Article

    Textiles are utilised in the crafting of apparel.

    Fabrics

    Silver 3.8
    Meat 
    Alpacawool.png

    Alpaca wool

    Silver 2.7
    Meat 
    Bisonwool.png

    Bison wool

    Silver 1.5
    Meat 
    Cloth b.png

    Cloth

    Silver 5.5
    Meat 
    Devilstrand b.png

    Devilstrand

    Silver 9
    Meat 
    Hyperweave b.png

    Hyperweave

    Silver 2.7
    Meat 
    Megaslothwool.png

    Megasloth wool

    Silver 2.7
    Meat 
    Muffalowool.png

    Muffalo wool

    Silver 2.7
    Meat 
    Sheepwool.png

    Sheep wool

    Silver 4
    Meat 
    Synthread b.png

    Synthread


    Leathers

    Silver 3.4
    Meat 
    Bearskin b.png

    Bearskin

    Silver 1.8
    Meat 
    Birdskin b.png

    Birdskin

    Silver 2.3
    Meat 
    Bluefur b.png

    Bluefur

    Silver 2.3
    Meat 
    Camelhide b.png

    Camelhide

    Silver 6.5
    Meat 
    Chinchillafur b.png

    Chinchilla fur

    Silver 2
    Meat 
    Dogleather b.png

    Dog leather

    Silver 3.5
    Meat 
    Dread leather b.png

    Dread leather

    Silver 2.42
    Meat 
    Elephantleather b.png

    Elephant leather

    Silver 3.5
    Meat 
    Foxfur b.png

    Foxfur

    Silver 5
    Meat 
    Guineapigfur b.png

    Guinea pig fur

    Silver 3.3
    Meat 
    Heavyfur b.png

    Heavy fur

    Silver 4.2
    Meat 
    Humanleather b.png

    Human leather

    Silver 1.9
    Meat 
    Lightleather b.png

    Lightleather

    Silver 2.1
    Meat 
    Lizardskin b.png

    Lizardskin

    Silver 3
    Meat 
    Pantherafur b.png

    Panthera fur

    Silver 1.5
    Meat 
    Patchleather b.png

    Patchleather

    Silver 1.9
    Meat 
    Pigskin b.png

    Pigskin

    Silver 2.1
    Meat 
    Plainleather b.png

    Plainleather

    Silver 4.2
    Meat 
    Rhinocerosleather b.png

    Rhinoceros leather

    Silver 14
    Meat 
    Thrumbofur b.png

    Thrumbofur

    Silver 3
    Meat 
    Wolfskin b.png

    Wolfskin


    Medical Items

    Template:Main Article

    Medicine

    Silver 50
    Meat 
    Glitterworld medicine.png

    Glitterworld medicine

    Silver 10
    Meat 
    Herbal medicine.png

    Herbal medicine

    Silver 18
    Meat 
    Medicine industrial a.png

    Medicine


    Body Parts

    Silver 95
    Meat 
    Health item ghoul.png

    Adrenal heart

    Silver 585
    Meat 
    Health item bionic.png

    Aesthetic nose

    Silver 830
    Meat 
    Health item bionic.png

    Aesthetic shaper

    Silver 2,800
    Meat 
    Health item archotech.png

    Archotech arm

    Silver 2,800
    Meat 
    Health item archotech.png

    Archotech eye

    Silver 2,800
    Meat 
    Health item archotech.png

    Archotech leg

    Silver 1,475
    Meat 
    Health item bionic.png

    Armorskin gland

    Silver 1,030
    Meat 
    Health item bionic.png

    Bionic arm

    Silver 785
    Meat 
    Health item bionic.png

    Bionic ear

    Silver 1,030
    Meat 
    Health item bionic.png

    Bionic eye

    Silver 1,030
    Meat 
    Health item bionic.png

    Bionic heart

    Silver 1,030
    Meat 
    Health item bionic.png

    Bionic jaw

    Silver 1,030
    Meat 
    Health item bionic.png

    Bionic leg

    Silver 1,030
    Meat 
    Health item bionic.png

    Bionic spine

    Silver 785
    Meat 
    Health item bionic.png

    Bionic stomach

    Silver 565
    Meat 
    Health item bionic.png

    Bionic tongue

    Silver 1,030
    Meat 
    Health item bionic.png

    Circadian assistant

    Silver 1,030
    Meat 
    Health item bionic.png

    Circadian half-cycler

    Silver 830
    Meat 
    Health item bionic.png

    Coagulator

    Silver 220
    Meat 
    Health item prosthetic.png

    Cochlear implant

    Silver 1,200
    Meat 
    Health item prosthetic.png

    Control sublink (high)

