Difference between revisions of "Slave collar"
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'''Slave collars''' are a form of [[clothing]] added by the [[Ideology DLC]]. It covers the neck and provides additional [[slave|slave suppression]]. | '''Slave collars''' are a form of [[clothing]] added by the [[Ideology DLC]]. It covers the neck and provides additional [[slave|slave suppression]]. | ||
==Acquisition== | ==Acquisition== | ||
− | + | Slave collars they can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each collar requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | |
==Summary== | ==Summary== |
Revision as of 11:10, 25 September 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Slave collar
An uncomfortable collar made for slaves. It reminds the wearer of their slave status and psychologically suppresses them, reducing the chance of a slave rebellion.
Base Stats
Apparel
- Insulation Factor - Cold
- 0×
- Insulation Factor - Heat
- 0×
- Armor Factor - Sharp
- 0
- Armor Factor - Blunt
- 0
- Armor Factor - Heat
- 0
- Coverage
- Neck
- Layer
- Headgear
Creation
- Work To Make
- 1,800 ticks (30 secs)
- Stuff Tags
- Metallic, Leathery
- defaultOutfitTags
- Slave
Slave collars are a form of clothing added by the Ideology DLC. It covers the neck and provides additional slave suppression.
Acquisition
Slave collars they can only be made at electric or hand tailor benches which require Complex Clothing to be researched in order to be constructed. Each collar requires 25 Stuff (Metallic/Leathery, 250 for SMVs) and 1,800 ticks (30 secs) of work.
Summary
Increases the suppression offset of the wearer by 0.15, equivalent to, and stacking with, the slave body strap.
Pawns with the Masochist trait get a +2 mood boost from wearing this item.
Notably, the slave collar occupies the Headgear layer but only the neck body part. As covering the neck is relatively rare for headgear items, this means that the slave collar can be worn in addition to almost all other items. Currently, it only conflicts with the Broadwrap.
Analysis
As it offers no protection or insulation and doesn't take the place of any other item with the sole exception of the broadwrap, which itself has many viable alternatives, there is no reason not to outfit all slaves and all masochists with this item besides the initial small cost of 25 stuff.
Meanwhile, the constant slave suppression it provides is highly useful, making it a keystone in most slaver colonies. The masochist mood boost of +2 is admittedly minor, but it lasts until the collar itself deteriorates and costs practically nothing, making it a very cost effective choice.
For all other pawns, the collar is essentially useless. It offers no protection, even when made of materials that logically should such as steel, nor any insulation. It doesn't weigh much nor does it harm the user in anyway but there is simply no reason to equip it.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Slave collar | 0% | 0% | 0% | 104 | -0 °C (0 °F) | +0 °C (0 °F) | 92 |
Birdskin Slave collar | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 52 |
Bluefur Slave collar | 0% | 0% | 0% | 104 | -0 °C (0 °F) | +0 °C (0 °F) | 64 |
Camelhide Slave collar | 0% | 0% | 0% | 104 | -0 °C (0 °F) | +0 °C (0 °F) | 64 |
Chinchilla fur Slave collar | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 169 |
Dog leather Slave collar | 0% | 0% | 0% | 104 | -0 °C (0 °F) | +0 °C (0 °F) | 57 |
Dread leather Slave collar | 0% | 0% | 0% | 104 | -0 °C (0 °F) | +0 °C (0 °F) | 94 |
Elephant leather Slave collar | 0% | 0% | 0% | 120 | -0 °C (0 °F) | +0 °C (0 °F) | 67 |
Foxfur Slave collar | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 94 |
Guinea pig fur Slave collar | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 132 |
Heavy fur Slave collar | 0% | 0% | 0% | 120 | -0 °C (0 °F) | +0 °C (0 °F) | 89 |
Human leather Slave collar | 0% | 0% | 0% | 104 | -0 °C (0 °F) | +0 °C (0 °F) | 112 |
Lightleather Slave collar | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 54 |
Lizardskin Slave collar | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 59 |
Panthera fur Slave collar | 0% | 0% | 0% | 104 | -0 °C (0 °F) | +0 °C (0 °F) | 82 |
Patchleather Slave collar | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 44 |
Pigskin Slave collar | 0% | 0% | 0% | 104 | -0 °C (0 °F) | +0 °C (0 °F) | 54 |
Plainleather Slave collar | 0% | 0% | 0% | 104 | -0 °C (0 °F) | +0 °C (0 °F) | 59 |
Rhinoceros leather Slave collar | 0% | 0% | 0% | 120 | -0 °C (0 °F) | +0 °C (0 °F) | 112 |
Thrumbofur Slave collar | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 355 |
Wolfskin Slave collar | 0% | 0% | 0% | 104 | -0 °C (0 °F) | +0 °C (0 °F) | 82 |
Bioferrite Slave collar | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 35 |
Golden Slave collar | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 2505 |
Plasteel Slave collar | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 240 |
Silver Slave collar | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 255 |
Steel Slave collar | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 54 |
Uranium Slave collar | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 162 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version History
- Ideology DLC Release - Added.