Tailcap

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Revision as of 22:54, 5 February 2022 by Vercinger (talk | contribs) (Tailcap no longer has lower base HP than tuque, plus fixed a typo.)
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Tailcap

Tailcap

A thick cap made from animal skin with a stylish bushy tail. Great for keeping warm in winter.

Base Stats

Type
GearClothing
Mass
0.1 kg
HP
80

Apparel

Insulation Factor - Cold
0.5×
Insulation Factor - Heat
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Required Research
Complex clothing
Work To Make
1,400 ticks (23.33 secs)
Stuff Tags
Leathery
Resources to make
Stuff 20
Technical
defaultOutfitTags
Worker, Soldier


Tailcaps are a form of clothing added by the Ideology DLC. They provide very good cold insulation but don't provide heat insulation nor a Social Impact bonus like many other hats.

Acquisition

As a complicated garment, tailcaps require Complex Clothing to be researched and can only be made at tailor benches. A tailcap requires 20 of any leather, and 1,400 ticks (23.33 secs) of work to create. Fabrics can't be used to create tailcaps.

Analysis

The tailcap is essentially a tuque made with leather instead of fabric, to the point where it is largely statistically identical. Thus, the differences between the two pieces of headwear come primarily from the materials that are used to make them rather than items themselves.

Leathers generally provide better armor and worse insulation compared to fabrics. Typically however, the low base armor of the tailcap means that even with the leathers' higher armor, it is still too low to provide meaningful protection, thus a key advantage of leather is negated. There are exceptions to both generalisations however - a thrumbofur tailcap provides almost as much protection as a steel simple helmet while also providing exceptional cold insulation. Guinea pig fur, chinchilla fur, and heavy fur also buck the trend by providing top tier cold insulation.

Thus, when deciding between the tuque and the tailcap, it largely comes down to that stats of the textiles are available. For ease of comparison, see the table on the Textiles page, as well as the material table below and on the Tuque page.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Bearskin Tailcap 22.4% 4.8% 30% 104 -10 °C (-18 °F) +0 °C (0 °F) 73 Silver
    Birdskin Tailcap 13.4% 2.8% 30% 80 -5 °C (-9 °F) +0 °C (0 °F) 41 Silver
    Bluefur Tailcap 16.2% 4.8% 30% 104 -10 °C (-18 °F) +0 °C (0 °F) 51 Silver
    Camelhide Tailcap 16.2% 4.8% 30% 104 -8 °C (-14.4 °F) +0 °C (0 °F) 51 Silver
    Chinchilla fur Tailcap 13.4% 2.8% 30% 80 -15 °C (-27 °F) +0 °C (0 °F) 135 Silver
    Dog leather Tailcap 16.2% 4.8% 30% 104 -7 °C (-12.6 °F) +0 °C (0 °F) 45 Silver
    Dread leather Tailcap 25.4% 4.8% 30% 104 -10 °C (-18 °F) +0 °C (0 °F) 75 Silver
    Elephant leather Tailcap 22.4% 4.8% 30% 120 -7 °C (-12.6 °F) +0 °C (0 °F) 53 Silver
    Foxfur Tailcap 16.2% 4.2% 30% 80 -10 °C (-18 °F) +0 °C (0 °F) 75 Silver
    Guinea pig fur Tailcap 13.4% 2.8% 30% 48 -19 °C (-34.2 °F) +0 °C (0 °F) 105 Silver
    Heavy fur Tailcap 24.8% 4.8% 30% 120 -15 °C (-27 °F) +0 °C (0 °F) 71 Silver
    Human leather Tailcap 12.8% 4.8% 30% 104 -6 °C (-10.8 °F) +0 °C (0 °F) 89 Silver
    Lightleather Tailcap 10.8% 2.8% 30% 80 -6 °C (-10.8 °F) +0 °C (0 °F) 43 Silver
    Lizardskin Tailcap 16.2% 5.4% 30% 80 -6 °C (-10.8 °F) +0 °C (0 °F) 47 Silver
    Panthera fur Tailcap 18.6% 4.8% 30% 104 -8 °C (-14.4 °F) +0 °C (0 °F) 65 Silver
    Patchleather Tailcap 9% 3.8% 18% 80 -4.5 °C (-8.1 °F) +0 °C (0 °F) 35 Silver
    Pigskin Tailcap 12.8% 4.8% 30% 104 -6 °C (-10.8 °F) +0 °C (0 °F) 43 Silver
    Plainleather Tailcap 16.2% 4.8% 30% 104 -8 °C (-14.4 °F) +0 °C (0 °F) 47 Silver
    Rhinoceros leather Tailcap 25.8% 4.8% 30% 120 -7 °C (-12.6 °F) +0 °C (0 °F) 89 Silver
    Thrumbofur Tailcap 41.6% 7.2% 30% 160 -17 °C (-30.6 °F) +0 °C (0 °F) 285 Silver
    Wolfskin Tailcap 20.4% 4.8% 30% 104 -12 °C (-21.6 °F) +0 °C (0 °F) 65 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
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