Difference between revisions of "Cowboy hat"

From RimWorld Wiki
Jump to navigation Jump to search
m (clean up)
(Update cowboy hat page to reflect 1.0 values)
Line 8: Line 8:
 
|buy =  {{icon|cloth|25}}
 
|buy =  {{icon|cloth|25}}
 
|hp = 100
 
|hp = 100
|work to make = 84
+
|work to make = 30
 
|marketvalue  = 70
 
|marketvalue  = 70
|armorblunt  = 3
+
|armorblunt  = 20
|armorsharp  = 3
+
|armorsharp  = 20
 
|mass base = 0.14
 
|mass base = 0.14
 
}}</onlyinclude>
 
}}</onlyinclude>
Line 17: Line 17:
 
==Summary==
 
==Summary==
 
====Overview & Obtaining====
 
====Overview & Obtaining====
Cowboy hats are the complementary garment to [[duster]]s, both tied to a Western theme in RimWorld. As with Dusters, Cowboy hats provide thermal insulation for a pawn. Cowboy hats can be purchased, crafted, or stripped from Outlanders. Cowboy hats also provide a 10% bonus to social chat impact, due to their style.
+
Cowboy hats are the complementary garment to [[duster]]s, both tied to a Western theme in RimWorld. As with Dusters, Cowboy hats provide good thermal insulation. Cowboy hats can be purchased, crafted, or stripped from Outlanders. Cowboy hats also provide a 10% bonus to social chat impact, due to their style.
  
 
====Crafting====
 
====Crafting====
As a complicated garment, cowboy hats require [[Research#ComplexClothing|complex clothing]] to be researched and can only be made at a [[hand-tailoring bench]] or an [[electric tailoring bench]]. A cowboy hat requires 25 of any textile, and 84 seconds of work (5,000 ticks) to be created, assuming baseline global work speed, [[consciousness]], [[sight]], and [[manipulation]].
+
As a complicated garment, cowboy hats require [[Research#ComplexClothing|complex clothing]] to be researched and can only be made at a [[hand-tailoring bench]] or an [[electric tailoring bench]]. A cowboy hat requires 25 of any [[textile]] and 30 units of work.
  
 
====Conclusion & Comparison====
 
====Conclusion & Comparison====
Overall, cowboy hats can be quite important when it comes to survival in hotter climates as they provide an additional half the thermal insulation that a duster does, and therefore compliments it well. The social chat impact can also prove to be useful for wardens as relationships with prisoners will be built quicker, reducing the time it takes to recruit them (but a [[bowler hat]] would provide a higher bonus to this). [[Tuque]]s are only more viable in extreme cold climates, where temperatures can plummet below -30 Celsius.
+
Overall, cowboy hats can be quite important when it comes to survival in hotter climates as a cowboy hat alone adds more than half of the insulation from heat offered by a duster. The social chat impact can also prove to be useful for wardens as relationships with prisoners will be built quicker, reducing the time it takes to recruit them (but a [[bowler hat]] would provide a higher bonus to this). [[Tuque]]s are only more viable in extreme cold climates, where temperatures can plummet below -30 Celsius.
  
<!-- commented out until someone fixes this
 
 
==Insulation Information==
 
==Insulation Information==
The following table(s) will display how good a normal quality Cowboy Hat is at insulating when made from various materials...
+
Cowboy hats offer a decent amount of insulation from heat (50%) and a small amount of insulation from cold (10%).
{{tag/Keeps Cool|8}}
+
The exact insulation in-game depends on the [[textile]] used and the [[quality]] of the crafted item.
-->
+
Assuming normal quality, a cowboy hat offers:
 +
{{tag/Keeps Cool|0.5}}
 +
{{tag/Keeps Warm|0.1}}
  
  
 
[[Category:Clothing]]
 
[[Category:Clothing]]
 
{{nav|clothing|wide}}
 
{{nav|clothing|wide}}

Revision as of 05:05, 23 July 2019

Cowboy hat

Cowboy hat

"Stylish yet rugged, this hat keeps the sun and rain off - and it gives anyone who wears it a bit of extra charm. It is the most important part of traditional western attire."

Base Stats

Type
GearClothing
Market Value
70 Silver
Mass
0.14 kg
HP
100

Apparel

Armor - Sharp
20%
Armor - Blunt
20%

Creation

Work To Make
30 ticks (0.5 secs)

Summary

Overview & Obtaining

Cowboy hats are the complementary garment to dusters, both tied to a Western theme in RimWorld. As with Dusters, Cowboy hats provide good thermal insulation. Cowboy hats can be purchased, crafted, or stripped from Outlanders. Cowboy hats also provide a 10% bonus to social chat impact, due to their style.

Crafting

As a complicated garment, cowboy hats require complex clothing to be researched and can only be made at a hand-tailoring bench or an electric tailoring bench. A cowboy hat requires 25 of any textile and 30 units of work.

Conclusion & Comparison

Overall, cowboy hats can be quite important when it comes to survival in hotter climates as a cowboy hat alone adds more than half of the insulation from heat offered by a duster. The social chat impact can also prove to be useful for wardens as relationships with prisoners will be built quicker, reducing the time it takes to recruit them (but a bowler hat would provide a higher bonus to this). Tuques are only more viable in extreme cold climates, where temperatures can plummet below -30 Celsius.

Insulation Information

Cowboy hats offer a decent amount of insulation from heat (50%) and a small amount of insulation from cold (10%). The exact insulation in-game depends on the textile used and the quality of the crafted item. Assuming normal quality, a cowboy hat offers:

Keeps Cool
Maximum
Fabric Alpaca wool +8°C
Cloth +9°C
Devilstrand +12°C
Hyperweave +13°C
Megasloth wool +6°C
Muffalo wool +6°C
Synthread +11°C
Leather Bearskin +10°C
Birdskin +5°C
Bluefur +8°C
Camelhide +12°C
Chinchilla fur +8°C
Dog leather +8°C
Elephant leather +6°C
Foxfur +8°C
Heavy fur +7°C
Human leather +6°C
Lightleather +6°C
Lizardskin +6°C
Panthera fur +12°C
Patchleather +4.5°C
Plainleather +8°C
Rhinoceros leather +7°C
Thrumbofur +11°C
Wolfskin +8°C
Keeps Warm
Minimum
Fabric Alpaca wool −3°C
Cloth −1.8°C
Devilstrand −2°C
Hyperweave −2.6°C
Megasloth wool −3.4°C
Muffalo wool −2.8°C
Synthread −2.2°C
Leather Bearskin −2°C
Birdskin −1°C
Bluefur −2°C
Camelhide −1.6°C
Chinchilla fur −3°C
Dog leather −1.4°C
Elephant leather −1.4°C
Foxfur −2°C
Heavy fur −3°C
Human leather −1.2°C
Lightleather −1.2°C
Lizardskin −1.2°C
Panthera fur −1.6°C
Patchleather −0.9°C
Plainleather −1.6°C
Rhinoceros leather −1.4°C
Thrumbofur −3.4°C
Wolfskin −2.4°C