Difference between revisions of "Slave collar"
Line 40: | Line 40: | ||
Meanwhile, the constant slave suppression it provides is highly useful, making it a keystone in most slaver colonies. The masochist mood boost of +2 is admittedly minor, but it lasts until the collar itself deteriorates and costs practically nothing, making it a very cost effective choice. | Meanwhile, the constant slave suppression it provides is highly useful, making it a keystone in most slaver colonies. The masochist mood boost of +2 is admittedly minor, but it lasts until the collar itself deteriorates and costs practically nothing, making it a very cost effective choice. | ||
+ | |||
+ | If the Slave Collar is made from [[Human leather]], colonists that wear it will get the corresponding mood effects. This can be a cheap way to give a small +1 to +2 mood buff to pawns with the Bloodlust or Cannibal traits or with a cannibal [[Ideoligion]]. | ||
For all other pawns, the collar is essentially useless. It offers no protection, even when made of materials that logically should such as [[steel]], nor any insulation. It doesn't weigh much nor does it harm the user in anyway but there is simply no reason to equip it. | For all other pawns, the collar is essentially useless. It offers no protection, even when made of materials that logically should such as [[steel]], nor any insulation. It doesn't weigh much nor does it harm the user in anyway but there is simply no reason to equip it. |
Revision as of 02:25, 4 May 2022
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Slave collar
An uncomfortable collar made for slaves. It reminds the wearer of their slave status and psychologically suppresses them, reducing the chance of a slave rebellion.
Base Stats
Apparel
- Insulation Factor - Cold
- 0×
- Insulation Factor - Heat
- 0×
- Armor Factor - Sharp
- 0
- Armor Factor - Blunt
- 0
- Armor Factor - Heat
- 0
- Coverage
- Neck
- Layer
- Headgear
Creation
- Work To Make
- 1,800 ticks (30 secs)
- Stuff Tags
- Metallic, Leathery
- defaultOutfitTags
- Slave
Slave collars are a form of clothing added by the Ideology DLC. It covers the neck and provides additional slave suppression.
Acquisition
Slave collars can only be made at electric or hand tailor benches which require Complex Clothing to be researched in order to be constructed. Each collar requires 25 Stuff (Metallic/Leathery, 250 for SMVs) and 1,800 ticks (30 secs) of work.
Summary
Increases the suppression offset of the wearer by 0.15, equivalent to, and stacking with, the slave body strap.
Pawns with the Masochist trait get a +2 mood boost from wearing this item.
Notably, the slave collar occupies the Headgear layer but only the neck body part. As covering the neck is relatively rare for headgear items, this means that the slave collar can be worn in addition to almost all other items. Currently, it only conflicts with the Broadwrap.
Analysis
As it offers no protection or insulation and doesn't take the place of any other item with the sole exception of the broadwrap, which itself has many viable alternatives, there is no reason not to outfit all slaves and all masochists with this item besides the initial small cost of 25 stuff.
Meanwhile, the constant slave suppression it provides is highly useful, making it a keystone in most slaver colonies. The masochist mood boost of +2 is admittedly minor, but it lasts until the collar itself deteriorates and costs practically nothing, making it a very cost effective choice.
If the Slave Collar is made from Human leather, colonists that wear it will get the corresponding mood effects. This can be a cheap way to give a small +1 to +2 mood buff to pawns with the Bloodlust or Cannibal traits or with a cannibal Ideoligion.
For all other pawns, the collar is essentially useless. It offers no protection, even when made of materials that logically should such as steel, nor any insulation. It doesn't weigh much nor does it harm the user in anyway but there is simply no reason to equip it.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Slave collar | 0% | 0% | 0% | 104 | -0 °C (0 °F) | +0 °C (0 °F) | 92 |
Birdskin Slave collar | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 52 |
Bluefur Slave collar | 0% | 0% | 0% | 104 | -0 °C (0 °F) | +0 °C (0 °F) | 64 |
Camelhide Slave collar | 0% | 0% | 0% | 104 | -0 °C (0 °F) | +0 °C (0 °F) | 64 |
Chinchilla fur Slave collar | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 169 |
Dog leather Slave collar | 0% | 0% | 0% | 104 | -0 °C (0 °F) | +0 °C (0 °F) | 57 |
Dread leather Slave collar | 0% | 0% | 0% | 104 | -0 °C (0 °F) | +0 °C (0 °F) | 94 |
Elephant leather Slave collar | 0% | 0% | 0% | 120 | -0 °C (0 °F) | +0 °C (0 °F) | 67 |
Foxfur Slave collar | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 94 |
Guinea pig fur Slave collar | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 132 |
Heavy fur Slave collar | 0% | 0% | 0% | 120 | -0 °C (0 °F) | +0 °C (0 °F) | 89 |
Human leather Slave collar | 0% | 0% | 0% | 104 | -0 °C (0 °F) | +0 °C (0 °F) | 112 |
Lightleather Slave collar | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 54 |
Lizardskin Slave collar | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 59 |
Panthera fur Slave collar | 0% | 0% | 0% | 104 | -0 °C (0 °F) | +0 °C (0 °F) | 82 |
Patchleather Slave collar | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 44 |
Pigskin Slave collar | 0% | 0% | 0% | 104 | -0 °C (0 °F) | +0 °C (0 °F) | 54 |
Plainleather Slave collar | 0% | 0% | 0% | 104 | -0 °C (0 °F) | +0 °C (0 °F) | 59 |
Rhinoceros leather Slave collar | 0% | 0% | 0% | 120 | -0 °C (0 °F) | +0 °C (0 °F) | 112 |
Thrumbofur Slave collar | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 355 |
Wolfskin Slave collar | 0% | 0% | 0% | 104 | -0 °C (0 °F) | +0 °C (0 °F) | 82 |
Bioferrite Slave collar | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 35 |
Golden Slave collar | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 2505 |
Plasteel Slave collar | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 240 |
Silver Slave collar | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 255 |
Steel Slave collar | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 54 |
Uranium Slave collar | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 162 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version History
- Ideology DLC Release - Added.