Difference between revisions of "Duster"

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m (Removed comment tags that hid the insulation information for some reason?)
(Update the duster page, fix some errors in the old comparisons)
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|type2 = Clothing
 
|type2 = Clothing
 
|buy =  {{icon|cloth|80}}
 
|buy =  {{icon|cloth|80}}
|hp = 160
+
|hp = 200
|work to make = 367
+
|work to make = 167
 
|marketvalue  = 250
 
|marketvalue  = 250
 
|insulationheat = 0.85
 
|insulationheat = 0.85
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==Summary==
 
==Summary==
 
====Overview & Obtaining====
 
====Overview & Obtaining====
Dusters are currently one of two available hot-weather garments available in the game, the other being the [[cowboy hat]]. As [[parka]]s are necessary to survive in very cold biomes, dusters are necessary to survive in very hot biomes (e.g. Arid Shrubland, Tropical Rainforest, Desert, etc.), and recommended for temperate biomes (i.e. Temperate Forest), as both are suspect to heat waves and the former can handily reach around - or even exceed - 60 °C (140 °F) at the peak of summer. Dusters can be purchased from traders, crafted, or stripped from Outlanders and Pirates.
+
Dusters are one of the classic hot-weather garments in rimworlds, often paired with a [[cowboy hat]]. As [[parka]]s are necessary to survive in very cold biomes, dusters are necessary to survive in very hot biomes (e.g. Arid Shrubland, Tropical Rainforest, Desert, etc.), and recommended for temperate biomes (i.e. Temperate Forest), as both are susceptible to heat waves, reaching up to or even exceeding 60 °C (140 °F) at the peak of summer. Dusters can be purchased from traders, crafted, or stripped from Outlanders and Pirates.
  
 
====Crafting====
 
====Crafting====
As a complicated garment, dusters require [[Research#Complex Clothing|complex clothing]] to be researched and can only be made at a [[hand-tailoring bench]] or an [[electric tailoring bench]]. A duster requires 80 of any textile, and 367 seconds of work (22,000 ticks) to be created, assuming baseline global work speed and no enhancements or hindrances to [[Sight|sight]] or [[Manipulation|manipulation]].
+
As a complicated garment, dusters require [[Research#Complex Clothing|complex clothing]] to be researched and can only be made at a [[hand-tailoring bench]] or an [[electric tailoring bench]]. A duster requires 80 of any textile, and 167 units of work.
  
 
====Conclusion and Comparison====
 
====Conclusion and Comparison====
Dusters are overall superior to [[jacket]]s in the respect that dusters have the same base cold insulation, but cover more body parts (torso, shoulders, arms and legs), and also offer blunt protection - at the slight cost of sharp protection (7% vs 8%). A duster made out of any wool provides cold insulation on par with that of a standard parka, along with heat insulation.
+
Dusters are usually seen as preferable to [[jacket]]s, since dusters provide identical armor bonuses, also cover the neck and legs, and have slightly higher hit points (200 vs. 160).  Insulation wise, dusters offer significantly better insulation from heat (85% vs. 30%), but worse insulation from cold (60% vs. 80%) and require slightly more resources to craft.
 +
 
 +
In cold biomes, [[parkas]] are usually preferable to dusters.  While parkas offer less armor than a duster (20% vs. 30%) and don't cover the legs, they are significantly better at insulating from cold (200% vs. 60%)
  
 
==Insulation Information==
 
==Insulation Information==

Revision as of 05:23, 23 July 2019

Duster

Duster

"A long duster coat for blocking the sun and grit of the desert."

Base Stats

Type
GearClothing
Market Value
250 Silver
Mass
2.2 kg
HP
200

Apparel

Insulation - Cold
0.6 °C (1.1 °F)
Insulation - Heat
0.85 °C (1.5 °F)
Armor - Sharp
30%
Armor - Blunt
30%
Armor - Heat
30%

Creation

Work To Make
167 ticks (2.78 secs)

Summary

Overview & Obtaining

Dusters are one of the classic hot-weather garments in rimworlds, often paired with a cowboy hat. As parkas are necessary to survive in very cold biomes, dusters are necessary to survive in very hot biomes (e.g. Arid Shrubland, Tropical Rainforest, Desert, etc.), and recommended for temperate biomes (i.e. Temperate Forest), as both are susceptible to heat waves, reaching up to or even exceeding 60 °C (140 °F) at the peak of summer. Dusters can be purchased from traders, crafted, or stripped from Outlanders and Pirates.

Crafting

As a complicated garment, dusters require complex clothing to be researched and can only be made at a hand-tailoring bench or an electric tailoring bench. A duster requires 80 of any textile, and 167 units of work.

Conclusion and Comparison

Dusters are usually seen as preferable to jackets, since dusters provide identical armor bonuses, also cover the neck and legs, and have slightly higher hit points (200 vs. 160). Insulation wise, dusters offer significantly better insulation from heat (85% vs. 30%), but worse insulation from cold (60% vs. 80%) and require slightly more resources to craft.

In cold biomes, parkas are usually preferable to dusters. While parkas offer less armor than a duster (20% vs. 30%) and don't cover the legs, they are significantly better at insulating from cold (200% vs. 60%)

Insulation Information

The following table(s) will display how good a normal quality duster is at insulating when made from various materials:

Keeps Cool
Maximum
Fabric Alpaca wool +13.6°C
Cloth +15.3°C
Devilstrand +20.4°C
Hyperweave +22.1°C
Megasloth wool +10.2°C
Muffalo wool +10.2°C
Synthread +18.7°C
Leather Bearskin +17°C
Birdskin +8.5°C
Bluefur +13.6°C
Camelhide +20.4°C
Chinchilla fur +13.6°C
Dog leather +13.6°C
Elephant leather +10.2°C
Foxfur +13.6°C
Heavy fur +11.9°C
Human leather +10.2°C
Lightleather +10.2°C
Lizardskin +10.2°C
Panthera fur +20.4°C
Patchleather +7.65°C
Plainleather +13.6°C
Rhinoceros leather +11.9°C
Thrumbofur +18.7°C
Wolfskin +13.6°C
Keeps Warm
Minimum
Fabric Alpaca wool −18°C
Cloth −10.8°C
Devilstrand −12°C
Hyperweave −15.6°C
Megasloth wool −20.4°C
Muffalo wool −16.8°C
Synthread −13.2°C
Leather Bearskin −12°C
Birdskin −6°C
Bluefur −12°C
Camelhide −9.6°C
Chinchilla fur −18°C
Dog leather −8.4°C
Elephant leather −8.4°C
Foxfur −12°C
Heavy fur −18°C
Human leather −7.2°C
Lightleather −7.2°C
Lizardskin −7.2°C
Panthera fur −9.6°C
Patchleather −5.4°C
Plainleather −9.6°C
Rhinoceros leather −8.4°C
Thrumbofur −20.4°C
Wolfskin −14.4°C