    Silver 1,200
    Meat 
    Health item prosthetic.png

    Control sublink (standard)

    Silver 95
    Meat 
    Health item ghoul.png

    Corrosive heart

    Silver 400
    Meat 
    Health item bionic.png

    Death acidifier

    Silver 0
    Meat 
    Medicine industrial a.png

    Denture

    Silver 1,080
    Meat 
    Health item bionic.png

    Detoxifier kidney

    Silver 925
    Meat 
    Health item bionic.png

    Detoxifier lung

    Silver 425
    Meat 
    Health item prosthetic.png

    Drill arm

    Silver 355
    Meat 
    Health item prosthetic.png

    Elbow blade

    Silver 425
    Meat 
    Health item prosthetic.png

    Field hand

    Silver 385
    Meat 
    Health item natural.png

    Flesh tentacle

    Silver 0
    Meat 
    Health item natural.png

    Flesh whip

    Silver 
    Meat 
    Health item natural.png

    Fleshmass lung

    Silver 
    Meat 
    Health item natural.png

    Fleshmass stomach

    Silver 830
    Meat 
    Health item bionic.png

    Gastro-analyzer

    Silver 48
    Meat 
    Health item ghoul.png

    Ghoul barbs

    Silver 85
    Meat 
    Health item ghoul.png

    Ghoul plating

    Silver 355
    Meat 
    Health item prosthetic.png

    Hand talon

    Silver 1,030
    Meat 
    Health item bionic.png

    Healing enhancer

    Silver 1,200
    Meat 
    Health item natural.png

    Heart

    Silver 1,030
    Meat 
    Health item bionic.png

    Immunoenhancer

    Silver 220
    Meat 
    Health item prosthetic.png

    Joywire

    Silver 900
    Meat 
    Health item natural.png

    Kidney

    Silver 355
    Meat 
    Health item prosthetic.png

    Knee spike

    Silver 1,030
    Meat 
    Health item bionic.png

    Learning assistant

    Silver 1,200
    Meat 
    Health item natural.png

    Liver

    Silver 1,030
    Meat 
    Health item bionic.png

    Love enhancer

    Silver 1,000
    Meat 
    Health item natural.png

    Lung

    Silver 1,200
    Meat 
    Health item prosthetic.png

    Mech gestation processor

    Silver 500
    Meat 
    Mechlink.png

    Mechlink

    ... further results

    Crafted Resources

    Template:Main Article


    Silver 200
    Meat 
    Advanced component.png

    Advanced component

    Silver 200
    Meat 
    SubcoreBasic.png

    Basic subcore

    Silver 2.3
    Meat 
    Chemfuel.png

    Chemfuel

    Silver 32
    Meat 
    Component.png

    Component

    Silver 1,000
    Meat 
    SubcoreHigh.png

    High subcore

    Silver 1,500
    Meat 
    NanostructuringChip.png

    Nano structuring chip

    Silver 6
    Meat 
    Neutroamine c.png

    Neutroamine

    Silver 1,000
    Meat 
    PowerfocusChip.png

    Powerfocus chip

    Silver 500
    Meat 
    SignalChip.png

    Signal chip

    Silver 5
    Meat 
    Skull stack full.png

    Skull

    Silver 300
    Meat 
    SubcoreRegular.png

    Standard subcore

    Silver 2.5
    Meat 
    Wort.png

    Wort


    Exotic Items

    Template:Main Article


    Silver 700
    Meat 
    Archite capsule.png

    Archite capsule

    Silver 80
    Meat 
    Elephant tusk.png

    Elephant tusk

    Silver 100
    Meat 
    Genepack b.png

    Genepack

    Silver 50
    Meat 
    Glitterworld medicine.png

    Glitterworld medicine

    Silver 1,300
    Meat 
    Healer mech serum.png

    Healer mech serum

    Silver 4,000
    Meat 
    AI persona core.png

    Persona core

    Silver 
    Meat 
    Neurotrainer mech serum.png

    Psytrainer

    Silver 600
    Meat 
    ReinforcedBarrel.png

    Reinforced barrel

    Silver 1,700
    Meat 
    Resurrector mech serum.png

    Resurrector mech serum

    Silver 350
    Meat 
    BroadshieldCore.png

    Shield core

    Silver 750
    Meat 
    Neurotrainer mech serum.png

    Skilltrainer

    Silver 1,000
    Meat 
    Techprint.png

    Techprint

    Silver 1,000
    Meat 
    Techprof subpersona core.png

    Techprof subpersona core

    Silver 800
    Meat 
    Thrumbo horn.png

    Thrumbo horn