Difference between revisions of "Cowboy hat"
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|buy = {{icon|cloth|25}} | |buy = {{icon|cloth|25}} | ||
|hp = 100 | |hp = 100 | ||
− | |work to make = | + | |work to make = 30 |
|marketvalue = 70 | |marketvalue = 70 | ||
− | |armorblunt = | + | |armorblunt = 20 |
− | |armorsharp = | + | |armorsharp = 20 |
|mass base = 0.14 | |mass base = 0.14 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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==Summary== | ==Summary== | ||
====Overview & Obtaining==== | ====Overview & Obtaining==== | ||
− | Cowboy hats are the complementary garment to [[duster]]s, both tied to a Western theme in RimWorld. As with Dusters, Cowboy hats provide thermal insulation | + | Cowboy hats are the complementary garment to [[duster]]s, both tied to a Western theme in RimWorld. As with Dusters, Cowboy hats provide good thermal insulation. Cowboy hats can be purchased, crafted, or stripped from Outlanders. Cowboy hats also provide a 10% bonus to social chat impact, due to their style. |
====Crafting==== | ====Crafting==== | ||
− | As a complicated garment, cowboy hats require [[Research#ComplexClothing|complex clothing]] to be researched and can only be made at a [[hand-tailoring bench]] or an [[electric tailoring bench]]. A cowboy hat requires 25 of any | + | As a complicated garment, cowboy hats require [[Research#ComplexClothing|complex clothing]] to be researched and can only be made at a [[hand-tailoring bench]] or an [[electric tailoring bench]]. A cowboy hat requires 25 of any [[textile]] and 30 units of work. |
====Conclusion & Comparison==== | ====Conclusion & Comparison==== | ||
− | Overall, cowboy hats can be quite important when it comes to survival in hotter climates as | + | Overall, cowboy hats can be quite important when it comes to survival in hotter climates as a cowboy hat alone adds more than half of the insulation from heat offered by a duster. The social chat impact can also prove to be useful for wardens as relationships with prisoners will be built quicker, reducing the time it takes to recruit them (but a [[bowler hat]] would provide a higher bonus to this). [[Tuque]]s are only more viable in extreme cold climates, where temperatures can plummet below -30 Celsius. |
− | |||
==Insulation Information== | ==Insulation Information== | ||
− | + | Cowboy hats offer a decent amount of insulation from heat (50%) and a small amount of insulation from cold (10%). | |
− | {{tag/Keeps Cool| | + | The exact insulation in-game depends on the [[textile]] used and the [[quality]] of the crafted item. |
− | + | Assuming normal quality, a cowboy hat offers: | |
+ | {{tag/Keeps Cool|0.5}} | ||
+ | {{tag/Keeps Warm|0.1}} | ||
[[Category:Clothing]] | [[Category:Clothing]] | ||
{{nav|clothing|wide}} | {{nav|clothing|wide}} |
Revision as of 05:05, 23 July 2019
Cowboy hat
"Stylish yet rugged, this hat keeps the sun and rain off - and it gives anyone who wears it a bit of extra charm. It is the most important part of traditional western attire."
Base Stats
Apparel
- Armor - Sharp
- 20%
- Armor - Blunt
- 20%
Creation
- Work To Make
- 30 ticks (0.5 secs)
Summary
Overview & Obtaining
Cowboy hats are the complementary garment to dusters, both tied to a Western theme in RimWorld. As with Dusters, Cowboy hats provide good thermal insulation. Cowboy hats can be purchased, crafted, or stripped from Outlanders. Cowboy hats also provide a 10% bonus to social chat impact, due to their style.
Crafting
As a complicated garment, cowboy hats require complex clothing to be researched and can only be made at a hand-tailoring bench or an electric tailoring bench. A cowboy hat requires 25 of any textile and 30 units of work.
Conclusion & Comparison
Overall, cowboy hats can be quite important when it comes to survival in hotter climates as a cowboy hat alone adds more than half of the insulation from heat offered by a duster. The social chat impact can also prove to be useful for wardens as relationships with prisoners will be built quicker, reducing the time it takes to recruit them (but a bowler hat would provide a higher bonus to this). Tuques are only more viable in extreme cold climates, where temperatures can plummet below -30 Celsius.
Insulation Information
Cowboy hats offer a decent amount of insulation from heat (50%) and a small amount of insulation from cold (10%). The exact insulation in-game depends on the textile used and the quality of the crafted item. Assuming normal quality, a cowboy hat offers:
Keeps Cool | ||
---|---|---|
Maximum | ||
Fabric | Alpaca wool | +8°C |
Cloth | +9°C | |
Devilstrand | +12°C | |
Hyperweave | +13°C | |
Megasloth wool | +6°C | |
Muffalo wool | +6°C | |
Synthread | +11°C | |
Leather | Bearskin | +10°C |
Birdskin | +5°C | |
Bluefur | +8°C | |
Camelhide | +12°C | |
Chinchilla fur | +8°C | |
Dog leather | +8°C | |
Elephant leather | +6°C | |
Foxfur | +8°C | |
Heavy fur | +7°C | |
Human leather | +6°C | |
Lightleather | +6°C | |
Lizardskin | +6°C | |
Panthera fur | +12°C | |
Patchleather | +4.5°C | |
Plainleather | +8°C | |
Rhinoceros leather | +7°C | |
Thrumbofur | +11°C | |
Wolfskin | +8°C |
Keeps Warm | ||
---|---|---|
Minimum | ||
Fabric | Alpaca wool | −3°C |
Cloth | −1.8°C | |
Devilstrand | −2°C | |
Hyperweave | −2.6°C | |
Megasloth wool | −3.4°C | |
Muffalo wool | −2.8°C | |
Synthread | −2.2°C | |
Leather | Bearskin | −2°C |
Birdskin | −1°C | |
Bluefur | −2°C | |
Camelhide | −1.6°C | |
Chinchilla fur | −3°C | |
Dog leather | −1.4°C | |
Elephant leather | −1.4°C | |
Foxfur | −2°C | |
Heavy fur | −3°C | |
Human leather | −1.2°C | |
Lightleather | −1.2°C | |
Lizardskin | −1.2°C | |
Panthera fur | −1.6°C | |
Patchleather | −0.9°C | |
Plainleather | −1.6°C | |
Rhinoceros leather | −1.4°C | |
Thrumbofur | −3.4°C | |
Wolfskin | −2.4°C |