Difference between revisions of "T-shirt"
m (clean up, typos fixed: T-Shirt → T-shirt) |
FixSomeBugs (talk | contribs) (Update t-shirts for 1.0, compare with button downs, just wearing tribalwear) |
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|type = Gear | |type = Gear | ||
|type2 = Clothing | |type2 = Clothing | ||
− | |buy = {{icon|cloth| | + | |buy = {{icon|cloth|40}} |
|hp = 100 | |hp = 100 | ||
− | |work to make = | + | |work to make = 27 |
|marketvalue = 120 | |marketvalue = 120 | ||
− | |insulationcold = | + | |insulationcold = 0.22 |
+ | |insulationheat = 0.1 | ||
|armorblunt = 3 | |armorblunt = 3 | ||
|armorsharp = 3 | |armorsharp = 3 | ||
|mass base = 0.25 | |mass base = 0.25 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
− | T-shirts are one of two | + | ==Summary== |
+ | ====Overview & Obtaining==== | ||
+ | T-shirts are one of two shirts available in RimWorld, and are inferior to the [[button-down shirt]]. T-shirts can be purchased from traders, crafted, or stripped from Outlanders and Pirates. | ||
====Crafting==== | ====Crafting==== | ||
− | As a complicated garment, t-shirts can only be made at [[Hand-tailoring bench|tailoring]] [[Electric tailoring bench|benches]], which requires [[Research#Complex Clothing|complex clothing]] to be researched in order to be constructed. A t-shirt requires | + | As a complicated garment, t-shirts can only be made at [[Hand-tailoring bench|tailoring]] [[Electric tailoring bench|benches]], which requires [[Research#Complex Clothing|complex clothing]] to be researched in order to be constructed. A t-shirt requires 40 of any textile, and 27 units of work. |
====Conclusion & Comparison==== | ====Conclusion & Comparison==== | ||
− | T-shirts are | + | T-shirts are not particularly useful given that [[button-down shirt]]s are a strict upgrade with only a minor increase in cost. Comparing the two options: |
+ | * T-shirts have the same armor values, but don't cover the arms or neck | ||
+ | * T-shirts offer slightly worse insulation from cold (22% vs. 26%) | ||
+ | * T-shirts require fewer textiles to craft (40 vs. 45) and take less work (27 vs. 45) | ||
+ | |||
+ | In fact, the combination of a t-shirt and [[pants]] is actually **worse** than [[tribalwear]]. Compared to a t-shirt and pants: | ||
+ | * Tribalwear offers identical armor and coverage | ||
+ | * Tribalwear has better insulation - cold (55% vs. 42%) | ||
+ | * Tribalwear has much better insulation - heat (55% vs. 18%) | ||
+ | * Tribalwear requires fewer textiles to craft (60 vs. 80) and takes significantly less work (30 vs. 54) | ||
==Insulation Information== | ==Insulation Information== | ||
− | + | T-shirts offer a small amount of insulation from heat (10%) and a bit more insulation from cold (22%). | |
− | {{tag/Keeps Warm| | + | The exact insulation in-game depends on the [[textile]] used and the [[quality]] of the crafted item. |
+ | Assuming normal quality, a t-shirt offers: | ||
+ | {{tag/Keeps Cool|0.1}} | ||
+ | {{tag/Keeps Warm|0.22}} | ||
[[Category:Clothing]] | [[Category:Clothing]] | ||
{{nav|clothing|wide}} | {{nav|clothing|wide}} |
Revision as of 04:50, 24 July 2019
T-shirt
Summary
Overview & Obtaining
T-shirts are one of two shirts available in RimWorld, and are inferior to the button-down shirt. T-shirts can be purchased from traders, crafted, or stripped from Outlanders and Pirates.
Crafting
As a complicated garment, t-shirts can only be made at tailoring benches, which requires complex clothing to be researched in order to be constructed. A t-shirt requires 40 of any textile, and 27 units of work.
Conclusion & Comparison
T-shirts are not particularly useful given that button-down shirts are a strict upgrade with only a minor increase in cost. Comparing the two options:
- T-shirts have the same armor values, but don't cover the arms or neck
- T-shirts offer slightly worse insulation from cold (22% vs. 26%)
- T-shirts require fewer textiles to craft (40 vs. 45) and take less work (27 vs. 45)
In fact, the combination of a t-shirt and pants is actually **worse** than tribalwear. Compared to a t-shirt and pants:
- Tribalwear offers identical armor and coverage
- Tribalwear has better insulation - cold (55% vs. 42%)
- Tribalwear has much better insulation - heat (55% vs. 18%)
- Tribalwear requires fewer textiles to craft (60 vs. 80) and takes significantly less work (30 vs. 54)
Insulation Information
T-shirts offer a small amount of insulation from heat (10%) and a bit more insulation from cold (22%). The exact insulation in-game depends on the textile used and the quality of the crafted item. Assuming normal quality, a t-shirt offers:
Keeps Cool | ||
---|---|---|
Maximum | ||
Fabric | Alpaca wool | +1.6°C |
Cloth | +1.8°C | |
Devilstrand | +2.4°C | |
Hyperweave | +2.6°C | |
Megasloth wool | +1.2°C | |
Muffalo wool | +1.2°C | |
Synthread | +2.2°C | |
Leather | Bearskin | +2°C |
Birdskin | +1°C | |
Bluefur | +1.6°C | |
Camelhide | +2.4°C | |
Chinchilla fur | +1.6°C | |
Dog leather | +1.6°C | |
Elephant leather | +1.2°C | |
Foxfur | +1.6°C | |
Heavy fur | +1.4°C | |
Human leather | +1.2°C | |
Lightleather | +1.2°C | |
Lizardskin | +1.2°C | |
Panthera fur | +2.4°C | |
Patchleather | +0.9°C | |
Plainleather | +1.6°C | |
Rhinoceros leather | +1.4°C | |
Thrumbofur | +2.2°C | |
Wolfskin | +1.6°C |
Keeps Warm | ||
---|---|---|
Minimum | ||
Fabric | Alpaca wool | −6.6°C |
Cloth | −3.96°C | |
Devilstrand | −4.4°C | |
Hyperweave | −5.72°C | |
Megasloth wool | −7.48°C | |
Muffalo wool | −6.16°C | |
Synthread | −4.84°C | |
Leather | Bearskin | −4.4°C |
Birdskin | −2.2°C | |
Bluefur | −4.4°C | |
Camelhide | −3.52°C | |
Chinchilla fur | −6.6°C | |
Dog leather | −3.08°C | |
Elephant leather | −3.08°C | |
Foxfur | −4.4°C | |
Heavy fur | −6.6°C | |
Human leather | −2.64°C | |
Lightleather | −2.64°C | |
Lizardskin | −2.64°C | |
Panthera fur | −3.52°C | |
Patchleather | −1.98°C | |
Plainleather | −3.52°C | |
Rhinoceros leather | −3.08°C | |
Thrumbofur | −7.48°C | |
Wolfskin | −5.28°C |