Face mask

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Face mask

Face mask

A piece of fabric which covers the wearer's mouth and nose with several layers of textile. It is remarkably effective in reducing the effects of environmental toxins.

Base Stats

Type
GearClothing
Tech Level
Neolithic
Mass
0.04 kg
HP
40

Apparel

Insulation Factor - Cold
0.02×
Insulation Factor - Heat
0.02×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Coverage
Jaw
Layer
Headgear

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Required Research
Complex clothing
Work To Make
800 ticks (13.33 secs)
Stuff Tags
Fabric
Resources to make
Stuff 10

The face mask is a piece of apparel added by the Biotech DLC.

Acquisition

Face masks can be crafted at a Hand tailor bench or Electric tailor bench once the Complex clothing research project has been completed. They require Stuff 10 Stuff (Fabric) and 800 ticks (13.33 secs) of work.

Summary

Face masks increase Toxic Environment Resistance by +50%, halving the severity gain from tox gas, toxic fallout, rot stink, and pollution. It does not protect from diseases, which are not contagious between pawns in RimWorld, nor does it prevent toxic buildup from attacks such as the cobra's bite.

Does not count as clothing for nudity. Wearable by both children and adults.

Analysis

Face masks are relatively niche, but are very cheap to craft. As they only cover the jaw, they can be worn with a simple helmet or flak helmet. So, unless full face headgear is desired, there is little reason not to include face masks as a part of a default outfit.

Due to the AP of most threats a colony faces, face masks offer essentially no protection from attacks unless made from high end materials, namely devilstrand and hyperweave. A hyperweave face mask offers almost as much armor as a steel simple helmet, but it only covers the jaw. While not completely replaceable without a healer mech serum, the jaw is a small target, not a vital body part, and its functionality can be partially restored by a denture. The devilstrand and hyperweave is better spent making dusters and other more protective apparel, and if its so prevalent that that need has already been filled, then full face helmets that offer more armor and coverage, such as the marine helmet, are likely also available. Thus, face masks should just be made from the cheapest fabric available.

Other than its use against toxic fallout or pollution, toxic resistance is useful for fighting manhunter packs and waster pirates. Scaria will cause manhunter corpses to instantly rot, which can infect colonists with lung rot, even during the battle. Meanwhile, wasters have a tendency to use tox gas weaponry against your colonists.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Alpaca wool Face mask 7.2% 0% 22% 40 -0.6 °C (-1.1 °F) +0.32 °C (0.6 °F) 41 Silver
    Bison wool Face mask 7.2% 0% 22% 40 -0.52 °C (-0.9 °F) +0.24 °C (0.4 °F) 30 Silver
    Cloth Face mask 7.2% 0% 3.6% 40 -0.36 °C (-0.6 °F) +0.36 °C (0.6 °F) 18 Silver
    Devilstrand Face mask 28% 7.2% 60% 52 -0.4 °C (-0.7 °F) +0.48 °C (0.9 °F) 58 Silver
    Hyperweave Face mask 40% 10.8% 57.6% 96 -0.52 °C (-0.9 °F) +0.52 °C (0.9 °F) 93 Silver
    Megasloth wool Face mask 16% 0% 22% 40 -0.68 °C (-1.2 °F) +0.24 °C (0.4 °F) 30 Silver
    Muffalo wool Face mask 7.2% 0% 22% 40 -0.56 °C (-1 °F) +0.24 °C (0.4 °F) 30 Silver
    Sheep wool Face mask 7.2% 0% 22% 40 -0.52 °C (-0.9 °F) +0.2 °C (0.4 °F) 30 Silver
    Synthread Face mask 18.8% 5.2% 18% 52 -0.44 °C (-0.8 °F) +0.44 °C (0.8 °F) 43 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version history