Difference between revisions of "T-shirt"

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m (clean up, typos fixed: T-Shirt → T-shirt)
(Update t-shirts for 1.0, compare with button downs, just wearing tribalwear)
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|type = Gear
 
|type = Gear
 
|type2 = Clothing
 
|type2 = Clothing
|buy =  {{icon|cloth|50}}
+
|buy =  {{icon|cloth|40}}
 
|hp = 100
 
|hp = 100
|work to make = 84
+
|work to make = 27
 
|marketvalue  = 120
 
|marketvalue  = 120
|insulationcold = 3
+
|insulationcold = 0.22
 +
|insulationheat = 0.1
 
|armorblunt  = 3
 
|armorblunt  = 3
 
|armorsharp  = 3
 
|armorsharp  = 3
 
|mass base = 0.25
 
|mass base = 0.25
 
}}</onlyinclude>
 
}}</onlyinclude>
T-shirts are one of two available shirts available in RimWorld, and are inferior to the [[button-down shirt]]. T-shirts can be purchased from traders, crafted, or stripped from Outlanders and Pirates.
+
==Summary==
 +
====Overview & Obtaining====
 +
T-shirts are one of two shirts available in RimWorld, and are inferior to the [[button-down shirt]]. T-shirts can be purchased from traders, crafted, or stripped from Outlanders and Pirates.
  
 
====Crafting====
 
====Crafting====
As a complicated garment, t-shirts can only be made at [[Hand-tailoring bench|tailoring]] [[Electric tailoring bench|benches]], which requires [[Research#Complex Clothing|complex clothing]] to be researched in order to be constructed. A t-shirt requires 50 of any textile, and 84 seconds of work (5,000 ticks) to be created, assuming baseline global work speed, [[consciousness]], [[sight]], or [[manipulation]].
+
As a complicated garment, t-shirts can only be made at [[Hand-tailoring bench|tailoring]] [[Electric tailoring bench|benches]], which requires [[Research#Complex Clothing|complex clothing]] to be researched in order to be constructed. A t-shirt requires 40 of any textile, and 27 units of work.
  
 
====Conclusion & Comparison====
 
====Conclusion & Comparison====
T-shirts are overall not particularly useful in the game, as button-down shirts easily outplace t-shirts in terms of insulation and protection (more coverage). Although t-shirts are cheap to make, button-down shirts are barely more expensive and the only real difference is the moderate increase in labour, but this isn't significant enough to justify taking t-shirts over button-down shirts.
+
T-shirts are not particularly useful given that [[button-down shirt]]s are a strict upgrade with only a minor increase in cost.  Comparing the two options:
 +
* T-shirts have the same armor values, but don't cover the arms or neck
 +
* T-shirts offer slightly worse insulation from cold (22% vs. 26%)
 +
* T-shirts require fewer textiles to craft (40 vs. 45) and take less work (27 vs. 45)
 +
 
 +
In fact, the combination of a t-shirt and [[pants]] is actually **worse** than [[tribalwear]]. Compared to a t-shirt and pants:
 +
* Tribalwear offers identical armor and coverage
 +
* Tribalwear has better insulation - cold (55% vs. 42%)
 +
* Tribalwear has much better insulation - heat (55% vs. 18%)
 +
* Tribalwear requires fewer textiles to craft (60 vs. 80) and takes significantly less work (30 vs. 54)
  
 
==Insulation Information==
 
==Insulation Information==
The following table(s) will display how good a normal quality T-shirt is at insulating when made from various materials...
+
T-shirts offer a small amount of insulation from heat (10%) and a bit more insulation from cold (22%).
{{tag/Keeps Warm|3}}
+
The exact insulation in-game depends on the [[textile]] used and the [[quality]] of the crafted item.
 +
Assuming normal quality, a t-shirt offers:
 +
{{tag/Keeps Cool|0.1}}
 +
{{tag/Keeps Warm|0.22}}
  
  
 
[[Category:Clothing]]
 
[[Category:Clothing]]
 
{{nav|clothing|wide}}
 
{{nav|clothing|wide}}

Revision as of 04:50, 24 July 2019

T-shirt

T-shirt

"A simple T-shirt."

Base Stats

Type
GearClothing
Market Value
120 Silver
Mass
0.25 kg
HP
100

Apparel

Insulation - Cold
0.22 °C (0.4 °F)
Insulation - Heat
0.1 °C (0.2 °F)
Armor - Sharp
3%
Armor - Blunt
3%

Creation

Work To Make
27 ticks (0.45 secs)

Summary

Overview & Obtaining

T-shirts are one of two shirts available in RimWorld, and are inferior to the button-down shirt. T-shirts can be purchased from traders, crafted, or stripped from Outlanders and Pirates.

Crafting

As a complicated garment, t-shirts can only be made at tailoring benches, which requires complex clothing to be researched in order to be constructed. A t-shirt requires 40 of any textile, and 27 units of work.

Conclusion & Comparison

T-shirts are not particularly useful given that button-down shirts are a strict upgrade with only a minor increase in cost. Comparing the two options:

  • T-shirts have the same armor values, but don't cover the arms or neck
  • T-shirts offer slightly worse insulation from cold (22% vs. 26%)
  • T-shirts require fewer textiles to craft (40 vs. 45) and take less work (27 vs. 45)

In fact, the combination of a t-shirt and pants is actually **worse** than tribalwear. Compared to a t-shirt and pants:

  • Tribalwear offers identical armor and coverage
  • Tribalwear has better insulation - cold (55% vs. 42%)
  • Tribalwear has much better insulation - heat (55% vs. 18%)
  • Tribalwear requires fewer textiles to craft (60 vs. 80) and takes significantly less work (30 vs. 54)

Insulation Information

T-shirts offer a small amount of insulation from heat (10%) and a bit more insulation from cold (22%). The exact insulation in-game depends on the textile used and the quality of the crafted item. Assuming normal quality, a t-shirt offers:

Keeps Cool
Maximum
Fabric Alpaca wool +1.6°C
Cloth +1.8°C
Devilstrand +2.4°C
Hyperweave +2.6°C
Megasloth wool +1.2°C
Muffalo wool +1.2°C
Synthread +2.2°C
Leather Bearskin +2°C
Birdskin +1°C
Bluefur +1.6°C
Camelhide +2.4°C
Chinchilla fur +1.6°C
Dog leather +1.6°C
Elephant leather +1.2°C
Foxfur +1.6°C
Heavy fur +1.4°C
Human leather +1.2°C
Lightleather +1.2°C
Lizardskin +1.2°C
Panthera fur +2.4°C
Patchleather +0.9°C
Plainleather +1.6°C
Rhinoceros leather +1.4°C
Thrumbofur +2.2°C
Wolfskin +1.6°C
Keeps Warm
Minimum
Fabric Alpaca wool −6.6°C
Cloth −3.96°C
Devilstrand −4.4°C
Hyperweave −5.72°C
Megasloth wool −7.48°C
Muffalo wool −6.16°C
Synthread −4.84°C
Leather Bearskin −4.4°C
Birdskin −2.2°C
Bluefur −4.4°C
Camelhide −3.52°C
Chinchilla fur −6.6°C
Dog leather −3.08°C
Elephant leather −3.08°C
Foxfur −4.4°C
Heavy fur −6.6°C
Human leather −2.64°C
Lightleather −2.64°C
Lizardskin −2.64°C
Panthera fur −3.52°C
Patchleather −1.98°C
Plainleather −3.52°C
Rhinoceros leather −3.08°C
Thrumbofur −7.48°C
Wolfskin −5.28°C