Difference between revisions of "Tribalwear"
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|insulationcold = 0.55 | |insulationcold = 0.55 | ||
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====Prisoner Clothing==== | ====Prisoner Clothing==== | ||
Tribalwear is ideal for prisoners, since it offers essential bodily coverage, it's cheap, and offers little protection. This makes prison breaks easier to deal with as prisoners can be downed easier (especially important through mid-late game when enemies frequently spawn with [[flak vest]]s). You can force prisoners to wear tribalwear by stripping them before capturing, and then ensuring there's a stockpile of tribalwear in their cell/barracks. | Tribalwear is ideal for prisoners, since it offers essential bodily coverage, it's cheap, and offers little protection. This makes prison breaks easier to deal with as prisoners can be downed easier (especially important through mid-late game when enemies frequently spawn with [[flak vest]]s). You can force prisoners to wear tribalwear by stripping them before capturing, and then ensuring there's a stockpile of tribalwear in their cell/barracks. | ||
+ | {{Clothing material table}} | ||
==Insulation Information== | ==Insulation Information== |
Revision as of 07:27, 13 March 2020
Tribalwear
Summary
Overview & Obtaining
Tribalwear is the only neolithic garment in RimWorld, and covers the torso and legs. Tribalwear requires 60 of any textile to make, less than the 85 required to make a button-down shirt and pants. As well as providing some insulation, tribalwear removes the 'Naked' thought debuff from colonists of both genders. Tribalwear can either be crafted or stripped from Tribal raiders.
Crafting
As a neolithic garment, tribalwear can be constructed at a crafting spot, or tailoring bench - the former option not requiring any research whatsoever. A piece of tribalwear requires 60 of any textile, and 30 units of work.
Conclusion & Comparison
Compared to a combination of pants and a button-down shirt:
- Tribalwear has identical armor values, but less coverage (tribalwear doesn't cover the arms and neck)
- Tribalwear has better insulation from cold (55% vs. 46%)
- Tribalwear has much better insulation from heat (55% vs. 18%)
- Tribalwear has lower materials and work cost (60 textiles and 30 work vs. requires 85 textiles and 72 work)
A bit of extra neck and arm protection is usually seen as valuable enough to merit the lower insulation and higher crafting cost of pants and a button-down. But colonists in ultra-hot biomes may prefer the better insulation, especially when first starting out.
Prisoner Clothing
Tribalwear is ideal for prisoners, since it offers essential bodily coverage, it's cheap, and offers little protection. This makes prison breaks easier to deal with as prisoners can be downed easier (especially important through mid-late game when enemies frequently spawn with flak vests). You can force prisoners to wear tribalwear by stripping them before capturing, and then ensuring there's a stockpile of tribalwear in their cell/barracks.
Material Table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Cloth Tribalwear | 7.2% | 0% | 3.6% | 100 | -9.9 °C (-17.8 °F) | +9.9 °C (17.8 °F) | 97 |
Synthread Tribalwear | 18.8% | 5.2% | 18% | 130 | -12.1 °C (-21.8 °F) | +12.1 °C (21.8 °F) | 245 |
Devilstrand Tribalwear | 28% | 7.2% | 60% | 130 | -11 °C (-19.8 °F) | +13.2 °C (23.8 °F) | 335 |
Hyperweave Tribalwear | 40% | 10.8% | 57.6% | 240 | -14.3 °C (-25.7 °F) | +14.3 °C (25.7 °F) | 545 |
Megasloth wool Tribalwear | 16% | 0% | 22% | 100 | -18.7 °C (-33.7 °F) | +6.6 °C (11.9 °F) | 169 |
Muffalo wool Tribalwear | 7.2% | 0% | 22% | 100 | -15.4 °C (-27.7 °F) | +6.6 °C (11.9 °F) | 169 |
Alpaca wool Tribalwear | 7.2% | 0% | 22% | 100 | -16.5 °C (-29.7 °F) | +8.8 °C (15.8 °F) | 235 |
Bison wool Tribalwear | 7.2% | 0% | 22% | 100 | -14.3 °C (-25.7 °F) | +6.6 °C (11.9 °F) | 169 |
Sheep wool Tribalwear | 7.2% | 0% | 22% | 100 | -14.3 °C (-25.7 °F) | +5.5 °C (9.9 °F) | 169 |
Plainleather Tribalwear | 16.2% | 4.8% | 30% | 130 | -8.8 °C (-15.8 °F) | +8.8 °C (15.8 °F) | 133 |
Dog leather Tribalwear | 16.2% | 4.8% | 30% | 130 | -7.7 °C (-13.9 °F) | +8.8 °C (15.8 °F) | 127 |
Wolfskin Tribalwear | 20.4% | 4.8% | 30% | 130 | -13.2 °C (-23.8 °F) | +8.8 °C (15.8 °F) | 187 |
Panthera fur Tribalwear | 18.6% | 4.8% | 30% | 130 | -8.8 °C (-15.8 °F) | +13.2 °C (23.8 °F) | 187 |
Camelhide Tribalwear | 16.2% | 4.8% | 30% | 130 | -8.8 °C (-15.8 °F) | +13.2 °C (23.8 °F) | 145 |
Bluefur Tribalwear | 16.2% | 4.8% | 30% | 130 | -11 °C (-19.8 °F) | +8.8 °C (15.8 °F) | 145 |
Bearskin Tribalwear | 22.4% | 4.8% | 30% | 130 | -11 °C (-19.8 °F) | +11 °C (19.8 °F) | 210 |
Guinea pig fur Tribalwear | 13.4% | 2.8% | 30% | 60 | -20.9 °C (-37.6 °F) | +9.9 °C (17.8 °F) | 305 |
Human leather Tribalwear | 12.8% | 4.8% | 30% | 130 | -6.6 °C (-11.9 °F) | +6.6 °C (11.9 °F) | 260 |
Pigskin Tribalwear | 12.8% | 4.8% | 30% | 130 | -6.6 °C (-11.9 °F) | +6.6 °C (11.9 °F) | 121 |
Lightleather Tribalwear | 10.8% | 2.8% | 30% | 100 | -6.6 °C (-11.9 °F) | +6.6 °C (11.9 °F) | 121 |
Birdskin Tribalwear | 13.4% | 2.8% | 30% | 100 | -5.5 °C (-9.9 °F) | +5.5 °C (9.9 °F) | 115 |
Chinchilla fur Tribalwear | 13.4% | 2.8% | 30% | 100 | -16.5 °C (-29.7 °F) | +8.8 °C (15.8 °F) | 395 |
Foxfur Tribalwear | 16.2% | 4.2% | 30% | 100 | -11 °C (-19.8 °F) | +8.8 °C (15.8 °F) | 215 |
Lizardskin Tribalwear | 16.2% | 5.4% | 30% | 100 | -6.6 °C (-11.9 °F) | +6.6 °C (11.9 °F) | 133 |
Elephant leather Tribalwear | 22.4% | 4.8% | 30% | 150 | -7.7 °C (-13.9 °F) | +6.6 °C (11.9 °F) | 152 |
Heavy fur Tribalwear | 24.8% | 4.8% | 30% | 150 | -16.5 °C (-29.7 °F) | +7.7 °C (13.9 °F) | 205 |
Rhinoceros leather Tribalwear | 25.8% | 4.8% | 30% | 150 | -7.7 °C (-13.9 °F) | +7.7 °C (13.9 °F) | 260 |
Thrumbofur Tribalwear | 41.6% | 7.2% | 30% | 200 | -18.7 °C (-33.7 °F) | +12.1 °C (21.8 °F) | 845 |
Patchleather Tribalwear | 9% | 3.8% | 18% | 100 | -4.95 °C (-8.9 °F) | +4.95 °C (8.9 °F) | 97 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Insulation Information
Tribalwear offers a good amount of insulation from heat (55%), and a good amount of insulation from cold (55%). The exact insulation in-game depends on the textile used and the quality of the crafted item. Assuming normal quality, tribalwear offers:
Keeps Cool | ||
---|---|---|
Maximum | ||
Fabric | Alpaca wool | +8.8°C |
Cloth | +9.9°C | |
Devilstrand | +13.2°C | |
Hyperweave | +14.3°C | |
Megasloth wool | +6.6°C | |
Muffalo wool | +6.6°C | |
Synthread | +12.1°C | |
Leather | Bearskin | +11°C |
Birdskin | +5.5°C | |
Bluefur | +8.8°C | |
Camelhide | +13.2°C | |
Chinchilla fur | +8.8°C | |
Dog leather | +8.8°C | |
Elephant leather | +6.6°C | |
Foxfur | +8.8°C | |
Heavy fur | +7.7°C | |
Human leather | +6.6°C | |
Lightleather | +6.6°C | |
Lizardskin | +6.6°C | |
Panthera fur | +13.2°C | |
Patchleather | +4.95°C | |
Plainleather | +8.8°C | |
Rhinoceros leather | +7.7°C | |
Thrumbofur | +12.1°C | |
Wolfskin | +8.8°C |
Keeps Warm | ||
---|---|---|
Minimum | ||
Fabric | Alpaca wool | −16.5°C |
Cloth | −9.9°C | |
Devilstrand | −11°C | |
Hyperweave | −14.3°C | |
Megasloth wool | −18.7°C | |
Muffalo wool | −15.4°C | |
Synthread | −12.1°C | |
Leather | Bearskin | −11°C |
Birdskin | −5.5°C | |
Bluefur | −11°C | |
Camelhide | −8.8°C | |
Chinchilla fur | −16.5°C | |
Dog leather | −7.7°C | |
Elephant leather | −7.7°C | |
Foxfur | −11°C | |
Heavy fur | −16.5°C | |
Human leather | −6.6°C | |
Lightleather | −6.6°C | |
Lizardskin | −6.6°C | |
Panthera fur | −8.8°C | |
Patchleather | −4.95°C | |
Plainleather | −8.8°C | |
Rhinoceros leather | −7.7°C | |
Thrumbofur | −18.7°C | |
Wolfskin | −13.2°C |